.@r = getrefine();
bonus2 bAddClass,Class_All,2;
bonus bBaseAtk,3*.@r;
bonus bBaseAtk,3*(min(BaseLevel,195)/15);
if (.@r>=7) {
   bonus bLongAtkRate,2*getskilllv("DC_DANCINGLESSON");
   if (.@r>=9) {
      bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
      bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",25;
      if (.@r>=11) {
         bonus2 bAddSize,Size_All,15;
         bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
         if (.@r>=13) {
            bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15;
         }
      }
   }
}