.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSubRace,RC_Player_Human,30;
bonus2 bSkillAtk,"RL_R_TRIP",7*(readparam(bAgi)/10);
if (readparam(bAgi)>=110) {
   bonus2 bSkillAtk,"RL_R_TRIP",30;
}
if (.@r>=7) {
   bonus2 bAddRace,RC_All,5;
   bonus2 bSubRace,RC_Player_Human,5;
}
if (.@r>=9) {
   bonus2 bAddRace,RC_All,5;
   bonus2 bSubRace,RC_Player_Human,5;
}