.@r = getrefine();
bonus bLongAtkRate,3*(.@r/2);
bonus bMatk,6*(.@r/2);
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Neutral,10;
   bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",10;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15;
   bonus2 bSkillAtk,"WM_REVERBERATION",15;
}
if (.@r>=11) {
   bonus2 bMagicAtkEle,Ele_Water,10;
   bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
}