if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) {
   bonus bStr,2;
   bonus bMaxHPrate,5;
}
if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte) {
   bonus bInt,2;
   bonus bMaxSPrate,5;
}