.@l = BaseLevel;
.@a = getskilllv("CR_SPEARQUICKEN");
bonus bAspdRate,1*.@a;
bonus2 bAddClass,Class_ALL,5;
if (.@l>=105) {
   bonus bAspd,1;
   bonus2 bSkillAtk,"LG_BANISHINGPOINT",25;
   bonus2 bSkillAtk,"LG_CANNONSPEAR",25;
   bonus2 bSkillAtk,"LG_OVERBRAND",25;
   if (.@l>=110) {
      bonus bShortAtkRate,15;
      bonus bLongAtkRate,15;
      bonus2 bAddSize,Size_ALL,15;
      if (.@l>=115) {
         bonus2 bSkillAtk,"LG_BANISHINGPOINT",15;
         bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
         bonus2 bSkillAtk,"LG_OVERBRAND",15;
      }
   }
}