bonus bMdef,15;
bonus2 bAddEle,Ele_Wind,5;
bonus2 bMagicAddEle,Ele_wind,5;
bonus2 bSubEle,Ele_Wind,10;
bonus bUnbreakableShield;
.@r = getrefine();
if (.@r>=6) {
   bonus2 bAddEle,Ele_Wind,10;
   bonus2 bMagicAddEle,Ele_wind,10;
   bonus2 bSubEle,Ele_Wind,15;
}
if (.@r>=8) {
   if (readparam(bStr)>=90)
      bonus bBaseAtk,50;
   if (readparam(bAgi)>=90)
      bonus bAspdRate,5;
   if (readparam(bVit)>=90)
      bonus bAddItemHealRate,10;
   if (readparam(bInt)>=90)
      bonus bMatk,30;
   if (readparam(bDex)>=90)
      bonus bVariableCastrate,-5;
   if (readparam(bLuk)>=90)
      bonus bCritAtkRate,5;
}