.@r = getrefine();
bonus bMatkRate,2;
bonus2 bAddClass,Class_All,2;
bonus bMatk,3*(.@r+(min(BaseLevel,195)/15));
bonus bBaseAtk,3*(.@r+(min(BaseLevel,195)/15));
if (.@r>=7) {
   bonus bDelayrate,-1*getskilllv("RG_BACKSTAP");
}
if (.@r>=9) {
   bonus bAspd,1;
   bonus2 bSkillAtk,"SC_FATALMENACE",25;
}
if (.@r>=11) {
   bonus2 bAddSize,Size_All,15;
   bonus2 bMagicAddSize,Size_All,15;
   bonus bShortAtkRate,15;
}
if (.@r>=13) {
   bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
   bonus2 bSkillAtk,"SC_FATALMENACE",15;
}