.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"SU_PICKYPECK",10;
bonus bBaseAtk,12*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"SU_PICKYPECK",20;
   if (.@r>=9) {
      bonus2 bAddSize,Size_All,15;
      if (.@r>=11) {
         bonus2 bSkillAtk,"SU_PICKYPECK",25;
         if (.@r>=12) {
            bonus bLongAtkRate,15;
         }
      }
   }
}