.@a = getskilllv("HW_MAGICPOWER");
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus bVariableCastrate,-1*.@a;
if (BaseLevel>=105) {
   bonus2 bMagicAtkEle,Ele_Wind,10;
   bonus2 bMagicAtkEle,Ele_Ghost,10;
   bonus2 bSkillAtk,"WL_CHAINLIGHTNING",25;
   bonus2 bSkillAtk,"WL_SOULEXPANSION",25;
   if (BaseLevel>=110) {
      bonus2 bMagicAtkEle,Ele_Wind,15;
      bonus2 bMagicAtkEle,Ele_Ghost,15;
      bonus2 bMagicAddSize,Size_ALL,15;
      if (BaseLevel>=115) {
         bonus2 bSkillAtk,"WL_CHAINLIGHTNING",15;
         bonus2 bSkillAtk,"WL_SOULEXPANSION",15;
      }
   }
}