bonus bStr,5;
bonus bAgi,5;
bonus bInt,5;
if (getskilllv("SC_ENERVATION")>2)
   skill "SN_WINDWALK",5;
if (getskilllv("SC_GROOMY")>2)
   skill "HP_ASSUMPTIO",5;
if (getskilllv("SC_IGNORANCE")>2)
   skill "WS_OVERTHRUSTMAX",5;
if (getskilllv("SC_LAZINESS")>2)
   skill "ASC_METEORASSAULT",5;
if (getskilllv("SC_UNLUCKY")>2)
   skill "LK_BERSERK",1;
if (getskilllv("SC_WEAKNESS")>2)
   skill "HW_MAGICPOWER",5;
if (getskilllv("RG_GRAFFITI")>0) {
   bonus bStr,5;
   bonus bAgi,5;
   bonus bInt,5;
}