.@r = getrefine();
bonus bSplashRange,1;
bonus bLongAtkRate,3*(.@r/2);
bonus bMaxSPrate,2*(.@r/3);
if (.@r >= 7) {
   bonus2 bAddClass,Class_Boss,10;
   if (.@r >= 9) {
      autobonus3 "{ bonus bBaseAtk,50; bonus bLongAtkRate,10; }",1000,90000,"RL_P_ALTER";
      if (.@r >= 11) {
         bonus2 bAddRace,RC_Undead,15;
         bonus2 bAddRace,RC_Demon,15;
      }
   }
}