if (getiteminfo(getequipid(EQI_COMPOUND_ON), ITEMINFO_VIEW) == W_REVOLVER) {
   .@r = getrefine();
   bonus bHit,20;
   bonus bLongAtkRate,(5+.@r);
   if (.@r >= 10) {
      bonus2 bSkillAtk,"RL_FIREDANCE",15;
   }
}