setarray .@skills$, "AL_HEAL", "PR_SANCTUARY", "AM_POTIONPITCHER", "AB_HIGHNESSHEAL", "AB_CHEAL";
for( .@i = 0; .@i < getarraysize(.@skills$); .@i++ ) {
   bonus2 bSkillHeal,.@skills$[.@i],2;
   bonus2 bSkillHeal2,.@skills$[.@i],2;
}
/* TODO: Depending on some recovery items HP recovery amount + 2% */