bonus bUnbreakableWeapon;
.@r = getrefine();
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,.@r/3*2;
if (.@r>=7) {
   bonus2 bSkillAtk,"KO_HUUMARANKA",30;
   bonus bVariableCastrate,-10;
}
if (.@r>=9) {
   bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000;
}
if (.@r>=11) {
   bonus2 bAddEle,Ele_Fire,20;
   bonus2 bAddEle,Ele_Dark,20;
   bonus2 bAddEle,Ele_Holy,20;
   bonus2 bAddRace,RC_Undead,20;
   bonus2 bAddRace,RC_Demon,20;
   bonus2 bAddRace,RC_Angel,20;
}