.@r = getrefine();
bonus2 bAddClass,Class_All,2;
bonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);
if (.@r>=7) {
   bonus bDelayrate,-1*(getskilllv("AC_VULTURE")/2);
}
if (.@r>=9) {
   bonus bVariableCastrate,-10;
   bonus2 bSkillAtk,"SC_TRIANGLESHOT",25;
   bonus2 bSkillAtk,"SC_FEINTBOMB",25;
}
if (.@r>=11) {
   bonus2 bAddSize,Size_All,15;
   bonus bLongAtkRate,15;
}
if (.@r>=13) {
   bonus2 bSkillAtk,"SC_TRIANGLESHOT",25;
   bonus2 bSkillAtk,"SC_FEINTBOMB",25;
}