INSERT INTO `item_db_re` (`id`, `name_aegis`, `name_english`, `type`, `subtype`, `price_buy`, `price_sell`, `weight`, `attack`, `magic_attack`, `defense`, `range`, `slots`, `job_all`, `job_acolyte`, `job_alchemist`, `job_archer`, `job_assassin`, `job_barddancer`, `job_blacksmith`, `job_crusader`, `job_gunslinger`, `job_hunter`, `job_kagerouoboro`, `job_knight`, `job_mage`, `job_merchant`, `job_monk`, `job_ninja`, `job_novice`, `job_priest`, `job_rebellion`, `job_rogue`, `job_sage`, `job_soullinker`, `job_spirit_handler`, `job_stargladiator`, `job_summoner`, `job_supernovice`, `job_swordman`, `job_taekwon`, `job_thief`, `job_wizard`, `class_all`, `class_normal`, `class_upper`, `class_baby`, `class_third`, `class_third_upper`, `class_third_baby`, `class_fourth`, `gender`, `location_head_top`, `location_head_mid`, `location_head_low`, `location_armor`, `location_right_hand`, `location_left_hand`, `location_garment`, `location_shoes`, `location_right_accessory`, `location_left_accessory`, `location_costume_head_top`, `location_costume_head_mid`, `location_costume_head_low`, `location_costume_garment`, `location_ammo`, `location_shadow_armor`, `location_shadow_weapon`, `location_shadow_shield`, `location_shadow_shoes`, `location_shadow_right_accessory`, `location_shadow_left_accessory`, `weapon_level`, `armor_level`, `equip_level_min`, `equip_level_max`, `refineable`, `gradable`, `view`, `alias_name`, `flag_buyingstore`, `flag_deadbranch`, `flag_container`, `flag_uniqueid`, `flag_bindonequip`, `flag_dropannounce`, `flag_noconsume`, `flag_dropeffect`, `delay_duration`, `delay_status`, `stack_amount`, `stack_inventory`, `stack_cart`, `stack_storage`, `stack_guildstorage`, `nouse_override`, `nouse_sitting`, `trade_override`, `trade_nodrop`, `trade_notrade`, `trade_tradepartner`, `trade_nosell`, `trade_nocart`, `trade_nostorage`, `trade_noguildstorage`, `trade_nomail`, `trade_noauction`, `script`, `equip_script`, `unequip_script`) VALUES
(490055, 'Sin_Necklace_O', 'Sinful Opal Necklace', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 170, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bVariableCastrate,-7;\nbonus2 bAddClass,Class_All,10;', NULL, NULL),
(490056, 'Shine_Ring_R', 'Brilliant Light Ruby Ring', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 170, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAspdRate,7;\nbonus2 bAddClass,Class_All,10;', NULL, NULL),
(490057, 'Shine_Necklace_R', 'Brilliant Light Ruby Necklace', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 170, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bVariableCastrate,-7;\nbonus2 bAddClass,Class_All,10;', NULL, NULL),
(490058, 'Shine_Ring_A', 'Brilliant Light Amethyst Ring', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 170, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAspdRate,7;\nbonus bMatkRate,7;\nbonus2 bAddClass,Class_All,7;', NULL, NULL),
(490059, 'Shine_Necklace_A', 'Brilliant Light Amethyst Necklace', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 170, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bVariableCastrate,-7;\nbonus bMatkRate,7;\nbonus2 bAddClass,Class_All,7;', NULL, NULL),
(490060, 'Shine_Ring_E', 'Brilliant Light Emerald Ring', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 170, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAspdRate,7;\nbonus bMatkRate,7;\nbonus2 bAddClass,Class_All,7;', NULL, NULL),
(490061, 'Shine_Necklace_E', 'Brilliant Light Emerald Necklace', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 170, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bVariableCastrate,-7;\nbonus bMatkRate,7;\nbonus2 bAddClass,Class_All,7;', NULL, NULL),
(490062, 'Shine_Ring_Z', 'Brilliant Light Zircon Ring', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 170, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAspdRate,7;\nbonus2 bAddClass,Class_All,10;', NULL, NULL),
(490063, 'Shine_Necklace_Z', 'Brilliant Light Zircon Necklace', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 170, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bVariableCastrate,-7;\nbonus2 bAddClass,Class_All,10;', NULL, NULL),
(490064, 'Shine_Ring_S', 'Brilliant Light Sapphire Ring', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 170, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAspdRate,7;\nbonus bMatkRate,10;', NULL, NULL),
(490065, 'Shine_Necklace_S', 'Brilliant Light Sapphire Necklace', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 170, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bVariableCastrate,-7;\nbonus bMatkRate,10;', NULL, NULL),
(490066, 'Shine_Ring_AQ', 'Brilliant Light Aquamarine Ring', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 170, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAspdRate,7;\nbonus2 bAddClass,Class_All,10;', NULL, NULL),
(490067, 'Shine_Necklace_AQ', 'Brilliant Light Aquamarine Necklace', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 170, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bVariableCastrate,-7;\nbonus2 bAddClass,Class_All,10;', NULL, NULL),
(490069, 'Morrigane\'s_Belt_IL', 'Illusion Morrigane\'s Belt', 'Armor', NULL, NULL, NULL, 200, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 130, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxHPrate,5;\nbonus bStr,3;', NULL, NULL),
(490070, 'Morrigane\'s_Pendant_IL', 'Illusion Morrigane\'s Pendant', 'Armor', NULL, NULL, NULL, 200, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 130, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bCritical,5;\nbonus bBaseAtk,20;', NULL, NULL),
(490072, 'E_Illusion_B_R', 'Illusion Booster R (Bound)', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 130, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus2 bAddClass,Class_All,5;', NULL, NULL),
(490073, 'E_Illusion_B_L', 'Illusion Booster L (Bound)', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 130, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus2 bAddClass,Class_All,5;', NULL, NULL),
(490074, 'E_Illusion_BC_R', 'Illusion Battle Chip R (Bound)', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 130, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bMatkRate,5;', NULL, NULL),
(490075, 'E_Illusion_BC_L', 'Illusion Battle Chip L (Bound)', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 130, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bMatkRate,5;', NULL, NULL),
(490087, '4th_Q_Necklace', 'Hourglass necklace', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 200, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, NULL, NULL, NULL),
(490090, 'aegis_490090', 'Egir Ring', 'Armor', NULL, NULL, NULL, 200, NULL, NULL, 5, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 40, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bMagicAtkEle,Ele_All,2;\nbonus bMatk,10;', NULL, NULL),
(490091, 'aegis_490091', 'Aegir necklace', 'Armor', NULL, NULL, NULL, 200, NULL, NULL, 5, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 40, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bLongAtkRate,2;\nbonus bShortAtkRate,2;\nbonus bBaseAtk,10;', NULL, NULL),
(490092, 'Egirnion_Ring', 'Aegirnion Ring', 'Armor', NULL, NULL, NULL, 200, NULL, NULL, 10, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 140, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bMagicAtkEle,Ele_All,5;\nbonus bMatk,30;', NULL, NULL),
(490093, 'Egirnion_Necklace', 'Aegirnion Necklace', 'Armor', NULL, NULL, NULL, 200, NULL, NULL, 10, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 140, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bLongAtkRate,5;\nbonus bShortAtkRate,5;\nbonus bBaseAtk,30;', NULL, NULL),
(490098, 'aegis_490098', 'Ring of Pazuzu', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bInt,7;\nbonus bMdef,15;\nbonus2 bMagicAddSize,Size_All,10;\nbonus2 bSkillAtk,\"WZ_VERMILION\",(BaseLevel*6);\nbonus2 bSkillAtk,\"WL_CRIMSONROCK\",(BaseLevel/3);\nbonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",(BaseLevel/3);\nif (getskilllv(\"WL_CHAINLIGHTNING\") == 5) {\n   bonus2 bSkillUseSP,\"WL_CHAINLIGHTNING\",35;\n   bonus2 bSkillCooldown,\"WL_CHAINLIGHTNING\",-500;\n}\nif (getskilllv(\"WL_DRAINLIFE\") == 5) {\n   bonus bVariableCastrate,-15;\n   bonus bMagicHPGainValue,100;\n   bonus bMagicSPGainValue,10;\n}\nif (getskilllv(\"WL_RADIUS\") == 3) {\n   bonus2 bMagicAtkEle,Ele_Fire,10;\n   bonus2 bMagicAtkEle,Ele_Wind,10;\n   bonus2 bMagicAtkEle,Ele_Neutral,10;\n}\nif (getskilllv(\"WL_RECOGNIZEDSPELL\") == 5)\n   bonus bDelayrate,-30;', NULL, NULL),
(490099, 'Thanatos_Pendant', 'Thanatos\' Necklace', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMatkRate,5;\nbonus2 bAddClass,Class_All,5;', NULL, NULL),
(490100, 'Blue_Mental_Pendant', 'Red force pendant', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMatkRate,5;\nbonus2 bAddClass,Class_All,5;', NULL, NULL),
(490101, 'Red_Force_Pendant', 'Blue mental pendant', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMatkRate,5;\nbonus2 bAddClass,Class_All,5;', NULL, NULL),
(490106, 'Gray_W_Pendant', 'Gray Wolf Pendant', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 190, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddClass,Class_All,7;\nbonus bMaxHPrate,5;', NULL, NULL),
(490107, 'Gray_W_Ring', 'Gray Wolf Ring', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 190, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddClass,Class_All,7;\nbonus bMaxSPrate,5;', NULL, NULL),
(490108, 'Gray_W_Earing', 'Gray Wolf Earring', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 190, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMatkRate,7;\nbonus bMaxHPrate,5;', NULL, NULL),
(490109, 'Gray_W_Necklace', 'Gray Wolf Necklace', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 190, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMatkRate,7;\nbonus bMaxSPrate,5;', NULL, NULL),
(490120, 'Sprint_Ring_IL', 'Illusion Sprint Ring', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 130, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bVariableCastrate,-10;', NULL, NULL),
(490121, 'Sprint_Glove_IL', 'Illusion Sprint Glove', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 130, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bDelayrate,-3;', NULL, NULL),
(490122, '1Para_Acc_L_A', 'Paradise Ring', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus2 bAddClass,Class_All,2;\nbonus bNoCastCancel;', NULL, NULL),
(490123, '1Para_Acc_R_A', 'Paradise Gloves', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bAspdRate,10;\nskill \"AL_HEAL\",1;', NULL, NULL),
(490124, '1Para_Acc_L_B', 'Paradise Magic Ring', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bMatkRate,2;\nbonus bNoCastCancel;', NULL, NULL),
(490125, '1Para_Acc_R_B', 'Paradise Necklace', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'skill \"AL_HEAL\",1;\nbonus bVariableCastrate,-10;', NULL, NULL),
(490126, 'L_60Lv_Aring', 'Advanced Paradise Ring', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus2 bAddClass,Class_All,3;\nbonus bNoCastCancel;', NULL, NULL),
(490127, 'L_60Lv_Gloves', 'Advanced Paradise Gloves', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bAspdRate,10;\nskill \"AL_HEAL\",1;\nbonus bVariableCastrate,-5;', NULL, NULL),
(490128, 'L_60Lv_Mring', 'Advanced Paradise Magic Ring', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bMatkRate,3;\nbonus bNoCastCancel;', NULL, NULL),
(490129, 'L_60Lv_Necklace', 'Advanced Paradise Necklace', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'skill \"AL_HEAL\",1;\nbonus bVariableCastrate,-10;\nbonus bAspdRate,5;', NULL, NULL),
(500000, 'IDTest_weapon', 'IDTest weapon', 'Weapon', '1hSword', NULL, NULL, 10, 100, NULL, NULL, 1, 1, NULL, NULL, 1, NULL, 1, NULL, 1, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus3 bAutoSpell,\"MG_COLDBOLT\",1,1;', NULL, NULL),
(500001, 'Boost_Sword', 'Booster Sword', 'Weapon', '1hSword', NULL, NULL, NULL, 160, NULL, NULL, 1, 2, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddClass,Class_All,2;\nbonus bVariableCastrate,-3;\n.@r = getrefine();\nbonus bBaseAtk,.@r*3;\nbonus bBaseAtk,min(BaseLevel,180)/15*3;\nif (.@r>=7)\n   bonus bVariableCastrate,-1*getskilllv(\"AM_LEARNINGPOTION\");\nif (.@r>=9)\n   bonus bLongAtkRate,10;', NULL, NULL),
(500003, 'Light_Blade', 'Light Blade', 'Weapon', '1hSword', NULL, NULL, 1000, 130, 170, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r>=2) {\n   bonus bMatk,.@r/2*10;\n}\nif (.@r>=3) {\n   bonus2 bSkillAtk,\"PA_PRESSURE\",5*(.@r/3);\n   bonus2 bSkillAtk,\"LG_RAYOFGENESIS\",.@r/3*5;\n}\nif (.@r>=9) {\n   bonus bVariableCastrate,-10;\n}\nif (.@r>=11) {\n   bonus2 bMagicAtkEle,Ele_Holy,15;\n}', NULL, NULL),
(500004, 'Slate_Sword', 'Slate Sword', 'Weapon', '1hSword', NULL, NULL, 1000, 190, NULL, NULL, 1, 2, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r>=2) {\n   bonus bBaseAtk,.@r/2*10;\n}\nif (.@r>=3) {\n   bonus2 bSkillAtk,\"GN_CART_TORNADO\",.@r/3*10;\n}\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"GN_CART_TORNADO\",20;\n}\nif (.@r>=11) {\n   bonus bDelayrate,-10;\n}', NULL, NULL),
(500007, 'Ep172_1h_Sword', 'Hypocrisy Machine', 'Weapon', '1hSword', NULL, NULL, 3000, 250, NULL, NULL, 1, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus bShortAtkRate,3*(.@r/2);\nbonus bCritical,2*(.@r/3);\nif (.@r>=7)\n   bonus bAspdRate,20;\nif (.@r>=9) {\n   bonus2 bAddSize,Size_Small,25;\n   bonus2 bAddSize,Size_Large,25;\n}\nif (.@r>=11)\n   skill \"KN_BOWLINGBASH\",getskilllv(\"SM_SWORD\");', NULL, NULL),
(500008, 'Ep172_1h_Sword2', 'Invidia Bundle', 'Weapon', '1hSword', NULL, NULL, 1800, 210, NULL, NULL, 1, 2, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"GN_CART_TORNADO\",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"GN_CART_TORNADO\",15;\n}\nif (.@r>=9) {\n   bonus bAspdRate,10;\n}\nif (.@r>=11) {\n   bonus2 bSkillAtk,\"GN_CART_TORNADO\",25;\n}', NULL, NULL),
(500013, 'Up_Sword_Of_Bluefire', 'Patent Red Lotus Sword', 'Weapon', '1hSword', NULL, NULL, 1000, 200, NULL, NULL, 1, 2, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r/2*15;\nbonus bLongAtkRate,.@r/3*4;\nif (.@r>=7) {\n   bonus2 bSkillUseSPrate,\"GN_CARTCANNON\",-10;\n   bonus bVariableCastrate,-7;\n}\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"GN_CARTCANNON\",20;\n}\nif (.@r>=11) {\n   bonus bVariableCastrate,-5;\n   bonus2 bSkillAtk,\"CR_ACIDDEMONSTRATION\",10;\n}', NULL, NULL),
(500014, 'Up_Slate_Sword', 'Patent Slate Sword', 'Weapon', '1hSword', NULL, NULL, 1200, 205, NULL, NULL, 1, 2, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r/2*15;\nbonus2 bSkillAtk,\"GN_CART_TORNADO\",.@r/3*10;\nbonus2 bSkillAtk,\"GN_HELLS_PLANT\",.@r/3*5;\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"GN_CART_TORNADO\",20;\n   bonus2 bSkillAtk,\"GN_HELLS_PLANT\",10;\n}\nif (.@r>=9) {\n   bonus bDelayrate,-10;\n}\nif (.@r>=11) {\n   bonus bDelayrate,-5;\n   bonus bMaxHPrate,10;\n}', NULL, NULL),
(500015, 'PG_B_Sword', 'Pressure Genesis Booster Sword', 'Weapon', '1hSword', NULL, NULL, NULL, 150, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus bMatkRate,2;\nbonus bMatk,180;\nbonus bMatk,3*.@r;\nbonus bMatk,3*(min(BaseLevel,195)/15);\nif (.@r>=7) {\n   bonus2 bMagicAtkEle,Ele_Holy,getskilllv(\"CR_TRUST\");\n}\nif (.@r>=9) {\n   bonus bVariableCastrate,-10;\n   bonus2 bSkillAtk,\"LG_RAYOFGENESIS\",25;\n   bonus2 bSkillAtk,\"PA_PRESSURE\",25;\n}\nif (.@r>=11) {\n   bonus2 bMagicAddSize,Size_All,15;\n   bonus2 bMagicAtkEle,Ele_Holy,15;\n}\nif (.@r>=13) {\n   bonus2 bSkillAtk,\"LG_RAYOFGENESIS\",15;\n   bonus2 bSkillAtk,\"PA_PRESSURE\",15;\n}', NULL, NULL),
(500016, 'HS_T_Sword', 'Hell Tornado Booster Sword', 'Weapon', '1hSword', NULL, NULL, NULL, 190, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus2 bAddClass,Class_All,2;\nbonus bBaseAtk,3*.@r;\nbonus bBaseAtk,3*(min(BaseLevel,195)/15);\nif (.@r>=7) {\n   bonus bShortAtkRate,2*getskilllv(\"GN_TRAINING_SWORD\");\n}\nif (.@r>=9) {\n   bonus bDelayrate,-5;\n   bonus2 bSkillAtk,\"GN_CART_TORNADO\",25;\n   bonus2 bSkillAtk,\"GN_HELLS_PLANT\",25;\n}\nif (.@r>=11) {\n   bonus2 bAddSize,Size_All,20;\n   bonus bDelayrate,-10;\n}\nif (.@r>=13) {\n   bonus2 bSkillAtk,\"GN_CART_TORNADO\",15;\n   bonus2 bSkillAtk,\"GN_HELLS_PLANT\",15;\n}', NULL, NULL),
(500017, 'Up_Light_Blade', 'Patent Light Blade', 'Weapon', '1hSword', NULL, NULL, 1200, 130, 195, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMatk,.@r/2*15;\nbonus2 bSkillAtk,\"PA_PRESSURE\",.@r/3*5;\nbonus2 bSkillAtk,\"LG_RAYOFGENESIS\",.@r/3*5;\nif (.@r>=7) {\n   bonus bVariableCastrate,-10;\n}\nif (.@r>=9) {\n   bonus2 bMagicAtkEle,Ele_Holy,15;\n}\nif (.@r>=11) {\n   bonus2 bMagicAddSize,Size_All,15;\n   bonus2 bSkillAtk,\"PA_PRESSURE\",15;\n   bonus2 bSkillAtk,\"LG_RAYOFGENESIS\",15;\n}', NULL, NULL),
(500025, 'Adulter_F_G_Sword', 'Adulter Fides Guardian Sword', 'Weapon', '1hSword', NULL, NULL, 2000, 200, 220, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"LG_RAYOFGENESIS\",10;\nbonus bMatk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"LG_RAYOFGENESIS\",20;\n   if (.@r>=9) {\n      bonus2 bSkillCooldown,\"LG_RAYOFGENESIS\",-500;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"LG_RAYOFGENESIS\",25;\n         if (.@r>=12) {\n            bonus2 bMagicAtkEle,Ele_Neutral,15;\n            bonus2 bMagicAtkEle,Ele_Holy,15;\n         }\n      }\n   }\n}', NULL, NULL),
(500026, 'Adulter_F_Lapier', 'Adulter Fides Rapier', 'Weapon', '1hSword', NULL, NULL, 2000, 210, NULL, NULL, 1, 2, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"GN_CARTCANNON\",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"GN_CARTCANNON\",20;\n   if (.@r>=9) {\n      bonus bVariableCastrate,-10;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"GN_CARTCANNON\",25;\n         if (.@r>=12) {\n            bonus bLongAtkRate,15;\n         }\n      }\n   }\n}', NULL, NULL),
(500030, 'Excalibur_IL', 'Illusion Excalibur', 'Weapon', '1hSword', NULL, NULL, 1000, 120, 180, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 120, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bDelayrate,-5;\nbonus bMatkRate,5;\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"LG_RAYOFGENESIS\",15;\n   if (.@r>=9) {\n      bonus2 bMagicAtkEle,Ele_Holy,15;\n      bonus bVariableCastrate,-10;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"LG_RAYOFGENESIS\",25;\n      }\n   }\n}', NULL, NULL),
(500032, '1Para_Sword', 'Paradise Sword', 'Weapon', '1hSword', NULL, NULL, NULL, 100, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, 1, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 2, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'if (BaseLevel>=20)\n   bonus bBaseAtk,15;\nif (BaseLevel>=30)\n   bonus bBaseAtk,20;\nif (BaseLevel>=45)\n   bonus bBaseAtk,25;', NULL, NULL),
(500033, '2Para_Sword_CR', 'Paradise Crusader Sword', 'Weapon', '1hSword', NULL, NULL, NULL, 160, 160, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bMatkRate,3;\nif (BaseLevel>=60)\n   bonus bVariableCastrate,-10;\nif (BaseLevel>=75)\n   bonus2 bSkillAtk,\"CR_GRANDCROSS\",10;\nif (BaseLevel>=90)\n   bonus2 bSkillAtk,\"CR_GRANDCROSS\",15;', NULL, NULL),
(500034, '2Para_Sword_AM', 'Paradise Alchemist Sword', 'Weapon', '1hSword', NULL, NULL, NULL, 160, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus2 bAddClass,Class_All,3;\nif (BaseLevel>=60)\n   bonus bShortAtkRate,10;\nif (BaseLevel>=75)\n   bonus2 bSkillAtk,\"MC_CARTREVOLUTION\",10;\nif (BaseLevel>=90)\n   bonus2 bSkillAtk,\"MC_CARTREVOLUTION\",15;', NULL, NULL);
INSERT INTO `item_db_re` (`id`, `name_aegis`, `name_english`, `type`, `subtype`, `price_buy`, `price_sell`, `weight`, `attack`, `magic_attack`, `defense`, `range`, `slots`, `job_all`, `job_acolyte`, `job_alchemist`, `job_archer`, `job_assassin`, `job_barddancer`, `job_blacksmith`, `job_crusader`, `job_gunslinger`, `job_hunter`, `job_kagerouoboro`, `job_knight`, `job_mage`, `job_merchant`, `job_monk`, `job_ninja`, `job_novice`, `job_priest`, `job_rebellion`, `job_rogue`, `job_sage`, `job_soullinker`, `job_spirit_handler`, `job_stargladiator`, `job_summoner`, `job_supernovice`, `job_swordman`, `job_taekwon`, `job_thief`, `job_wizard`, `class_all`, `class_normal`, `class_upper`, `class_baby`, `class_third`, `class_third_upper`, `class_third_baby`, `class_fourth`, `gender`, `location_head_top`, `location_head_mid`, `location_head_low`, `location_armor`, `location_right_hand`, `location_left_hand`, `location_garment`, `location_shoes`, `location_right_accessory`, `location_left_accessory`, `location_costume_head_top`, `location_costume_head_mid`, `location_costume_head_low`, `location_costume_garment`, `location_ammo`, `location_shadow_armor`, `location_shadow_weapon`, `location_shadow_shield`, `location_shadow_shoes`, `location_shadow_right_accessory`, `location_shadow_left_accessory`, `weapon_level`, `armor_level`, `equip_level_min`, `equip_level_max`, `refineable`, `gradable`, `view`, `alias_name`, `flag_buyingstore`, `flag_deadbranch`, `flag_container`, `flag_uniqueid`, `flag_bindonequip`, `flag_dropannounce`, `flag_noconsume`, `flag_dropeffect`, `delay_duration`, `delay_status`, `stack_amount`, `stack_inventory`, `stack_cart`, `stack_storage`, `stack_guildstorage`, `nouse_override`, `nouse_sitting`, `trade_override`, `trade_nodrop`, `trade_notrade`, `trade_tradepartner`, `trade_nosell`, `trade_nocart`, `trade_nostorage`, `trade_noguildstorage`, `trade_nomail`, `trade_noauction`, `script`, `equip_script`, `unequip_script`) VALUES
(500035, '2Para_Sword_NV', 'Paradise Super Novice Sword', 'Weapon', '1hSword', NULL, NULL, NULL, 160, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus2 bAddClass,Class_All,3;\nif (BaseLevel>=60)\n   bonus bShortAtkRate,10;\nif (BaseLevel>=75)\n   bonus2 bSkillAtk,\"SM_BASH\",20;\nif (BaseLevel>=90)\n   bonus2 bSkillAtk,\"SM_BASH\",20;', NULL, NULL),
(500036, '3Para_Sword_LG', 'Paradise Royal Guard Sword', 'Weapon', '1hSword', NULL, NULL, NULL, 160, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@l = BaseLevel;\n.@a = getskilllv(\"CR_TRUST\");\nbonus bMatk,180;\nbonus bMatkRate,5;\nbonus bVariableCastrate,-1*.@a;\nif (.@l>=105) {\n   bonus2 bMagicAtkEle,Ele_Neutral,10;\n   bonus2 bMagicAtkEle,Ele_Holy,10;\n   bonus2 bSkillAtk,\"PA_PRESSURE\",25;\n   bonus2 bSkillAtk,\"LG_RAYOFGENESIS\",25;\n   if (.@l>=110) {\n      bonus2 bMagicAddSize,Size_All,15;\n      bonus2 bMagicAtkEle,Ele_Neutral,15;\n      bonus2 bMagicAtkEle,Ele_Holy,15;\n      if (.@l>=115) {\n         bonus2 bSkillAtk,\"PA_PRESSURE\",15;\n         bonus2 bSkillAtk,\"LG_RAYOFGENESIS\",15;\n      }\n   }\n}', NULL, NULL),
(500037, '3Para_Sword_GN', 'Paradise Genetic Sword', 'Weapon', '1hSword', NULL, NULL, NULL, 180, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@l = BaseLevel;\n.@a = getskilllv(\"GN_TRAINING_SWORD\");\nbonus bShortAtkRate,2*.@a;\nbonus2 bAddClass,Class_ALL,5*.@a;\nif (.@l>=105) {\n   bonus bDelayrate,-5;\n   bonus2 bSkillAtk,\"GN_HELLS_PLANT\",25;\n   bonus2 bSkillAtk,\"GN_CART_TORNADO\",25;\n   if (.@l>=110) {\n      bonus bDelayrate,-10;\n      bonus2 bAddSize,Size_ALL,15;\n      if (.@l>=115) {\n         bonus2 bSkillAtk,\"GN_HELLS_PLANT\",15;\n         bonus2 bSkillAtk,\"GN_CART_TORNADO\",15;\n      }\n   }\n}', NULL, NULL),
(510001, 'Boost_Dagger', 'Booster Dagger', 'Weapon', 'Dagger', NULL, NULL, NULL, 150, 160, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bMagicAtkEle,Ele_Fire,3;\nbonus2 bAddClass,Class_All,3;\n.@r = getrefine();\nif (.@r) {\n   bonus bBaseAtk,.@r*2;\n   bonus bMatk,.@r*2;\n}\n.@i = min(BaseLevel,180)/15*3;\nbonus bBaseAtk,.@i;\nbonus bMatk,.@i;\nif (.@r>=7) {\n   bonus2 bMagicAtkEle,Ele_Fire,getskilllv(\"RG_PLAGIARISM\");\n}\nif (.@r>=9) {\n   bonus2 bAddSize,Size_All,10;\n   bonus2 bMagicAddSize,Size_All,10;\n}', NULL, NULL),
(510002, 'Boost_Nindo', 'Booster Nindo', 'Weapon', 'Dagger', NULL, NULL, NULL, 150, 160, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bMagicAtkEle,Ele_Fire,3;\nbonus2 bMagicAtkEle,Ele_Wind,3;\nbonus2 bMagicAtkEle,Ele_Water,3;\nbonus2 bAddClass,Class_All,3;\n.@r = getrefine();\nif (.@r) {\n   bonus bBaseAtk,.@r*2;\n   bonus bMatk,.@r*2;\n}\n.@i = min(BaseLevel,180)/15*3;\nbonus bBaseAtk,.@i;\nbonus bMatk,.@i;\nif (.@r>=7) {\n   bonus bVariableCastrate,-1*getskilllv(\"NJ_NINPOU\");\n}\nif (.@r>=9) {\n   bonus2 bAddSize,Size_All,10;\n   bonus2 bMagicAddSize,Size_All,10;\n}', NULL, NULL),
(510006, 'Fatalist', 'Fatalist', 'Weapon', 'Dagger', NULL, NULL, 900, 165, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r/2*10;\nbonus bAspdRate,(.@r*2/3);\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"SC_FATALMENACE\",20;\n}\nif (.@r>=11) {\n   bonus bDelayrate,-7;\n}', NULL, NULL),
(510008, 'Ep172_1h_Dagger', 'Wrath Rack', 'Weapon', 'Dagger', NULL, NULL, 800, 160, 170, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"NJ_KOUENKA\",10;\nbonus2 bSkillAtk,\"NJ_HYOUSENSOU\",10;\nbonus bMatk,6*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"NJ_KOUENKA\",10;\n   bonus2 bSkillAtk,\"NJ_HYOUSENSOU\",10;\n}\nif (.@r>=9) {\n   bonus bVariableCastrate,-10;\n}\nif (.@r>=11) {\n   bonus2 bSkillAtk,\"NJ_KOUENKA\",10;\n   bonus2 bSkillAtk,\"NJ_HYOUSENSOU\",10;\n}', NULL, NULL),
(510009, 'Ep172_1h_Dagger2', 'Gula Teeth', 'Weapon', 'Dagger', NULL, NULL, 900, 180, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"SC_FATALMENACE\",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"SC_FATALMENACE\",10;\n}\nif (.@r>=9) {\n   bonus bDelayrate,-10;\n}\nif (.@r>=11) {\n   bonus2 bSkillAtk,\"SC_FATALMENACE\",15;\n}', NULL, NULL),
(510017, 'CA_B_Dagger', 'Counter Assault Booster Dagger', 'Weapon', 'Dagger', NULL, NULL, NULL, 180, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus2 bAddClass,Class_All,2;\nbonus bBaseAtk,3*.@r;\nbonus bBaseAtk,3*(min(BaseLevel,195)/15);\nif (.@r>=7) {\n   bonus bDelayrate,-1*getskilllv(\"KO_LEFT\");\n}\nif (.@r>=9) {\n   bonus bShortAtkRate,10;\n   bonus2 bSkillAtk,\"ASC_METEORASSAULT\",25;\n   bonus2 bSkillAtk,\"GC_COUNTERSLASH\",25;\n}\nif (.@r>=11) {\n   bonus2 bAddSize,Size_All,15;\n   bonus bDelayrate,-10;\n}\nif (.@r>=13) {\n   bonus2 bSkillAtk,\"ASC_METEORASSAULT\",15;\n   bonus2 bSkillAtk,\"GC_COUNTERSLASH\",15;\n}', NULL, NULL),
(510018, 'MF_B_Dagger', 'Magic Fatal Booster Dagger', 'Weapon', 'Dagger', NULL, NULL, NULL, 190, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus bMatkRate,2;\nbonus2 bAddClass,Class_All,2;\nbonus bMatk,3*(.@r+(min(BaseLevel,195)/15));\nbonus bBaseAtk,3*(.@r+(min(BaseLevel,195)/15));\nif (.@r>=7) {\n   bonus bDelayrate,-1*getskilllv(\"RG_BACKSTAP\");\n}\nif (.@r>=9) {\n   bonus bAspd,1;\n   bonus2 bSkillAtk,\"SC_FATALMENACE\",25;\n}\nif (.@r>=11) {\n   bonus2 bAddSize,Size_All,15;\n   bonus2 bMagicAddSize,Size_All,15;\n   bonus bShortAtkRate,15;\n}\nif (.@r>=13) {\n   bonus2 bSkillAtk,\"SO_PSYCHIC_WAVE\",15;\n   bonus2 bSkillAtk,\"SC_FATALMENACE\",15;\n}', NULL, NULL),
(510019, 'Up_Magic_Sword', 'Patent Madogum', 'Weapon', 'Dagger', NULL, NULL, 800, 150, 195, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMatk,.@r/2*15;\nbonus bAspdRate,(.@r/3*2);\nif (.@r>=7) {\n   bonus5 bAutoSpell,\"WZ_METEOR\",7,100,BF_SHORT,1;\n}\nif (.@r>=9) {\n   bonus2 bMagicAtkEle,Ele_All,15;\n}\nif (.@r>=11) {\n   bonus5 bAutoSpell,\"SO_PSYCHIC_WAVE\",4,100,BF_SHORT,1;\n}', NULL, NULL),
(510020, 'Up_Fatalist', 'Patent Fatalist', 'Weapon', 'Dagger', NULL, NULL, 1200, 205, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r/2*15;\nbonus bAspdRate,(.@r*2/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"SC_FATALMENACE\",25;\n}\nif (.@r>=9) {\n   bonus2 bSkillUseSPrate,\"SC_FATALMENACE\",-15;\n   bonus bDelayrate,-7;\n}\nif (.@r>=11) {\n   bonus bShortAtkRate,10;\n   bonus bDelayrate,-7;\n}', NULL, NULL),
(510022, 'Up_Fog_Dew_Sword', 'Patent Kiri no Tsuyu', 'Weapon', 'Dagger', 20, NULL, 1200, 190, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '/*Is combo set with 28763 Surudoi Kaze*/', NULL, NULL),
(510032, 'Adulter_F_Dagger', 'Adulter Fides Dagger', 'Weapon', 'Dagger', NULL, NULL, 1200, 210, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"SC_FATALMENACE\",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"SC_FATALMENACE\",20;\n   if (.@r>=9) {\n      bonus2 bAddSize,Size_All,15;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"SC_FATALMENACE\",25;\n         if (.@r>=12) {\n            bonus bShortAtkRate,15;\n         }\n      }\n   }\n}', NULL, NULL),
(510034, 'Ancient_Dagger_IL', 'Illusion Ancient Dagger', 'Weapon', 'Dagger', NULL, NULL, 600, 107, 180, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 120, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bSPrecovRate,10;\nbonus bMaxSP,100;\nautobonus \"{ bonus bMatkRate,10; bonus bMatk,70; }\",1,10000,BF_WEAPON;\nif (.@r>=7) {\n   bonus2 bMagicAtkEle,Ele_All,15;\n   if (.@r>=9) {\n      bonus2 bMagicAddSize,Size_Large,20;\n      if (.@r>=11) {\n         autobonus \"{ bonus2 bMagicAddRace,RC_All,15; }\",1,10000,BF_MAGIC;\n      }\n   }\n}', NULL, NULL),
(510035, '1Para_Dagger', 'Paradise Dagger', 'Weapon', 'Dagger', NULL, NULL, NULL, 100, NULL, NULL, 1, NULL, NULL, NULL, 1, 1, 1, 1, 1, 1, NULL, 1, 1, 1, 1, 1, NULL, 1, 1, NULL, NULL, 1, 1, 1, NULL, 1, NULL, 1, 1, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 2, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bMatk,100;\nif (BaseLevel>=20) {\n   bonus bBaseAtk,15;\n   bonus bMatk,15;\n   if (BaseLevel>=30) {\n      bonus bBaseAtk,20;\n      bonus bMatk,20;\n      if (BaseLevel>=45) {\n         bonus bBaseAtk,25;\n         bonus bMatk,25;\n      }\n   }\n}', NULL, NULL),
(510036, '2Para_Dagger_RG', 'Paradise Rogue Dagger', 'Weapon', 'Dagger', NULL, NULL, NULL, 160, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bAspdRate,10;\nif (BaseLevel>=60)\n   bonus2 bSkillAtk,\"RG_BACKSTAP\",20;\nif (BaseLevel>=75)\n   bonus2 bSkillAtk,\"RG_RAID\",10;\nif (BaseLevel>=90)\n   bonus2 bSkillAtk,\"RG_RAID\",15;', NULL, NULL),
(510037, '2Para_Dagger_SL', 'Paradise Soul Linker Dagger', 'Weapon', 'Dagger', NULL, NULL, NULL, 160, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bCritical,15;\nif (BaseLevel>=60)\n   bonus bCritical,30;\nif (BaseLevel>=75)\n   bonus bCriticalRate,5;\nif (BaseLevel>=90)\n   bonus bCriticalRate,10;', NULL, NULL),
(510038, '3Para_Dagger_SC', 'Paradise Shadow Chaser Dagger', 'Weapon', 'Dagger', NULL, NULL, NULL, 180, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@l = BaseLevel;\n.@a = getskilllv(\"RG_PLAGIARISM\");\nbonus bMatk,180;\nbonus bMatkRate,3;\nbonus bDelayrate,-1*.@a;\nbonus2 bAddClass,Class_ALL,3;\nif (.@l>=105) {\n   bonus2 bSkillAtk,\"SC_FATALMENACE\",25;\n   bonus bAspd,1;\n   if (.@l>=110) {\n      bonus bShortAtkRate,15;\n      bonus2 bAddSize,Size_ALL,15;\n      bonus2 bMagicAddSize,Size_ALL,15;\n      if (.@l>=115) {\n         bonus2 bSkillAtk,\"SC_FATALMENACE\",15;\n         bonus2 bMagicAtkEle,Ele_Neutral,15;\n         bonus2 bMagicAtkEle,Ele_Fire,15;\n      }\n   }\n}', NULL, NULL),
(510039, '3Para_Dagger_NV', 'Paradise Super Novice Dagger', 'Weapon', 'Dagger', NULL, NULL, NULL, 180, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@l = BaseLevel;\n.@a = getskilllv(\"SM_SWORD\");\nbonus bShortAtkRate,1*.@a;\nbonus2 bAddClass,Class_ALL,5;\nif (.@l>=105) {\n   bonus bAspdRate,10;\n   bonus2 bSkillAtk,\"RG_RAID\",25;\n   bonus2 bSkillAtk,\"RG_BACKSTAP\",25;\n   if (.@l>=110) {\n      bonus bShortAtkRate,15;\n      bonus2 bAddSize,Size_ALL,15;\n      if (.@l>=115) {\n         bonus2 bSkillAtk,\"RG_RAID\",15;\n         bonus2 bSkillAtk,\"RG_BACKSTAP\",15;\n      }\n   }\n}', NULL, NULL),
(520000, 'Boost_Axe', 'Booster Axe', 'Weapon', '1hAxe', NULL, NULL, NULL, 200, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bUnbreakableWeapon;\nbonus2 bAddClass,Class_All,5;\n.@r = getrefine();\nbonus bBaseAtk,.@r*3;\nbonus bBaseAtk,min(BaseLevel,180)/15*3;\nif (.@r>=7)\n   bonus bBaseAtk,getskilllv(\"BS_WEAPONRESEARCH\")*3;\nif (.@r>=9)\n   bonus2 bAddSize,Size_All,15;', NULL, NULL),
(520002, 'Ep172_1h_Axe', 'Pride Steel', 'Weapon', '1hAxe', NULL, NULL, 3000, 250, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,\"NC_POWERSWING\",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"NC_POWERSWING\",15;\n}\nif (.@r>=9) {\n   bonus2 bSkillCooldown,\"NC_AXETORNADO\",-1000;\n}\nif (.@r>=11) {\n   bonus2 bSkillAtk,\"NC_AXEBOOMERANG\",25;\n}', NULL, NULL),
(520008, 'Adulter_F_Axe', 'Adulter Fides Axe', 'Weapon', '1hAxe', NULL, NULL, 7500, 270, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,\"NC_AXEBOOMERANG\",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"NC_AXEBOOMERANG\",20;\n   if (.@r>=9) {\n      bonus2 bAddSize,Size_All,15;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"NC_AXEBOOMERANG\",25;\n         if (.@r>=12) {\n            bonus bLongAtkRate,15;\n         }\n      }\n   }\n}', NULL, NULL),
(520010, '1Para_Axe', 'Paradise Axe', 'Weapon', '1hAxe', NULL, NULL, NULL, 100, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 2, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bUnbreakableWeapon;\nif (BaseLevel>=20)\n   bonus bBaseAtk,15;\nif (BaseLevel>=30)\n   bonus bBaseAtk,20;\nif (BaseLevel>=45)\n   bonus bBaseAtk,25;', NULL, NULL),
(520011, '2Para_Axe_BS', 'Paradise Blacksmith Axe', 'Weapon', '1hAxe', NULL, NULL, NULL, 160, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus2 bAddClass,Class_All,3;\nif (BaseLevel>=60)\n   bonus bShortAtkRate,10;\nif (BaseLevel>=75)\n   bonus2 bSkillAtk,\"MC_CARTREVOLUTION\",10;\nif (BaseLevel>=90)\n   bonus2 bSkillAtk,\"MC_CARTREVOLUTION\",15;', NULL, NULL),
(520012, '3Para_Axe_NC', 'Paradise Mechanic Axe', 'Weapon', '1hAxe', NULL, NULL, NULL, 250, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@l = BaseLevel;\n.@a = getskilllv(\"NC_MADOLICENCE\");\nbonus bUnbreakableWeapon;\nbonus bLongAtkRate,2*.@a;\nbonus2 bAddClass,Class_ALL,5;\nif (.@l>=105) {\n   bonus bVariableCastrate,-10;\n   bonus2 bSkillAtk,\"NC_VULCANARM\",25;\n   bonus2 bSkillAtk,\"NC_BOOSTKNUCKLE\",25;\n   bonus2 bSkillAtk,\"NC_ARMSCANNON\",25;\n   if (.@l>=110) {\n      bonus bDelayrate,-10;\n      bonus2 bAddSize,Size_ALL,15;\n      if (.@l>=115) {\n         bonus2 bSkillAtk,\"NC_VULCANARM\",15;\n         bonus2 bSkillAtk,\"NC_BOOSTKNUCKLE\",15;\n         bonus2 bSkillAtk,\"NC_ARMSCANNON\",15;\n      }\n   }\n}', NULL, NULL),
(530000, 'Boost_Spear', 'Booster Spear', 'Weapon', '1hSpear', NULL, NULL, NULL, 160, 160, NULL, 3, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMatkRate,3;\nbonus2 bAddClass,Class_All,3;\nbonus2 bMagicAtkEle,Ele_Holy,3;\n.@r = getrefine();\nif (.@r) {\n   bonus bBaseAtk,.@r*2;\n   bonus bMatk,.@r*2;\n}\n.@i = min(BaseLevel,180)/15*3;\nbonus bBaseAtk,.@i;\nbonus bMatk,.@i;\nif (.@r>=7) {\n   bonus2 bMagicAtkEle,Ele_Holy,getskilllv(\"CR_TRUST\");\n}\nif (.@r>=9) {\n   bonus bLongAtkRate,10;\n}', NULL, NULL),
(530002, 'Ep172_1h_Spear', 'Gluttony Stick', 'Weapon', '1hSpear', NULL, NULL, 2000, 190, 200, NULL, 3, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"LG_RAYOFGENESIS\",10;\nbonus bMatk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"LG_RAYOFGENESIS\",10;\n}\nif (.@r>=9) {\n   bonus bVariableCastrate,-10;\n}\nif (.@r>=11) {\n   bonus2 bSkillAtk,\"LG_RAYOFGENESIS\",15;\n}', NULL, NULL),
(530005, 'BC_B_Spear', 'Vanishing Cannon Booster Spear', 'Weapon', '1hSpear', NULL, NULL, NULL, 200, NULL, NULL, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus2 bAddClass,Class_All,2;\nbonus bBaseAtk,3*.@r;\nbonus bBaseAtk,3*(min(BaseLevel,195)/15);\nif (.@r>=7) {\n   bonus bAspdRate,getskilllv(\"CR_SPEARQUICKEN\");\n}\nif (.@r>=9) {\n   bonus bAspd,1;\n   bonus2 bSkillAtk,\"LG_BANISHINGPOINT\",25;\n   bonus2 bSkillAtk,\"LG_CANNONSPEAR\",25;\n}\nif (.@r>=11) {\n   bonus2 bAddSize,Size_All,15;\n   bonus bLongAtkRate,15;\n}\nif (.@r>=13) {\n   bonus2 bSkillAtk,\"LG_BANISHINGPOINT\",15;\n   bonus2 bSkillAtk,\"LG_CANNONSPEAR\",15;\n}', NULL, NULL),
(530006, 'Up_Undine_Spear_K', 'Patent Aquatic Spear', 'Weapon', '1hSpear', 20, NULL, 1400, 195, NULL, NULL, 3, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r/2*15;\nbonus bLongAtkRate,.@r/3*4;\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"LG_CANNONSPEAR\",15;\n   bonus2 bSkillAtk,\"LG_BANISHINGPOINT\",15;\n   bonus bAspdRate,10;\n}\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"LG_CANNONSPEAR\",20;\n   bonus2 bSkillAtk,\"LG_BANISHINGPOINT\",20;\n}\nif (.@r>=11) {\n   bonus bPerfectHitAddRate,7;\n   bonus bMaxSPrate,5;\n}', NULL, NULL),
(530013, 'Adulter_F_G_Spear', 'Adulter Fides Guardian Spear', 'Weapon', '1hSpear', NULL, NULL, 1800, 220, NULL, NULL, 3, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"LG_OVERBRAND\",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"LG_OVERBRAND\",20;\n   if (.@r>=9) {\n      bonus bDelayrate,-10;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"LG_OVERBRAND\",25;\n         if (.@r>=12) {\n            bonus bShortAtkRate,15;\n         }\n      }\n   }\n}', NULL, NULL),
(530015, 'Gelerdria_IL', 'Illusion Gelerdria', 'Weapon', '1hSpear', NULL, NULL, 2000, 170, NULL, NULL, 3, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 120, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bCritical,15;\nbonus bMaxHPrate,10;\nbonus bAspdRate,2*(.@r/3);\nbonus bBaseAtk,20*(.@r/3);\nif (.@r>=7) {\n   bonus bCritAtkRate,30;\n   bonus2 bSkillAtk,\"LG_CANNONSPEAR\",25;\n   if (.@r>=9) {\n      bonus bLongAtkRate,15;\n      bonus2 bSkillAtk,\"LG_BANISHINGPOINT\",25;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"LG_BANISHINGPOINT\",20;\n         bonus2 bSkillAtk,\"LG_CANNONSPEAR\",20;\n      }\n   }\n}', NULL, NULL),
(530017, '2Para_Spear_CR', 'Paradise Crusader Spear', 'Weapon', '1hSpear', NULL, NULL, NULL, 160, NULL, NULL, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus2 bAddClass,Class_All,3;\nif (BaseLevel>=60)\n   bonus bAspdRate,10;\nif (BaseLevel>=75)\n   bonus2 bSkillAtk,\"CR_HOLYCROSS\",10;\nif (BaseLevel>=90)\n   bonus2 bSkillAtk,\"CR_HOLYCROSS\",15;', NULL, NULL),
(530018, '3Para_Spear_LG', 'Paradise Royal Guard Spear', 'Weapon', '1hSpear', NULL, NULL, NULL, 180, NULL, NULL, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@l = BaseLevel;\n.@a = getskilllv(\"CR_SPEARQUICKEN\");\nbonus bAspdRate,1*.@a;\nbonus2 bAddClass,Class_ALL,5;\nif (.@l>=105) {\n   bonus bAspd,1;\n   bonus2 bSkillAtk,\"LG_BANISHINGPOINT\",25;\n   bonus2 bSkillAtk,\"LG_CANNONSPEAR\",25;\n   bonus2 bSkillAtk,\"LG_OVERBRAND\",25;\n   if (.@l>=110) {\n      bonus bShortAtkRate,15;\n      bonus bLongAtkRate,15;\n      bonus2 bAddSize,Size_ALL,15;\n      if (.@l>=115) {\n         bonus2 bSkillAtk,\"LG_BANISHINGPOINT\",15;\n         bonus2 bSkillAtk,\"LG_CANNONSPEAR\",15;\n         bonus2 bSkillAtk,\"LG_OVERBRAND\",15;\n      }\n   }\n}', NULL, NULL),
(540000, 'Boost_Spellbook', 'Booster Spellbook', 'Weapon', 'Book', NULL, NULL, NULL, 165, 165, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMatkRate,2;\nbonus2 bMagicAtkEle,Ele_Neutral,3;\n.@r = getrefine();\nbonus bMatk,.@r;\nbonus bMatk,min(BaseLevel,180)/15*3;\nif (.@r>=7) {\n   bonus2 bMagicAtkEle,Ele_Neutral,getskilllv(\"PF_HPCONVERSION\");\n}\nif (.@r>=9) {\n   bonus2 bMagicAddSize,Size_All,10;\n}', NULL, NULL),
(540001, 'Boost_Book', 'Booster Book', 'Weapon', 'Book', NULL, NULL, NULL, 160, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddClass,Class_All,5;\n.@r = getrefine();\nbonus bBaseAtk,.@r*3;\nbonus bBaseAtk,min(BaseLevel,180)/15*3;\nif (.@r>=7) {\n   bonus bAspdRate,getskilllv(\"TK_RUN\");\n}\nif (.@r>=9) {\n   bonus2 bAddClass,Class_All,10;\n}', NULL, NULL),
(540004, 'Ep172_1h_Book', 'Sloth Text', 'Weapon', 'Book', NULL, NULL, 500, 210, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,\"SJ_NEWMOONKICK\",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"SJ_NEWMOONKICK\",15;\n}\nif (.@r>=9) {\n   bonus bAspdRate,10;\n}\nif (.@r>=11) {\n   bonus2 bSkillAtk,\"SJ_FULLMOONKICK\",25;\n}', NULL, NULL),
(540005, 'Ep172_1h_Book2', 'Sloth Bible', 'Weapon', 'Book', NULL, NULL, 700, 160, 220, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nautobonus \"{ bonus2 bSubClass,Class_Normal,15; bonus2 bSPRegenRate,300,1000; }\",1,5000,BF_WEAPON|BF_MAGIC;\nbonus bVariableCastrate,-3*(.@r/3);\nbonus bMatk,6*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",25;\n}\nif (.@r>=9) {\n   bonus bAspdRate,10;\n}\nif (.@r>=11) {\n   bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",30;\n}', NULL, NULL),
(540009, 'SB_B_Book', 'Spell Bolt Booster Book', 'Weapon', 'Book', NULL, NULL, NULL, 150, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus bMatkRate,2;\nbonus bMatk,160+(3*.@r)+3*(min(BaseLevel,195)/15);\nif (.@r>=7) {\n   .@val = getskilllv(\"SA_AUTOSPELL\");\n   bonus2 bMagicAtkEle,Ele_Fire,.@val;\n   bonus2 bMagicAtkEle,Ele_Earth,.@val;\n   bonus2 bMagicAtkEle,Ele_Water,.@val;\n   bonus2 bMagicAtkEle,Ele_Wind,.@val;\n}\nif (.@r>=9) {\n   bonus bAspd,1;\n   bonus2 bSkillAtk,\"WZ_HEAVENDRIVE\",25;\n   bonus2 bSkillAtk,\"WZ_EARTHSPIKE\",25;\n   bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",25;\n}\nif (.@r>=11) {\n   bonus2 bMagicAtkEle,Ele_Fire,15;\n   bonus2 bMagicAtkEle,Ele_Earth,15;\n   bonus2 bMagicAtkEle,Ele_Water,15;\n   bonus2 bMagicAtkEle,Ele_Wind,15;\n   bonus bAspd,1;\n}\nif (.@r>=13) {\n   bonus2 bSkillAtk,\"WZ_HEAVENDRIVE\",15;\n   bonus2 bSkillAtk,\"WZ_EARTHSPIKE\",15;\n   bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",15;\n}', NULL, NULL),
(540010, 'Up_OneSkyOneSun', 'Patent One Sky One Sun', 'Weapon', 'Book', NULL, NULL, 1100, 200, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r/2*15;\nbonus bShortAtkRate,4*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"SJ_PROMINENCEKICK\",20;\n   bonus bAspdRate,10;\n}\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"SJ_SOLARBURST\",25;\n}\nif (.@r>=11) {\n   bonus2 bAddSize,Size_All,15;\n}', NULL, NULL),
(540011, 'Up_Demon_Hunting_Bible', 'Patent Exorcist\'s Bible', 'Weapon', 'Book', 20, NULL, 700, 205, 190, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r/2*10;\nbonus bMatk,.@r/2*10;\nbonus2 bSkillAtk,\"AB_DUPLELIGHT\",25*(.@r/3);\nbonus2 bSkillAtk,\"AB_JUDEX\",25*(.@r/3);\nif (.@r>=7) {\n   bonus bAspdRate,10;\n   bonus2 bMagicAtkEle,Ele_Holy,15;\n}\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"AB_DUPLELIGHT\",30;\n   bonus2 bSkillAtk,\"AB_JUDEX\",30;\n}\nif (.@r>=11) {\n   .@i = getskilllv(\"AB_JUDEX\");\n   bonus3 bAutoSpell,\"AB_JUDEX\",(.@i > 5 ? .@i : 5),100;\n}', NULL, NULL),
(540019, 'Adulter_F_M_Book', 'Adulter Fides Magic Book', 'Weapon', 'Book', NULL, NULL, 1200, 170, 200, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"SO_PSYCHIC_WAVE\",10;\nbonus bMatk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"SO_PSYCHIC_WAVE\",20;\n   if (.@r>=9) {\n      bonus2 bSkillCooldown,\"SO_PSYCHIC_WAVE\",-1000;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"SO_PSYCHIC_WAVE\",25;\n         if (.@r>=12) {\n            bonus2 bMagicAtkEle,Ele_Neutral,15;\n         }\n      }\n   }\n}', NULL, NULL),
(540020, 'Adulter_F_P_Book', 'Adulter Fides Poison Book', 'Weapon', 'Book', NULL, NULL, 1300, 170, 200, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"SO_POISON_BUSTER\",10;\nbonus bMatk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"SO_POISON_BUSTER\",20;\n   if (.@r>=9) {\n      bonus2 bSkillCooldown,\"SO_POISON_BUSTER\",-1000;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"SO_POISON_BUSTER\",25;\n         if (.@r>=12) {\n            bonus2 bMagicAtkEle,Ele_Poison,15;\n         }\n      }\n   }\n}', NULL, NULL),
(540021, 'Adulter_F_Bible', 'Adulter Fides Bible', 'Weapon', 'Book', NULL, NULL, 1800, 210, 210, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"AB_DUPLELIGHT\",15;\nbonus bMatk,12*(.@r/3);\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"AB_DUPLELIGHT\",25;\n   if (.@r>=9) {\n      bonus bAspdRate,10;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"AB_DUPLELIGHT\",40;\n         if (.@r>=12) {\n            bonus bShortAtkRate,15;\n         }\n      }\n   }\n}', NULL, NULL),
(540022, 'Adulter_F_Moon_B', 'Adulter Fides Moon Book', 'Weapon', 'Book', NULL, NULL, 1100, 230, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"SJ_FULLMOONKICK\",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"SJ_FULLMOONKICK\",20;\n   if (.@r>=9) {\n      bonus2 bAddSize,Size_All,15;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"SJ_FULLMOONKICK\",25;\n         if (.@r>=12) {\n            bonus bShortAtkRate,15;\n         }\n      }\n   }\n}', NULL, NULL),
(540023, 'Adulter_F_Star_B', 'Adulter Fides Stardust Book', 'Weapon', 'Book', NULL, NULL, 1000, 240, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"SJ_FALLINGSTAR_ATK\",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"SJ_FALLINGSTAR_ATK\",20;\n   if (.@r>=9) {\n      bonus2 bAddSize,Size_All,15;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"SJ_FALLINGSTAR_ATK\",25;\n         if (.@r>=12) {\n            bonus bShortAtkRate,15;\n         }\n      }\n   }\n}', NULL, NULL);
INSERT INTO `item_db_re` (`id`, `name_aegis`, `name_english`, `type`, `subtype`, `price_buy`, `price_sell`, `weight`, `attack`, `magic_attack`, `defense`, `range`, `slots`, `job_all`, `job_acolyte`, `job_alchemist`, `job_archer`, `job_assassin`, `job_barddancer`, `job_blacksmith`, `job_crusader`, `job_gunslinger`, `job_hunter`, `job_kagerouoboro`, `job_knight`, `job_mage`, `job_merchant`, `job_monk`, `job_ninja`, `job_novice`, `job_priest`, `job_rebellion`, `job_rogue`, `job_sage`, `job_soullinker`, `job_spirit_handler`, `job_stargladiator`, `job_summoner`, `job_supernovice`, `job_swordman`, `job_taekwon`, `job_thief`, `job_wizard`, `class_all`, `class_normal`, `class_upper`, `class_baby`, `class_third`, `class_third_upper`, `class_third_baby`, `class_fourth`, `gender`, `location_head_top`, `location_head_mid`, `location_head_low`, `location_armor`, `location_right_hand`, `location_left_hand`, `location_garment`, `location_shoes`, `location_right_accessory`, `location_left_accessory`, `location_costume_head_top`, `location_costume_head_mid`, `location_costume_head_low`, `location_costume_garment`, `location_ammo`, `location_shadow_armor`, `location_shadow_weapon`, `location_shadow_shield`, `location_shadow_shoes`, `location_shadow_right_accessory`, `location_shadow_left_accessory`, `weapon_level`, `armor_level`, `equip_level_min`, `equip_level_max`, `refineable`, `gradable`, `view`, `alias_name`, `flag_buyingstore`, `flag_deadbranch`, `flag_container`, `flag_uniqueid`, `flag_bindonequip`, `flag_dropannounce`, `flag_noconsume`, `flag_dropeffect`, `delay_duration`, `delay_status`, `stack_amount`, `stack_inventory`, `stack_cart`, `stack_storage`, `stack_guildstorage`, `nouse_override`, `nouse_sitting`, `trade_override`, `trade_nodrop`, `trade_notrade`, `trade_tradepartner`, `trade_nosell`, `trade_nocart`, `trade_nostorage`, `trade_noguildstorage`, `trade_nomail`, `trade_noauction`, `script`, `equip_script`, `unequip_script`) VALUES
(540027, '2Para_Book1_SA', 'Paradise Sage Magic Book', 'Weapon', 'Book', NULL, NULL, NULL, 100, 160, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bMatkRate,3;\nif (BaseLevel>=60)\n   bonus bVariableCastrate,-10;\nif (BaseLevel>=75)\n   bonus2 bSkillAtk,\"WZ_HEAVENDRIVE\",10;\nif (BaseLevel>=90)\n   bonus2 bSkillAtk,\"WZ_HEAVENDRIVE\",15;', NULL, NULL),
(540028, '2Para_Book2_SA', 'Paradise Sage Spellbook', 'Weapon', 'Book', NULL, NULL, NULL, 100, 160, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bMatkRate,3;\nif (BaseLevel>=60)\n   bonus bAspdRate,10;\nif (BaseLevel>=75) {\n   bonus2 bSkillAtk,\"MG_FIREBOLT\",20;\n   bonus2 bSkillAtk,\"MG_COLDBOLT\",20;\n}\nif (BaseLevel>=90) {\n   bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",20;\n   bonus2 bSkillAtk,\"WZ_EARTHSPIKE\",20;\n}', NULL, NULL),
(540029, '2Para_Book1_SG', 'Paradise Taekwon Martial Arts Book', 'Weapon', 'Book', NULL, NULL, NULL, 160, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus2 bAddClass,Class_All,3;\nif (BaseLevel>=60)\n   bonus bShortAtkRate,10;\nif (BaseLevel>=75) {\n   bonus2 bSkillAtk,\"TK_STORMKICK\",10;\n   bonus2 bSkillAtk,\"TK_TURNKICK\",10;\n}\nif (BaseLevel>=90) {\n   bonus2 bSkillAtk,\"TK_STORMKICK\",15;\n   bonus2 bSkillAtk,\"TK_TURNKICK\",15;\n}', NULL, NULL),
(540030, '2Para_Book2_SG', 'Paradise Taekwon Power Book', 'Weapon', 'Book', NULL, NULL, NULL, 160, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus2 bAddClass,Class_All,3;\nif (BaseLevel>=60)\n   bonus bShortAtkRate,10;\nif (BaseLevel>=75) {\n   bonus2 bSkillAtk,\"TK_DOWNKICK\",10;\n   bonus2 bSkillAtk,\"TK_COUNTER\",10;\n}\nif (BaseLevel>=90) {\n   bonus2 bSkillAtk,\"TK_DOWNKICK\",15;\n   bonus2 bSkillAtk,\"TK_COUNTER\",15;\n}', NULL, NULL),
(540031, '3Para_Book1_SO', 'Paradise Sorcerer Magic Book', 'Weapon', 'Book', NULL, NULL, NULL, 150, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@l = BaseLevel;\n.@a = getskilllv(\"SA_LANDPROTECTOR\");\nbonus bMatk,180;\nbonus bMatkRate,5;\nbonus bVariableCastrate,-2*.@a;\nif (.@l>=105) {\n   bonus2 bMagicAtkEle,Ele_Water,10;\n   bonus2 bMagicAtkEle,Ele_Wind,10;\n   bonus2 bMagicAtkEle,Ele_Earth,10;\n   bonus2 bMagicAtkEle,Ele_Neutral,10;\n   bonus2 bSkillAtk,\"SO_PSYCHIC_WAVE\",25;\n   bonus2 bSkillAtk,\"SO_DIAMONDDUST\",25;\n   bonus2 bSkillAtk,\"SO_EARTHGRAVE\",25;\n   bonus2 bSkillAtk,\"SO_VARETYR_SPEAR\",25;\n   if (.@l>=110) {\n      bonus2 bMagicAtkEle,Ele_Water,15;\n      bonus2 bMagicAtkEle,Ele_Wind,15;\n      bonus2 bMagicAtkEle,Ele_Earth,15;\n      bonus2 bMagicAtkEle,Ele_Neutral,15;\n      bonus2 bMagicAddSize,Size_ALL,15;\n      if (.@l>=115) {\n         bonus2 bSkillAtk,\"SO_PSYCHIC_WAVE\",15;\n         bonus2 bSkillAtk,\"SO_DIAMONDDUST\",15;\n         bonus2 bSkillAtk,\"SO_EARTHGRAVE\",15;\n         bonus2 bSkillAtk,\"SO_VARETYR_SPEAR\",15;\n      }\n   }\n}', NULL, NULL),
(540032, '3Para_Book2_SO', 'Paradise Sorcerer Spell Book', 'Weapon', 'Book', NULL, NULL, NULL, 150, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@l = BaseLevel;\n.@a = getskilllv(\"SA_AUTOSPELL\");\nbonus bMatk,180;\nbonus bMatkRate,5;\nbonus bAspdRate,1*.@a;\nif (.@l>=105) {\n   bonus2 bMagicAtkEle,Ele_Water,10;\n   bonus2 bMagicAtkEle,Ele_Wind,10;\n   bonus2 bMagicAtkEle,Ele_Earth,10;\n   bonus2 bMagicAtkEle,Ele_Fire,10;\n   bonus2 bSkillAtk,\"MG_FIREBOLT\",25;\n   bonus2 bSkillAtk,\"MG_COLDBOLT\",25;\n   bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",25;\n   bonus2 bSkillAtk,\"WZ_EARTHSPIKE\",25;\n   bonus2 bSkillAtk,\"WZ_HEAVENDRIVE\",25;\n   if (.@l>=110) {\n      bonus2 bMagicAtkEle,Ele_Water,15;\n      bonus2 bMagicAtkEle,Ele_Wind,15;\n      bonus2 bMagicAtkEle,Ele_Earth,15;\n      bonus2 bMagicAtkEle,Ele_Fire,15;\n      bonus2 bMagicAddSize,Size_ALL,15;\n      if (.@l>=115) {\n         bonus2 bSkillAtk,\"MG_FIREBOLT\",15;\n         bonus2 bSkillAtk,\"MG_COLDBOLT\",15;\n         bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",15;\n         bonus2 bSkillAtk,\"WZ_EARTHSPIKE\",15;\n         bonus2 bSkillAtk,\"WZ_HEAVENDRIVE\",15;\n      }\n   }\n}', NULL, NULL),
(540033, '3Para_Book1_SJ', 'Paradise Star Emperor Book of the Sun', 'Weapon', 'Book', NULL, NULL, NULL, 180, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@l = BaseLevel;\n.@a = getskilllv(\"TK_HPTIME\");\nbonus bShortAtkRate,1*.@a;\nbonus2 bAddClass,Class_ALL,5;\nif (.@l>=105) {\n   bonus2 bAddClass,Class_ALL,10;\n   bonus2 bSkillAtk,\"SJ_PROMINENCEKICK\",25;\n   bonus2 bSkillAtk,\"SJ_SOLARBURST\",25;\n   if (.@l>=110) {\n      bonus bShortAtkRate,10;\n      bonus2 bAddSize,Size_ALL,15;\n      if (.@l>=115) {\n         bonus2 bSkillAtk,\"SJ_PROMINENCEKICK\",15;\n         bonus2 bSkillAtk,\"SJ_SOLARBURST\",15;\n      }\n   }\n}', NULL, NULL),
(540034, '3Para_Book2_SJ', 'Paradise Star Emperor Book of the Moon', 'Weapon', 'Book', NULL, NULL, NULL, 180, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@l = BaseLevel;\n.@a = getskilllv(\"TK_HPTIME\");\nbonus bShortAtkRate,1*.@a;\nbonus2 bAddClass,Class_ALL,5;\nif (.@l>=105) {\n   bonus2 bAddClass,Class_ALL,10;\n   bonus2 bSkillAtk,\"SJ_PROMINENCEKICK\",25;\n   bonus2 bSkillAtk,\"SJ_SOLARBURST\",25;\n   if (.@l>=110) {\n      bonus bShortAtkRate,10;\n      bonus2 bAddSize,Size_ALL,15;\n      if (.@l>=115) {\n         bonus2 bSkillAtk,\"SJ_PROMINENCEKICK\",15;\n         bonus2 bSkillAtk,\"SJ_SOLARBURST\",15;\n      }\n   }\n}', NULL, NULL),
(550001, 'Boost_Rod', 'Booster Rod', 'Weapon', 'Staff', NULL, NULL, 700, 120, 170, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bUnbreakableWeapon;\nbonus bMatkRate,2;\nbonus2 bMagicAtkEle,Ele_Dark,3;\n.@r = getrefine();\nbonus bMatk,.@r*3;\nbonus bMatk,min(BaseLevel,180)/15*3;\nif (.@r>=7) {\n   bonus2 bMagicAtkEle,Ele_Dark,getskilllv(\"TK_RUN\");\n}\nif (.@r>=9) {\n   bonus2 bMagicAddSize,Size_All,10;\n}', NULL, NULL),
(550002, 'Boost_Foxtail', 'Booster Foxtail', 'Weapon', 'Staff', NULL, NULL, 700, 250, 260, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bUnbreakableWeapon;\n.@r = getrefine();\nbonus bBaseAtk,.@r*2;\nbonus bMatk,.@r*2;\n.@i = min(BaseLevel,180)/15*3;\nbonus bBaseAtk,.@i;\nbonus bMatk,.@i;\nif (.@r>=7) {\n   bonus bVariableCastrate,getskilllv(\"SU_NYANGGRASS\")*-2;\n   bonus bLongAtkRate,getskilllv(\"SU_SVG_SPIRIT\")*2;\n}\nif (.@r>=9) {\n   bonus2 bAddSize,Size_All,10;\n   bonus2 bMagicAddSize,Size_All,10;\n}', NULL, NULL),
(550006, 'Ein_1H_Foxtail', 'Safety Foxtail', 'Weapon', 'Staff', NULL, NULL, 1500, 300, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMatk,350;\nbonus bUnbreakableWeapon;\nbonus bMatkRate,7;\nbonus2 bAddClass,Class_All,7;\nbonus2 bSkillAtk,\"SU_CN_METEOR\",15;\nbonus2 bSkillAtk,\"SU_PICKYPECK\",15;\nif (.@r>=7) {\n   bonus bAspdRate,10;\n   bonus bVariableCastrate,-10;\n}\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"SU_CN_METEOR\",20;\n   bonus2 bSkillAtk,\"SU_PICKYPECK\",20;\n   autobonus \"{ bonus2 bAddSize,Size_All,10; bonus2 bMagicAddSize,Size_All,10; }\",1,10000,BF_MAGIC;\n}\nif (.@r>=11) {\n   bonus bDelayrate,-20;\n}', NULL, NULL),
(550007, 'Freezing_Rod', 'Chilling Cane', 'Weapon', 'Staff', NULL, NULL, 500, 40, 150, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bUnbreakableWeapon;\n.@r = getrefine();\nbonus bMatk,.@r/2*10;\nbonus2 bSkillAtk,\"SO_DIAMONDDUST\",.@r/3*8;\nif (.@r>=9) {\n   bonus2 bMagicAddEle,Ele_Undead,10;\n}\nif (.@r>=11) {\n   bonus2 bMagicAtkEle,Ele_Water,7;\n}', NULL, NULL),
(550008, 'Ep172_1h_Wand', 'Greed Wand', 'Weapon', 'Staff', NULL, NULL, 800, 130, 200, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,\"SP_SPA\",10;\nbonus bMatk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"SP_SPA\",15;\n}\nif (.@r>=9) {\n   bonus bVariableCastrate,-10;\n}\nif (.@r>=11) {\n   bonus2 bSkillAtk,\"SP_SWHOO\",25;\n}', NULL, NULL),
(550009, 'Ep172_1h_Foxtail', 'Addiction Wand', 'Weapon', 'Staff', NULL, NULL, 1500, 280, 330, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nautobonus \"{ bonus2 bSubClass,Class_Normal,15; bonus2 bSPRegenRate,300,1000; }\",1,5000,BF_MAGIC;\nbonus bVariableCastrate,-3*(.@r/3);\nbonus bMatk,6*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"SU_SV_STEMSPEAR\",15;\n   bonus2 bSkillAtk,\"SU_CN_METEOR\",15;\n}\nif (.@r>=9) {\n   bonus2 bSkillCooldown,\"SU_CN_METEOR\",-1500;\n}\nif (.@r>=11) {\n   bonus2 bSkillAtk,\"SU_SV_STEMSPEAR\",20;\n   bonus2 bSkillAtk,\"SU_CN_METEOR\",20;\n}', NULL, NULL),
(550010, 'ES_B_Stick', 'Elemental Spell Booster Stick', 'Weapon', 'Staff', NULL, NULL, NULL, 150, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus bMatkRate,2;\nbonus bMatk,160+(3*.@r)+3*(min(BaseLevel,195)/15);\nif (.@r>=7) {\n   .@val = getskilllv(\"SA_LANDPROTECTOR\");\n   bonus2 bMagicAtkEle,Ele_Neutral,.@val;\n   bonus2 bMagicAtkEle,Ele_Earth,.@val;\n   bonus2 bMagicAtkEle,Ele_Water,.@val;\n   bonus2 bMagicAtkEle,Ele_Wind,.@val;\n}\nif (.@r>=9) {\n   bonus bVariableCastrate,-10;\n   bonus2 bSkillAtk,\"SO_DIAMONDDUST\",25;\n   bonus2 bSkillAtk,\"SO_VARETYR_SPEAR\",25;\n   bonus2 bSkillAtk,\"SO_PSYCHIC_WAVE\",25;\n   bonus2 bSkillAtk,\"SO_EARTHGRAVE\",25;\n}\nif (.@r>=11) {\n   bonus2 bMagicAddSize,Size_All,15;\n   bonus2 bMagicAtkEle,Ele_Neutral,15;\n   bonus2 bMagicAtkEle,Ele_Earth,15;\n   bonus2 bMagicAtkEle,Ele_Water,15;\n   bonus2 bMagicAtkEle,Ele_Wind,15;\n}\nif (.@r>=13) {\n   bonus2 bSkillAtk,\"SO_DIAMONDDUST\",15;\n   bonus2 bSkillAtk,\"SO_VARETYR_SPEAR\",15;\n   bonus2 bSkillAtk,\"SO_PSYCHIC_WAVE\",15;\n   bonus2 bSkillAtk,\"SO_EARTHGRAVE\",15;\n}', NULL, NULL),
(550011, 'AN_B_Wand', 'Adonus Booster Wand', 'Weapon', 'Staff', NULL, NULL, NULL, 150, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus bMatkRate,2;\nbonus bMatk,160+(3*.@r)+3*(min(BaseLevel,195)/15);\nif (.@r>=7) {\n   bonus2 bMagicAtkEle,Ele_Holy,getskilllv(\"HP_MEDITATIO\");\n}\nif (.@r>=9) {\n   bonus bVariableCastrate,-10;\n   bonus2 bSkillAtk,\"PR_MAGNUS\",25;\n   bonus2 bSkillAtk,\"AB_ADORAMUS\",25;\n}\nif (.@r>=11) {\n   bonus2 bMagicAddSize,Size_All,15;\n   bonus2 bMagicAtkEle,Ele_Holy,15;\n}\nif (.@r>=13) {\n   bonus2 bSkillAtk,\"PR_MAGNUS\",15;\n   bonus2 bSkillAtk,\"AB_ADORAMUS\",15;\n}', NULL, NULL),
(550012, 'Up_Shadow_Staff_K', 'Patent Shadow Staff', 'Weapon', 'Staff', 20, NULL, 750, 40, 195, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bUnbreakableWeapon;\n.@r = getrefine();\nbonus bMatk,.@r/2*15;\nbonus2 bSkillAtk,\"SO_EARTHGRAVE\",12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bMagicAtkEle,Ele_Earth,15;\n   bonus2 bMagicAtkEle,Ele_Neutral,15;\n}\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"SO_PSYCHIC_WAVE\",25;\n   bonus bVariableCastrate,-7;\n}\nif (.@r>=11) {\n   bonus bVariableCastrate,-8;\n   bonus2 bSkillCooldown,\"SO_PSYCHIC_WAVE\",-1000;\n}', NULL, NULL),
(550013, 'Up_Freezing_Rod', 'Patent Chilling Cane', 'Weapon', 'Staff', NULL, NULL, 750, 40, 195, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bUnbreakableWeapon;\n.@r = getrefine();\nbonus bMatk,.@r/2*10;\nbonus2 bSkillAtk,\"SO_DIAMONDDUST\",.@r/3*12;\nif (.@r>=7) {\n   bonus2 bMagicAddEle,Ele_All,15;\n   bonus2 bSkillAtk,\"SO_VARETYR_SPEAR\",15;\n}\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"SO_VARETYR_SPEAR\",20;\n   bonus bVariableCastrate,-7;\n}\nif (.@r>=11) {\n   bonus bVariableCastrate,-8;\n   bonus2 bSkillCooldown,\"SO_VARETYR_SPEAR\",-2000;\n}', NULL, NULL),
(550014, 'Up_MeawFoxtail', 'Patent Meowmeow Foxtail', 'Weapon', 'Staff', 20, NULL, 1200, 350, 350, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bUnbreakableWeapon;\n.@r = getrefine();\nbonus bMatk,15*(.@r/2);\nbonus bBaseAtk,15*(.@r/2);\nbonus2 bAddClass,Class_All,2*(.@r/3);\nbonus bMatkRate,2*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"SU_LUNATICCARROTBEAT\",25;\n   bonus2 bSkillAtk,\"SU_SV_STEMSPEAR\",25;\n}\nif (.@r>=9) {\n   bonus bVariableCastrate,-10;\n   bonus bAspdRate,10;\n}\nif (.@r>=11) {\n   bonus2 bSkillAtk,\"SU_PICKYPECK\",25;\n   bonus2 bSkillAtk,\"SU_CN_METEOR\",25;\n}', NULL, NULL),
(550015, 'Up_SoulWeight', 'Patent Spirit Pendulum', 'Weapon', 'Staff', NULL, NULL, 1200, 70, 190, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMatk,15*(.@r/2);\nbonus2 bMagicAddEle,Ele_All,2*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"SP_SPA\",15;\n   bonus bVariableCastrate,-10;\n}\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"SP_SWHOO\",20;\n}\nif (.@r>=11) {\n   autobonus \"{ bonus2 bSPRegenRate,230,10000; }\",70,10000,BF_MAGIC;\n}', NULL, NULL),
(550024, 'Adulter_F_Wand', 'Adulter Fides Wand', 'Weapon', 'Staff', NULL, NULL, 1500, 160, 210, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,\"AB_ADORAMUS\",10;\nbonus bMatk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"AB_ADORAMUS\",20;\n   if (.@r>=9) {\n      bonus2 bMagicAddSize,Size_All,15;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"AB_ADORAMUS\",25;\n         if (.@r>=12) {\n            bonus2 bMagicAtkEle,Ele_Holy,15;\n         }\n      }\n   }\n}', NULL, NULL),
(550025, 'Adulter_F_S_Stick', 'Adulter Fides Soul Stick', 'Weapon', 'Staff', NULL, NULL, 1900, 160, 205, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,\"SP_SWHOO\",10;\nbonus bMatk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"SP_SWHOO\",20;\n   if (.@r>=9) {\n      bonus bVariableCastrate,-10;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"SP_SWHOO\",25;\n         if (.@r>=12) {\n            bonus2 bMagicAtkEle,Ele_Holy,15;\n            bonus2 bMagicAtkEle,Ele_Fire,15;\n            bonus2 bMagicAtkEle,Ele_Earth,15;\n            bonus2 bMagicAtkEle,Ele_Water,15;\n            bonus2 bMagicAtkEle,Ele_Wind,15;\n            bonus2 bMagicAtkEle,Ele_Ghost,15;\n            bonus2 bMagicAtkEle,Ele_Dark,15;\n         }\n      }\n   }\n}', NULL, NULL),
(550026, 'Adulter_F_D_Wand', 'Adulter Fides Dark Wand', 'Weapon', 'Staff', NULL, NULL, 1600, 160, 220, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,\"SP_CURSEEXPLOSION\",10;\nbonus bMatk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"SP_CURSEEXPLOSION\",20;\n   if (.@r>=9) {\n      bonus2 bMagicAddSize,Size_All,15;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"SP_CURSEEXPLOSION\",25;\n         if (.@r>=12) {\n            bonus2 bMagicAtkEle,Ele_Dark,15;\n         }\n      }\n   }\n}', NULL, NULL),
(550027, 'Adulter_F_F_Wand', 'Adulter Fides Foxtail Wand', 'Weapon', 'Staff', NULL, NULL, 1500, 200, 350, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,\"SU_CN_METEOR\",10;\nbonus bMatk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"SU_CN_METEOR\",20;\n   if (.@r>=9) {\n      bonus2 bSkillCooldown,\"SU_CN_METEOR\",-2000;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"SU_CN_METEOR\",25;\n         if (.@r>=12) {\n            bonus2 bMagicAtkEle,Ele_Neutral,15;\n         }\n      }\n   }\n}', NULL, NULL),
(550028, 'Adulter_F_F_model', 'Adulter Fides Foxtail Model', 'Weapon', 'Staff', NULL, NULL, 1800, 320, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,\"SU_PICKYPECK\",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"SU_PICKYPECK\",20;\n   if (.@r>=9) {\n      bonus2 bAddSize,Size_All,15;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"SU_PICKYPECK\",25;\n         if (.@r>=12) {\n            bonus bLongAtkRate,15;\n         }\n      }\n   }\n}', NULL, NULL),
(550030, 'Thorn_Staff_IL', 'Illusion Thorn Staff of Darkness', 'Weapon', 'Staff', NULL, NULL, 1200, 60, NULL, NULL, 1, 2, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 120, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bAtkEle,Ele_Dark;\nbonus bUnbreakableWeapon;\nbonus bMatk,180;\nbonus bInt,3;\nbonus bDex,3;\nbonus2 bIgnoreMdefRaceRate,RC_All,3*.@r;\nbonus2 bIgnoreMdefRaceRate,RC_Player_Human,-3*.@r;\nbonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-3*.@r;\nbonus bDelayrate,-3*(.@r/2);\nif (.@r>=7) {\n   bonus bVariableCastrate,-7;\n   bonus bMatkRate,7;\n   if (.@r>=9) {\n      bonus2 bMagicAddRace,RC_Angel,20;\n      bonus2 bMagicAddEle,Ele_Holy,20;\n      if (.@r>=11) {\n         bonus2 bMagicAtkEle,Ele_Ghost,15;\n         bonus2 bMagicAtkEle,Ele_Undead,15;\n         bonus2 bMagicAtkEle,Ele_Poison,15;\n         bonus2 bMagicAtkEle,Ele_Dark,15;\n      }\n   }\n}', NULL, NULL),
(550031, 'Dea_Staff_IL', 'Illusion Dea Staff', 'Weapon', 'Staff', NULL, NULL, 1000, 50, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 120, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bAtkEle,Ele_Holy;\nbonus bUnbreakableWeapon;\nbonus bMatk,190;\nbonus bVit,2;\nbonus bInt,6;\nautobonus \"{ bonus2 bSPRegenRate,150,1000; }\",1,4000,BF_MAGIC;\nbonus2 bSkillAtk,\"AB_JUDEX\",20*(.@r/3);\nif (.@r>=7) {\n   bonus2 bMagicAtkEle,Ele_Holy,15;\n   if (.@r>=9) {\n      bonus bDelayrate,-15;\n      bonus2 bSkillAtk,\"AB_JUDEX\",30;\n      if (.@r>=11) {\n         autobonus3 \"{ bonus2 bMagicAddSize,Size_All,20; }\",1000,15000,\"PR_MAGNUS\";\n      }\n   }\n}', NULL, NULL),
(550032, '1Para_Rod', 'Paradise Staff', 'Weapon', 'Staff', NULL, NULL, NULL, 60, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 2, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bUnbreakableWeapon;\nbonus bMatk,100;\nif (BaseLevel>=20)\n   bonus bMatk,15;\nif (BaseLevel>=30)\n   bonus bMatk,20;\nif (BaseLevel>=45)\n   bonus bMatk,25;', NULL, NULL),
(550033, '1Para_Foxtail', 'Paradise Foxtail', 'Weapon', 'Staff', NULL, NULL, NULL, 100, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 2, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bUnbreakableWeapon;\nbonus bMatk,100;\nif (BaseLevel>=20) {\n   bonus bBaseAtk,15;\n   bonus bMatk,15;\n   if (BaseLevel>=30) {\n      bonus bBaseAtk,20;\n      bonus bMatk,20;\n      if (BaseLevel>=45) {\n         bonus bBaseAtk,25;\n         bonus bMatk,25;\n      }\n   }\n}', NULL, NULL),
(550034, '2Para_Staff_WZ', 'Paradise Wizard Staff', 'Weapon', 'Staff', NULL, NULL, NULL, 100, 160, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bMatkRate,3;\nif (BaseLevel>=60)\n   bonus bVariableCastrate,-10;\nif (BaseLevel>=75) {\n   bonus2 bSkillAtk,\"WZ_STORMGUST\",20;\n   bonus2 bSkillAtk,\"WZ_METEOR\",20;\n}\nif (BaseLevel>=90) {\n   bonus2 bSkillAtk,\"WZ_VERMILION\",10;\n   bonus2 bSkillAtk,\"WZ_HEAVENDRIVE\",10;\n}', NULL, NULL),
(550035, '2Para_Wand_WZ', 'Paradise Wizard Wand', 'Weapon', 'Staff', NULL, NULL, NULL, 100, 160, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bMatkRate,3;\nif (BaseLevel>=60)\n   bonus bVariableCastrate,-10;\nif (BaseLevel>=75)\n   bonus2 bSkillAtk,\"WZ_JUPITEL\",10;\nif (BaseLevel>=90)\n   bonus2 bSkillAtk,\"WZ_JUPITEL\",15;', NULL, NULL),
(550036, '2Para_Rod_PR', 'Paradise Priest Staff', 'Weapon', 'Staff', NULL, NULL, NULL, 100, 160, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bMatkRate,3;\nif (BaseLevel>=60)\n   bonus bVariableCastrate,-10;\nif (BaseLevel>=75)\n   bonus2 bSkillAtk,\"PR_MAGNUS\",10;\nif (BaseLevel>=90)\n   bonus2 bSkillAtk,\"PR_MAGNUS\",15;', NULL, NULL),
(550037, '2Para_Rod_SL', 'Paradise Soul Linker Staff', 'Weapon', 'Staff', NULL, NULL, NULL, 100, 160, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bMatkRate,3;\nif (BaseLevel>=60)\n   bonus bVariableCastrate,-10;\nif (BaseLevel>=75)\n   bonus2 bSkillAtk,\"SL_SMA\",10;\nif (BaseLevel>=90)\n   bonus2 bSkillAtk,\"SL_SMA\",15;', NULL, NULL),
(550038, '2Para_Foxtail1_SU', 'Paradise Doram Foxtail', 'Weapon', 'Staff', NULL, NULL, NULL, 160, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus2 bAddClass,Class_All,3;\nif (BaseLevel>=60)\n   bonus bLongAtkRate,10;\nif (BaseLevel>=75)\n   bonus2 bSkillAtk,\"SU_PICKYPECK\",10;\nif (BaseLevel>=90)\n   bonus2 bSkillAtk,\"SU_PICKYPECK\",15;', NULL, NULL),
(550039, '2Para_Foxtail2_SU', 'Paradise Doram Foxtail Model', 'Weapon', 'Staff', NULL, NULL, NULL, 100, 160, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bMatkRate,3;\nif (BaseLevel>=60)\n   bonus bVariableCastrate,-10;\nif (BaseLevel>=75)\n   bonus2 bSkillAtk,\"SU_CN_METEOR\",10;\nif (BaseLevel>=90)\n   bonus2 bSkillAtk,\"SU_CN_METEOR\",15;', NULL, NULL),
(550040, '2Para_Rod_NV', 'Paradise Super Novice Staff', 'Weapon', 'Staff', NULL, NULL, NULL, 100, 160, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bMatkRate,3;\nif (BaseLevel>=60)\n   bonus bVariableCastrate,-10;\nif (BaseLevel>=75) {\n   bonus2 bSkillAtk,\"MG_FIREBOLT\",20;\n   bonus2 bSkillAtk,\"MG_COLDBOLT\",20;\n   bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",20;\n}\nif (BaseLevel>=90) {\n   bonus2 bSkillAtk,\"MG_FIREBOLT\",20;\n   bonus2 bSkillAtk,\"MG_COLDBOLT\",20;\n   bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",20;\n}', NULL, NULL),
(550041, '3Para_Rod_AB', 'Paradise Arch Bishop Staff', 'Weapon', 'Staff', NULL, NULL, NULL, 150, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@l = BaseLevel;\n.@a = getskilllv(\"HP_MEDITATIO\");\nbonus bMatk,180;\nbonus bMatkRate,5;\nbonus bUnbreakableWeapon;\nbonus bVariableCastrate,-1*.@a;\nif (.@l>=105) {\n   bonus2 bMagicAtkEle,Ele_Holy,10;\n   bonus2 bSkillAtk,\"AB_ADORAMUS\",25;\n   if (.@l>=110) {\n      bonus2 bMagicAtkEle,Ele_Holy,15;\n      bonus2 bMagicAddSize,Size_ALL,15;\n      if (.@l>=115)\n         bonus2 bSkillAtk,\"AB_ADORAMUS\",15;\n   }\n}', NULL, NULL),
(550042, '3Para_Foxtail1_SU', 'Paradise Summoner Foxtail', 'Weapon', 'Staff', NULL, NULL, NULL, 300, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@l = BaseLevel;\n.@a = getskilllv(\"SU_PICKYPECK\");\nbonus2 bAddClass,Class_ALL,5;\nbonus bUnbreakableWeapon;\nbonus bLongAtkRate,2*.@a;\nif (.@l>=105) {\n   bonus bAspdRate,10;\n   bonus2 bSkillAtk,\"SU_PICKYPECK\",25;\n   bonus2 bSkillAtk,\"SU_SVG_SPIRIT\",25;\n   if (.@l>=110) {\n      bonus bLongAtkRate,10;\n      bonus2 bAddSize,Size_ALL,15;\n      if (.@l>=115) {\n         bonus2 bSkillAtk,\"SU_PICKYPECK\",15;\n         bonus2 bSkillAtk,\"SU_SVG_SPIRIT\",15;\n      }\n   }\n}', NULL, NULL),
(550043, '3Para_Foxtail2_SU', 'Paradise Summoner Foxtail Model', 'Weapon', 'Staff', NULL, NULL, NULL, 150, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@l = BaseLevel;\n.@a = getskilllv(\"SU_SV_STEMSPEAR\");\nbonus bMatk,300;\nbonus bMatkRate,5;\nbonus bUnbreakableWeapon;\nbonus bVariableCastrate,-2*.@a;\nif (.@l>=105) {\n   bonus2 bSkillCooldown,\"SU_CN_METEOR\",-1500;\n   bonus2 bSkillAtk,\"SU_CN_METEOR\",25;\n   if (.@l>=110) {\n      bonus2 bMagicAddSize,Size_All,15;\n      bonus2 bMagicAtkEle,Ele_Ghost,10;\n      bonus2 bMagicAtkEle,Ele_Fire,10;\n      bonus2 bMagicAtkEle,Ele_Earth,10;\n      bonus2 bMagicAtkEle,Ele_Water,10;\n      bonus2 bMagicAtkEle,Ele_Wind,10;\n      if (.@l>=115) {\n         bonus2 bSkillAtk,\"SU_SV_STEMSPEAR\",15;\n         bonus2 bSkillAtk,\"SU_CN_METEOR\",15;\n      }\n   }\n}', NULL, NULL),
(550044, '3Para_Wand_NV', 'Paradise Super Novice Wand', 'Weapon', 'Staff', NULL, NULL, NULL, 100, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@l = BaseLevel;\n.@a = getskilllv(\"MG_SRECOVERY\");\nbonus bMatk,180;\nbonus bMatkRate,5;\nbonus bUnbreakableWeapon;\nbonus bVariableCastrate,-1*.@a;\nif (.@l>=105) {\n   bonus2 bMagicAtkEle,Ele_Water,10;\n   bonus2 bMagicAtkEle,Ele_Wind,10;\n   bonus2 bMagicAtkEle,Ele_Earth,10;\n   bonus2 bMagicAtkEle,Ele_Fire,10;\n   bonus2 bSkillAtk,\"MG_FIREBOLT\",25;\n   bonus2 bSkillAtk,\"MG_COLDBOLT\",25;\n   bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",25;\n   bonus2 bSkillAtk,\"MG_FIREBALL\",25;\n   bonus2 bSkillAtk,\"WZ_HEAVENDRIVE\",25;\n   if (.@l>=110) {\n      bonus2 bMagicAtkEle,Ele_Water,10;\n      bonus2 bMagicAtkEle,Ele_Wind,10;\n      bonus2 bMagicAtkEle,Ele_Earth,10;\n      bonus2 bMagicAtkEle,Ele_Fire,10;\n      bonus2 bMagicAddSize,Size_ALL,15;\n      if (.@l>=115) {\n         bonus2 bSkillAtk,\"MG_FIREBOLT\",15;\n         bonus2 bSkillAtk,\"MG_COLDBOLT\",15;\n         bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",15;\n         bonus2 bSkillAtk,\"MG_FIREBALL\",15;\n         bonus2 bSkillAtk,\"WZ_HEAVENDRIVE\",15;\n      }\n   }\n}', NULL, NULL),
(560000, 'Boost_Knuckles', 'Booster Knuckles', 'Weapon', 'Knuckle', NULL, NULL, NULL, 150, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxHPrate,3;\nbonus2 bAddClass,Class_All,3;\n.@r = getrefine();\nbonus bBaseAtk,.@r*3;\nbonus bBaseAtk,min(BaseLevel,180)/15*3;\nif (.@r>=7) {\n   bonus bMaxHPrate,getskilllv(\"MO_EXPLOSIONSPIRITS\")*2;\n}\nif (.@r>=9) {\n   bonus2 bAddSize,Size_All,10;\n}', NULL, NULL),
(560002, 'Ray_Knuckle', 'Ray Knuckle', 'Weapon', 'Knuckle', NULL, NULL, 700, 185, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r/2*10;\nbonus2 bSkillAtk,\"SR_TIGERCANNON\",.@r/3*4;\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"SR_TIGERCANNON\",15;\n}\nif (.@r>=11) {\n   bonus2 bSkillCooldown,\"SR_TIGERCANNON\",-1000;\n}', NULL, NULL),
(560004, 'Ep172_Bh_Knuck', 'Ira Fist', 'Weapon', 'Knuckle', NULL, NULL, 800, 200, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"SR_RIDEINLIGHTNING\",15;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"SR_HOWLINGOFLION\",15;\n}\nif (.@r>=9) {\n   bonus2 bSkillCooldown,\"SR_HOWLINGOFLION\",-2000;\n}\nif (.@r>=11) {\n   bonus2 bSkillAtk,\"SR_HOWLINGOFLION\",10;\n   bonus2 bSkillAtk,\"SR_RIDEINLIGHTNING\",10;\n}', NULL, NULL);
INSERT INTO `item_db_re` (`id`, `name_aegis`, `name_english`, `type`, `subtype`, `price_buy`, `price_sell`, `weight`, `attack`, `magic_attack`, `defense`, `range`, `slots`, `job_all`, `job_acolyte`, `job_alchemist`, `job_archer`, `job_assassin`, `job_barddancer`, `job_blacksmith`, `job_crusader`, `job_gunslinger`, `job_hunter`, `job_kagerouoboro`, `job_knight`, `job_mage`, `job_merchant`, `job_monk`, `job_ninja`, `job_novice`, `job_priest`, `job_rebellion`, `job_rogue`, `job_sage`, `job_soullinker`, `job_spirit_handler`, `job_stargladiator`, `job_summoner`, `job_supernovice`, `job_swordman`, `job_taekwon`, `job_thief`, `job_wizard`, `class_all`, `class_normal`, `class_upper`, `class_baby`, `class_third`, `class_third_upper`, `class_third_baby`, `class_fourth`, `gender`, `location_head_top`, `location_head_mid`, `location_head_low`, `location_armor`, `location_right_hand`, `location_left_hand`, `location_garment`, `location_shoes`, `location_right_accessory`, `location_left_accessory`, `location_costume_head_top`, `location_costume_head_mid`, `location_costume_head_low`, `location_costume_garment`, `location_ammo`, `location_shadow_armor`, `location_shadow_weapon`, `location_shadow_shield`, `location_shadow_shoes`, `location_shadow_right_accessory`, `location_shadow_left_accessory`, `weapon_level`, `armor_level`, `equip_level_min`, `equip_level_max`, `refineable`, `gradable`, `view`, `alias_name`, `flag_buyingstore`, `flag_deadbranch`, `flag_container`, `flag_uniqueid`, `flag_bindonequip`, `flag_dropannounce`, `flag_noconsume`, `flag_dropeffect`, `delay_duration`, `delay_status`, `stack_amount`, `stack_inventory`, `stack_cart`, `stack_storage`, `stack_guildstorage`, `nouse_override`, `nouse_sitting`, `trade_override`, `trade_nodrop`, `trade_notrade`, `trade_tradepartner`, `trade_nosell`, `trade_nocart`, `trade_nostorage`, `trade_noguildstorage`, `trade_nomail`, `trade_noauction`, `script`, `equip_script`, `unequip_script`) VALUES
(560006, 'PS_B_Knuckle', 'Rampage Arrow Booster Knuckle', 'Weapon', 'Knuckle', NULL, NULL, NULL, 190, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus2 bAddClass,Class_All,2;\nbonus bBaseAtk,(3*.@r)+3*(min(BaseLevel,195)/15);\nif (.@r>=7) {\n   bonus bLongAtkRate,2*getskilllv(\"MO_CALLSPIRITS\");\n}\nif (.@r>=9) {\n   bonus bMaxSPrate,10;\n   bonus2 bSkillAtk,\"SR_KNUCKLEARROW\",25;\n   bonus2 bSkillAtk,\"SR_RAMPAGEBLASTER\",25;\n}\nif (.@r>=11) {\n   bonus2 bAddSize,Size_All,15;\n   bonus bDelayrate,-10;\n}\nif (.@r>=13) {\n   bonus2 bSkillAtk,\"SR_KNUCKLEARROW\",15;\n   bonus2 bSkillAtk,\"SR_RAMPAGEBLASTER\",15;\n}', NULL, NULL),
(560007, 'CP_B_Knuckle', 'Sky Cannon Booster Knuckle', 'Weapon', 'Knuckle', NULL, NULL, NULL, 190, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus2 bAddClass,Class_All,2+(min(BaseLevel,195)/15);\nbonus bMaxHP,250*.@r;\nbonus bMaxSP,20*.@r;\nif (.@r>=7) {\n   bonus bMaxHPrate,2*getskilllv(\"MO_CHAINCOMBO\");\n}\nif (.@r>=9) {\n   bonus2 bAddClass,Class_All,5;\n   bonus2 bSkillAtk,\"SR_SKYNETBLOW\",25;\n   bonus2 bSkillAtk,\"SR_TIGERCANNON\",25;\n}\nif (.@r>=11) {\n   bonus bShortAtkRate,15;\n   bonus2 bSkillCooldown,\"SR_TIGERCANNON\",-1000;\n}\nif (.@r>=13) {\n   bonus2 bSkillAtk,\"SR_SKYNETBLOW\",15;\n   bonus2 bSkillAtk,\"SR_TIGERCANNON\",15;\n}', NULL, NULL),
(560008, 'Up_Iron_Nail_K', 'Patent Iron Nail', 'Weapon', 'Knuckle', NULL, NULL, 1200, 205, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r/2*15;\nbonus bLongAtkRate,.@r/3*4;\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"SR_RAMPAGEBLASTER\",10;\n   bonus2 bSkillAtk,\"SR_RIDEINLIGHTNING\",10;\n}\nif (.@r>=9) {\n   bonus2 bSkillCooldown,\"SR_RAMPAGEBLASTER\",-1000;\n   bonus2 bSkillCooldown,\"SR_EARTHSHAKER\",-1000;\n}\nif (.@r>=11) {\n   bonus2 bSkillAtk,\"SR_RAMPAGEBLASTER\",15;\n   bonus2 bSkillAtk,\"SR_RIDEINLIGHTNING\",15;\n   bonus2 bSkillUseSPrate,\"SR_RAMPAGEBLASTER\",-15;\n}', NULL, NULL),
(560009, 'Up_Ray_Knuckle', 'Patent Ray Knuckle', 'Weapon', 'Knuckle', NULL, NULL, 800, 205, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,15*(.@r/2);\nbonus2 bSkillAtk,\"SR_TIGERCANNON\",4*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"SR_TIGERCANNON\",15;\n   bonus2 bSkillAtk,\"SR_HELLGATE\",20;\n}\nif (.@r>=9) {\n   bonus2 bSkillCooldown,\"SR_TIGERCANNON\",-1000;\n}\nif (.@r>=11) {\n   bonus bMaxHPrate,10;\n   bonus2 bSkillAtk,\"SR_HELLGATE\",15;\n}', NULL, NULL),
(560018, 'Adulter_F_Knuckle', 'Adulter Fides Knuckle', 'Weapon', 'Knuckle', NULL, NULL, 1000, 210, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"SR_TIGERCANNON\",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"SR_TIGERCANNON\",20;\n   if (.@r>=9) {\n      bonus2 bSkillCooldown,\"SR_TIGERCANNON\",-500;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"SR_TIGERCANNON\",25;\n         if (.@r>=12) {\n            bonus bShortAtkRate,15;\n         }\n      }\n   }\n}', NULL, NULL),
(560019, 'Adulter_F_Claw', 'Adulter Fides Claw', 'Weapon', 'Knuckle', NULL, NULL, 900, 210, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"SR_RAMPAGEBLASTER\",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"SR_RAMPAGEBLASTER\",20;\n   if (.@r>=9) {\n      bonus2 bSkillCooldown,\"SR_RAMPAGEBLASTER\",-1000;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"SR_RAMPAGEBLASTER\",25;\n         if (.@r>=12) {\n            bonus bLongAtkRate,15;\n         }\n      }\n   }\n}', NULL, NULL),
(560022, '2Para_Knuckle_MO', 'Paradise Monk Knuckles', 'Weapon', 'Knuckle', NULL, NULL, NULL, 160, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus2 bAddClass,Class_All,3;\nif (BaseLevel>=60)\n   bonus bAspdRate,10;\nif (BaseLevel>=75)\n   bonus2 bSkillAtk,\"MO_CHAINCOMBO\",20;\nif (BaseLevel>=90)\n   bonus2 bSkillAtk,\"MO_COMBOFINISH\",20;', NULL, NULL),
(560023, '2Para_Claw_MO', 'Paradise Monk Claws', 'Weapon', 'Knuckle', NULL, NULL, NULL, 160, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus2 bAddClass,Class_All,3;\nif (BaseLevel>=60)\n   bonus bLongAtkRate,10;\nif (BaseLevel>=75)\n   bonus2 bSkillAtk,\"MO_FINGEROFFENSIVE\",10;\nif (BaseLevel>=90)\n   bonus2 bSkillAtk,\"MO_FINGEROFFENSIVE\",15;', NULL, NULL),
(560024, '3Para_Knuckle_SR', 'Paradise Sura Knuckle', 'Weapon', 'Knuckle', NULL, NULL, NULL, 180, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@a = getskilllv(\"MO_CHAINCOMBO\");\nbonus2 bAddClass,Class_All,5;\nbonus bMaxHPrate,2*.@a;\nif (BaseLevel>=105) {\n   bonus2 bSkillCooldown,\"SR_TIGERCANNON\",-1000;\n   bonus2 bSkillAtk,\"SR_FALLENEMPIRE\",25;\n   bonus2 bSkillAtk,\"SR_TIGERCANNON\",25;\n   if (BaseLevel>=110) {\n      bonus bShortAtkRate,15;\n      bonus2 bAddSize,Size_All,15;\n      if (BaseLevel>=115) {\n         bonus2 bSkillAtk,\"SR_FALLENEMPIRE\",15;\n         bonus2 bSkillAtk,\"SR_TIGERCANNON\",15;\n      }\n   }\n}', NULL, NULL),
(560025, '3Para_Claw_SR', 'Paradise Sura Claw', 'Weapon', 'Knuckle', NULL, NULL, NULL, 180, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@a = getskilllv(\"MO_CALLSPIRITS\");\nbonus2 bAddClass,Class_All,5;\nbonus bLongAtkRate,2*.@a;\nif (BaseLevel>=105) {\n   bonus2 bSkillCooldown,\"SR_RAMPAGEBLASTER\",-1000;\n   bonus2 bSkillAtk,\"SR_RAMPAGEBLASTER\",25;\n   bonus2 bSkillAtk,\"SR_KNUCKLEARROW\",25;\n   if (BaseLevel>=110) {\n      bonus bDelayrate,-10;\n      bonus2 bAddSize,Size_All,15;\n      if (BaseLevel>=115) {\n         bonus2 bSkillAtk,\"SR_RAMPAGEBLASTER\",15;\n         bonus2 bSkillAtk,\"SR_RAMPAGEBLASTER\",15;\n      }\n   }\n}', NULL, NULL),
(570000, 'Boost_Guitar', 'Booster Guitar', 'Weapon', 'Musical', NULL, NULL, NULL, 150, 160, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, 'Male', NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bMagicAtkEle,Ele_Neutral,3;\nbonus2 bAddClass,Class_All,3;\n.@r = getrefine();\nbonus bBaseAtk,.@r*3;\nbonus bMatk,.@r*3;\n.@i = min(BaseLevel,180)/15*3;\nbonus bBaseAtk,.@i;\nbonus bMatk,.@i;\nif (.@r>=7) {\n   bonus bVariableCastrate,getskilllv(\"BA_MUSICALLESSON\")*-1;\n}\nif (.@r>=9) {\n   bonus2 bAddSize,Size_All,10;\n   bonus2 bMagicAddSize,Size_All,10;\n}', NULL, NULL),
(570002, 'Trumpet_Shell_K', 'Trumpet Shell', 'Weapon', 'Musical', NULL, NULL, 700, 160, 190, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, 'Male', NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r>=2) {\n   bonus bMatk,.@r/2*10;\n}\nif (.@r>=3) {\n   bonus2 bMagicAtkEle,Ele_Neutral,.@r/3*4;\n}\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"WM_REVERBERATION\",10;\n   bonus2 bSkillAtk,\"WM_METALICSOUND\",10;\n}\nif (.@r>=11) {\n   bonus2 bSkillFixedCast,\"WM_REVERBERATION\",-500;\n}', NULL, NULL),
(570005, 'Ep172_1h_Inst', 'Pigritia Wave', 'Weapon', 'Musical', NULL, NULL, 700, 150, 210, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, 'Male', NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"WM_REVERBERATION\",10;\nbonus2 bSkillAtk,\"WM_METALICSOUND\",10;\nbonus bMatk,8*(.@r/3);\nif (.@r>=7) {\n   bonus bVariableCastrate,-10;\n}\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"WM_REVERBERATION\",15;\n   bonus2 bSkillAtk,\"WM_METALICSOUND\",15;\n}\nif (.@r>=11) {\n   bonus2 bSkillUseSPrate,\"WM_REVERBERATION\",20;\n   bonus2 bSkillCooldown,\"WM_METALICSOUND\",-2000;\n}', NULL, NULL),
(570008, 'Electronic_Guitar_IL', 'Illusion Electric Guitar', 'Weapon', 'Musical', NULL, NULL, 1800, 170, 180, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, 'Male', NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 120, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bLongAtkRate,3*(.@r/2);\nbonus bMatk,6*(.@r/2);\nif (.@r>=7) {\n   bonus2 bMagicAtkEle,Ele_Neutral,10;\n   bonus2 bSkillUseSPrate,\"WM_SEVERE_RAINSTORM\",10;\n}\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",15;\n   bonus2 bSkillAtk,\"WM_REVERBERATION\",15;\n}\nif (.@r>=11) {\n   bonus2 bMagicAtkEle,Ele_Water,10;\n   bonus2 bSkillCooldown,\"WM_SEVERE_RAINSTORM\",-1000;\n}', NULL, NULL),
(570009, 'Up_Trumpet_Shell_K', 'Patent Trumpet Shell', 'Weapon', 'Musical', NULL, NULL, 1000, 160, 230, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, 'Male', NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMatk,.@r/2*15;\nbonus2 bMagicAtkEle,Ele_All,.@r/3*4;\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"WM_REVERBERATION\",10;\n   bonus2 bSkillAtk,\"WM_METALICSOUND\",10;\n}\nif (.@r>=9) {\n   bonus2 bSkillFixedCast,WM_REVERBERATION,-500;\n}\nif (.@r>=11) {\n   bonus bMatkRate,7;\n   bonus2 bSkillAtk,\"WM_REVERBERATION\",15;\n   bonus2 bSkillAtk,\"WM_METALICSOUND\",15;\n}', NULL, NULL),
(570010, 'MV_B_Violin', 'Metallic Vibration Booster Violin', 'Weapon', 'Musical', NULL, NULL, NULL, 150, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, 'Male', NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus bMatkRate,2+(min(BaseLevel,195)/15);\nbonus bMatk,180+(3*.@r);\nif (.@r>=7) {\n   bonus2 bMagicAtkEle,Ele_All,2*getskilllv(\"BA_MUSICALLESSON\");\n}\nif (.@r>=9) {\n   bonus2 bSkillCooldown,\"WM_METALICSOUND\",-2000;\n   bonus2 bSkillAtk,\"WM_METALICSOUND\",25;\n   bonus2 bSkillAtk,\"WM_REVERBERATION\",25;\n}\nif (.@r>=11) {\n   bonus2 bSkillFixedCast,\"WM_REVERBERATION\",-500;\n   bonus2 bMagicAtkEle,Ele_All,15;\n}\nif (.@r>=13) {\n   bonus2 bSkillAtk,\"WM_METALICSOUND\",15;\n   bonus2 bSkillAtk,\"WM_REVERBERATION\",15;\n}', NULL, NULL),
(570017, 'Adulter_F_Violin', 'Adulter Fides Violin', 'Weapon', 'Musical', NULL, NULL, 1200, 170, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, 'Male', NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",20;\n   if (.@r>=9) {\n      bonus2 bSkillCooldown,\"WM_SEVERE_RAINSTORM\",-2500;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",25;\n         if (.@r>=12) {\n            bonus bLongAtkRate,15;\n         }\n      }\n   }\n}', NULL, NULL),
(570018, 'Adulter_F_Harp', 'Adulter Fides Harp', 'Weapon', 'Musical', NULL, NULL, 1000, 100, 210, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, 'Male', NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"WM_METALICSOUND\",10;\nbonus bMatk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"WM_METALICSOUND\",20;\n   if (.@r>=9) {\n      bonus2 bSkillCooldown,\"WM_METALICSOUND\",-2000;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"WM_METALICSOUND\",25;\n         if (.@r>=12) {\n            bonus2 bMagicAtkEle,Ele_Neutral,15;\n         }\n      }\n   }\n}', NULL, NULL),
(570021, '2Para_Violin_BA', 'Paradise Bard Violin', 'Weapon', 'Musical', NULL, NULL, NULL, 160, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'Male', NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus2 bAddClass,Class_All,3;\nif (BaseLevel>=60)\n   bonus bLongAtkRate,10;\nif (BaseLevel>=75)\n   bonus2 bSkillAtk,\"BA_MUSICALSTRIKE\",10;\nif (BaseLevel>=90)\n   bonus2 bSkillAtk,\"BA_MUSICALSTRIKE\",15;', NULL, NULL),
(570022, '3Para_Violin_MI', 'Paradise Minstrel Violin', 'Weapon', 'Musical', NULL, NULL, NULL, 180, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, 'Male', NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@a = getskilllv(\"BA_MUSICALLESSON\");\nbonus2 bAddClass,Class_All,5;\nbonus bLongAtkRate,1*.@a;\nif (BaseLevel>=105) {\n   bonus2 bSkillCooldown,\"WM_SEVERE_RAINSTORM\",-2000;\n   bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",25;\n   if (BaseLevel>=110) {\n      bonus bLongAtkRate,15;\n      bonus2 bAddSize,Size_All,15;\n      if (BaseLevel>=115)\n         bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",15;\n   }\n}', NULL, NULL),
(570023, '3Para_Harp_MI', 'Paradise Minstrel Harp', 'Weapon', 'Musical', NULL, NULL, NULL, 150, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, 'Male', NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@a = getskilllv(\"BA_MUSICALLESSON\");\nbonus bMatkRate,5;\nbonus2 bMagicAtkEle,Ele_All,1*.@a;\nif (BaseLevel>=105) {\n   bonus2 bSkillCooldown,\"WM_METALICSOUND\",-2000;\n   bonus2 bSkillAtk,\"WM_METALICSOUND\",25;\n   bonus2 bSkillAtk,\"WM_REVERBERATION\",25;\n   if (BaseLevel>=110) {\n      bonus2 bSkillFixedCast,\"WM_REVERBERATION\",-500;\n      bonus2 bMagicAddSize,Size_All,15;\n      if (BaseLevel>=115) {\n         bonus2 bSkillAtk,\"WM_METALICSOUND\",15;\n         bonus2 bSkillAtk,\"WM_REVERBERATION\",15;\n      }\n   }\n}', NULL, NULL),
(570024, 'RS_B_Violin', 'Rainstorm Booster Violin', 'Weapon', 'Musical', NULL, NULL, NULL, 150, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, 'Male', NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus2 bAddClass,Class_All,2;\nbonus bBaseAtk,3*.@r;\nbonus bBaseAtk,3*(min(BaseLevel,195)/15);\nif (.@r>=7) {\n   bonus bLongAtkRate,2*getskilllv(\"BA_MUSICALLESSON\");\n   if (.@r>=9) {\n      bonus2 bSkillCooldown,\"WM_SEVERE_RAINSTORM\",-1000;\n      bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",25;\n      if (.@r>=11) {\n         bonus2 bAddSize,Size_All,15;\n         bonus2 bSkillCooldown,\"WM_SEVERE_RAINSTORM\",-1000;\n         if (.@r>=13) {\n            bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",15;\n         }\n      }\n   }\n}', NULL, NULL),
(580000, 'Boost_Whip', 'Booster Whip', 'Weapon', 'Whip', NULL, NULL, NULL, 150, 160, NULL, 2, 2, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, 'Female', NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bMagicAtkEle,Ele_Neutral,3;\nbonus2 bAddClass,Class_All,3;\n.@r = getrefine();\nbonus bBaseAtk,.@r*3;\nbonus bMatk,.@r*3;\n.@i = min(BaseLevel,180)/15*3;\nbonus bBaseAtk,.@i;\nbonus bMatk,.@i;\nif (.@r>=7) {\n   bonus bVariableCastrate,getskilllv(\"DC_DANCINGLESSON\")*-1;\n}\nif (.@r>=9) {\n   bonus2 bAddClass,Class_All,10;\n   bonus2 bMagicAddClass,Class_All,10;\n}', NULL, NULL),
(580002, 'Barb_Wire_K', 'Barbed Wire Whip', 'Weapon', 'Whip', NULL, NULL, 700, 160, 190, NULL, 2, 2, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, 'Female', NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r>=2) {\n   bonus bMatk,.@r/2*10;\n}\nif (.@r>=3) {\n   bonus2 bMagicAtkEle,Ele_Neutral,.@r/3*4;\n}\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"WM_REVERBERATION\",10;\n   bonus2 bSkillAtk,\"WM_METALICSOUND\",10;\n}\nif (.@r>=11) {\n   bonus2 bSkillFixedCast,\"WM_REVERBERATION\",-5000;\n}', NULL, NULL),
(580005, 'Ep172_1h_Whip', 'Pigritia Spark', 'Weapon', 'Whip', NULL, NULL, 700, 150, 210, NULL, 2, 2, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, 'Female', NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"WM_REVERBERATION\",10;\nbonus2 bSkillAtk,\"WM_METALICSOUND\",10;\nbonus bMatk,8*(.@r/3);\nif (.@r>=7) {\n   bonus bVariableCastrate,-10;\n}\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"WM_REVERBERATION\",15;\n   bonus2 bSkillAtk,\"WM_METALICSOUND\",15;\n}\nif (.@r>=11) {\n   bonus2 bSkillUseSPrate,\"WM_REVERBERATION\",20;\n   bonus2 bSkillCooldown,\"WM_METALICSOUND\",-2000;\n}', NULL, NULL),
(580008, 'Electric_Eel_IL', 'Illusion Electric Eel', 'Weapon', 'Whip', NULL, NULL, 1800, 170, 180, NULL, 2, 2, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, 'Female', NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 120, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bLongAtkRate,3*(.@r/2);\nbonus bMatk,6*(.@r/2);\nif (.@r>=7) {\n   bonus2 bMagicAtkEle,Ele_Neutral,10;\n   bonus2 bSkillUseSPrate,\"WM_SEVERE_RAINSTORM\",10;\n}\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",15;\n   bonus2 bSkillAtk,\"WM_REVERBERATION\",15;\n}\nif (.@r>=11) {\n   bonus2 bMagicAtkEle,Ele_Water,10;\n   bonus2 bSkillCooldown,\"WM_SEVERE_RAINSTORM\",-1000;\n}', NULL, NULL),
(580009, 'Up_Barb_Wire_K', 'Patent Barbed Wire Whip', 'Weapon', 'Whip', NULL, NULL, 1000, 160, 230, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, 'Female', NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMatk,.@r/2*15;\nbonus2 bMagicAtkEle,Ele_All,.@r/3*4;\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"WM_REVERBERATION\",10;\n   bonus2 bSkillAtk,\"WM_METALICSOUND\",10;\n}\nif (.@r>=9) {\n   bonus2 bSkillFixedCast,WM_REVERBERATION,-500;\n}\nif (.@r>=11) {\n   bonus bMatkRate,7;\n   bonus2 bSkillAtk,\"WM_REVERBERATION\",15;\n   bonus2 bSkillAtk,\"WM_METALICSOUND\",15;\n}', NULL, NULL),
(580010, 'MV_B_Whip', 'Metallic Vibration Booster Whip', 'Weapon', 'Whip', NULL, NULL, NULL, 150, NULL, NULL, 2, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, 'Female', NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus bMatkRate,2+(min(BaseLevel,195)/15);\nbonus bMatk,180+(3*.@r);\nif (.@r>=7) {\n   bonus2 bMagicAtkEle,Ele_All,2*getskilllv(\"DC_DANCINGLESSON\");\n}\nif (.@r>=9) {\n   bonus2 bSkillCooldown,\"WM_METALICSOUND\",-2000;\n   bonus2 bSkillAtk,\"WM_METALICSOUND\",25;\n   bonus2 bSkillAtk,\"WM_REVERBERATION\",25;\n}\nif (.@r>=11) {\n   bonus2 bSkillFixedCast,\"WM_REVERBERATION\",-500;\n   bonus2 bMagicAtkEle,Ele_All,15;\n}\nif (.@r>=13) {\n   bonus2 bSkillAtk,\"WM_METALICSOUND\",15;\n   bonus2 bSkillAtk,\"WM_REVERBERATION\",15;\n}', NULL, NULL),
(580017, 'Adulter_F_C_Rope', 'Adulter Fides Chain Rope', 'Weapon', 'Whip', NULL, NULL, 1200, 170, NULL, NULL, 2, 2, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, 'Female', NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",20;\n   if (.@r>=9) {\n      bonus2 bSkillCooldown,\"WM_SEVERE_RAINSTORM\",-2500;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",25;\n         if (.@r>=12) {\n            bonus bLongAtkRate,15;\n         }\n      }\n   }\n}', NULL, NULL),
(580018, 'Adulter_F_Ribbon', 'Adulter Fides Ribbon', 'Weapon', 'Whip', NULL, NULL, 1000, 100, 210, NULL, 2, 2, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, 'Female', NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"WM_METALICSOUND\",10;\nbonus bMatk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"WM_METALICSOUND\",20;\n   if (.@r>=9) {\n      bonus2 bSkillCooldown,\"WM_METALICSOUND\",-2000;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"WM_METALICSOUND\",25;\n         if (.@r>=12) {\n            bonus2 bMagicAtkEle,Ele_Neutral,15;\n         }\n      }\n   }\n}', NULL, NULL),
(580021, '2Para_Rope_DC', 'Paradise Dancer Rope', 'Weapon', 'Whip', NULL, NULL, NULL, 160, NULL, NULL, 2, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'Female', NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus2 bAddClass,Class_All,3;\nif (BaseLevel>=60)\n  bonus bLongAtkRate,10;\nif (BaseLevel>=75)\n   bonus2 bSkillAtk,\"DC_THROWARROW\",10;\nif (BaseLevel>=90)\n   bonus2 bSkillAtk,\"DC_THROWARROW\",15;', NULL, NULL),
(580022, '3Para_Whip_WA', 'Paradise Wanderer Whip', 'Weapon', 'Whip', NULL, NULL, NULL, 180, NULL, NULL, 2, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, 'Female', NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@a = getskilllv(\"DC_DANCINGLESSON\");\nbonus2 bAddClass,Class_All,5;\nbonus bLongAtkRate,1*.@a;\nif (BaseLevel>=105) {\n   bonus2 bSkillCooldown,\"WM_SEVERE_RAINSTORM\",-2000;\n   bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",25;\n   if (BaseLevel>=110) {\n      bonus bLongAtkRate,15;\n      bonus2 bAddSize,Size_All,15;\n      if (BaseLevel>=115)\n         bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",15;\n   }\n}', NULL, NULL),
(580023, '3Para_Rope_WA', 'Paradise Wanderer Rope', 'Weapon', 'Whip', NULL, NULL, NULL, 150, 180, NULL, 2, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, 'Female', NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@a = getskilllv(\"DC_DANCINGLESSON\");\nbonus bMatkRate,5;\nbonus2 bMagicAtkEle,Ele_All,1*.@a;\nif (BaseLevel>=105) {\n   bonus2 bSkillCooldown,\"WM_METALICSOUND\",-2000;\n   bonus2 bSkillAtk,\"WM_METALICSOUND\",25;\n   bonus2 bSkillAtk,\"WM_REVERBERATION\",25;\n   if (BaseLevel>=110) {\n      bonus2 bSkillFixedCast,\"WM_REVERBERATION\",-500;\n      bonus2 bMagicAddSize,Size_All,15;\n      if (BaseLevel>=115) {\n         bonus2 bSkillAtk,\"WM_METALICSOUND\",15;\n         bonus2 bSkillAtk,\"WM_REVERBERATION\",15;\n      }\n   }\n}', NULL, NULL),
(580024, 'RS_B_Whip', 'Rainstorm Booster Whip', 'Weapon', 'Whip', NULL, NULL, NULL, 150, NULL, NULL, 2, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, 'Female', NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus2 bAddClass,Class_All,2;\nbonus bBaseAtk,3*.@r;\nbonus bBaseAtk,3*(min(BaseLevel,195)/15);\nif (.@r>=7) {\n   bonus bLongAtkRate,2*getskilllv(\"DC_DANCINGLESSON\");\n   if (.@r>=9) {\n      bonus2 bSkillCooldown,\"WM_SEVERE_RAINSTORM\",-1000;\n      bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",25;\n      if (.@r>=11) {\n         bonus2 bAddSize,Size_All,15;\n         bonus2 bSkillCooldown,\"WM_SEVERE_RAINSTORM\",-1000;\n         if (.@r>=13) {\n            bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",15;\n         }\n      }\n   }\n}', NULL, NULL),
(590000, 'Boost_Mace', 'Booster Mace', 'Weapon', 'Mace', NULL, NULL, NULL, 160, 160, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMatk,160;\nbonus bUnbreakableWeapon;\nbonus2 bMagicAtkEle,Ele_Holy,3;\nbonus2 bAddClass,Class_All,3;\nbonus bMatk,2*.@r;\nbonus bBaseAtk,2*.@r;\nbonus bMatk,3*(min(BaseLevel,180)/15);\nbonus bBaseAtk,3*(min(BaseLevel,180)/15);\nif (.@r>=7) {\n   bonus2 bMagicAtkEle,Ele_Holy,getskilllv(\"HP_MEDITATIO\");\n}\nif (.@r>=9) {\n   bonus2 bAddSize,Size_All,10;\n   bonus2 bMagicAddSize,Size_All,10;\n}', NULL, NULL),
(590002, 'Meteor_Striker', 'Meteor Striker', 'Weapon', 'Mace', NULL, NULL, 3000, 300, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r>=2) {\n   bonus bBaseAtk,.@r/2*10;\n}\nif (.@r>=3) {\n   bonus2 bSkillAtk,\"NC_VULCANARM\",.@r/3*10;\n}\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"NC_VULCANARM\",10;\n   bonus2 bSkillAtk,\"NC_ARMSCANNON\",10;\n}\nif (.@r>=11) {\n   bonus bVariableCastrate,-15;\n}', NULL, NULL),
(590003, 'Saint_Hall', 'Saint Mace', 'Weapon', 'Mace', NULL, NULL, 800, 170, 165, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bUnbreakableWeapon;\nbonus bMatkRate,3;\n.@r = getrefine();\nbonus2 bMagicAtkEle,Ele_Holy,.@r/2*1;\nbonus2 bSkillAtk,\"AB_ADORAMUS\",.@r/3*5;\nif (.@r>=9) {\n   bonus bVariableCastrate,-10;\n}\nif (.@r>=11) {\n   bonus2 bMagicAtkEle,Ele_Holy,10;\n}', NULL, NULL),
(590006, 'Ep172_1h_Hammer', 'Envy Blunt', 'Weapon', 'Mace', NULL, NULL, 1500, 180, 210, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,\"AB_DUPLELIGHT\",15;\nbonus bMatk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"AB_DUPLELIGHT\",20;\n}\nif (.@r>=9) {\n   bonus bAspdRate,10;\n}\nif (.@r>=11) {\n   bonus2 bSkillFixedCast,\"AB_DUPLELIGHT\",-500;\n   bonus2 bSkillAtk,\"AB_DUPLELIGHT\",35;\n}', NULL, NULL),
(590008, 'AK_B_Mace', 'Arm Knuckle Booster Mace', 'Weapon', 'Mace', NULL, NULL, NULL, 400, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bAddClass,Class_All,2;\nbonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);\nif (.@r>=7) {\n   bonus bLongAtkRate,2*getskilllv(\"NC_MADOLICENCE\");\n}\nif (.@r>=9) {\n   bonus bVariableCastrate,-10;\n   bonus2 bSkillAtk,\"NC_BOOSTKNUCKLE\",25;\n   bonus2 bSkillAtk,\"NC_ARMSCANNON\",25;\n}\nif (.@r>=11) {\n   bonus2 bAddSize,Size_All,20;\n   bonus bDelayrate,-10;\n}\nif (.@r>=13) {\n   bonus2 bSkillAtk,\"NC_BOOSTKNUCKLE\",15;\n   bonus2 bSkillAtk,\"NC_ARMSCANNON\",15;\n}', NULL, NULL),
(590009, 'AC_B_Club', 'Acid Cannon Booster Club', 'Weapon', 'Mace', NULL, NULL, NULL, 190, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bAddClass,Class_All,2;\nbonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);\nif (.@r>=7) {\n   bonus bLongAtkRate,2*getskilllv(\"AM_LEARNINGPOTION\");\n}\nif (.@r>=9) {\n   bonus bVariableCastrate,-10;\n   bonus2 bSkillAtk,\"CR_ACIDDEMONSTRATION\",25;\n   bonus2 bSkillAtk,\"GN_CARTCANNON\",25;\n}\nif (.@r>=11) {\n   bonus2 bAddSize,Size_All,20;\n   bonus bDelayrate,-10;\n}\nif (.@r>=13) {\n   bonus2 bSkillAtk,\"CR_ACIDDEMONSTRATION\",15;\n   bonus2 bSkillAtk,\"GN_CARTCANNON\",15;\n}', NULL, NULL),
(590010, 'DD_B_Mace', 'Dupledex Booster Mace', 'Weapon', 'Mace', NULL, NULL, NULL, 190, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus bMatkRate,2;\nbonus2 bAddClass,Class_All,2;\nbonus bMatk,160+(3*.@r)+3*(min(BaseLevel,195)/15);\nbonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);\nif (.@r>=7) {\n   bonus2 bMagicAtkEle,Ele_Holy,getskilllv(\"HP_MEDITATIO\");\n   bonus2 bMagicAtkEle,Ele_Earth,getskilllv(\"HP_MEDITATIO\");\n}\nif (.@r>=9) {\n   bonus bDelayrate,-10;\n   bonus2 bSkillAtk,\"AB_DUPLELIGHT\",25;\n   bonus2 bSkillAtk,\"AB_JUDEX\",25;\n}\nif (.@r>=11) {\n   bonus2 bMagicAddSize,Size_All,15;\n   bonus2 bMagicAtkEle,Ele_Holy,15;\n}\nif (.@r>=13) {\n   bonus2 bSkillAtk,\"AB_DUPLELIGHT\",15;\n   bonus2 bSkillAtk,\"AB_JUDEX\",15;\n}', NULL, NULL),
(590011, 'Up_Meteor_Striker', 'Patent Meteor Striker', 'Weapon', 'Mace', NULL, NULL, 3500, 320, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bUnbreakableWeapon;\n.@r = getrefine();\nbonus bBaseAtk,.@r/2*15;\nbonus2 bSkillAtk,\"NC_VULCANARM\",.@r/3*10;\nbonus2 bSkillAtk,\"NC_BOOSTKNUCKLE\",.@r/3*10;\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"NC_VULCANARM\",15;\n   bonus2 bSkillAtk,\"NC_BOOSTKNUCKLE\",15;\n}\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"NC_ARMSCANNON\",25;\n}\nif (.@r>=11) {\n   bonus bLongAtkRate,15;\n   bonus bVariableCastrate,-15;\n}', NULL, NULL),
(590012, 'Up_Saint_Hall', 'Patent Saint Mace', 'Weapon', 'Mace', NULL, NULL, 1000, 170, 200, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bUnbreakableWeapon;\nbonus bMatkRate,3;\n.@r = getrefine();\nbonus2 bMagicAtkEle,Ele_Holy,.@r/2*1;\nbonus2 bSkillAtk,\"AB_ADORAMUS\",.@r/3*5;\nif (.@r>=7) {\n   bonus bVariableCastrate,-10;\n   bonus2 bMagicAtkEle,Ele_Holy,10;\n}\nif (.@r>=9) {\n   bonus2 bMagicAddRace,RC_All,15;\n}\nif (.@r>=11) {\n   bonus2 bSkillAtk,\"AB_ADORAMUS\",15;\n}', NULL, NULL),
(590021, 'Adulter_F_Mace', 'Adulter Fides Mace', 'Weapon', 'Mace', NULL, NULL, 4000, 340, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,\"NC_VULCANARM\",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"NC_VULCANARM\",20;\n   if (.@r>=9) {\n      bonus bAspdRate,10;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"NC_VULCANARM\",25;\n         if (.@r>=12) {\n            bonus bLongAtkRate,15;\n         }\n      }\n   }\n}', NULL, NULL);
INSERT INTO `item_db_re` (`id`, `name_aegis`, `name_english`, `type`, `subtype`, `price_buy`, `price_sell`, `weight`, `attack`, `magic_attack`, `defense`, `range`, `slots`, `job_all`, `job_acolyte`, `job_alchemist`, `job_archer`, `job_assassin`, `job_barddancer`, `job_blacksmith`, `job_crusader`, `job_gunslinger`, `job_hunter`, `job_kagerouoboro`, `job_knight`, `job_mage`, `job_merchant`, `job_monk`, `job_ninja`, `job_novice`, `job_priest`, `job_rebellion`, `job_rogue`, `job_sage`, `job_soullinker`, `job_spirit_handler`, `job_stargladiator`, `job_summoner`, `job_supernovice`, `job_swordman`, `job_taekwon`, `job_thief`, `job_wizard`, `class_all`, `class_normal`, `class_upper`, `class_baby`, `class_third`, `class_third_upper`, `class_third_baby`, `class_fourth`, `gender`, `location_head_top`, `location_head_mid`, `location_head_low`, `location_armor`, `location_right_hand`, `location_left_hand`, `location_garment`, `location_shoes`, `location_right_accessory`, `location_left_accessory`, `location_costume_head_top`, `location_costume_head_mid`, `location_costume_head_low`, `location_costume_garment`, `location_ammo`, `location_shadow_armor`, `location_shadow_weapon`, `location_shadow_shield`, `location_shadow_shoes`, `location_shadow_right_accessory`, `location_shadow_left_accessory`, `weapon_level`, `armor_level`, `equip_level_min`, `equip_level_max`, `refineable`, `gradable`, `view`, `alias_name`, `flag_buyingstore`, `flag_deadbranch`, `flag_container`, `flag_uniqueid`, `flag_bindonequip`, `flag_dropannounce`, `flag_noconsume`, `flag_dropeffect`, `delay_duration`, `delay_status`, `stack_amount`, `stack_inventory`, `stack_cart`, `stack_storage`, `stack_guildstorage`, `nouse_override`, `nouse_sitting`, `trade_override`, `trade_nodrop`, `trade_notrade`, `trade_tradepartner`, `trade_nosell`, `trade_nocart`, `trade_nostorage`, `trade_noguildstorage`, `trade_nomail`, `trade_noauction`, `script`, `equip_script`, `unequip_script`) VALUES
(590022, 'Adulter_F_Hall', 'Adulter Fides Hall', 'Weapon', 'Mace', NULL, NULL, 3000, 230, NULL, NULL, 1, 2, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,\"GN_CART_TORNADO\",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"GN_CART_TORNADO\",20;\n   if (.@r>=9) {\n      bonus bDelayrate,-10;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"GN_CART_TORNADO\",25;\n         if (.@r>=12) {\n            bonus bShortAtkRate,15;\n         }\n      }\n   }\n}', NULL, NULL),
(590025, '1Para_Mace', 'Paradise Mace', 'Weapon', 'Mace', NULL, NULL, NULL, 100, NULL, NULL, 1, NULL, NULL, 1, 1, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1, NULL, 1, 1, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 2, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'if (BaseLevel>=20)\n  bonus bBaseAtk,15;\nif (BaseLevel>=30)\n   bonus bBaseAtk,20;\nif (BaseLevel>=45)\n   bonus bBaseAtk,25;', NULL, NULL),
(590026, '2Para_Mace_AM', 'Paradise Alchemist Mace', 'Weapon', 'Mace', NULL, NULL, NULL, 160, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus2 bAddClass,Class_All,3;\nif (BaseLevel>=60)\n   bonus bVariableCastrate,-10;\nif (BaseLevel>=75)\n   bonus2 bSkillAtk,\"AM_ACIDTERROR\",10;\nif (BaseLevel>=90)\n   bonus2 bSkillAtk,\"AM_ACIDTERROR\",15;', NULL, NULL),
(590027, '2Para_Mace_PR', 'Paradise Priest Mace', 'Weapon', 'Mace', NULL, NULL, NULL, 160, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bCritical,10;\nif (BaseLevel>=60)\n   bonus bAspdRate,10;\nif (BaseLevel>=75)\n   bonus bCritAtkRate,5;\nif (BaseLevel>=90)\n   bonus bCritAtkRate,10;', NULL, NULL),
(590028, '3Para_Mace_GN', 'Paradise Genetic Mace', 'Weapon', 'Mace', NULL, NULL, NULL, 180, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@a = getskilllv(\"AM_LEARNINGPOTION\");\nbonus bUnbreakableWeapon;\nbonus2 bAddClass,Class_All,5;\nbonus bLongAtkRate,1*.@a;\nif (BaseLevel>=105) {\n   bonus bVariableCastrate,-10;\n   bonus2 bSkillAtk,\"GN_CARTCANNON\",25;\n   if (BaseLevel>=110) {\n      bonus bDelayrate,-10;\n      bonus2 bAddSize,Size_All,15;\n      if (BaseLevel>=115)\n         bonus2 bSkillAtk,\"GN_CARTCANNON\",15;\n   }\n}', NULL, NULL),
(590029, '3Para_Mace_AB', 'Paradise Arch Bishop Mace', 'Weapon', 'Mace', NULL, NULL, NULL, 180, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@a = getskilllv(\"HP_MEDITATIO\");\nbonus bMatkRate,3;\nbonus bCritical,15;\nbonus bAspdRate,1*.@a;\nif (BaseLevel>=105) {\n   bonus bVariableCastrate,-10;\n   bonus bDelayrate,-10;\n   bonus2 bSkillAtk,\"PR_MAGNUS\",25;\n   bonus2 bSkillAtk,\"AB_JUDEX\",25;\n   bonus2 bSkillAtk,\"AB_DUPLELIGHT\",25;\n   if (BaseLevel>=110) {\n      bonus2 bMagicAtkEle,Ele_Neutral,20;\n      bonus2 bMagicAtkEle,Ele_Holy,20;\n      bonus2 bAddSize,Size_All,15;\n      bonus2 bMagicAddSize,Size_ALL,15;\n      if (BaseLevel>=115) {\n         bonus2 bSkillAtk,\"PR_MAGNUS\",15;\n         bonus2 bSkillAtk,\"AB_JUDEX\",15;\n         bonus2 bSkillAtk,\"AB_DUPLELIGHT\",15;\n      }\n   }\n}', NULL, NULL),
(600000, 'IDTest_bothhand', 'IDTest bothhand', 'Weapon', '2hSword', NULL, NULL, 10, 100, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus3 bAutoSpell,\"MG_COLDBOLT\",1,1;', NULL, NULL),
(600001, 'Boost_TH_Sword', 'Booster Two-handed Sword', 'Weapon', '2hSword', NULL, NULL, NULL, 250, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bCritical,10;\nbonus bMaxHPrate,3;\n.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bBaseAtk,min(BaseLevel,180)/15*3;\nif (.@r>=7) {\n   bonus bAspdRate,getskilllv(\"KN_TWOHANDQUICKEN\");\n}\nif (.@r>=9) {\n   bonus bCritAtkRate,10;\n}', NULL, NULL),
(600004, 'Dragonic_Slayer', 'Dragonic Slayer', 'Weapon', '2hSword', NULL, NULL, 1000, 180, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r>=2) {\n   bonus bMaxHPrate,.@r/2*3;\n   bonus bMaxSPrate,.@r/2*3;\n}\nif (.@r>=3) {\n   bonus2 bSkillAtk,\"RK_DRAGONBREATH\",.@r/3*5;\n   bonus2 bSkillAtk,\"RK_DRAGONBREATH_WATER\",.@r/3*5;\n}\nif (.@r>=9) {\n   bonus bDelayrate,-10;\n}\nif (.@r>=11) {\n   bonus bLongAtkRate,10;\n}', NULL, NULL),
(600008, 'Ep172_Bh_Sword', 'Hypocrisy Edge', 'Weapon', '2hSword', NULL, NULL, 3000, 280, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,\"RK_WINDCUTTER\",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"RK_WINDCUTTER\",10;\n}\nif (.@r>=9) {\n   bonus bDelayrate,-10;\n}\nif (.@r>=11) {\n   bonus2 bSkillAtk,\"RK_WINDCUTTER\",15;\n}', NULL, NULL),
(600009, 'Up_Oriental_Sword', 'Patent Oriental Sword', 'Weapon', '2hSword', NULL, NULL, 2000, 240, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\n.@i = max(2,getskilllv(\"RK_SONICWAVE\"));\nbonus bBaseAtk,.@r/2*15;\nbonus2 bSkillAtk,\"RK_SONICWAVE\",.@r/3*10;\nif (.@r>=7) {\n   bonus bUnbreakableWeapon;\n   bonus bAspdRate,10;\n}\nif (.@r>=9) {\n   bonus5 bAutoSpell,\"RK_SONICWAVE\",.@i,20,BF_SHORT,1;\n}\nif (.@r>=11) {\n   bonus bCritical,15;\n   bonus bCritAtkRate,15;\n}', NULL, NULL),
(600011, 'Death_Guidance_IL', 'Illusion Death Guidance', 'Weapon', '2hSword', NULL, NULL, 2000, 240, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 120, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,4*.@r;\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"RK_STORMBLAST\",20;\n}\nif (.@r>=9) {\n   autobonus \"{ bonus2 bHPRegenRate,getrefine()*50,1000; }\",30,4000,BF_WEAPON;\n}\nif (.@r>=11) {\n   bonus bCritAtkRate,15;\n   bonus bCritical,15;\n}', NULL, NULL),
(600012, 'IW_B_T_Sword', 'Ignition Wave Booster Two-handed Sword', 'Weapon', '2hSword', NULL, NULL, NULL, 250, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus bCritical,15;\nbonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);\nif (.@r>=7) {\n   bonus bAspdRate,getskilllv(\"KN_TWOHANDQUICKEN\");\n}\nif (.@r>=9) {\n   bonus bCritAtkRate,10;\n   bonus2 bSkillAtk,\"RK_IGNITIONBREAK\",25;\n   bonus2 bSkillAtk,\"RK_SONICWAVE\",25;\n   bonus3 bAutoSpell,\"RK_SONICWAVE\",getskilllv(\"RK_SONICWAVE\"),1;\n}\nif (.@r>=11) {\n   bonus2 bAddSize,Size_All,15;\n   bonus bCritical,15;\n}\nif (.@r>=13) {\n   bonus2 bSkillAtk,\"RK_IGNITIONBREAK\",15;\n   bonus2 bSkillAtk,\"RK_SONICWAVE\",15;\n}', NULL, NULL),
(600017, 'Adulter_F_T_Sword', 'Adulter Fides Two-Handed Sword', 'Weapon', '2hSword', NULL, NULL, 4000, 300, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"RK_WINDCUTTER\",10;\nbonus bBaseAtk,18*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"RK_WINDCUTTER\",20;\n   if (.@r>=9) {\n      bonus bDelayrate,-10;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"RK_WINDCUTTER\",25;\n         if (.@r>=12) {\n            bonus bShortAtkRate,15;\n         }\n      }\n   }\n}', NULL, NULL),
(600020, '2Para_T_Sword_KN', 'Paradise Knight Two-Handed Sword', 'Weapon', '2hSword', NULL, NULL, NULL, 180, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bCritical,10;\nif (BaseLevel>=60)\n   bonus bAspdRate,10;\nif (BaseLevel>=75)\n   bonus2 bSkillAtk,\"KN_BOWLINGBASH\",10;\nif (BaseLevel>=90)\n   bonus2 bSkillAtk,\"KN_BOWLINGBASH\",15;', NULL, NULL),
(600021, '3Para_T_Sword_RK', 'Paradise Rune Knight Two-Handed Sword', 'Weapon', '2hSword', NULL, NULL, NULL, 200, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@a = getskilllv(\"KN_TWOHANDQUICKEN\");\nbonus bCritical,15;\nbonus bAspdRate,1*.@a;\nif (BaseLevel>=105) {\n   bonus bCritAtkRate,10;\n   bonus2 bSkillAtk,\"RK_IGNITIONBREAK\",25;\n   bonus2 bSkillAtk,\"RK_SONICWAVE\",25;\n   if (BaseLevel>=110) {\n      bonus bCritical,15;\n      bonus2 bAddSize,Size_All,15;\n      if (BaseLevel>=115) {\n         bonus2 bSkillAtk,\"RK_IGNITIONBREAK\",15;\n         bonus2 bSkillAtk,\"RK_SONICWAVE\",15;\n      }\n   }\n}', NULL, NULL),
(610000, 'Boost_Katar', 'Booster Katar', 'Weapon', 'Katar', NULL, NULL, NULL, 150, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddClass,Class_All,2;\nbonus bCritAtkRate,3;\n.@r = getrefine();\nbonus bBaseAtk,.@r*3;\nbonus bBaseAtk,min(BaseLevel,180)/15*3;\nif (.@r>=7) {\n   bonus bCritAtkRate,getskilllv(\"AS_KATAR\");\n}\nif (.@r>=9) {\n   bonus2 bAddClass,Class_All,10;\n}', NULL, NULL),
(610003, 'Blade_Katar', 'Blade Katar', 'Weapon', 'Katar', NULL, NULL, 1000, 185, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r/2*10;\nbonus bAspdRate,.@r/3*2;\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",20;\n}\nif (.@r>=11) {\n   bonus bDelayrate,-7;\n}', NULL, NULL),
(610006, 'Ep172_Bh_Katar', 'Avaritia Metal', 'Weapon', 'Katar', NULL, NULL, 1800, 220, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"GC_CROSSRIPPERSLASHER\",10;\n}\nif (.@r>=9) {\n   bonus bAspdRate,10;\n}\nif (.@r>=11) {\n   bonus2 bSkillAtk,\"GC_CROSSRIPPERSLASHER\",15;\n   bonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",15;\n}', NULL, NULL),
(610008, 'Up_Shiver_Katar_K', 'Patent Shiver Katar', 'Weapon', 'Katar', NULL, NULL, 1400, 255, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r/2*15;\nbonus2 bSkillAtk,\"GC_CROSSIMPACT\",.@r/3*10;\nif (.@r>=7) {\n   bonus bCritAtkRate,15;\n   bonus bAspdRate,10;\n}\nif (.@r>=9) {\n   bonus2 bAddRace,RC_Brute,25;\n   bonus2 bAddRace,RC_DemiHuman,25;\n}\nif (.@r>=11) {\n   bonus bCritical,15;\n   bonus2 bSkillCooldown,\"GC_DARKCROW\",-10000;\n}', NULL, NULL),
(610009, 'Up_Blade_Katar', 'Patent Blade Katar', 'Weapon', 'Katar', NULL, NULL, 1400, 275, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r/2*15;\nbonus bAspdRate,(.@r*2/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",25;\n   bonus2 bSkillAtk,\"GC_CROSSRIPPERSLASHER\",25;\n}\nif (.@r>=9) {\n   bonus bDelayrate,-12;\n}\nif (.@r>=11) {\n   bonus bShortAtkRate,10;\n   bonus bLongAtkRate,10;\n}', NULL, NULL),
(610012, 'KatarOfCold_Icicle_IL', 'Illusion Katar of Frozen Icicle', 'Weapon', 'Katar', NULL, NULL, 1200, 220, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 120, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,5*.@r;\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"GC_CROSSIMPACT\",20;\n}\nif (.@r>=9) {\n   bonus bAspdRate,10;\n}\nif (.@r>=11) {\n   bonus2 bAddRace,RC_Insect,10;\n   bonus2 bAddEle,Ele_Fire,10;\n   bonus bCritical,15;\n}', NULL, NULL),
(610013, 'RC_B_Katar', 'Rolling Cross Booster Katar', 'Weapon', 'Katar', NULL, NULL, NULL, 200, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus bCritical,15;\nbonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);\nif (.@r>=7) {\n   bonus bShortAtkRate,2;\n}\nif (.@r>=9) {\n   bonus bDelayrate,-5;\n   bonus2 bSkillAtk,\"GC_CROSSIMPACT\",25;\n   bonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",25;\n}\nif (.@r>=11) {\n   bonus2 bAddSize,Size_All,15;\n   bonus bDelayrate,-10;\n}\nif (.@r>=13) {\n   bonus2 bSkillAtk,\"GC_CROSSIMPACT\",15;\n   bonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",15;\n}', NULL, NULL),
(610020, 'Adulter_F_Cakram', 'Adulter Fides Chakram', 'Weapon', 'Katar', NULL, NULL, 2000, 250, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",10;\nbonus bBaseAtk,18*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",20;\n   if (.@r>=9) {\n      bonus bDelayrate,-10;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",25;\n         if (.@r>=12) {\n            bonus bShortAtkRate,15;\n         }\n      }\n   }\n}', NULL, NULL),
(610021, 'Adulter_F_Katar', 'Adulter Fides Katar', 'Weapon', 'Katar', NULL, NULL, 1700, 230, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"GC_COUNTERSLASH\",10;\nbonus bBaseAtk,18*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"GC_COUNTERSLASH\",20;\n   if (.@r>=9) {\n      bonus bDelayrate,-10;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"GC_COUNTERSLASH\",25;\n         if (.@r>=12) {\n            bonus bShortAtkRate,15;\n         }\n      }\n   }\n}', NULL, NULL),
(610024, '2Para_Katar1_AS', 'Paradise Assassin Chakram', 'Weapon', 'Katar', NULL, NULL, NULL, 180, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bCritical,5;\nif (BaseLevel>=60)\n   bonus bAspdRate,10;\nif (BaseLevel>=75)\n   bonus bCritAtkRate,5;\nif (BaseLevel>=90)\n   bonus bCritAtkRate,10;', NULL, NULL),
(610025, '2Para_Katar2_AS', 'Paradise Assassin Katar', 'Weapon', 'Katar', NULL, NULL, NULL, 180, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus2 bAddClass,Class_All,3;\nif (BaseLevel>=60)\n   bonus bHit,15;\nif (BaseLevel>=75)\n   bonus2 bSkillAtk,\"AS_SONICBLOW\",10;\nif (BaseLevel>=90)\n   bonus2 bSkillAtk,\"AS_SONICBLOW\",15;', NULL, NULL),
(610026, '3Para_Katar1_GC', 'Paradise Guillotine Cross Chakram', 'Weapon', 'Katar', NULL, NULL, NULL, 200, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@a = getskilllv(\"AS_KATAR\");\nbonus bCritical,10;\nbonus bShortAtkRate,1*.@a;\nif (BaseLevel>=105) {\n   bonus bDelayrate,-5;\n   bonus2 bSkillAtk,\"GC_CROSSIMPACT\",25;\n   bonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",25;\n   if (BaseLevel>=110) {\n      bonus bDelayrate,-10;\n      bonus2 bAddSize,Size_All,15;\n      if (BaseLevel>=115) {\n         bonus2 bSkillAtk,\"GC_CROSSIMPACT\",15;\n         bonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",15;\n      }\n   }\n}', NULL, NULL),
(610027, '3Para_Katar2_GC', 'Paradise Guillotine Cross Katar', 'Weapon', 'Katar', NULL, NULL, NULL, 200, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@a = getskilllv(\"AS_KATAR\");\nbonus2 bAddClass,Class_All,5;\nbonus bDelayrate,-1*.@a;\nif (BaseLevel>=105) {\n   bonus bShortAtkRate,10;\n   bonus2 bSkillAtk,\"GC_COUNTERSLASH\",25;\n   if (BaseLevel>=110) {\n      bonus bDelayrate,-10;\n      bonus2 bAddSize,Size_All,15;\n      if (BaseLevel>=115)\n         bonus2 bSkillAtk,\"GC_COUNTERSLASH\",15;\n   }\n}', NULL, NULL),
(610028, 'CA_B_Katar', 'Counter Assault Booster Qatar', 'Weapon', 'Katar', NULL, NULL, NULL, 240, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus2 bAddClass,Class_All,2;\nbonus bBaseAtk,3*.@r;\nbonus bBaseAtk,3*(min(BaseLevel,195)/15);\nif (.@r>=7) {\n   bonus bDelayrate,-(getskilllv(\"AS_KATAR\")/2);\n   if (.@r>=9) {\n      bonus bShortAtkRate,10;\n      bonus2 bSkillAtk,\"ASC_METEORASSAULT\",25;\n      bonus2 bSkillAtk,\"GC_COUNTERSLASH\",25;\n      if (.@r>=11) {\n         bonus2 bAddSize,Size_All,15;\n         bonus bDelayrate,-10;\n         if (.@r>=13) {\n            bonus2 bSkillAtk,\"ASC_METEORASSAULT\",15;\n            bonus2 bSkillAtk,\"GC_COUNTERSLASH\",15;\n         }\n      }\n   }\n}', NULL, NULL),
(620003, 'PT_B_Axe', 'Power Swing Booster Axe', 'Weapon', '2hAxe', NULL, NULL, NULL, 300, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bAddClass,Class_All,2;\nbonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);\nif (.@r>=7) {\n   bonus bShortAtkRate,getskilllv(\"BS_WEAPONRESEARCH\");\n}\nif (.@r>=9) {\n   bonus2 bSkillCooldown,\"NC_AXETORNADO\",-1000;\n   bonus2 bSkillAtk,\"NC_AXETORNADO\",25;\n   bonus2 bSkillAtk,\"NC_POWERSWING\",25;\n}\nif (.@r>=11) {\n   bonus2 bAddSize,Size_All,20;\n   bonus bDelayrate,-10;\n}\nif (.@r>=13) {\n   bonus2 bSkillAtk,\"NC_AXETORNADO\",15;\n   bonus2 bSkillAtk,\"NC_POWERSWING\",15;\n}', NULL, NULL),
(620004, 'Up_Avenger', 'Patent Avenger', 'Weapon', '2hAxe', NULL, NULL, 7000, 290, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus bBaseAtk,.@r/2*15;\nbonus2 bSkillAtk,\"NC_AXETORNADO\",10*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"NC_AXEBOOMERANG\",40;\n   bonus2 bSkillCooldown,\"NC_AXEBOOMERANG\",-1000;\n}\nif (.@r>=9) {\n   bonus2 bAddSize,Size_All,15;\n}\nif (.@r>=11) {\n   bonus2 bSubEle,Ele_All,20;\n}', NULL, NULL),
(620010, 'Doom_Slayer_IL', 'Illusion Doom Slayer', 'Weapon', '2hAxe', NULL, NULL, 7000, 250, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 120, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nif (readparam(bStr)>=100) {\n   bonus bBaseAtk,75;\n}\nif (.@r>=7) {\n   bonus bVariableCastrate,-10;\n   if (.@r>=9) {\n      bonus2 bAddSize,Size_All,20;\n      bonus bLongAtkRate,15;\n      bonus bShortAtkRate,15;\n      if (.@r>=11) {\n         bonus bDelayrate,-10;\n      }\n   }\n}\nbonus bVariableCastrate,-5;', NULL, NULL),
(620011, '2Para_T_Axe_BS', 'Paradise Blacksmith Two-Handed Axe', 'Weapon', '2hAxe', NULL, NULL, NULL, 180, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bCritical,10;\nif (BaseLevel>=60)\n   bonus bShortAtkRate,10;\nif (BaseLevel>=75)\n   bonus bCritAtkRate,5;\nif (BaseLevel>=90)\n   bonus bCritAtkRate,10;', NULL, NULL),
(620012, '3Para_T_Axe_NC', 'Paradise Mechanic Two-Handed Axe', 'Weapon', '2hAxe', NULL, NULL, NULL, 250, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@a = getskilllv(\"BS_WEAPONRESEARCH\");\nbonus2 bAddClass,Class_All,5;\nbonus bShortAtkRate,1*.@a;\nif (BaseLevel>=105) {\n   bonus2 bSkillCooldown,\"NC_AXETORNADO\",-1000;\n   bonus2 bSkillAtk,\"NC_AXETORNADO\",25;\n   bonus2 bSkillAtk,\"NC_POWERSWING\",25;\n   if (BaseLevel>=110) {\n      bonus bDelayrate,-10;\n      bonus2 bAddSize,Size_All,15;\n      if (BaseLevel>=115) {\n         bonus2 bSkillAtk,\"NC_AXETORNADO\",15;\n         bonus2 bSkillAtk,\"NC_POWERSWING\",15;\n      }\n   }\n}', NULL, NULL),
(630003, 'Ep172_Bh_Spear', 'Luxuria Pierce', 'Weapon', '2hSpear', NULL, NULL, 3300, 250, NULL, NULL, 3, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"RK_HUNDREDSPEAR\",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"RK_HUNDREDSPEAR\",15;\n}\nif (.@r>=9) {\n   bonus2 bSkillCooldown,\"RK_HUNDREDSPEAR\",-1500;\n}\nif (.@r>=11) {\n   bonus2 bSkillAtk,\"RK_HUNDREDSPEAR\",20;\n}', NULL, NULL),
(630006, 'Brionac_IL', 'Illusion Brionac', 'Weapon', '2hSpear', NULL, NULL, 3000, 210, NULL, NULL, 3, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 120, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bAddClass,Class_All,10;\nbonus2 bSkillAtk,\"LG_OVERBRAND\",5*(.@r/2);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"LG_OVERBRAND\",20;\n}\nif (.@r>=9) {\n   bonus2 bAddSize,Size_Medium,15;\n   bonus2 bAddSize,Size_Large,15;\n}\nif (.@r>=11) {\n   bonus2 bAddRace,RC_Fish,30;\n   bonus2 bAddRace,RC_Demon,30;\n}', NULL, NULL),
(630007, 'Zephyrus_IL', 'Illusion Zephyrus', 'Weapon', '2hSpear', NULL, NULL, 3300, 250, NULL, NULL, 3, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 120, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,4*.@r;\nbonus bLongAtkRate,3*(.@r/2);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"LK_SPIRALPIERCE\",20;\n}\nif (.@r>=9) {\n   bonus bLongAtkRate,5;\n}\nif (.@r>=11) {\n   bonus2 bAddSize,Size_Medium,10;\n   bonus2 bAddSize,Size_Large,10;\n   bonus bHit,10;\n}', NULL, NULL),
(630008, 'HB_B_T_Spear', 'Hundred Breath Booster Spear', 'Weapon', '2hSpear', NULL, NULL, NULL, 250, NULL, NULL, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus2 bAddClass,Class_All,2+(min(BaseLevel,195)/15);\nbonus bMaxHP,250*.@r;\nbonus bMaxSP,20*.@r;\nif (.@r>=7) {\n   bonus bDelayrate,-3*getskilllv(\"RK_DRAGONTRAINING\");\n}\nif (.@r>=9) {\n   bonus bVariableCastrate,-10;\n   bonus2 bSkillAtk,\"RK_DRAGONBREATH_WATER\",25;\n   bonus2 bSkillAtk,\"RK_HUNDREDSPEAR\",25;\n   bonus2 bSkillAtk,\"RK_DRAGONBREATH\",25;\n}\nif (.@r>=11) {\n   bonus bLongAtkRate,15;\n   bonus2 bSkillCooldown,\"RK_HUNDREDSPEAR\",-2000;\n}\nif (.@r>=13) {\n   bonus2 bSkillAtk,\"RK_DRAGONBREATH_WATER\",15;\n   bonus2 bSkillAtk,\"RK_HUNDREDSPEAR\",15;\n   bonus2 bSkillAtk,\"RK_DRAGONBREATH\",15;\n}', NULL, NULL),
(630012, 'Adulter_F_Lance', 'Adulter Fides Lance', 'Weapon', '2hSpear', NULL, NULL, 3800, 270, NULL, NULL, 3, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"RK_HUNDREDSPEAR\",10;\nbonus bBaseAtk,18*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"RK_HUNDREDSPEAR\",20;\n   if (.@r>=9) {\n      bonus2 bSkillCooldown,\"RK_HUNDREDSPEAR\",-1500;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"RK_HUNDREDSPEAR\",25;\n         if (.@r>=12) {\n            bonus bLongAtkRate,15;\n         }\n      }\n   }\n}', NULL, NULL),
(630014, '2Para_Lance_KN', 'Paradise Knight Lance', 'Weapon', '2hSpear', NULL, NULL, NULL, 180, NULL, NULL, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus2 bAddClass,Class_All,3;\nif (BaseLevel>=60)\n   bonus2 bSkillAtk,\"KN_PIERCE\",20;\nif (BaseLevel>=75)\n   bonus2 bSkillAtk,\"KN_BRANDISHSPEAR\",10;\nif (BaseLevel>=90)\n   bonus2 bSkillAtk,\"KN_BRANDISHSPEAR\",15;', NULL, NULL),
(630015, '3Para_Lance_RK', 'Paradise Rune Knight Lance', 'Weapon', '2hSpear', NULL, NULL, NULL, 200, NULL, NULL, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@a = getskilllv(\"RK_DRAGONTRAINING\");\nbonus2 bAddClass,Class_All,5;\nbonus bDelayrate,-3*.@a;\nif (BaseLevel>=105) {\n   bonus bVariableCastrate,-10;\n   bonus2 bSkillAtk,\"RK_DRAGONBREATH\",25;\n   bonus2 bSkillAtk,\"RK_DRAGONBREATH_WATER\",25;\n   bonus2 bSkillAtk,\"RK_HUNDREDSPEAR\",25;\n   if (BaseLevel>=110) {\n      bonus2 bSkillCooldown,\"RK_HUNDREDSPEAR\",-2000;\n      bonus bLongAtkRate,15;\n      if (BaseLevel>=115) {\n         bonus2 bSkillAtk,\"RK_DRAGONBREATH\",15;\n         bonus2 bSkillAtk,\"RK_DRAGONBREATH_WATER\",15;\n         bonus2 bSkillAtk,\"RK_HUNDREDSPEAR\",15;\n      }\n   }\n}', NULL, NULL),
(640000, 'Boost_Staff', 'Booster Staff', 'Weapon', '2hStaff', NULL, NULL, NULL, 100, 200, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bUnbreakableWeapon;\nbonus bMatkRate,2;\nbonus2 bMagicAtkEle,Ele_Fire,3;\n.@r = getrefine();\nbonus bMatk,.@r*3;\nbonus bMatk,min(BaseLevel,180)/15*3;\nif (.@r>=7) {\n   bonus2 bMagicAtkEle,Ele_Fire,getskilllv(\"HW_MAGICPOWER\");\n}\nif (.@r>=9) {\n   bonus2 bMagicAtkEle,Ele_Ghost,10;\n   bonus2 bMagicAtkEle,Ele_Wind,10;\n   bonus2 bMagicAtkEle,Ele_Water,10;\n}', NULL, NULL),
(640004, 'Blue_Crystal_Staff', 'Blue Crystal Staff', 'Weapon', '2hStaff', NULL, NULL, 800, 100, 200, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bUnbreakableWeapon;\n.@r = getrefine();\nbonus bMatk,.@r/2*10;\nbonus2 bSkillAtk,\"WL_JACKFROST\",.@r/3*12;\nif (.@r>=9) {\n   bonus2 bMagicAtkEle,Ele_Water,7;\n}\nif (.@r>=11) {\n   bonus2 bSkillCooldown,\"WL_JACKFROST\",-1000;\n   bonus2 bMagicAddEle,Ele_Fire,7;\n}', NULL, NULL),
(640005, 'Ep172_Bh_Staff', 'Pride Stone', 'Weapon', '2hStaff', NULL, NULL, 2000, 180, 320, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bMagicAtkEle,Ele_Neutral,15;\nbonus2 bMagicAtkEle,Ele_Water,15;\nbonus bVariableCastrate,-3*(.@r/3);\nbonus bMatk,6*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"WL_JACKFROST\",10;\n   bonus2 bSkillAtk,\"WL_COMET\",10;\n}\nif (.@r>=9) {\n   bonus2 bSkillCooldown,\"WL_JACKFROST\",-1500;\n   bonus2 bSkillCooldown,\"WL_COMET\",-10000;\n}\nif (.@r>=11) {\n   bonus2 bSkillAtk,\"WL_JACKFROST\",20;\n   bonus2 bSkillAtk,\"WL_COMET\",20;\n}', NULL, NULL),
(640009, 'CS_B_Staff', 'Crimson Strain Booster Staff', 'Weapon', '2hStaff', NULL, NULL, NULL, 150, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus bMatkRate,2;\nbonus bMatk,230+(3*.@r)+3*(min(BaseLevel,195)/15);\nif (.@r>=7) {\n   bonus2 bMagicAtkEle,Ele_Earth,getskilllv(\"HW_MAGICPOWER\");\n   bonus2 bMagicAtkEle,Ele_Fire,getskilllv(\"HW_MAGICPOWER\");\n}\nif (.@r>=9) {\n   bonus bVariableCastrate,-10;\n   bonus2 bSkillAtk,\"WL_EARTHSTRAIN\",25;\n   bonus2 bSkillAtk,\"WL_CRIMSONROCK\",25;\n}\nif (.@r>=11) {\n   bonus2 bMagicAddSize,Size_All,15;\n   bonus2 bMagicAtkEle,Ele_Earth,15;\n   bonus2 bMagicAtkEle,Ele_Fire,15;\n}\nif (.@r>=13) {\n   bonus2 bSkillAtk,\"WL_EARTHSTRAIN\",15;\n   bonus2 bSkillAtk,\"WL_CRIMSONROCK\",15;\n}', NULL, NULL),
(640010, 'CJ_B_Staff', 'Chain Jack Booster Staff', 'Weapon', '2hStaff', NULL, NULL, NULL, 150, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus bMatkRate,2;\nbonus bMatk,230+(3*.@r)+3*(min(BaseLevel,195)/15);\nif (.@r>=7) {\n   bonus2 bMagicAtkEle,Ele_Water,getskilllv(\"HW_MAGICPOWER\");\n   bonus2 bMagicAtkEle,Ele_Wind,getskilllv(\"HW_MAGICPOWER\");\n}\nif (.@r>=9) {\n   bonus bDelayrate,-10;\n   bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",25;\n   bonus2 bSkillAtk,\"WL_JACKFROST\",25;\n}\nif (.@r>=11) {\n   bonus2 bMagicAddSize,Size_All,15;\n   bonus2 bMagicAtkEle,Ele_Water,15;\n   bonus2 bMagicAtkEle,Ele_Wind,15;\n}\nif (.@r>=13) {\n   bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",15;\n   bonus2 bSkillAtk,\"WL_JACKFROST\",15;\n}', NULL, NULL);
INSERT INTO `item_db_re` (`id`, `name_aegis`, `name_english`, `type`, `subtype`, `price_buy`, `price_sell`, `weight`, `attack`, `magic_attack`, `defense`, `range`, `slots`, `job_all`, `job_acolyte`, `job_alchemist`, `job_archer`, `job_assassin`, `job_barddancer`, `job_blacksmith`, `job_crusader`, `job_gunslinger`, `job_hunter`, `job_kagerouoboro`, `job_knight`, `job_mage`, `job_merchant`, `job_monk`, `job_ninja`, `job_novice`, `job_priest`, `job_rebellion`, `job_rogue`, `job_sage`, `job_soullinker`, `job_spirit_handler`, `job_stargladiator`, `job_summoner`, `job_supernovice`, `job_swordman`, `job_taekwon`, `job_thief`, `job_wizard`, `class_all`, `class_normal`, `class_upper`, `class_baby`, `class_third`, `class_third_upper`, `class_third_baby`, `class_fourth`, `gender`, `location_head_top`, `location_head_mid`, `location_head_low`, `location_armor`, `location_right_hand`, `location_left_hand`, `location_garment`, `location_shoes`, `location_right_accessory`, `location_left_accessory`, `location_costume_head_top`, `location_costume_head_mid`, `location_costume_head_low`, `location_costume_garment`, `location_ammo`, `location_shadow_armor`, `location_shadow_weapon`, `location_shadow_shield`, `location_shadow_shoes`, `location_shadow_right_accessory`, `location_shadow_left_accessory`, `weapon_level`, `armor_level`, `equip_level_min`, `equip_level_max`, `refineable`, `gradable`, `view`, `alias_name`, `flag_buyingstore`, `flag_deadbranch`, `flag_container`, `flag_uniqueid`, `flag_bindonequip`, `flag_dropannounce`, `flag_noconsume`, `flag_dropeffect`, `delay_duration`, `delay_status`, `stack_amount`, `stack_inventory`, `stack_cart`, `stack_storage`, `stack_guildstorage`, `nouse_override`, `nouse_sitting`, `trade_override`, `trade_nodrop`, `trade_notrade`, `trade_tradepartner`, `trade_nosell`, `trade_nocart`, `trade_nostorage`, `trade_noguildstorage`, `trade_nomail`, `trade_noauction`, `script`, `equip_script`, `unequip_script`) VALUES
(640011, 'Up_Iron_Staff', 'Patent Iron Staff', 'Weapon', '2hStaff', NULL, NULL, 1000, 100, 235, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bUnbreakableWeapon;\n.@r = getrefine();\nbonus bMatk,.@r/2*15;\nbonus2 bSkillAtk,\"WL_EARTHSTRAIN\",.@r/3*12;\nif (.@r>=7) {\n   bonus bVariableCastrate,-10;\n   bonus2 bMagicAtkEle,Ele_Earth,15;\n   bonus2 bMagicAtkEle,Ele_Fire,15;\n}\nif (.@r>=9) {\n   bonus2 bSkillCooldown,\"WL_EARTHSTRAIN\",-1000;\n   bonus bVariableCastrate,-5;\n}\nif (.@r>=11) {\n   bonus2 bMagicAddSize,Size_All,15;\n   bonus2 bSkillAtk,\"WL_CRIMSONROCK\",15;\n}', NULL, NULL),
(640012, 'Up_Blue_Crystal_Staff', 'Patent Blue Crystal Staff', 'Weapon', '2hStaff', NULL, NULL, 1000, 100, 235, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bUnbreakableWeapon;\n.@r = getrefine();\nbonus bMatk,.@r/2*15;\nbonus2 bSkillAtk,\"WL_JACKFROST\",.@r/3*12;\nif (.@r>=7) {\n   bonus bVariableCastrate,-10;\n   bonus2 bMagicAtkEle,Ele_Water,15;\n   bonus2 bMagicAtkEle,Ele_Wind,15;\n}\nif (.@r>=9) {\n   bonus2 bSkillCooldown,\"WL_JACKFROST\",-1000;\n   bonus bDelayrate,-5;\n}\nif (.@r>=11) {\n   bonus2 bMagicAddSize,Size_All,15;\n   bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",15;\n}', NULL, NULL),
(640019, 'Adulter_F_T_Staff', 'Adulter Fides Two-Handed Staff', 'Weapon', '2hStaff', NULL, NULL, 2000, 200, 340, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,\"WL_COMET\",10;\nbonus bMatk,18*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"WL_COMET\",20;\n   if (.@r>=9) {\n      bonus2 bMagicAddSize,Size_All,15;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"WL_COMET\",25;\n         if (.@r>=12) {\n            bonus2 bMagicAtkEle,Ele_Neutral,15;\n         }\n      }\n   }\n}', NULL, NULL),
(640020, 'Adulter_F_Rod', 'Adulter Fides Rod', 'Weapon', '2hStaff', NULL, NULL, 1900, 200, 340, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,\"WL_SOULEXPANSION\",10;\nbonus bMatk,18*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"WL_SOULEXPANSION\",20;\n   if (.@r>=9) {\n      bonus2 bMagicAddSize,Size_All,15;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"WL_SOULEXPANSION\",25;\n         if (.@r>=12) {\n            bonus2 bMagicAtkEle,Ele_Ghost,15;\n         }\n      }\n   }\n}', NULL, NULL),
(640023, '3Para_Staff_WL', 'Paradise Warlock Staff', 'Weapon', '2hStaff', NULL, NULL, NULL, 150, 200, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@a = getskilllv(\"HW_MAGICPOWER\");\nbonus bUnbreakableWeapon;\nbonus bMatkRate,5;\nbonus bVariableCastrate,-1*.@a;\nif (BaseLevel>=105) {\n   bonus2 bMagicAtkEle,Ele_Earth,10;\n   bonus2 bMagicAtkEle,Ele_Fire,10;\n   bonus2 bSkillAtk,\"WL_CRIMSONROCK\",25;\n   bonus2 bSkillAtk,\"WL_EARTHSTRAIN\",25;\n   if (BaseLevel>=110) {\n      bonus2 bMagicAtkEle,Ele_Earth,15;\n      bonus2 bMagicAtkEle,Ele_Fire,15;\n      bonus2 bMagicAddSize,Size_ALL,15;\n      if (BaseLevel>=115) {\n         bonus2 bSkillAtk,\"WL_CRIMSONROCK\",15;\n         bonus2 bSkillAtk,\"WL_EARTHSTRAIN\",15;\n      }\n   }\n}', NULL, NULL),
(640024, '3Para_Wand_WL', 'Paradise Warlock Wand', 'Weapon', '2hStaff', NULL, NULL, NULL, 150, 200, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@a = getskilllv(\"HW_MAGICPOWER\");\nbonus bUnbreakableWeapon;\nbonus bMatkRate,5;\nbonus bVariableCastrate,-1*.@a;\nif (BaseLevel>=105) {\n   bonus2 bMagicAtkEle,Ele_Wind,10;\n   bonus2 bMagicAtkEle,Ele_Ghost,10;\n   bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",25;\n   bonus2 bSkillAtk,\"WL_SOULEXPANSION\",25;\n   if (BaseLevel>=110) {\n      bonus2 bMagicAtkEle,Ele_Wind,15;\n      bonus2 bMagicAtkEle,Ele_Ghost,15;\n      bonus2 bMagicAddSize,Size_ALL,15;\n      if (BaseLevel>=115) {\n         bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",15;\n         bonus2 bSkillAtk,\"WL_SOULEXPANSION\",15;\n      }\n   }\n}', NULL, NULL),
(640025, '3Para_Staff_SP', 'Paradise Soul Reaper Staff', 'Weapon', '2hStaff', NULL, NULL, NULL, 150, 200, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@a = getskilllv(\"TK_SPTIME\");\nbonus bUnbreakableWeapon;\nbonus bMatkRate,5;\nbonus bVariableCastrate,-1*.@a;\nif (BaseLevel>=105) {\n   bonus2 bMagicAtkEle,Ele_All,10;\n   bonus2 bSkillAtk,\"SP_SPA\",25;\n   bonus2 bSkillAtk,\"SP_SWHOO\",25;\n   if (BaseLevel>=110) {\n      bonus bVariableCastrate,-10;\n      bonus2 bMagicAddSize,Size_ALL,15;\n      if (BaseLevel>=115) {\n         bonus2 bSkillAtk,\"SP_SPA\",15;\n         bonus2 bSkillAtk,\"SP_SWHOO\",15;\n      }\n   }\n}', NULL, NULL),
(640026, '3Para_Rod_SP', 'Paradise Soul Reaper Soulstick', 'Weapon', '2hStaff', NULL, NULL, NULL, 150, 200, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@a = getskilllv(\"TK_SPTIME\");\nbonus bUnbreakableWeapon;\nbonus bMatkRate,5;\nbonus bVariableCastrate,-1*.@a;\nif (BaseLevel>=105) {\n   bonus2 bMagicAtkEle,Ele_Dark,15;\n   bonus2 bSkillAtk,\"SP_CURSEEXPLOSION\",25;\n   if (BaseLevel>=110) {\n      bonus2 bSkillCooldown,\"SP_SOULCURSE\",-2000;\n      bonus2 bMagicAddSize,Size_ALL,15;\n      if (BaseLevel>=115)\n         bonus2 bSkillAtk,\"SP_CURSEEXPLOSION\",15;\n   }\n}', NULL, NULL),
(650003, 'Ep172_Bh_Huuma', 'Wrath Wheel', 'Weapon', 'Huuma', NULL, NULL, 1800, 320, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bAtkEle,Ele_Wind;\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,\"KO_HUUMARANKA\",15;\nbonus bVariableCastrate,-2*(.@r/3);\nbonus bBaseAtk,6*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"KO_JYUMONJIKIRI\",15;\n}\nif (.@r>=9) {\n   bonus2 bSkillCooldown,\"KO_JYUMONJIKIRI\",-1000;\n   bonus2 bSkillCooldown,\"KO_HUUMARANKA\",-2000;\n}\nif (.@r>=11) {\n   bonus2 bSkillAtk,\"KO_HUUMARANKA\",20;\n   bonus2 bSkillAtk,\"KO_JYUMONJIKIRI\",20;\n}', NULL, NULL),
(650004, 'Up_Humma_Clear', 'Patent Huuma Shuriken Clearness', 'Weapon', 'Huuma', 20, NULL, 2300, 290, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bUnbreakableWeapon;\n.@r = getrefine();\nbonus bBaseAtk,15*(.@r/2);\nbonus bLongAtkRate,.@r/3*2;\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"KO_HUUMARANKA\",30;\n   bonus bVariableCastrate,-10;\n}\nif (.@r>=9) {\n   bonus2 bSkillCooldown,\"KO_HUUMARANKA\",-1000;\n}\nif (.@r>=11) {\n   bonus2 bAddEle,Ele_Fire,20;\n   bonus2 bAddEle,Ele_Dark,20;\n   bonus2 bAddEle,Ele_Holy,20;\n   bonus2 bAddRace,RC_Undead,20;\n   bonus2 bAddRace,RC_Demon,20;\n   bonus2 bAddRace,RC_Angel,20;\n}', NULL, NULL),
(650008, 'Adulter_F_Humma', 'Adulter Fides Huuma Shuriken', 'Weapon', 'Huuma', NULL, NULL, 2000, 360, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,\"KO_HUUMARANKA\",10;\nbonus bBaseAtk,18*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"KO_HUUMARANKA\",20;\n   if (.@r>=9) {\n      bonus2 bSkillCooldown,\"KO_HUUMARANKA\",-2000;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"KO_HUUMARANKA\",25;\n         if (.@r>=12) {\n            bonus bLongAtkRate,15;\n         }\n      }\n   }\n}', NULL, NULL),
(650009, 'Adulter_F_C_Humma', 'Adulter Fides Cross-Shaped Huuma Shuriken', 'Weapon', 'Huuma', NULL, NULL, 2200, 360, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,\"KO_JYUMONJIKIRI\",10;\nbonus bBaseAtk,18*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"KO_JYUMONJIKIRI\",20;\n   if (.@r>=9) {\n      bonus2 bSkillCooldown,\"KO_JYUMONJIKIRI\",-2000;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"KO_JYUMONJIKIRI\",25;\n         if (.@r>=12) {\n            bonus bLongAtkRate,15;\n         }\n      }\n   }\n}', NULL, NULL),
(650010, '2Para_Humma1_NJ', 'Paradise Ninja Punishment Shuriken', 'Weapon', 'Huuma', NULL, NULL, NULL, 100, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bMatkRate,3;\nif (BaseLevel>=60)\n   bonus bVariableCastrate,-10;\nif (BaseLevel>=75) {\n   bonus2 bSkillAtk,\"NJ_KOUENKA\",20;\n   bonus2 bSkillAtk,\"NJ_HYOUSENSOU\",20;\n   bonus2 bSkillAtk,\"NJ_HUUJIN\",20;\n}\nif (BaseLevel>=90) {\n   bonus2 bSkillAtk,\"NJ_BAKUENRYU\",20;\n   bonus2 bSkillAtk,\"NJ_HYOUSYOURAKU\",20;\n   bonus2 bSkillAtk,\"NJ_KAMAITACHI\",20;\n}', NULL, NULL),
(650011, '2Para_Humma2_NJ', 'Paradise Ninja Crucifixion Shuriken', 'Weapon', 'Huuma', NULL, NULL, NULL, 100, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus2 bAddClass,Class_All,3;\nif (BaseLevel>=60)\n   bonus bLongAtkRate,10;\nif (BaseLevel>=75)\n   bonus2 bSkillAtk,\"NJ_KUNAI\",20;\nif (BaseLevel>=90)\n   bonus2 bSkillAtk,\"NJ_HUUMA\",20;', NULL, NULL),
(650012, '3Para_Humma1_KO', 'Paradise Kagerou&Oboro Fuuma Shuriken', 'Weapon', 'Huuma', NULL, NULL, NULL, 150, 200, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@a = getskilllv(\"NJ_NINPOU\");\nbonus bUnbreakableWeapon;\nbonus bMatkRate,5;\nbonus bVariableCastrate,-1*.@a;\nif (BaseLevel>=105) {\n   bonus2 bMagicAtkEle,Ele_Water,10;\n   bonus2 bMagicAtkEle,Ele_Wind,10;\n   bonus2 bMagicAtkEle,Ele_Fire,10;\n   bonus2 bSkillAtk,\"NJ_KOUENKA\",25;\n   bonus2 bSkillAtk,\"NJ_HYOUSENSOU\",25;\n   bonus2 bSkillAtk,\"NJ_HUUJIN\",25;\n   if (BaseLevel>=110) {\n      bonus bVariableCastrate,-10;\n      bonus2 bMagicAddSize,Size_ALL,15;\n      if (BaseLevel>=115) {\n         bonus2 bSkillAtk,\"NJ_KOUENKA\",15;\n         bonus2 bSkillAtk,\"NJ_HYOUSENSOU\",15;\n         bonus2 bSkillAtk,\"NJ_HUUJIN\",15;\n      }\n   }\n}', NULL, NULL),
(650013, '3Para_Humma2_KO', 'Paradise Kagerou&Oboro Cross Fuuma Shuriken', 'Weapon', 'Huuma', NULL, NULL, NULL, 200, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@a = getskilllv(\"NJ_TOBIDOUGU\");\nbonus2 bAddClass,Class_All,5;\nbonus bLongAtkRate,1*.@a;\nif (BaseLevel>=105) {\n   bonus2 bSkillCooldown,\"KO_JYUMONJIKIRI\",-2000;\n   bonus2 bSkillAtk,\"KO_JYUMONJIKIRI\",25;\n   bonus2 bSkillAtk,\"KO_HUUMARANKA\",25;\n   if (BaseLevel>=110) {\n      bonus2 bSkillCooldown,\"KO_HUUMARANKA\",-2000;\n      bonus2 bAddSize,Size_All,15;\n      if (BaseLevel>=115) {\n         bonus2 bSkillAtk,\"KO_JYUMONJIKIRI\",15;\n         bonus2 bSkillAtk,\"KO_HUUMARANKA\",15;\n      }\n   }\n}', NULL, NULL),
(700000, 'IDTest_bow', 'IDTest bow', 'Weapon', 'Bow', NULL, NULL, 10, 100, NULL, NULL, 5, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus3 bAutoSpell,\"MG_COLDBOLT\",1,1;', NULL, NULL),
(700001, 'Boost_Bow', 'Booster Bow', 'Weapon', 'Bow', NULL, NULL, NULL, 160, NULL, NULL, 5, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bCritical,10;\nbonus bMaxHPrate,3;\n.@r = getrefine();\nbonus bBaseAtk,.@r*3;\nbonus bBaseAtk,min(BaseLevel,180)/15*3;\nif (.@r>=7) {\n   bonus bAspdRate,getskilllv(\"SN_WINDWALK\");\n}\nif (.@r>=9) {\n   bonus bLongAtkRate,10;\n}', NULL, NULL),
(700003, 'Scalet_Dragon_L_Bow', 'Scarlet Dragon Leather Bow', 'Weapon', 'Bow', NULL, NULL, 800, 170, NULL, NULL, 5, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r/2*10;\nbonus bDelayrate,-(.@r/3*4);\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"RA_AIMEDBOLT\",35;\n}\nif (.@r>=11) {\n   bonus2 bSkillCooldown,\"RA_AIMEDBOLT\",-1000;\n}', NULL, NULL),
(700007, 'Ep172_Bh_Bow', 'Superbia String', 'Weapon', 'Bow', NULL, NULL, 1400, 220, NULL, NULL, 5, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"RA_ARROWSTORM\",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"RA_ARROWSTORM\",10;\n}\nif (.@r>=9) {\n   bonus2 bSkillCooldown,\"RA_ARROWSTORM\",-1000;\n}\nif (.@r>=11) {\n   bonus2 bSkillAtk,\"RA_ARROWSTORM\",15;\n}', NULL, NULL),
(700008, 'Ep172_Bh_Bow2', 'Gula Gun', 'Weapon', 'Bow', NULL, NULL, 1200, 220, NULL, NULL, 5, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"SC_TRIANGLESHOT\",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"SC_TRIANGLESHOT\",15;\n}\nif (.@r>=9) {\n   bonus bDelayrate,-10;\n}\nif (.@r>=11) {\n   bonus2 bSkillAtk,\"SC_TRIANGLESHOT\",20;\n}', NULL, NULL),
(700009, 'Ep172_Bh_Bow3', 'Pigritia Rhythm', 'Weapon', 'Bow', NULL, NULL, 1000, 190, NULL, NULL, 5, 2, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",15;\n}\nif (.@r>=9) {\n   bonus2 bSkillCooldown,\"WM_SEVERE_RAINSTORM\",-2500;\n}\nif (.@r>=11) {\n   bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",20;\n}', NULL, NULL),
(700013, 'Up_Narcis_Bow', 'Patent Narcissus Bow', 'Weapon', 'Bow', NULL, NULL, 1000, 210, NULL, NULL, 5, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r/2*15;\nbonus bLongAtkRate,.@r/3*4;\nif (.@r>=7) {\n   bonus2 bSkillCooldown,\"WM_SEVERE_RAINSTORM\",-2000;\n}\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",15;\n}\nif (.@r>=11) {\n   bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",10;\n   bonus2 bWeaponDamageRate,W_BOW,15;\n}', NULL, NULL),
(700014, 'TB_B_Bow', 'Triangle Bomb Booster Bow', 'Weapon', 'Bow', NULL, NULL, NULL, 210, NULL, NULL, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus2 bAddClass,Class_All,2;\nbonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);\nif (.@r>=7) {\n   bonus bDelayrate,-1*(getskilllv(\"AC_VULTURE\")/2);\n}\nif (.@r>=9) {\n   bonus bVariableCastrate,-10;\n   bonus2 bSkillAtk,\"SC_TRIANGLESHOT\",25;\n   bonus2 bSkillAtk,\"SC_FEINTBOMB\",25;\n}\nif (.@r>=11) {\n   bonus2 bAddSize,Size_All,15;\n   bonus bLongAtkRate,15;\n}\nif (.@r>=13) {\n   bonus2 bSkillAtk,\"SC_TRIANGLESHOT\",25;\n   bonus2 bSkillAtk,\"SC_FEINTBOMB\",25;\n}', NULL, NULL),
(700015, 'AS_B_Bow', 'Arrow Booster Bow', 'Weapon', 'Bow', NULL, NULL, NULL, 205, NULL, NULL, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus2 bAddClass,Class_All,2;\nbonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);\nif (.@r>=7) {\n   bonus bLongAtkRate,getskilllv(\"AC_OWL\");\n}\nif (.@r>=9) {\n   bonus bMaxSPrate,10;\n   bonus2 bSkillAtk,\"RA_ARROWSTORM\",25;\n}\nif (.@r>=11) {\n   bonus2 bSkillCooldown,\"RA_ARROWSTORM\",-700;\n   bonus2 bAddSize,Size_All,15;\n}\nif (.@r>=13) {\n   bonus2 bSkillAtk,\"RA_ARROWSTORM\",15;\n}', NULL, NULL),
(700016, 'SB_B_Bow', 'Sharpbolt Booster Bow', 'Weapon', 'Bow', NULL, NULL, NULL, 200, NULL, NULL, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus2 bAddClass,Class_All,2;\nbonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);\nif (.@r>=7) {\n   bonus bLongAtkRate,getskilllv(\"AC_VULTURE\");\n}\nif (.@r>=9) {\n   bonus bDelayrate,-10;\n   bonus2 bSkillAtk,\"RA_AIMEDBOLT\",25;\n   bonus2 bSkillAtk,\"SN_SHARPSHOOTING\",25;\n}\nif (.@r>=11) {\n   bonus2 bAddSize,Size_All,15;\n   bonus2 bAddClass,Class_All,10;\n}\nif (.@r>=13) {\n   bonus2 bSkillAtk,\"RA_AIMEDBOLT\",15;\n   bonus2 bSkillAtk,\"SN_SHARPSHOOTING\",15;\n}', NULL, NULL),
(700017, 'RS_B_Bow', 'Rainstorm Booster Bow', 'Weapon', 'Bow', NULL, NULL, NULL, 200, NULL, NULL, 5, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus2 bAddClass,Class_All,2;\nbonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);\nif (.@r>=7) {\n   bonus bLongAtkRate,2*getskilllv(\"BA_MUSICALLESSON\");\n}\nif (.@r>=9) {\n   bonus2 bSkillCooldown,\"WM_SEVERE_RAINSTORM\",-1000;\n   bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",25;\n}\nif (.@r>=11) {\n   bonus2 bAddSize,Size_All,15;\n   bonus2 bSkillCooldown,\"WM_SEVERE_RAINSTORM\",-1000;\n}\nif (.@r>=13) {\n   bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",15;\n}', NULL, NULL),
(700018, 'Up_Royal_Bow_K', 'Patent Royal Bow', 'Weapon', 'Bow', NULL, NULL, 1200, 205, NULL, NULL, 5, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r/2*15;\nbonus2 bSkillAtk,\"RA_ARROWSTORM\",12*(.@r/3);\nif (.@r>=7) {\n   bonus bAspdRate,10;\n   bonus2 bWeaponDamageRate,W_BOW,15;\n}\nif (.@r>=9) {\n   bonus bLongAtkRate,12;\n   bonus bCritAtkRate,10;\n}\nif (.@r>=11) {\n   bonus2 bSkillAtk,\"SN_SHARPSHOOTING\",20;\n   bonus bDelayrate,-10;\n}', NULL, NULL),
(700019, 'Up_Scalet_Dragon_L_Bow', 'Patent Scarlet Dragon Leather Bow', 'Weapon', 'Bow', NULL, NULL, 900, 200, NULL, NULL, 5, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r/2*15;\nbonus bDelayrate,-(.@r/3*4);\nif (.@r>=7) {\n   bonus bLongAtkRate,10;\n   bonus2 bAddSize,Size_All,10;\n}\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"RA_AIMEDBOLT\",35;\n}\nif (.@r>=11) {\n   bonus2 bSkillCooldown,\"RA_AIMEDBOLT\",-1000;\n   bonus bVariableCastrate,-10;\n}', NULL, NULL),
(700030, 'Adulter_F_C_Bow', 'Adulter Fides Crossbow', 'Weapon', 'Bow', NULL, NULL, 1500, 240, NULL, NULL, 5, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"SC_TRIANGLESHOT\",10;\nbonus bBaseAtk,18*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"SC_TRIANGLESHOT\",20;\n   if (.@r>=9) {\n      bonus bDelayrate,-10;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"SC_TRIANGLESHOT\",25;\n         if (.@r>=12) {\n            bonus bLongAtkRate,15;\n         }\n      }\n   }\n}', NULL, NULL),
(700031, 'Adulter_F_Ballista', 'Adulter Fides Ballista', 'Weapon', 'Bow', NULL, NULL, 1700, 250, NULL, NULL, 5, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,\"RA_ARROWSTORM\",10;\nbonus bBaseAtk,18*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"RA_ARROWSTORM\",20;\n   if (.@r>=9) {\n      bonus2 bSkillCooldown,\"RA_ARROWSTORM\",-1200;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"RA_ARROWSTORM\",25;\n         if (.@r>=12) {\n            bonus bLongAtkRate,15;\n         }\n      }\n   }\n}', NULL, NULL),
(700032, 'Adulter_F_A_Bow', 'Adulter Fides Aiming Bow', 'Weapon', 'Bow', NULL, NULL, 1500, 230, NULL, NULL, 5, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"RA_AIMEDBOLT\",10;\nbonus bBaseAtk,18*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"RA_AIMEDBOLT\",20;\n   if (.@r>=9) {\n      bonus bDelayrate,-10;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"RA_AIMEDBOLT\",25;\n         if (.@r>=12) {\n            bonus bLongAtkRate,15;\n         }\n      }\n   }\n}', NULL, NULL),
(700036, '1Para_Bow', 'Paradise Bow', 'Weapon', 'Bow', NULL, NULL, NULL, 100, NULL, NULL, 5, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 2, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'if (BaseLevel>=20)\n  bonus bBaseAtk,15;\nif (BaseLevel>=30)\n   bonus bBaseAtk,20;\nif (BaseLevel>=45)\n   bonus bBaseAtk,25;', NULL, NULL),
(700037, '2Para_Bow_RG', 'Paradise Rogue Bow', 'Weapon', 'Bow', NULL, NULL, NULL, 180, NULL, NULL, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus2 bAddClass,Class_All,3;\nif (BaseLevel>=60)\n   bonus bLongAtkRate,10;\nif (BaseLevel>=75)\n   bonus2 bSkillAtk,\"AC_DOUBLE\",10;\nif (BaseLevel>=90)\n   bonus2 bSkillAtk,\"AC_DOUBLE\",15;', NULL, NULL),
(700038, '2Para_Bow1_HT', 'Paradise Hunter Bow', 'Weapon', 'Bow', NULL, NULL, NULL, 180, NULL, NULL, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus2 bAddClass,Class_All,3;\nif (BaseLevel>=60)\n   bonus bLongAtkRate,10;\nif (BaseLevel>=75)\n   bonus2 bSkillAtk,\"AC_SHOWER\",20;\nif (BaseLevel>=90)\n   bonus2 bSkillAtk,\"AC_DOUBLE\",20;', NULL, NULL),
(700039, '2Para_Bow2_HT', 'Paradise Hunter Crossbow', 'Weapon', 'Bow', NULL, NULL, NULL, 180, NULL, NULL, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus2 bAddClass,Class_All,3;\nif (BaseLevel>=60)\n   bonus bAspdRate,10;\nif (BaseLevel>=75)\n   bonus2 bSkillAtk,\"HT_BLITZBEAT\",15;\nif (BaseLevel>=90)\n   bonus2 bSkillAtk,\"HT_BLITZBEAT\",10;', NULL, NULL),
(700040, '2Para_Bow_BD', 'Paradise Bard&Dancer Bow', 'Weapon', 'Bow', NULL, NULL, NULL, 180, NULL, NULL, 5, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus2 bAddClass,Class_All,3;\nif (BaseLevel>=60)\n   bonus bLongAtkRate,10;\nif (BaseLevel>=75)\n   bonus2 bSkillAtk,\"AC_SHOWER\",20;\nif (BaseLevel>=90)\n   bonus2 bSkillAtk,\"AC_DOUBLE\",20;', NULL, NULL),
(700041, '3Para_Bow_SC', 'Paradise Shadow Chaser Bow', 'Weapon', 'Bow', NULL, NULL, NULL, 200, NULL, NULL, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@a = getskilllv(\"AC_VULTURE\");\nbonus2 bAddClass,Class_All,5;\nbonus bLongAtkRate,1*.@a;\nif (BaseLevel>=105) {\n   bonus bVariableCastrate,-10;\n   bonus2 bSkillAtk,\"SC_TRIANGLESHOT\",25;\n   bonus2 bSkillAtk,\"SC_FEINTBOMB\",25;\n   if (BaseLevel>=110) {\n      bonus bDelayrate,-10;\n      bonus2 bAddSize,Size_All,15;\n      if (BaseLevel>=115) {\n         bonus2 bSkillAtk,\"SC_TRIANGLESHOT\",25;\n         bonus2 bSkillAtk,\"SC_FEINTBOMB\",25;\n      }\n   }\n}', NULL, NULL),
(700042, '3Para_Bow1_RA', 'Paradise Ranger Bow', 'Weapon', 'Bow', NULL, NULL, NULL, 200, NULL, NULL, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@a = getskilllv(\"AC_OWL\");\nbonus2 bAddClass,Class_All,5;\nbonus bLongAtkRate,1*.@a;\nif (BaseLevel>=105) {\n   bonus2 bSkillCooldown,\"RA_ARROWSTORM\",-700;\n   bonus2 bSkillAtk,\"RA_ARROWSTORM\",25;\n   if (BaseLevel>=110) {\n      bonus bLongAtkRate,15;\n      bonus2 bAddSize,Size_All,15;\n      if (BaseLevel>=115)\n         bonus2 bSkillAtk,\"RA_ARROWSTORM\",15;\n   }\n}', NULL, NULL),
(700043, '3Para_Bow2_RA', 'Paradise Ranger Crossbow', 'Weapon', 'Bow', NULL, NULL, NULL, 200, NULL, NULL, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@a = getskilllv(\"AC_VULTURE\");\nbonus2 bAddClass,Class_All,5;\nbonus bAspdRate,1*.@a;\nif (BaseLevel>=105) {\n   bonus2 bSkillCooldown,\"RA_AIMEDBOLT\",-1000;\n   bonus2 bSkillAtk,\"SN_SHARPSHOOTING\",25;\n   bonus2 bSkillAtk,\"RA_AIMEDBOLT\",25;\n   if (BaseLevel>=110) {\n      bonus bDelayrate,-10;\n      bonus2 bAddSize,Size_All,15;\n      if (BaseLevel>=115) {\n         bonus2 bSkillAtk,\"SN_SHARPSHOOTING\",15;\n         bonus2 bSkillAtk,\"RA_AIMEDBOLT\",15;\n      }\n   }\n}', NULL, NULL),
(800000, 'IDTest_gun', 'IDTest gun', 'Weapon', 'Revolver', NULL, NULL, 10, 100, NULL, NULL, 7, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bDex,2;', NULL, NULL),
(800002, 'Up_Crimson_Rose', 'Patent Crimson Rose', 'Weapon', 'Revolver', 20, NULL, 1000, 200, NULL, NULL, 7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r/2*10;\nbonus2 bSkillAtk,\"RL_FIREDANCE\",.@r/3*2;\nif (.@r>=7) {\n   bonus2 bAddClass,Class_All,5;\n   bonus bLongAtkRate,10;\n}\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"RL_FIREDANCE\",25;\n   autobonus3 \"{ bonus bLongAtkRate,20; }\",1000,60000,\"RL_HEAT_BARREL\";\n}\nif (.@r>=11) {\n   bonus bDelayrate,-10;\n}', NULL, NULL),
(800003, 'Adulter_F_Revolver', 'Adulter Fides Revolver', 'Weapon', 'Revolver', NULL, NULL, 1200, 210, NULL, NULL, 7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,\"RL_FIREDANCE\",10;\nbonus bBaseAtk,18*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"RL_FIREDANCE\",20;\n   if (.@r>=9) {\n      bonus2 bSubRace,RC_All,15;\n      bonus2 bSubRace,RC_Player_Human,-15;\n      bonus2 bSubRace,RC_Player_Doram,-15;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"RL_FIREDANCE\",25;\n         if (.@r>=12) {\n            bonus bLongAtkRate,15;\n         }\n      }\n   }\n}', NULL, NULL),
(800004, '1Para_Revolver', 'Paradise Revolver', 'Weapon', 'Revolver', NULL, NULL, NULL, 60, NULL, NULL, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 2, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'if (BaseLevel>=20)\n  bonus bBaseAtk,15;\nif (BaseLevel>=30)\n   bonus bBaseAtk,20;\nif (BaseLevel>=45)\n   bonus bBaseAtk,25;', NULL, NULL),
(800005, '2Para_Revolver_GS', 'Paradise Gunslinger Revolver', 'Weapon', 'Revolver', NULL, NULL, NULL, 180, NULL, NULL, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus2 bAddClass,Class_All,3;\nif (BaseLevel>=60)\n   bonus bAspdRate,10;\nif (BaseLevel>=75)\n   bonus2 bSkillAtk,\"GS_RAPIDSHOWER\",20;\nif (BaseLevel>=90)\n   bonus2 bSkillAtk,\"GS_DESPERADO\",20;', NULL, NULL),
(800006, '3Para_Revolver_RL', 'Paradise Rebellion Revolver', 'Weapon', 'Revolver', NULL, NULL, NULL, 200, NULL, NULL, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@a = getskilllv(\"GS_CHAINACTION\");\nbonus2 bAddClass,Class_All,5;\nbonus bLongAtkRate,1*.@a;\nif (BaseLevel>=105) {\n   bonus bLongAtkRate,10;\n   bonus2 bSkillAtk,\"GS_DESPERADO\",25;\n   bonus2 bSkillAtk,\"RL_FIREDANCE\",25;\n   if (BaseLevel>=110) {\n      bonus bDelayrate,-10;\n      bonus2 bAddSize,Size_All,15;\n      if (BaseLevel>=115) {\n         bonus2 bSkillAtk,\"GS_DESPERADO\",15;\n         bonus2 bSkillAtk,\"RL_FIREDANCE\",15;\n      }\n   }\n}', NULL, NULL);
INSERT INTO `item_db_re` (`id`, `name_aegis`, `name_english`, `type`, `subtype`, `price_buy`, `price_sell`, `weight`, `attack`, `magic_attack`, `defense`, `range`, `slots`, `job_all`, `job_acolyte`, `job_alchemist`, `job_archer`, `job_assassin`, `job_barddancer`, `job_blacksmith`, `job_crusader`, `job_gunslinger`, `job_hunter`, `job_kagerouoboro`, `job_knight`, `job_mage`, `job_merchant`, `job_monk`, `job_ninja`, `job_novice`, `job_priest`, `job_rebellion`, `job_rogue`, `job_sage`, `job_soullinker`, `job_spirit_handler`, `job_stargladiator`, `job_summoner`, `job_supernovice`, `job_swordman`, `job_taekwon`, `job_thief`, `job_wizard`, `class_all`, `class_normal`, `class_upper`, `class_baby`, `class_third`, `class_third_upper`, `class_third_baby`, `class_fourth`, `gender`, `location_head_top`, `location_head_mid`, `location_head_low`, `location_armor`, `location_right_hand`, `location_left_hand`, `location_garment`, `location_shoes`, `location_right_accessory`, `location_left_accessory`, `location_costume_head_top`, `location_costume_head_mid`, `location_costume_head_low`, `location_costume_garment`, `location_ammo`, `location_shadow_armor`, `location_shadow_weapon`, `location_shadow_shield`, `location_shadow_shoes`, `location_shadow_right_accessory`, `location_shadow_left_accessory`, `weapon_level`, `armor_level`, `equip_level_min`, `equip_level_max`, `refineable`, `gradable`, `view`, `alias_name`, `flag_buyingstore`, `flag_deadbranch`, `flag_container`, `flag_uniqueid`, `flag_bindonequip`, `flag_dropannounce`, `flag_noconsume`, `flag_dropeffect`, `delay_duration`, `delay_status`, `stack_amount`, `stack_inventory`, `stack_cart`, `stack_storage`, `stack_guildstorage`, `nouse_override`, `nouse_sitting`, `trade_override`, `trade_nodrop`, `trade_notrade`, `trade_tradepartner`, `trade_nosell`, `trade_nocart`, `trade_nostorage`, `trade_noguildstorage`, `trade_nomail`, `trade_noauction`, `script`, `equip_script`, `unequip_script`) VALUES
(810000, 'Ep172_1h_Rifle', 'Lust Pointer', 'Weapon', 'Rifle', NULL, NULL, 1300, 260, NULL, NULL, 9, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"RL_HAMMER_OF_GOD\",10;\nbonus bAspdRate,3*(.@r/3);\nbonus bBaseAtk,6*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"RL_HAMMER_OF_GOD\",15;\n}\nif (.@r>=9) {\n   bonus2 bSkillCooldown,\"RL_HAMMER_OF_GOD\",-3000;\n}\nif (.@r>=11) {\n   autobonus3 \"{ bonus2 bSkillAtk,\\\"RL_HAMMER_OF_GOD\\\",25; }\",1000,10000,\"RL_C_MARKER\";\n   bonus2 bSkillCooldown,\"RL_HAMMER_OF_GOD\",-4000;\n}', NULL, NULL),
(810001, 'Up_Master_Soul_Rifle', 'Patent Master Soul Rifle', 'Weapon', 'Rifle', 20, NULL, 1000, 200, 250, NULL, 9, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMatk,15*(.@r/2);\nbonus2 bSkillAtk,\"MG_SOULSTRIKE\",15*(.@r/3);\nbonus2 bSkillAtk,\"HW_NAPALMVULCAN\",15*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"WL_SOULEXPANSION\",20;\n   bonus2 bMagicAddEle,Ele_Ghost,15;\n}\nif (.@r>=9) {\n   bonus5 bAutoSpell,\"MG_SOULSTRIKE\",10,150,BF_LONG,1;\n}\nif (.@r>=11) {\n   bonus5 bAutoSpell,\"HW_NAPALMVULCAN\",3,70,BF_LONG,1;\n   bonus5 bAutoSpell,\"WL_SOULEXPANSION\",3,70,BF_LONG,1;\n}', NULL, NULL),
(810002, 'Adulter_F_Rifle', 'Adulter Fides Rifle', 'Weapon', 'Rifle', NULL, NULL, 1500, 280, NULL, NULL, 9, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,\"RL_HAMMER_OF_GOD\",10;\nbonus bBaseAtk,18*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"RL_HAMMER_OF_GOD\",20;\n   if (.@r>=9) {\n      bonus2 bSkillCooldown,\"RL_HAMMER_OF_GOD\",-8000;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"RL_HAMMER_OF_GOD\",25;\n         if (.@r>=12) {\n            bonus bLongAtkRate,15;\n         }\n      }\n   }\n}', NULL, NULL),
(810003, '2Para_Rifle_GS', 'Paradise Gunslinger Rifle', 'Weapon', 'Rifle', NULL, NULL, NULL, 180, NULL, NULL, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus2 bAddClass,Class_All,3;\nif (BaseLevel>=60)\n   bonus bLongAtkRate,10;\nif (BaseLevel>=75)\n   bonus2 bSkillAtk,\"GS_TRACKING\",10;\nif (BaseLevel>=90)\n   bonus2 bSkillAtk,\"GS_TRACKING\",15;', NULL, NULL),
(820000, 'Ep172_1h_Shotgun', 'Lust Shatter', 'Weapon', 'Shotgun', NULL, NULL, 1600, 310, NULL, NULL, 9, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bSplashRange,1;\nbonus2 bSkillAtk,\"RL_SLUGSHOT\",10;\nbonus bAspdRate,3*(.@r/3);\nbonus bBaseAtk,6*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"RL_S_STORM\",10;\n   bonus2 bSkillAtk,\"RL_SLUGSHOT\",15;\n}\nif (.@r>=9) {\n   bonus2 bSkillCooldown,\"RL_S_STORM\",-1000;\n   bonus2 bSkillCooldown,\"RL_SLUGSHOT\",-2000;\n}\nif (.@r>=11) {\n   autobonus3 \"{ bonus2 bSkillAtk,\\\"RL_S_STORM\\\",25; }\",1000,10000,\"RL_SLUGSHOT\";\n   bonus2 bSkillAtk,\"RL_SLUGSHOT\",25;\n}', NULL, NULL),
(820001, 'Up_Demon_S_Shot', 'Patent Demon Slayer Shot', 'Weapon', 'Shotgun', NULL, NULL, 2300, 295, NULL, NULL, 9, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bSplashRange,1;\nbonus bLongAtkRate,3*(.@r/2);\nbonus bMaxSPrate,2*(.@r/3);\nif (.@r>=7) {\n   bonus2 bAddClass,Class_Boss,15;\n   bonus2 bAddRace,RC_Undead,15;\n   bonus2 bAddRace,RC_Demon,15;\n}\nif (.@r>=9) {\n   autobonus3 \"{ bonus bBaseAtk,50; bonus bLongAtkRate,10; }\",1000,90000,\"RL_P_ALTER\";\n}\nif (.@r>=11) {\n   bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",35;\n   bonus2 bSkillAtk,\"RL_S_STORM\",35;\n}', NULL, NULL),
(820002, 'Adulter_F_Shotgun', 'Adulter Fides Shotgun', 'Weapon', 'Shotgun', NULL, NULL, 2000, 320, NULL, NULL, 9, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bSplashRange,1;\nbonus2 bSkillAtk,\"RL_S_STORM\",10;\nbonus bBaseAtk,18*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"RL_S_STORM\",20;\n   if (.@r>=9) {\n      bonus2 bSkillCooldown,\"RL_S_STORM\",-1000;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"RL_S_STORM\",25;\n         if (.@r>=12) {\n            bonus bLongAtkRate,15;\n         }\n      }\n   }\n}', NULL, NULL),
(830000, 'Boost_Gatling', 'Booster Gatling', 'Weapon', 'Gatling', NULL, NULL, NULL, 170, NULL, NULL, 9, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddClass,Class_All,5;\n.@r = getrefine();\nbonus bBaseAtk,.@r*3;\nbonus bBaseAtk,min(BaseLevel,180)/15*3;\nif (.@r>=7) {\n   bonus bLongAtkRate,getskilllv(\"GS_SINGLEACTION\");\n}\nif (.@r>=9) {\n   bonus bLongAtkRate,10;\n}', NULL, NULL),
(830001, 'Ep172_1h_Gatling', 'Lust Crusher', 'Weapon', 'Gatling', NULL, NULL, 2000, 230, NULL, NULL, 9, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"RL_FIRE_RAIN\",10;\nbonus bAspdRate,3*(.@r/3);\nbonus bBaseAtk,6*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"RL_R_TRIP\",10;\n   bonus2 bSkillAtk,\"RL_FIRE_RAIN\",15;\n}\nif (.@r>=9) {\n   bonus2 bSkillCooldown,\"RL_FIRE_RAIN\",-2000;\n}\nif (.@r>=11) {\n   autobonus3 \"{ bonus2 bSkillAtk,\\\"RL_R_TRIP\\\",15; }\",1000,10000,\"RL_FIRE_RAIN\";\n   bonus2 bSkillAtk,\"RL_FIRE_RAIN\",25;\n}', NULL, NULL),
(830002, 'Up_The_Black_Gatling', 'Patent The Black', 'Weapon', 'Gatling', NULL, NULL, 3000, 225, NULL, NULL, 9, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,15*(.@r/2);\nbonus bLongAtkRate,4*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"RL_R_TRIP\",20;\n   bonus2 bSkillUseSPrate,\"RL_R_TRIP\",10;\n}\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"RL_R_TRIP\",15;\n   autobonus3 \"{ bonus bBaseAtk,50; bonus bLongAtkRate,10; }\",1000,90000,\"RL_P_ALTER\";\n}\nif (.@r>=11) {\n   bonus2 bAddSize,Size_All,15;\n}', NULL, NULL),
(830003, 'Adulter_F_Gatling', 'Adulter Fides Gatling Gun', 'Weapon', 'Gatling', NULL, NULL, 1500, 250, NULL, NULL, 9, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"RL_R_TRIP\",10;\nbonus bBaseAtk,18*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"RL_R_TRIP\",20;\n   if (.@r>=9) {\n      bonus2 bAddSize,Size_All,15;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"RL_R_TRIP\",25;\n         if (.@r>=12) {\n            bonus bLongAtkRate,15;\n         }\n      }\n   }\n}', NULL, NULL),
(830004, '3Para_Gatling_RL', 'Paradise Rebellion Gatling Gun', 'Weapon', 'Gatling', NULL, NULL, NULL, 200, NULL, NULL, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@a = getskilllv(\"GS_SINGLEACTION\");\nbonus2 bAddClass,Class_All,5;\nbonus bLongAtkRate,1*.@a;\nif (BaseLevel>=105) {\n   bonus2 bSkillCooldown,\"RL_FIRE_RAIN\",-1000;\n   bonus2 bSkillAtk,\"RL_FIRE_RAIN\",25;\n   bonus2 bSkillAtk,\"RL_R_TRIP\",25;\n   if (BaseLevel>=110) {\n      bonus bLongAtkRate,10;\n      bonus2 bAddSize,Size_All,15;\n      if (BaseLevel>=115) {\n         bonus2 bSkillAtk,\"RL_FIRE_RAIN\",15;\n         bonus2 bSkillAtk,\"RL_R_TRIP\",15;\n      }\n   }\n}', NULL, NULL),
(840000, 'Ep172_1h_Grenade', 'Lust Boom', 'Weapon', 'Grenade', NULL, NULL, 2400, 330, NULL, NULL, 9, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"RL_H_MINE\",10;\nbonus bAspdRate,3*(.@r/3);\nbonus bBaseAtk,6*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"RL_D_TAIL\",10;\n   bonus2 bSkillAtk,\"RL_H_MINE\",10;\n}\nif (.@r>=9) {\n   bonus2 bSkillCooldown,\"RL_D_TAIL\",-1000;\n   bonus2 bSkillCooldown,\"RL_H_MINE\",-1000;\n}\nif (.@r>=11) {\n   autobonus3 \"{ bonus2 bSkillAtk,\\\"RL_D_TAIL\\\",25; }\",1000,10000,\"RL_C_MARKER\";\n   bonus2 bSkillAtk,\"RL_H_MINE\",25;\n}', NULL, NULL),
(840001, 'Up_Golden_L_Launcher', 'Patent Golden Lord Launcher', 'Weapon', 'Grenade', 20, NULL, 2400, 350, NULL, NULL, 9, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bLongAtkRate,3*(.@r/2);\nbonus bBaseAtk,20*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"RL_D_TAIL\",15;\n   bonus2 bSkillCooldown,\"RL_D_TAIL\",-1000;\n}\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"RL_D_TAIL\",20;\n}\nif (.@r>=11) {\n   bonus2 bAddEle,Ele_All,15;\n}', NULL, NULL),
(840002, 'Adulter_F_Launcher', 'Adulter Fides Launcher', 'Weapon', 'Grenade', NULL, NULL, 3000, 350, NULL, NULL, 9, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 180, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"RL_D_TAIL\",10;\nbonus bBaseAtk,18*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"RL_D_TAIL\",20;\n   if (.@r>=9) {\n      bonus2 bSkillCooldown,\"RL_D_TAIL\",-2000;\n      if (.@r>=11) {\n         bonus2 bSkillAtk,\"RL_D_TAIL\",25;\n         if (.@r>=12) {\n            bonus bLongAtkRate,15;\n         }\n      }\n   }\n}', NULL, NULL),
(670, 'Gold_Coin_Moneybag', 'Bag of Gold Coins', 'Etc', NULL, 100000, NULL, 400, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(672, 'Copper_Coin_Moneybag', 'Bag of Bronze Coins', 'Etc', NULL, 1000, NULL, 400, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(674, 'Mithril_Coin', 'Mithril Coin', 'Etc', NULL, 5000, NULL, 40, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(676, 'Silver_Coin_Moneybag', 'Bag of Silver Coins', 'Etc', NULL, 50000, NULL, 400, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(677, 'White_Gold_Coin', 'Platinum Coin', 'Etc', NULL, 2000, NULL, 40, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(701, 'Ora_Ora', 'Ora Ora', 'Etc', NULL, 55000, NULL, 200, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(702, 'Animal_Blood', 'Animal Gore', 'Etc', NULL, 450, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(703, 'Hinalle', 'Hinalle', 'Etc', NULL, 500, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(704, 'Aloe', 'Aloe', 'Etc', NULL, 500, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(705, 'Clover', 'Clover', 'Etc', NULL, 10, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(706, 'Four_Leaf_Clover', 'Four Leaf Clover', 'Etc', NULL, 80000, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(707, 'Singing_Plant', 'Singing Plant', 'Etc', NULL, 500, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(708, 'Ment', 'Ment', 'Etc', NULL, 500, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(709, 'Izidor', 'Izidor', 'Etc', NULL, 500, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(710, 'Illusion_Flower', 'Illusion Flower', 'Etc', NULL, 1000, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(711, 'Shoot', 'Shoot', 'Etc', NULL, 16, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(712, 'Flower', 'Flower', 'Etc', NULL, 2, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(713, 'Empty_Bottle', 'Empty Bottle', 'Etc', NULL, 6, NULL, 20, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(714, 'Emperium', 'Emperium', 'Etc', NULL, 2, NULL, 1000, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(715, 'Yellow_Gemstone', 'Yellow Gemstone', 'Etc', NULL, 450, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(716, 'Red_Gemstone', 'Red Gemstone', 'Etc', NULL, 450, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(717, 'Blue_Gemstone', 'Blue Gemstone', 'Etc', NULL, 1500, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(718, 'Dark_Red_Jewel', 'Garnet', 'Etc', NULL, 6000, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(719, 'Violet_Jewel', 'Amethyst', 'Etc', NULL, 6000, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(720, 'Skyblue_Jewel', 'Aquamarine', 'Etc', NULL, 6000, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(721, 'Azure_Jewel', 'Emerald', 'Etc', NULL, 6000, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(722, 'Scarlet_Jewel', 'Pearl', 'Etc', NULL, 6000, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(723, 'Cardinal_Jewel', 'Ruby', 'Etc', NULL, 6000, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(724, 'Cardinal_Jewel_', 'Cursed Ruby', 'Etc', NULL, 600, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(725, 'Red_Jewel', 'Sardonyx', 'Etc', NULL, 6000, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(726, 'Blue_Jewel', 'Sapphire', 'Etc', NULL, 6000, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(727, 'White_Jewel', 'Opal', 'Etc', NULL, 6000, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(728, 'Golden_Jewel', 'Topaz', 'Etc', NULL, 6000, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(729, 'Bluish_Green_Jewel', 'Zircon', 'Etc', NULL, 6000, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(730, 'Crystal_Jewel', '1carat Diamond', 'Etc', NULL, 10000, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(731, 'Crystal_Jewel_', '2carat Diamond', 'Etc', NULL, 25000, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(732, 'Crystal_Jewel__', '3carat Diamond', 'Etc', NULL, 55000, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(733, 'Crystal_Jewel___', 'Cracked Diamond', 'Etc', NULL, 10, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(734, 'Red_Frame', 'Red Frame', 'Etc', NULL, 3000, NULL, 200, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(735, 'Blue_Porcelain', 'Chung Jah', 'Etc', NULL, 5000, NULL, 500, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(736, 'White_Platter', 'China', 'Etc', NULL, 1000, NULL, 300, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(737, 'Black_Ladle', 'Black Ladle', 'Etc', NULL, 400, NULL, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(738, 'Pencil_Case', 'Pencil Case', 'Etc', NULL, 400, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(739, 'Rouge', 'Rouge', 'Etc', NULL, 10000, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(740, 'Stuffed_Doll', 'Puppet', 'Etc', NULL, 1000, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(741, 'Poring_Doll', 'Poring Doll', 'Etc', NULL, 1800, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(742, 'Chonchon_Doll', 'Chonchon Doll', 'Etc', NULL, 3000, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL);
INSERT INTO `item_db_re` (`id`, `name_aegis`, `name_english`, `type`, `subtype`, `price_buy`, `price_sell`, `weight`, `attack`, `magic_attack`, `defense`, `range`, `slots`, `job_all`, `job_acolyte`, `job_alchemist`, `job_archer`, `job_assassin`, `job_barddancer`, `job_blacksmith`, `job_crusader`, `job_gunslinger`, `job_hunter`, `job_kagerouoboro`, `job_knight`, `job_mage`, `job_merchant`, `job_monk`, `job_ninja`, `job_novice`, `job_priest`, `job_rebellion`, `job_rogue`, `job_sage`, `job_soullinker`, `job_spirit_handler`, `job_stargladiator`, `job_summoner`, `job_supernovice`, `job_swordman`, `job_taekwon`, `job_thief`, `job_wizard`, `class_all`, `class_normal`, `class_upper`, `class_baby`, `class_third`, `class_third_upper`, `class_third_baby`, `class_fourth`, `gender`, `location_head_top`, `location_head_mid`, `location_head_low`, `location_armor`, `location_right_hand`, `location_left_hand`, `location_garment`, `location_shoes`, `location_right_accessory`, `location_left_accessory`, `location_costume_head_top`, `location_costume_head_mid`, `location_costume_head_low`, `location_costume_garment`, `location_ammo`, `location_shadow_armor`, `location_shadow_weapon`, `location_shadow_shield`, `location_shadow_shoes`, `location_shadow_right_accessory`, `location_shadow_left_accessory`, `weapon_level`, `armor_level`, `equip_level_min`, `equip_level_max`, `refineable`, `gradable`, `view`, `alias_name`, `flag_buyingstore`, `flag_deadbranch`, `flag_container`, `flag_uniqueid`, `flag_bindonequip`, `flag_dropannounce`, `flag_noconsume`, `flag_dropeffect`, `delay_duration`, `delay_status`, `stack_amount`, `stack_inventory`, `stack_cart`, `stack_storage`, `stack_guildstorage`, `nouse_override`, `nouse_sitting`, `trade_override`, `trade_nodrop`, `trade_notrade`, `trade_tradepartner`, `trade_nosell`, `trade_nocart`, `trade_nostorage`, `trade_noguildstorage`, `trade_nomail`, `trade_noauction`, `script`, `equip_script`, `unequip_script`) VALUES
(743, 'Spore_Doll', 'Spore Doll', 'Etc', NULL, 5500, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(744, 'Bunch_Of_Flowers', 'Bouquet', 'Etc', NULL, 2000, NULL, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(745, 'Wedding_Bouquet', 'Wedding Bouquet', 'Etc', NULL, 12000, NULL, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(746, 'Glass_Bead', 'Glass Bead', 'Etc', NULL, 1400, NULL, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(747, 'Crystal_Mirror', 'Crystal Mirror', 'Etc', NULL, 15000, NULL, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(748, 'Witherless_Rose', 'Witherless Rose', 'Etc', NULL, 55000, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(749, 'Frozen_Rose', 'Frozen Rose', 'Etc', NULL, 35000, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(750, 'Baphomet_Doll', 'Baphomet Doll', 'Etc', NULL, 18000, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(751, 'Osiris_Doll', 'Osiris Doll', 'Etc', NULL, 14000, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(752, 'Grasshopper_Doll', 'Rocker Doll', 'Etc', NULL, 4000, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(753, 'Monkey_Doll', 'Yoyo Doll', 'Etc', NULL, 6000, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(754, 'Raccoondog_Doll', 'Raccoon Doll', 'Etc', NULL, 5000, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(756, 'Oridecon_Stone', 'Rough Oridecon', 'Etc', NULL, 550, NULL, 200, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(757, 'Elunium_Stone', 'Rough Elunium', 'Etc', NULL, 650, NULL, 200, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(766, 'Silky_Fur_Bundle', 'A bundle of shiny hair.', 'Etc', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, NULL, NULL, NULL),
(901, 'Danggie', 'Daenggie', 'Etc', NULL, 260, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(902, 'Tree_Root', 'Tree Root', 'Etc', NULL, 12, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(903, 'Reptile_Tongue', 'Reptile Tongue', 'Etc', NULL, 140, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(904, 'Scorpion\'s_Tail', 'Scorpion Tail', 'Etc', NULL, 124, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(905, 'Stem', 'Stem', 'Etc', NULL, 46, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(906, 'Pointed_Scale', 'Pointed Scale', 'Etc', NULL, 68, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(907, 'Resin', 'Resin', 'Etc', NULL, 120, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(908, 'Spawn', 'Spawn', 'Etc', NULL, 140, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(909, 'Jellopy', 'Jellopy', 'Etc', NULL, 6, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(910, 'Garlet', 'Garlet', 'Etc', NULL, 40, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(911, 'Scell', 'Scell', 'Etc', NULL, 160, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(912, 'Zargon', 'Zargon', 'Etc', NULL, 480, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(913, 'Tooth_Of_Bat', 'Tooth of Bat', 'Etc', NULL, 34, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(914, 'Fluff', 'Fluff', 'Etc', NULL, 8, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(915, 'Chrysalis', 'Chrysalis', 'Etc', NULL, 8, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(916, 'Feather_Of_Birds', 'Feather of Birds', 'Etc', NULL, 10, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(917, 'Talon', 'Talon', 'Etc', NULL, 20, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(918, 'Sticky_Webfoot', 'Sticky Webfoot', 'Etc', NULL, 20, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(919, 'Animal\'s_Skin', 'Animal Skin', 'Etc', NULL, 36, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(920, 'Claw_Of_Wolves', 'Wolf Claw', 'Etc', NULL, 58, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(921, 'Mushroom_Spore', 'Mushroom Spore', 'Etc', NULL, 36, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(922, 'Orcish_Cuspid', 'Orc\'s Fang', 'Etc', NULL, 220, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(923, 'Evil_Horn', 'Evil Horn', 'Etc', NULL, 1200, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(924, 'Powder_Of_Butterfly', 'Powder of Butterfly', 'Etc', NULL, 90, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(925, 'Bill_Of_Birds', 'Bill of Birds', 'Etc', NULL, 64, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(926, 'Scale_Of_Snakes', 'Snake Scale', 'Etc', NULL, 82, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(928, 'Insect_Feeler', 'Insect Feeler', 'Etc', NULL, 114, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(929, 'Immortal_Heart', 'Immortal Heart', 'Etc', NULL, 374, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(930, 'Rotten_Bandage', 'Rotten Bandage', 'Etc', NULL, 350, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(931, 'Orcish_Voucher', 'Orcish Voucher', 'Etc', NULL, 142, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(932, 'Skel_Bone', 'Skel-Bone', 'Etc', NULL, 232, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(934, 'Mementos', 'Memento', 'Etc', NULL, 600, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(935, 'Shell', 'Shell', 'Etc', NULL, 14, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(936, 'Scales_Shell', 'Scale Shell', 'Etc', NULL, 466, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(937, 'Posionous_Canine', 'Venom Canine', 'Etc', NULL, 148, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(938, 'Sticky_Mucus', 'Sticky Mucus', 'Etc', NULL, 70, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(939, 'Bee_Sting', 'Bee Sting', 'Etc', NULL, 32, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(940, 'Grasshopper\'s_Leg', 'Grasshopper\'s Leg', 'Etc', NULL, 36, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(941, 'Nose_Ring', 'Nose Ring', 'Etc', NULL, 568, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(942, 'Yoyo_Tail', 'Yoyo Tail', 'Etc', NULL, 114, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(943, 'Solid_Shell', 'Solid Shell', 'Etc', NULL, 448, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(944, 'Horseshoe', 'Horseshoe', 'Etc', NULL, 588, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(945, 'Raccoon_Leaf', 'Raccoon Leaf', 'Etc', NULL, 106, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(946, 'Snail\'s_Shell', 'Snail\'s Shell', 'Etc', NULL, 64, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(947, 'Horn', 'Horn', 'Etc', NULL, 116, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(948, 'Bear\'s_Foot', 'Bear\'s Footskin', 'Etc', NULL, 174, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(949, 'Feather', 'Feather', 'Etc', NULL, 20, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(950, 'Heart_Of_Mermaid', 'Heart of Mermaid', 'Etc', NULL, 264, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(951, 'Fin', 'Fin', 'Etc', NULL, 412, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(952, 'Cactus_Needle', 'Cactus Needle', 'Etc', NULL, 82, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(953, 'Stone_Heart', 'Stone Heart', 'Etc', NULL, 184, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(954, 'Shining_Scales', 'Shining Scale', 'Etc', NULL, 466, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(955, 'Worm_Peelings', 'Worm Peeling', 'Etc', NULL, 52, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(956, 'Gill', 'Gill', 'Etc', NULL, 342, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(957, 'Decayed_Nail', 'Decayed Nail', 'Etc', NULL, 82, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL);
