.@tmp = BaseLevel/30;
if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) {
   bonus bBaseAtk,(3+.@tmp);
} else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseClass == Job_Soul_Linker) {
   bonus bMatk,(3+.@tmp);
} else if (BaseClass == Job_Thief) {
   bonus bFleeRate,(1+.@tmp);
} else if (BaseClass == Job_Novice || BaseClass == Job_SuperNovice || BaseClass == Job_Taekwon || BaseClass == Job_Star_Gladiator || BaseClass == Job_Star_Gladiator2) {
   bonus bMaxHP,(50+BaseLevel);
   bonus bMaxSP,(50+.@tmp);
}