bonus bAllStats,1;
bonus bUnbreakableArmor,1;
if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte)
   bonus2 bResEff,Eff_Silence,5000;
else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief)
   bonus2 bResEff,Eff_Stun,5000;