.@r = getrefine();
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus bMatk,170;
bonus bUnbreakableWeapon;
bonus bMatk,4*.@r;
if (.@r>=9) {
   bonus2 bSkillAtk,"SO_DIAMONDDUST",20;
   bonus2 bSkillAtk,"SO_VARETYR_SPEAR",20;
}
if (.@r>=11) {
   bonus2 bMagicAddRace,RC_Undead,20;
   bonus2 bMagicAddRace,RC_Angel,20;
}