bonus bMdef,15;
bonus bMaxHPrate,3+(2*getskilllv("WM_FRIGG_SONG"));
bonus bMaxSPrate,3;
bonus bMatkRate,2;
bonus2 bMagicAddEle,Ele_Neutral,5;
bonus bAllStats,getskilllv("WA_SWING_DANCE");
bonus bAspdRate,4*getskilllv("MI_HARMONIZE");
bonus2 bSkillAtk,"WM_METALICSOUND",10*getskilllv("WM_GLOOMYDAY");
bonus2 bVariableCastrate,"WM_METALICSOUND",-10*getskilllv("WM_GLOOMYDAY");
bonus3 bAddEff,Eff_Sleep,400*min(5,getskilllv("WM_LULLABY_DEEPSLEEP")),ATF_MAGIC;
.@r = getrefine();
if (.@r>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus bMatkRate,3;
   bonus2 bMagicAddEle,Ele_Neutral,3;
}
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bMatkRate,5;
   bonus2 bMagicAddEle,Ele_Neutral,5;
}