.@r = getrefine();
bonus2 bDropAddClass,Class_All,(.@r/2);
bonus2 bExpAddClass,Class_All,(.@r/2);
bonus bMaxHPrate,2*(.@r/4);
bonus bMaxSPrate,2*(.@r/4);
if (.@r>=9) {
   bonus bHPrecovRate,40;
   bonus bSPrecovRate,40;
}
if (.@r>=12) {
   bonus bMaxHPrate,3;
   bonus bMaxSPrate,3;
}
autobonus "{ bonus bCritAtkRate,30; bonus bMatkRate,30; }",1,5000,BF_WEAPON|BF_MAGIC,"{ active_transform 1519,5000; }";