.@r = getrefine();
bonus2 bSkillAtk,"GS_DESPERADO",15;
bonus2 bSkillAtk,"RL_FIREDANCE",15;
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",15;
if (.@r>=9) {
   bonus2 bSkillAtk,"GS_DESPERADO",3;
   bonus2 bSkillAtk,"RL_FIREDANCE",3;
   bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",3;
   if (.@r>=11) {
      bonus2 bSkillAtk,"GS_DESPERADO",7;
      bonus2 bSkillAtk,"RL_FIREDANCE",7;
      bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",7;
   }
}