INSERT INTO `item_db_re` (`id`, `name_aegis`, `name_english`, `type`, `subtype`, `price_buy`, `price_sell`, `weight`, `attack`, `magic_attack`, `defense`, `range`, `slots`, `job_all`, `job_acolyte`, `job_alchemist`, `job_archer`, `job_assassin`, `job_barddancer`, `job_blacksmith`, `job_crusader`, `job_gunslinger`, `job_hunter`, `job_kagerouoboro`, `job_knight`, `job_mage`, `job_merchant`, `job_monk`, `job_ninja`, `job_novice`, `job_priest`, `job_rebellion`, `job_rogue`, `job_sage`, `job_soullinker`, `job_spirit_handler`, `job_stargladiator`, `job_summoner`, `job_supernovice`, `job_swordman`, `job_taekwon`, `job_thief`, `job_wizard`, `class_all`, `class_normal`, `class_upper`, `class_baby`, `class_third`, `class_third_upper`, `class_third_baby`, `class_fourth`, `gender`, `location_head_top`, `location_head_mid`, `location_head_low`, `location_armor`, `location_right_hand`, `location_left_hand`, `location_garment`, `location_shoes`, `location_right_accessory`, `location_left_accessory`, `location_costume_head_top`, `location_costume_head_mid`, `location_costume_head_low`, `location_costume_garment`, `location_ammo`, `location_shadow_armor`, `location_shadow_weapon`, `location_shadow_shield`, `location_shadow_shoes`, `location_shadow_right_accessory`, `location_shadow_left_accessory`, `weapon_level`, `armor_level`, `equip_level_min`, `equip_level_max`, `refineable`, `gradable`, `view`, `alias_name`, `flag_buyingstore`, `flag_deadbranch`, `flag_container`, `flag_uniqueid`, `flag_bindonequip`, `flag_dropannounce`, `flag_noconsume`, `flag_dropeffect`, `delay_duration`, `delay_status`, `stack_amount`, `stack_inventory`, `stack_cart`, `stack_storage`, `stack_guildstorage`, `nouse_override`, `nouse_sitting`, `trade_override`, `trade_nodrop`, `trade_notrade`, `trade_tradepartner`, `trade_nosell`, `trade_nocart`, `trade_nostorage`, `trade_noguildstorage`, `trade_nomail`, `trade_noauction`, `script`, `equip_script`, `unequip_script`) VALUES
(20790, 'Doram_Ele_Cape', 'Elegant Doram Manteau', 'Armor', NULL, 20, NULL, 500, NULL, NULL, 30, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 175, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bFlee,10;\nbonus2 bSubEle,Ele_Neutral,5;\n.@r = getrefine()/2;\nbonus bFlee2,.@r;\nbonus bInt,.@r;\nbonus bDex,.@r;\nbonus bLuk,.@r;', NULL, NULL),
(20797, 'Etran_Shirt', 'Etran Shirt', 'Armor', NULL, NULL, NULL, 150, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMdef,10;\nbonus bMaxHPrate,2;\n.@r = getrefine();\nif (.@r >= 6)\n   bonus bMaxHPrate,4;\nif (.@r >= 7)\n   bonus bMaxHPrate,6;\nif (.@r >= 8)\n   bonus bMaxHPrate,8;\nif (.@r >= 9)\n   bonus bNoKnockback;', NULL, NULL),
(20798, 'GrimReaper_Protection', 'Costume Grim Reaper Protection', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1450, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(20799, 'Elemental_Towel', 'Elemental Towel', 'Armor', NULL, 20, NULL, 400, NULL, NULL, 13, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bLongAtkRate,2;\nif (getrefine()>=7) {\n   bonus2 bSkillUseSP,\"RA_ARROWSTORM\",20;\n   bonus2 bSkillUseSP,\"WM_SEVERE_RAINSTORM\",60;\n}\nif (getrefine()>=8) {\n   bonus bLongAtkRate,2;\n}\nif (getrefine()>=9) {\n   bonus bLongAtkRate,3;\n}', NULL, NULL),
(20800, 'Enforcer_cape', 'Enforcer Cape', 'Armor', NULL, 20, NULL, 300, NULL, NULL, 18, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMdef,10;\nif (getskilllv(\"AS_GRIMTOOTH\") == 5) {\n   bonus2 bSkillAtk,\"AS_GRIMTOOTH\",50;\n}\nif (getskilllv(\"GC_CROSSIMPACT\") == 5) {\n   bonus2 bSkillAtk,\"GC_CROSSIMPACT\",5;\n}\nif (getskilllv(\"ASC_BREAKER\") == 10) {\n   bonus2 bSkillAtk,\"ASC_BREAKER\",50;\n}\nif (.@r>=7) {\n   .@delay += 3;\n   bonus2 bSkillAtk,\"AS_GRIMTOOTH\",Baselevel;\n   bonus2 bSkillAtk,\"ASC_BREAKER\",Baselevel/3;\n   bonus2 bSkillAtk,\"GC_CROSSIMPACT\",Baselevel/30;\n}\nif (.@r>=9) {\n   .@delay += 3;\n   bonus bMaxSPrate,5;\n}\nbonus bDelayrate,-.@delay;\nif (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {\n   if (.@r >= 7) {\n      bonus bMaxHPrate,20;\n      bonus bLongAtkDef,35;\n   }\n   else {\n      bonus bMaxHPrate,15;\n      bonus bLongAtkDef,20;\n   }\n}', NULL, NULL),
(20801, 'Toughen_Time_Keepr_MT', 'Enhanced Time Keeper Manteau', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, 13, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bFlee2,5;\nbonus bMdef,5;\nbonus bFlee,20;\nbonus2 bSubEle,Ele_Neutral,15;', NULL, NULL),
(20802, 'AmistrBag_Teleport', 'Teleport Amistr Bag', 'Armor', NULL, 300000, NULL, 200, NULL, NULL, 30, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAllStats,1;\n.@r = getrefine();\nskill \"AL_TELEPORT\",1;\nbonus2 bExpAddRace,RC_All,.@r/2;\nbonus2 bDropAddRace,RC_All,.@r/2;\nif (.@r>8) {\n   bonus bSPGainValue,3;\n   bonus bLongSPGainValue,3;\n   bonus bMagicSPGainValue,3;\n}\nif (.@r>11) {\n   bonus bNoCastCancel;\n}', NULL, NULL),
(20803, 'AmistrBag_Heal', 'Heal Amistr Bag', 'Armor', NULL, 300000, NULL, 200, NULL, NULL, 30, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAllStats,1;\n.@r = getrefine();\nskill \"AL_HEAL\",1;\nbonus2 bExpAddRace,RC_All,.@r/2;\nbonus2 bDropAddRace,RC_All,.@r/2;\nif (.@r>8) {\n   bonus bSPGainValue,3;\n   bonus bLongSPGainValue,3;\n   bonus bMagicSPGainValue,3;\n}\nif (.@r>11) {\n   bonus bNoCastCancel;\n}', NULL, NULL),
(20804, 'AmistrBag_Greed', 'Greed Amistr Bag', 'Armor', NULL, 300000, NULL, 200, NULL, NULL, 30, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAllStats,1;\n.@r = getrefine();\nskill \"BS_GREED\",1;\nbonus2 bExpAddRace,RC_All,.@r/2;\nbonus2 bDropAddRace,RC_All,.@r/2;\nif (.@r>8) {\n   bonus bSPGainValue,3;\n   bonus bLongSPGainValue,3;\n   bonus bMagicSPGainValue,3;\n}\nif (.@r>11) {\n   bonus bNoCastCancel;\n}', NULL, NULL),
(20805, 'AmistrBag_Incagi', 'Increase Agility Amistr Bag', 'Armor', NULL, 300000, NULL, 200, NULL, NULL, 30, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAllStats,1;\n.@r = getrefine();\nskill \"AL_INCAGI\",1;\nbonus2 bExpAddRace,RC_All,.@r/2;\nbonus2 bDropAddRace,RC_All,.@r/2;\nif (.@r>8) {\n   bonus bSPGainValue,3;\n   bonus bLongSPGainValue,3;\n   bonus bMagicSPGainValue,3;\n}\nif (.@r>11) {\n   bonus bNoCastCancel;\n}', NULL, NULL),
(20806, 'AmistrBag_Magnum', 'Magnum Break Amistr Bag', 'Armor', NULL, 300000, NULL, 200, NULL, NULL, 30, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAllStats,1;\n.@r = getrefine();\nskill \"SM_MAGNUM\",1;\nbonus2 bExpAddRace,RC_All,.@r/2;\nbonus2 bDropAddRace,RC_All,.@r/2;\nif (.@r>8) {\n   bonus bSPGainValue,3;\n   bonus bLongSPGainValue,3;\n   bonus bMagicSPGainValue,3;\n}\nif (.@r>11) {\n   bonus bNoCastCancel;\n}', NULL, NULL),
(20807, 'AmistrBag_Endure', 'Endure Amistr Bag', 'Armor', NULL, 300000, NULL, 200, NULL, NULL, 30, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAllStats,1;\n.@r = getrefine();\nskill \"SM_ENDURE\",1;\nbonus2 bExpAddRace,RC_All,.@r/2;\nbonus2 bDropAddRace,RC_All,.@r/2;\nif (.@r>8) {\n   bonus bSPGainValue,3;\n   bonus bLongSPGainValue,3;\n   bonus bMagicSPGainValue,3;\n}\nif (.@r>11) {\n   bonus bNoCastCancel;\n}', NULL, NULL),
(20808, 'AmistrBag_Sight', 'Sight Amistr Bag', 'Armor', NULL, 300000, NULL, 200, NULL, NULL, 30, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAllStats,1;\n.@r = getrefine();\nskill \"MG_SIGHT\",1;\nbonus2 bExpAddRace,RC_All,.@r/2;\nbonus2 bDropAddRace,RC_All,.@r/2;\nif (.@r>8) {\n   bonus bSPGainValue,3;\n   bonus bLongSPGainValue,3;\n   bonus bMagicSPGainValue,3;\n}\nif (.@r>11) {\n   bonus bNoCastCancel;\n}', NULL, NULL),
(20809, 'AmistrBag_Concentrate', 'Improve Concentration Amistr Bag', 'Armor', NULL, 300000, NULL, 200, NULL, NULL, 30, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAllStats,1;\n.@r = getrefine();\nskill \"AC_CONCENTRATION\",1;\nbonus2 bExpAddRace,RC_All,.@r/2;\nbonus2 bDropAddRace,RC_All,.@r/2;\nif (.@r>8) {\n   bonus bSPGainValue,3;\n   bonus bLongSPGainValue,3;\n   bonus bMagicSPGainValue,3;\n}\nif (.@r>11) {\n   bonus bNoCastCancel;\n}', NULL, NULL),
(20811, 'AmistrBag_Hiding', 'Hiding Amistr Bag', 'Armor', NULL, 300000, NULL, 200, NULL, NULL, 30, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAllStats,1;\n.@r = getrefine();\nskill \"TF_HIDING\",1;\nbonus2 bExpAddRace,RC_All,.@r/2;\nbonus2 bDropAddRace,RC_All,.@r/2;\nif (.@r>8) {\n   bonus bSPGainValue,3;\n   bonus bLongSPGainValue,3;\n   bonus bMagicSPGainValue,3;\n}\nif (.@r>11) {\n   bonus bNoCastCancel;\n}', NULL, NULL),
(20813, 'Coak_of_Survival', 'Cloak of Survival', 'Armor', NULL, 1000, NULL, 550, NULL, NULL, 10, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 75, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMdef,5;\nbonus bVit,10;', NULL, NULL),
(20814, 'Wakwak_Manteau', 'Wakwak Manteau', 'Armor', NULL, 20, NULL, 400, NULL, NULL, 40, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddRace,RC_All,5;\n.@s = readparam(bStr);\n.@r = getrefine();\nif (.@r>=5) {\n   bonus bBaseAtk,2*(.@s/10);\n}\nif (.@r>=7) {\n   bonus bBaseAtk,3*(.@s/10);\n}', NULL, NULL),
(20815, 'SeraphimRobe', 'Seraphim Robe', 'Armor', NULL, NULL, NULL, 300, NULL, NULL, 18, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxHPrate,10;\nbonus2 bMagicAtkEle,Ele_Neutral,5;\n.@r = getrefine();\n.@s = getskilllv(\"CR_TRUST\");\nif (.@r > 6) {\n   bonus2 bSubEle,Ele_Dark,20;\n   bonus2 bSubEle,Ele_Holy,20;\n   bonus2 bMagicAtkEle,Ele_Neutral,10;\n}\nif (.@r > 8) {\n   bonus2 bSubEle,Ele_Dark,10;\n   bonus2 bSubEle,Ele_Holy,10;\n   bonus bVariableCastrate,-5;\n}\nif (.@s > 0) {\n   bonus2 bSubEle,Ele_Holy,-.@s*3;\n}', NULL, NULL),
(20816, 'Yoichi_Muffler', 'Yoichi\'s Shawl', 'Armor', NULL, NULL, NULL, 300, NULL, NULL, 18, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMdef,10;\nbonus bAspdRate,5;\nif (getskilllv(\"RA_AIMEDBOLT\") == 10)\n   bonus2 bSkillAtk,\"RA_AIMEDBOLT\",5;\nif (getskilllv(\"SN_SHARPSHOOTING\") == 5)\n   bonus2 bSkillAtk,\"SN_SHARPSHOOTING\",60;\nif (getskilllv(\"HT_BLITZBEAT\") == 5)\n   bonus2 bSkillAtk,\"HT_BLITZBEAT\",15;\nif (Class == Job_Ranger) {\n   bonus bMaxHPrate,5;\n   bonus bLongAtkDef,20;\n   if (.@r>=7) {\n      bonus bLongAtkDef,15;\n      bonus bMaxHPrate,5;\n}\n}\nif (.@r>=7) {\n   bonus bAspdRate,3;\n   bonus2 bSkillAtk,\"SN_SHARPSHOOTING\",(BaseLevel/3);\n   bonus2 bSkillAtk,\"HT_BLITZBEAT\",(BaseLevel/5);\n   bonus2 bSkillAtk,\"RA_AIMEDBOLT\",(BaseLevel/30);\n}\nif (.@r>=9) {\n   bonus bAspdRate,3;\n   bonus bMaxSPrate,5;\n}', NULL, NULL),
(20817, 'Diffusion_Bravery_Bag', '[Katsua]Adventurer\'s Backpack', 'Armor', NULL, NULL, NULL, 200, NULL, NULL, 20, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, 1, NULL, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nskill \"BS_GREED\",1;\nif (.@r>=9) {\n   bonus bBaseAtk,20;\n   bonus bMatk,30;\n   bonus2 bSubEle,Ele_Neutral,5;\n   bonus bAspdRate,8;\n   bonus bLongAtkRate,5;\n   bonus bCritAtkRate,10;\n}\nelse if (.@r>=7) {\n   bonus bBaseAtk,30;\n   bonus bMatk,50;\n   bonus2 bSubEle,Ele_Neutral,10;\n   bonus bAspdRate,8;\n   bonus bAspd,1;\n   bonus bLongAtkRate,10;\n   bonus bCritAtkRate,15;\n}', NULL, NULL),
(20819, 'Oxygen_Bottle', 'Oxygen Bottle', 'Armor', NULL, NULL, NULL, 500, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 40, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bFlee,12+getrefine();\nbonus bHit,getrefine();', NULL, NULL),
(20820, 'Cloak_Of_Elemental', 'Elemental Cape', 'Armor', NULL, NULL, NULL, 500, NULL, NULL, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bFlee,(10+5*(.@r/3));\nbonus2 bSubEle,Ele_Neutral,10;\nif (.@r>=9)\n   bonus bAspdRate,5;', NULL, NULL),
(20821, 'Golden_Scarf', 'Golden Scarf', 'Armor', NULL, NULL, NULL, 500, NULL, NULL, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bFlee,20;\nif (.@r>=9) {\n   bonus bLongAtkRate,10;\n} else if (.@r>=7) {\n   bonus bLongAtkRate,5;\n}', NULL, NULL),
(20822, 'Mine_Worker_Backpack', 'Mine Worker\'s Backpack', 'Armor', NULL, NULL, NULL, 600, NULL, NULL, 16, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bAspdRate,(5+(.@r/2));\nif (.@r>=9)\n   bonus bBaseAtk,20;', NULL, NULL),
(20823, 'Para_Team_Manteau100', 'Awakened Eden Group Manteau I', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, 20, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus2 bSubEle,Ele_Neutral,10;\nbonus bFlee,12;\n.@r = getrefine();\nif (.@r >= 7) {\n   bonus bMaxHP,500;\n   bonus bFlee2,2;\n   if (.@r >= 9) {\n      bonus bMaxHP,500;\n      bonus2 bSubEle,Ele_All,10;\n      bonus2 bSubEle,Ele_Neutral,-10;\n   }\n}', NULL, NULL),
(20824, 'Para_Team_Manteau130', 'Awakened Eden Group Manteau II', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, 25, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 130, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus2 bSubEle,Ele_Neutral,10;\nbonus bFlee,12;\nbonus bMaxHP,500;\nbonus bFlee2,2;\n.@r = getrefine();\nif (.@r >= 7) {\n   bonus bMaxHP,500;\n   bonus2 bSubEle,Ele_All,10;\n   bonus2 bSubEle,Ele_Neutral,-10;\n   if (.@r >= 9) {\n      bonus2 bSubEle,Ele_Neutral,5;\n   }\n}', NULL, NULL),
(20825, 'Para_Team_Manteau160', 'Awakened Eden Group Manteau III', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, 30, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 160, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus2 bSubEle,Ele_All,10;\nbonus bFlee,12;\nbonus bMaxHP,1000;\nbonus bFlee2,2;\n.@r = getrefine();\nif (.@r >= 7) {\n   bonus2 bSubEle,Ele_Neutral,5;\n   if (.@r >= 9) {\n      skill \"BS_GREED\",1;\n   }\n}', NULL, NULL),
(20826, 'Angel_Feather', 'Angel Feather', 'Armor', NULL, NULL, NULL, 200, NULL, NULL, 18, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, 1, NULL, 18, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(20827, 'Diva_Manteau', 'Diva Manteau', 'Armor', NULL, NULL, NULL, 600, NULL, NULL, 15, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r>=7)\n   bonus bMaxHPrate,5;\nif (.@r>=9)\n   bonus bMaxHPrate,10;', NULL, NULL),
(20828, 'Mirage_Manteau', 'Mirage Manteau', 'Armor', NULL, NULL, NULL, 600, NULL, NULL, 15, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r>=7)\n   bonus bMaxSPrate,5;\nif (.@r>=9)\n   bonus bMaxSPrate,10;', NULL, NULL),
(20830, 'Wings_of_Seraph', 'Wings of Seraph', 'Armor', NULL, NULL, NULL, 200, NULL, NULL, 18, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, 1, NULL, 8, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(20831, 'Elder_Spirit', 'Adventurer\'s Spirit', 'Armor', NULL, 1000, NULL, 400, NULL, NULL, 40, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bInt,5;\nif (.@r>=5)\n   bonus bMatk,5*(readparam(bInt)/60);\nif (.@r>=7)\n   bonus bMatk,5*(readparam(bInt)/10);', NULL, NULL),
(20834, 'Manteau_Of_Vagabond', 'Drifter\'s Cape', 'Armor', NULL, NULL, NULL, 400, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, '.@r = getrefine();\n.@bonus = 20;\nif (.@r>=7) {\n   .@bonus += 5;\n}\nif (.@r>=9) {\n   .@bonus += 5;\n}\nbonus2 bSubEle,Ele_Neutral,.@bonus;', NULL, NULL),
(20835, 'Fallen_Angel_Wings_', '[Katsuya] Fallen Angel Wings', 'Armor', NULL, NULL, NULL, 200, NULL, NULL, 18, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, 1, NULL, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAllStats,1;\nbonus bBaseAtk,readparam(bStr)/20;\nbonus bMatk,readparam(bInt)/20;\nbonus2 bSubEle,Ele_Neutral,readparam(bVit)/20;\nbonus bLongAtkRate,readparam(bDex)/20;\nbonus bCritAtkRate,readparam(bLuk)/20;', NULL, NULL),
(20836, 'Skin_Of_Lindwurm', 'Skin of Lindwyrm', 'Armor', NULL, 1000, NULL, 600, NULL, NULL, 15, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAgiVit,5;\nbonus bMdef,10;\nbonus2 bSubEle,Ele_Fire,5;\nbonus2 bSubEle,Ele_Water,5;\nbonus2 bSubRace,RC_Dragon,5;\nbonus2 bSubRace,RC_DemiHuman,5;\nbonus2 bSubRace,RC_Player_Human,5;\n.@r = getrefine();\n.@val = (readparam(bAgi)+readparam(bVit))/20;\nif (.@r>=7) {\n   skill \"TF_HIDING\",1;\n   if (.@r>=8) {\n      bonus bMaxHPrate,.@val;\n      bonus bVariableCastrate,-2*.@val;\n      if (.@r>=9) {\n         skill \"AS_CLOAKING\",1;\n      }\n   }\n}', NULL, NULL),
(20837, 'Skin_Of_Gwiber', 'Skin of Gwiber', 'Armor', NULL, 20, NULL, 600, NULL, NULL, 15, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bInt,5;\nbonus bDex,5;\nbonus bMdef,10;\nbonus2 bSubEle,Ele_Dark,5;\nbonus2 bSubEle,Ele_Undead,5;\nbonus2 bSubRace,RC_Demon,5;\nbonus2 bSubRace,RC_Undead,5;\n.@r = getrefine();\n.@val = (readparam(bInt)+readparam(bDex))/20;\nif (.@r>=7) {\n   bonus bSPGainValue,10;\n   if (.@r>=8) {\n      bonus bBaseAtk,5*.@val;\n      bonus bDelayrate,-1*.@val;\n      if (.@r>=9) {\n         bonus bSPGainValue,10;\n      }\n   }\n}', NULL, NULL),
(20838, 'Muffler_IL', 'Illusion Muffler', 'Armor', NULL, 20, NULL, 400, NULL, NULL, 8, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,(100+(100*.@r));\nbonus bMaxSP,(10+(5*.@r));', NULL, NULL),
(20840, 'Cape_Of_Ancient_Lord_IL', 'Illusion Ancient Cape', 'Armor', NULL, NULL, NULL, 600, NULL, NULL, 18, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@val = min(getrefine(),10)/2;\nbonus bAgi,(2+.@val);', NULL, NULL),
(20841, 'Golden_Angel_Wing_TH', 'Golden Angel Wing', 'Armor', NULL, NULL, NULL, 10, NULL, NULL, 20, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, 1, NULL, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (readparam(bStr) >= 90) {\n   bonus bBaseAtk,15;\n   if (.@r >= 9)\n      bonus bBaseAtk,15;\n   }\n   if (readparam(bInt) >= 90) {\n      bonus bMatk,15;\n      if (.@r >= 9)\n         bonus bMatk,15;\n   }\n   if (readparam(bVit) >= 90) {\n      bonus bMaxHPrate,5;\n      bonus bMaxSPrate,5;\n      if (.@r >= 9)\n         bonus bMaxHPrate,5;\n         bonus bMaxSPrate,5;\n   }\n   if (readparam(bAgi) >= 90) {\n      bonus bAspd,1;\n      if (.@r >= 9)\n         bonus bAspd,1;\n   }\n   if (readparam(bDex) >= 90) {\n      bonus bLongAtkRate,5;\n      if (.@r >= 9)\n         bonus bLongAtkRate,5;\n   }\n   if (readparam(bLuk) >= 90) {\n      bonus bCritAtkRate,5;\n      if (.@r >= 9)\n         bonus bCritAtkRate,5;\n}', NULL, NULL),
(20842, 'Bag_Of_Antonio_P', 'Candy Pouch Bag (Physical)', 'Armor', NULL, NULL, NULL, 200, NULL, NULL, 30, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r >= 2)\n   bonus2 bAddClass,Class_All,.@r/2;\nif (.@r >= 9)\n   bonus bAspdRate,10;\nif (.@r >= 12)\n   bonus bDelayrate,-7;\nif (BaseLevel <= 100) {\n   bonus2 bExpAddClass,Class_All,10;\n}\nelse {\n   bonus2 bExpAddClass,Class_All,4;\n}', NULL, NULL),
(20843, 'Bag_Of_Antonio_S', 'Candy Pouch Bag (Range)', 'Armor', NULL, NULL, NULL, 200, NULL, NULL, 30, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r >= 2)\n   bonus bLongAtkRate,.@r/2;\nif (.@r >= 9)\n   bonus bAspdRate,10;\nif (.@r >= 12)\n   bonus bDelayrate,-7;\nif (BaseLevel <= 100) {\n   bonus2 bExpAddClass,Class_All,10;\n}\nelse {\n   bonus2 bExpAddClass,Class_All,4;\n}', NULL, NULL),
(20844, 'Bag_Of_Antonio_', 'Candy Pouch Bag (Magic)', 'Armor', NULL, NULL, NULL, 200, NULL, NULL, 30, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r >= 2)\n   bonus bMatkRate,.@r/2;\nif (.@r >= 9)\n   bonus bVariableCastrate,-10;\nif (.@r >= 12)\n   bonus bDelayrate,-7;\nif (BaseLevel <= 100) {\n   bonus2 bExpAddClass,Class_All,10;\n}\nelse {\n   bonus2 bExpAddClass,Class_All,4;\n}', NULL, NULL),
(20845, 'Skin_Of_Marraco', 'Malach\'s Skin', 'Armor', NULL, 20, NULL, 600, NULL, NULL, 15, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bStr,5;\nbonus bLuk,5;\nbonus bMdef,10;\nbonus2 bSubEle,Ele_Ghost,5;\nbonus2 bSubEle,Ele_Holy,5;\nbonus2 bSubRace,RC_Angel,5;\nbonus2 bSubRace,RC_Formless,5;\n.@r = getrefine();\n.@s = (readparam(bStr)+readparam(bLuk))/20;\nif (.@r>=7) {\n   bonus bCritAtkRate,5;\n   if (.@r>=8) {\n      bonus bAspdRate,.@s;\n      bonus bCritical,.@s;\n      if (.@r>=9) {\n         bonus bCritAtkRate,5;\n      }\n   }\n}', NULL, NULL),
(20846, 'Temporal_Manteau', 'Temporal Manteau', 'Armor', NULL, 20, NULL, 400, NULL, NULL, 38, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMdef,10;\nbonus2 bSubRace,RC_DemiHuman,5;\nbonus2 bSubRace,RC_Player_Human,5;', NULL, NULL),
(20847, 'Illusion_Survivor_Manteau', 'Illusion Survivor Manteau', 'Armor', NULL, NULL, NULL, 550, NULL, NULL, 30, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 130, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bVit,15;', NULL, NULL),
(20855, 'Rental_Oxygen_Bomb', 'Costume Oxygen Tank', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 40, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bHit,30;\nbonus bFlee,30;\nbonus2 bSubRace,RC_Fish,10;\nbonus2 bSubEle,Ele_Neutral,15;\nbonus2 bSubEle,Ele_Water,15;', NULL, NULL),
(20856, 'YSF01_Manteau', 'YSF01 Manteau', 'Armor', NULL, NULL, NULL, 750, NULL, NULL, 32, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r >= 8) {\n   bonus bBaseAtk,20;\n   if (.@r >= 11) {\n      .@val = -3;\n      if (.@r >= 13) {\n         .@val += -4;\n      }\n   }\n}\nif (readparam(bVit) >= 125) {\n   .@val += -10;\n}\nif (.@val) {\n   bonus bDelayrate,.@val;\n}', NULL, NULL),
(20859, 'Phreeoni_Wing', 'Phreeoni Wings', 'Armor', NULL, 20, NULL, 300, NULL, NULL, 10, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHPrate,10;\nbonus bHit,10;\nif (.@r>=7)\n   bonus bHit,20;\nif (.@r>=8)\n   bonus bHit,30;\nif (.@r>=9)\n   bonus bHit,40;\nif (.@r>=10)\n   bonus bHit,100;', NULL, NULL),
(20860, 'BattleSurcoat', 'Battle Surcoat', 'Armor', NULL, 20, NULL, 300, NULL, NULL, 10, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 70, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r>=9) {\n   bonus bAspdRate,9;\n   bonus bFlee,30;\n   skill \"TF_DOUBLE\",10;\n   skill \"MO_TRIPLEATTACK\",10;\n   bonus bDoubleRate,50;\n}\nelse if (.@r>=7) {\n   bonus bAspdRate,6;\n   bonus bFlee,20;\n   skill \"TF_DOUBLE\",5;\n   skill \"MO_TRIPLEATTACK\",5;\n   bonus bDoubleRate,25;\n}\nelse {\n   bonus bAspdRate,3;\n   bonus bFlee,10;\n   skill \"TF_DOUBLE\",3;\n   skill \"MO_TRIPLEATTACK\",3;\n   bonus bDoubleRate,15;\n}', NULL, NULL),
(20863, 'MenblattWing', 'Menblatt\'s Wings', 'Armor', NULL, 20, NULL, 400, NULL, NULL, 40, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,30;\nif (.@r>=5)\n   bonus bLongAtkRate,readparam(bDex)/60;\nif (.@r>=7)\n   bonus bLongAtkRate,readparam(bDex)/10;', NULL, NULL),
(20866, 'Golden_Angel_Wing_TW', 'Golden Angel Wing', 'Armor', NULL, NULL, NULL, 10, NULL, NULL, 20, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, 1, NULL, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (readparam(bStr) >= 90) {\n   bonus bBaseAtk,15;\n   if (.@r >= 9)\n      bonus bBaseAtk,15;\n   }\n   if (readparam(bInt) >= 90) {\n      bonus bMatk,15;\n      if (.@r >= 9)\n         bonus bMatk,15;\n   }\n   if (readparam(bVit) >= 90) {\n      bonus bMaxHPrate,5;\n      bonus bMaxSPrate,5;\n      if (.@r >= 9)\n         bonus bMaxHPrate,5;\n         bonus bMaxSPrate,5;\n   }\n   if (readparam(bAgi) >= 90) {\n      bonus bAspd,1;\n      if (.@r >= 9)\n         bonus bAspd,1;\n   }\n   if (readparam(bDex) >= 90) {\n      bonus bLongAtkRate,5;\n      if (.@r >= 9)\n         bonus bLongAtkRate,5;\n   }\n   if (readparam(bLuk) >= 90) {\n      bonus bCritAtkRate,5;\n      if (.@r >= 9)\n         bonus bCritAtkRate,5;\n}', NULL, NULL),
(20902, 'True_Hunting_Manteau', 'True Hunting Manteau', 'Armor', NULL, NULL, NULL, 700, NULL, NULL, 18, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bVariableCastrate,-10;\nbonus bFlee,15;\nbonus bVariableCastrate,-5*(getrefine()/3);\nbonus2 bSubRace,RC_Insect,10;\nbonus2 bSubRace,RC_Brute,10;', NULL, NULL);
INSERT INTO `item_db_re` (`id`, `name_aegis`, `name_english`, `type`, `subtype`, `price_buy`, `price_sell`, `weight`, `attack`, `magic_attack`, `defense`, `range`, `slots`, `job_all`, `job_acolyte`, `job_alchemist`, `job_archer`, `job_assassin`, `job_barddancer`, `job_blacksmith`, `job_crusader`, `job_gunslinger`, `job_hunter`, `job_kagerouoboro`, `job_knight`, `job_mage`, `job_merchant`, `job_monk`, `job_ninja`, `job_novice`, `job_priest`, `job_rebellion`, `job_rogue`, `job_sage`, `job_soullinker`, `job_spirit_handler`, `job_stargladiator`, `job_summoner`, `job_supernovice`, `job_swordman`, `job_taekwon`, `job_thief`, `job_wizard`, `class_all`, `class_normal`, `class_upper`, `class_baby`, `class_third`, `class_third_upper`, `class_third_baby`, `class_fourth`, `gender`, `location_head_top`, `location_head_mid`, `location_head_low`, `location_armor`, `location_right_hand`, `location_left_hand`, `location_garment`, `location_shoes`, `location_right_accessory`, `location_left_accessory`, `location_costume_head_top`, `location_costume_head_mid`, `location_costume_head_low`, `location_costume_garment`, `location_ammo`, `location_shadow_armor`, `location_shadow_weapon`, `location_shadow_shield`, `location_shadow_shoes`, `location_shadow_right_accessory`, `location_shadow_left_accessory`, `weapon_level`, `armor_level`, `equip_level_min`, `equip_level_max`, `refineable`, `gradable`, `view`, `alias_name`, `flag_buyingstore`, `flag_deadbranch`, `flag_container`, `flag_uniqueid`, `flag_bindonequip`, `flag_dropannounce`, `flag_noconsume`, `flag_dropeffect`, `delay_duration`, `delay_status`, `stack_amount`, `stack_inventory`, `stack_cart`, `stack_storage`, `stack_guildstorage`, `nouse_override`, `nouse_sitting`, `trade_override`, `trade_nodrop`, `trade_notrade`, `trade_tradepartner`, `trade_nosell`, `trade_nocart`, `trade_nostorage`, `trade_noguildstorage`, `trade_nomail`, `trade_noauction`, `script`, `equip_script`, `unequip_script`) VALUES
(20903, 'R_Hunting_Manteau', 'Short-term Hunting Manteau', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, 18, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bVariableCastrate,-15;\nbonus bFlee,15;\nbonus2 bSubRace,RC_Insect,10;\nbonus2 bSubRace,RC_Brute,10;', NULL, NULL),
(20905, 'Astrea_Cape', 'Asteria\'s Cloak', 'Armor', NULL, NULL, NULL, 400, NULL, NULL, 15, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxHPrate,5;\nbonus bMaxSPrate,5;\nbonus bInt,2;\nbonus bVit,2;\nbonus bDex,2;\nif (getrefine()>=12)\n   bonus bAspd,2;', NULL, NULL),
(20906, 'Beginner\'s_Cloak', 'Beginner\'s Cloak', 'Armor', NULL, 20, NULL, NULL, NULL, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bSubEle,Ele_Neutral,20;\nbonus bVariableCastrate,-5;', NULL, NULL),
(20922, 'Leviathan_muffler', 'Leviathan Muffler', 'Armor', NULL, 20, NULL, 200, NULL, NULL, 18, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMdef,5;\nbonus2 bAddEle,Ele_Water,15+.@r;\nbonus2 bMagicAddEle,Ele_Water,15+.@r;\nbonus2 bSubRace,RC_DemiHuman,5;\nbonus2 bSubRace,RC_Player_Human,5;\nbonus bAspdRate,.@r;\nif (.@r>=10)\n   bonus2 bSubEle,Ele_Water,100;', NULL, NULL),
(20923, 'Illusion_Goibne_Spaulders', 'Illusion Goibne Spaulders', 'Armor', NULL, NULL, NULL, 1000, NULL, NULL, 47, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 130, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\n bonus bMdef,2;\nbonus bVit,1;\nif (.@r >= 7) {\n   .@val = 5;\n   if (.@r >= 9) {\n      .@val += 10;\n   }\n}\nif (.@val) {\n   bonus2 bAddEle,Ele_Water,.@val;\n   bonus2 bAddEle,Ele_Wind,.@val;\n   bonus2 bAddEle,Ele_Earth,.@val;\n   bonus2 bAddEle,Ele_Fire,.@val;\n}', NULL, NULL),
(20925, 'Commander_Manteau2', 'Commander Manteau', 'Armor', NULL, 20, NULL, 300, NULL, NULL, 20, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHPrate,3;\nbonus bMaxSPrate,3;\nbonus bMdef,10;\nbonus bBaseAtk,10;\nbonus bMatk,10;\nbonus2 bSubRace,RC_Player_Human,3;\nif (.@r>=5) {\n   bonus bBaseAtk,20;\n   bonus bMatk,20;\n   bonus bMaxHPrate,7;\n   bonus bMaxSPrate,7;\n}\nif (.@r>=7) {\n   bonus bBaseAtk,30;\n   bonus bMatk,30;\n   bonus bMaxHPrate,10;\n   bonus bMaxSPrate,10;\n}', NULL, NULL),
(20931, 'Rainbow_Scarf_Jp', 'Prism Rangers Scarf', 'Armor', NULL, 20, NULL, 300, NULL, NULL, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSubRace,RC_DemiHuman,5;\nbonus2 bSubRace,RC_Player_Human,5;\nif (.@r >= 7) {\n   .@val = 10;\n} else if (.@r >= 5) {\n   .@val = 5;\n}\nelse {\n   .@val = 2;\n}\nbonus bMaxHPrate,.@val;\nbonus bMaxSPrate,.@val;\nbonus bLongAtkRate,.@val+2*getskilllv(\"RA_AIMEDBOLT\");\nif (getskilllv(\"RA_WUGRIDER\") == 3) {\n   bonus2 bSkillCooldown,\"RA_UNLIMIT\",-180000;\n}\nif (getskilllv(\"RA_CAMOUFLAGE\") == 5) {\n   bonus bDelayrate,-10;\n}\nbonus2 bSkillCooldown,\"RA_ARROWSTORM\",-200;\nbonus2 bSkillAtk,\"RA_ARROWSTORM\",getskilllv(\"RA_AIMEDBOLT\");', NULL, 'sc_end SC_UNLIMIT;'),
(20932, 'Old_Moc_Shawl', 'Old Morocc Shawl', 'Armor', NULL, 20, NULL, 300, NULL, NULL, 10, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r= getrefine();\nbonus bMaxHPrate,5;\nbonus bFlee,10;\nif (.@r>=7)\n   bonus bFlee,20;\nif (.@r>=8) {\n   bonus bFlee,30;\n   bonus bRestartFullRecover;\n}\nif (.@r>=9)\n   bonus bFlee,40;\nif (.@r>=10)\n   bonus bFlee2,25;', NULL, NULL),
(20933, 'Illusion_Engine_A', 'Illusion Engine wing A-type', 'Armor', NULL, NULL, NULL, 900, NULL, NULL, 50, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 130, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,1000+(100*(.@r/2));\nif (.@r >= 7) {\n   bonus bAspdRate,5;\n}', NULL, NULL),
(20934, 'Illusion_Engine_B', 'Illusion Engine wing B-type', 'Armor', NULL, NULL, NULL, 900, NULL, NULL, 50, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 130, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,1000+(100*(.@r/2));\nif (.@r >= 7) {\n   bonus bVariableCastrate,-5;\n}', NULL, NULL),
(20935, 'Lava_Leather_Manteau', 'Lava Leather Manteau', 'Armor', NULL, 20, NULL, 400, NULL, NULL, 50, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 175, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bHit,10;\n.@r = getrefine();\nif (.@r>=7)\n   bonus bHit,5;\nif (.@r>=9)\n   bonus bHit,5;\nif (.@r>=11)\n   bonus bDelayrate,-3;', NULL, NULL),
(20936, 'Lava_Leather_Muffler', 'Lava Leather Muffler', 'Armor', NULL, 20, NULL, 350, NULL, NULL, 35, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 175, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bCritical,5;\n.@r = getrefine();\nif (.@r>=7)\n   bonus bCritical,5;\nif (.@r>=9)\n   bonus bCritAtkRate,5;\nif (.@r>=11)\n   bonus2 bAddClass,Class_All,3;', NULL, NULL),
(20937, 'Lava_Leather_Hood', 'Lava Leather Hood', 'Armor', NULL, 20, NULL, 300, NULL, NULL, 25, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 175, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bVariableCastrate,-10;\n.@r = getrefine();\nif (.@r>=7)\n   bonus bVariableCastrate,-10;\nif (.@r>=9)\n   bonus bVariableCastrate,-10;\nif (.@r>=11)\n   bonus2 bMagicAtkEle,Ele_Fire,5;', NULL, NULL),
(20939, 'Time_Overload_Hood', 'Temporal Transcendence Manteau', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, 30, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus2 bSubEle,Ele_Fire,10;\nbonus2 bSubEle,Ele_Earth,10;\nbonus2 bSubEle,Ele_Water,10;\nbonus2 bSubEle,Ele_Wind,10;\nbonus bHit,10;\nbonus bFlee,30;\nbonus bAspdRate,10;\nbonus bVariableCastrate,-10;', NULL, NULL),
(20940, 'Violet_Halo', 'Violet Halo', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 39, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMatk,20+((.@r/3)*20);\nbonus bLongAtkRate,3+((.@r/3)*3);\nbonus bCritAtkRate,3+((.@r/3)*3);\nif (.@r>10) {\n   bonus bDelayrate,-4;\n}', NULL, NULL),
(20941, 'Phoenix_Muffler', 'Phoenix Muffler', 'Armor', NULL, 20, NULL, 200, NULL, NULL, 18, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMdef,5;\nbonus2 bAddEle,Ele_Fire,15+.@r;\nbonus2 bMagicAddEle,Ele_Fire,15+.@r;\nbonus2 bSubRace,RC_Player_Human,5;\nbonus2 bSubRace,RC_Player_Doram,5;\nbonus bAspdRate,.@r;\nif (.@r>=10)\n   bonus2 bSubEle,Ele_Fire,100;', NULL, NULL),
(20942, 'Manteau_Of_Guardsman', 'Manteau Of Guardsman', 'Armor', NULL, 20, NULL, 500, NULL, NULL, 15, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMdef,15;\nbonus bMaxHPrate,5+3*(.@r/3);\nbonus bMaxSPrate,5+3*(.@r/3);\nbonus2 bSubRace,RC_DemiHuman,5;\nbonus2 bSubRace,RC_Player_Human,5;\nbonus2 bSubRace,RC_Player_Doram,5;', NULL, NULL),
(20943, 'Geffen_Magic_Muffler', 'Geffen Magic Muffler', 'Armor', NULL, 20, NULL, 550, NULL, NULL, 20, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\n.@val = -10;\n bonus bMatk,(10*(.@r/2));\nbonus bMatkRate,(.@r/3);\nif (.@r >= 7) {\n   bonus2 bMagicAtkEle,Ele_All,5;\n}\nif (.@r >= 9) {\n   .@val -= 10;\n}\nbonus bVariableCastrate,.@val;', NULL, NULL),
(20944, 'Anti_Magic_Manteau', 'Anti Magic Manteau', 'Armor', NULL, 20, NULL, 750, NULL, NULL, 23, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,(300+(100*(.@r/2)));\nbonus bMaxHPRate,(2*(.@r/3));\nif (.@r >= 7) {\n   bonus2 bAddClass,Class_All,7;\n}\nif (.@r >= 9) {\n   bonus bVariableCastrate,-10;\n}', NULL, NULL),
(20945, 'Regia_Hunting_Manteau', 'Regia Hunting Manteau', 'Armor', NULL, NULL, NULL, 700, NULL, NULL, 9, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 50, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAspdRate,5;\nbonus bFlee,15;\nbonus2 bSubRace,RC_Insect,7;\nbonus2 bSubRace,RC_Brute,7;\nbonus bVariableCastrate,-2*(getrefine()/3);', NULL, NULL),
(20946, 'Drag_Manteau', 'Dragon Scale Hood', 'Armor', NULL, NULL, NULL, 500, NULL, NULL, 23, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMdef,2;\nbonus bDef,20;\nbonus bHealPower2,15;\nif (.@r>=7) {\n   bonus2 bSubRace,RC_Dragon,2;\n}\nif (.@r>=9) {\n   autobonus2 \"{ bonus2 bHPRegenRate,2000,1000; }\",1,3000,BF_MAGIC|BF_WEAPON;\n}\nif (.@r>=11) {\n   bonus2 bSubRace,RC_Dragon,3;\n}', NULL, NULL),
(20947, 'Cassock_Manteau', 'Clergy\'s Manteau', 'Armor', NULL, NULL, NULL, 450, NULL, NULL, 40, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxSPrate,5;\nbonus bMdef,10;\nbonus bVariableCastrate,-10;\nbonus2 bMagicAddRace,RC_Angel,(.@r/2);\nbonus2 bMagicAddRace,RC_Demon,(.@r/2);\nbonus2 bSubRace,RC_Angel,(.@r/3);\nbonus2 bSubRace,RC_Demon,(.@r/3);\nif (.@r>=7) {\n   bonus bVariableCastrate,-10;\n}', NULL, NULL),
(20948, 'Illusion_Morpheus\'s_Shawl', 'Illusion Morpheus\'s Shawl', 'Armor', NULL, 20, NULL, 600, NULL, NULL, 8, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 130, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxSPrate,10;\nbonus bMdef,5;\n.@r = getrefine();\nif (.@r >= 7) {\n   .@bonus = -10;\nif (.@r >= 9) {\n   .@bonus -= 10;\n}\nbonus bVariableCastrate,.@bonus;\n}', NULL, NULL),
(20949, 'Skin_Of_Ladon_J', 'Ladon\'s Skin', 'Armor', NULL, 20, NULL, 600, NULL, NULL, 15, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bSubRace,RC_Player_Human,5;\nbonus2 bSubRace,RC_DemiHuman,5;\nbonus2 bSubRace,RC_Brute,5;\nbonus2 bSubRace,RC_Player_Doram,5;\nbonus2 bSubEle,Ele_Wind,5;\nbonus2 bSubEle,Ele_Earth,5;\nbonus bAgi,5;\nbonus bVit,5;\nbonus bMdef,10;\n.@r = getrefine();\nif (.@r>=7) {\n   .@val = 10;\n   bonus bSPGainValue,10;\n   bonus bLongSPGainValue,10;\n   if (.@r>=8) {\n      .@s = (readparam(bAgi)+readparam(bVit))/20;\n      bonus bBaseAtk,15*.@s;\n      bonus bHit,5*.@s;\n      if (.@r>=9) {\n         .@val += 10;\n      }\n   }\n   bonus bSPGainValue,.@val;\n   bonus bLongSPGainValue,.@val;\n}', NULL, NULL),
(20952, 'Anony_As_Muffler', 'Nameless Assassin\'s Muffler', 'Armor', NULL, 20, NULL, 100, NULL, NULL, 10, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r= getrefine();\nbonus bMdef,5;\nbonus bMaxHPrate,3;\nbonus bMaxSPrate,3;\nbonus2 bSubRace,RC_Player_Human,5;\nif (.@r>=7) {\n   bonus bMaxHPrate,7;\n   bonus bMaxSPrate,7;\n   bonus bAspd,1;\n   bonus bHPGainValue,5;\n   bonus bLongHPGainValue,5;\n}\nif (.@r>=8)\n   bonus bSpeedRate,40;\nif (.@r>=9) {\n   bonus bMaxHPrate,10;\n   bonus bMaxSPrate,10;\n   bonus bAspd,1;\n   bonus bHPGainValue,5;\n   bonus bLongHPGainValue,5;\n}\nif (.@r>=10)\n   skill \"AS_CLOAKING\",3;', NULL, NULL),
(20953, 'H_AD_Hood', 'High Adventurer Hood', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, 25, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bHit,10;', NULL, NULL),
(20955, 'Chrismas_Tree', 'Christmas Guardian Tree', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, 20, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMatkRate,(.@r/2);\nbonus2 bAddClass,Class_All,(.@r/2);\nif (.@r>=9) {\n   bonus bMatk,30;\n   bonus bBaseAtk,30;\n}\nif (.@r>=11) {\n   autobonus \"{ bonus2 bMagicAtkEle,Ele_Neutral,20; bonus2 bMagicAtkEle,Ele_Holy,20; }\",1,10000,BF_WEAPON;\n}', NULL, NULL),
(20962, 'Skin_Of_Typhon', 'Typhon\'s Skin', 'Armor', NULL, 20, NULL, 600, NULL, NULL, 15, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bSubRace,RC_Player_Human,5;\nbonus2 bSubRace,RC_DemiHuman,5;\nbonus2 bSubRace,RC_Fish,5;\nbonus2 bSubEle,Ele_Neutral,5;\nbonus2 bSubEle,Ele_Poison,5;\nbonus bAgi,5;\nbonus bVit,5;\nbonus bMdef,10;\n.@r = getrefine();\nif (.@r>=7) {\n   .@sp = 10;\n   if (.@r>=8) {\n      .@s = (readparam(bAgi)+readparam(bVit))/20;\n      bonus bMatk,15*.@s;\n      bonus bDef,20*.@s;\n      if (.@r>=9) {\n         .@sp += 10;\n      }\n   }\n   bonus bMagicSPGainValue,.@sp;\n}', NULL, NULL),
(20963, 'Temporal_M_Str', 'Temporal Str Manteau', 'Armor', NULL, NULL, NULL, 400, NULL, NULL, 38, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bAddClass,Class_All,(.@r/2);\nbonus bBaseAtk,10*(.@r/2);\nbonus2 bAddSize,Size_All,5*(.@r/4);\nif (.@r>=7) {\n   bonus2 bAddClass,Class_All,7;\n}\nif (.@r>=9) {\n   bonus2 bIgnoreDefRaceRate,RC_Demon,20;\n   bonus2 bIgnoreMDefRaceRate,RC_Demon,20;\n   bonus2 bIgnoreDefRaceRate,RC_Brute,20;\n   bonus2 bIgnoreMDefRaceRate,RC_Brute,20;\n}\nif (.@r>=11) {\n   bonus2 bIgnoreDefRaceRate,RC_Demon,10;\n   bonus2 bIgnoreMDefRaceRate,RC_Demon,10;\n   bonus2 bIgnoreDefRaceRate,RC_Brute,10;\n   bonus2 bIgnoreMDefRaceRate,RC_Brute,10;\n}', NULL, NULL),
(20964, 'Temporal_M_Agi', 'Temporal Agi Manteau', 'Armor', NULL, NULL, NULL, 400, NULL, NULL, 38, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bCritAtkRate,3*(.@r/2);\nbonus bBaseAtk,10*(.@r/2);\nbonus2 bAddSize,Size_All,5*(.@r/4);\nif (.@r>=7) {\n   bonus2 bAddClass,Class_All,7;\n}\nif (.@r>=9) {\n   bonus2 bIgnoreDefRaceRate,RC_Demon,20;\n   bonus2 bIgnoreMDefRaceRate,RC_Demon,20;\n   bonus2 bIgnoreDefRaceRate,RC_Brute,20;\n   bonus2 bIgnoreMDefRaceRate,RC_Brute,20;\n}\nif (.@r>=11) {\n   bonus2 bIgnoreDefRaceRate,RC_Demon,10;\n   bonus2 bIgnoreMDefRaceRate,RC_Demon,10;\n   bonus2 bIgnoreDefRaceRate,RC_Brute,10;\n   bonus2 bIgnoreMDefRaceRate,RC_Brute,10;\n}', NULL, NULL),
(20965, 'Temporal_M_Vit', 'Temporal Vit Manteau', 'Armor', NULL, NULL, NULL, 400, NULL, NULL, 38, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,10*(.@r/2);\nbonus bMaxHP,400*(.@r/2);\nbonus bMaxHPrate,3*(.@r/4);\nif (.@r>=7) {\n   bonus2 bAddClass,Class_All,7;\n}\nif (.@r>=9) {\n   bonus2 bIgnoreDefRaceRate,RC_Demon,20;\n   bonus2 bIgnoreMDefRaceRate,RC_Demon,20;\n   bonus2 bIgnoreDefRaceRate,RC_Brute,20;\n   bonus2 bIgnoreMDefRaceRate,RC_Brute,20;\n}\nif (.@r>=11) {\n   bonus2 bIgnoreDefRaceRate,RC_Demon,10;\n   bonus2 bIgnoreMDefRaceRate,RC_Demon,10;\n   bonus2 bIgnoreDefRaceRate,RC_Brute,10;\n   bonus2 bIgnoreMDefRaceRate,RC_Brute,10;\n}', NULL, NULL),
(20966, 'Temporal_M_Int', 'Temporal Int Manteau', 'Armor', NULL, NULL, NULL, 400, NULL, NULL, 38, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMatkRate,(.@r/2);\nbonus bMatk,10*(.@r/2);\nbonus2 bMagicAtkEle,Ele_All,3*(.@r/4);\nif (.@r>=7) {\n   bonus bMatkRate,7;\n}\nif (.@r>=9) {\n   bonus2 bIgnoreDefRaceRate,RC_Demon,20;\n   bonus2 bIgnoreMDefRaceRate,RC_Demon,20;\n   bonus2 bIgnoreDefRaceRate,RC_Brute,20;\n   bonus2 bIgnoreMDefRaceRate,RC_Brute,20;\n}\nif (.@r>=11) {\n   bonus2 bIgnoreDefRaceRate,RC_Demon,10;\n   bonus2 bIgnoreMDefRaceRate,RC_Demon,10;\n   bonus2 bIgnoreDefRaceRate,RC_Brute,10;\n   bonus2 bIgnoreMDefRaceRate,RC_Brute,10;\n}', NULL, NULL),
(20967, 'Temporal_M_Dex', 'Temporal Dex Manteau', 'Armor', NULL, NULL, NULL, 400, NULL, NULL, 38, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bLongAtkRate,(.@r/2);\nbonus bBaseAtk,10*(.@r/2);\nbonus bCritAtkRate,3*(.@r/4);\nif (.@r>=7) {\n   bonus2 bAddClass,Class_All,7;\n}\nif (.@r>=9) {\n   bonus2 bIgnoreDefRaceRate,RC_Demon,20;\n   bonus2 bIgnoreMDefRaceRate,RC_Demon,20;\n   bonus2 bIgnoreDefRaceRate,RC_Brute,20;\n   bonus2 bIgnoreMDefRaceRate,RC_Brute,20;\n}\nif (.@r>=11) {\n   bonus2 bIgnoreDefRaceRate,RC_Demon,10;\n   bonus2 bIgnoreMDefRaceRate,RC_Demon,10;\n   bonus2 bIgnoreDefRaceRate,RC_Brute,10;\n   bonus2 bIgnoreMDefRaceRate,RC_Brute,10;\n}', NULL, NULL),
(20968, 'Temporal_M_Luk', 'Temporal Luk Manteau', 'Armor', NULL, NULL, NULL, 400, NULL, NULL, 38, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bCritAtkRate,3*(.@r/2);\nbonus bCritical,3*(.@r/2);\nbonus bAspdRate,5*(.@r/4);\nif (.@r>=7) {\n   bonus2 bAddClass,Class_All,7;\n}\nif (.@r>=9) {\n   bonus2 bIgnoreDefRaceRate,RC_Demon,20;\n   bonus2 bIgnoreMDefRaceRate,RC_Demon,20;\n   bonus2 bIgnoreDefRaceRate,RC_Brute,20;\n   bonus2 bIgnoreMDefRaceRate,RC_Brute,20;\n}\nif (.@r>=11) {\n   bonus2 bIgnoreDefRaceRate,RC_Demon,10;\n   bonus2 bIgnoreMDefRaceRate,RC_Demon,10;\n   bonus2 bIgnoreDefRaceRate,RC_Brute,10;\n   bonus2 bIgnoreMDefRaceRate,RC_Brute,10;\n}', NULL, NULL),
(20969, 'Rainbow_Muffler_Jp', 'Rainbow Muffler', 'Armor', NULL, 20, NULL, 300, NULL, NULL, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\n.@lvl = getskilllv(\"WM_GLOOMYDAY\");\nif (.@r >= 7) {\n   .@val = 10;\n} else if (.@r >= 5) {\n   .@val = 5;\n}\nelse {\n   .@val = 2;\n}\nbonus bMaxHPrate,.@val;\nbonus bMaxSPrate,.@val;\nbonus bMatkRate,.@val+(4*.@lvl);\nbonus2 bSubRace,RC_Player_Human,5;\nbonus2 bSubRace,RC_Player_Doram,5;\nbonus2 bSkillAtk,\"WM_METALICSOUND\",4*.@lvl;\nif (getskilllv(\"WM_FRIGG_SONG\") == 5) {\n   bonus2 bSkillCooldown,\"WM_METALICSOUND\",-200;\n   bonus bAspdRate,10;\n}\nif (getskilllv(\"WM_LULLABY_DEEPSLEEP\") == 5) {\n   skill \"AL_HEAL\",10;\n   bonus bMagicHPGainValue,200;\n   bonus bMagicSPGainValue,20;\n}', NULL, NULL),
(20973, 'Spiritual_Cloth', 'Spiritual Cloth', 'Armor', NULL, NULL, NULL, 900, NULL, NULL, 12, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMdef,10;\nbonus bMaxHPrate,3;\nbonus bMaxSPrate,3;\nbonus bDelayrate,-5;\nbonus2 bSubRace,RC_DemiHuman,5;\nbonus2 bSubRace,RC_Player_Human,5;\nbonus2 bSubRace,RC_Player_Doram,5;\nif (.@r >= 5) {\n   bonus bMaxHPrate,7;\n   bonus bMaxSPrate,7;\n   bonus bDelayrate,-5;\n}\nif (.@r >= 7) {\n   bonus bMaxHPrate,10;\n   bonus bMaxSPrate,10;\n   bonus bDelayrate,-5;\n}', NULL, NULL),
(20985, 'aegis_20985', 'Costume Gourd Bottle', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 82, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(20988, 'C_Mechanical_Butterfly', 'Costume: Mechanical Butterfly', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 92, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(20989, 'C_Mainspring_Screw', 'Costume Mainspring Screw', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 93, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(20990, 'C_Rotating_Gears', 'Costume: Rotating Gears', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(21000, 'Upg_Twohand_Sword', 'Upg Two-Handed Sword', 'Weapon', '2hSword', 20, NULL, 1500, 100, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,(.@r*12);\nbonus bMatk,(.@r*5);\nif (BaseLevel>70)\n   bonus bBaseAtk,(((BaseLevel-70)/10)*10);', NULL, NULL),
(21001, 'Velum_Claymore', 'Vellum Claymore', 'Weapon', '2hSword', 20, NULL, 3500, 260, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 95, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddRace,RC_Player_Human,80;\nbonus2 bAddRace,RC_Player_Doram,80;\nbonus2 bIgnoreDefRaceRate,RC_Player_Human,30;\nbonus2 bIgnoreDefRaceRate,RC_Player_Doram,30;\n.@r = getrefine();\nif (.@r>=6) {\n   bonus2 bAddRace,RC_Player_Human,40;\n   bonus2 bAddRace,RC_Player_Doram,40;\n}\nif (.@r>=9) {\n   bonus bShortWeaponDamageReturn,20;\n   bonus bMagicDamageReturn,20;\n   bonus5 bAutoSpellWhenHit,\"NPC_MAGICMIRROR\",8,300,BF_MAGIC,0;\n}', NULL, NULL),
(21002, 'Velum_Katzbalger', 'Vellum Katzbalger', 'Weapon', '2hSword', 20, NULL, 2500, 100, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 95, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus3 bHPVanishRaceRate,RC_Player_Human,1000,8;\nbonus3 bHPVanishRaceRate,RC_Player_Doram,1000,8;', NULL, NULL),
(21003, 'Muramasa_', 'Muramasa', 'Weapon', '2hSword', 20, NULL, 1000, 155, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 48, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bCritical,30;\nbonus bAspdRate,8;\nbonus2 bAddEff2,Eff_Curse,10;', NULL, NULL),
(21004, 'Alca_Bringer_', 'Alca Bringer', 'Weapon', '2hSword', 20, NULL, 3400, 280, NULL, NULL, 2, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAspd,(getrefine()/2);', NULL, NULL),
(21005, 'Metal_Two_Hand_Sword', 'Metal Two Hand Sword', 'Weapon', '2hSword', 20, NULL, NULL, 95, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus bBaseAtk,(.@r*6);\nbonus bMatk,(.@r*2);\n.@i = min(BaseLevel/10,12);\nif (.@i>2)\n   bonus bBaseAtk,((.@i-2)*5);', NULL, NULL),
(21006, 'TE_Woe_Two_Hand_Sword', 'TE Woe Two Hand Sword', 'Weapon', '2hSword', NULL, NULL, NULL, 150, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 40, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus2 bAddRace,RC_Player_Human,40;\nbonus2 bAddRace,RC_Player_Doram,40;\nbonus2 bAddEff,Eff_Bleeding,1000;', NULL, NULL),
(21007, 'Heavy_Sword', 'Heavy Greatsword', 'Weapon', '2hSword', 20, NULL, 2500, 330, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bStr,20;', NULL, NULL),
(21008, 'Small_Karasuma', 'Small Karasuma', 'Weapon', '2hSword', 20, NULL, 1000, 170, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 50, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bCritAtkRate,getrefine()*2;\nbonus3 bAutoSpell,\"NPC_CRITICALWOUND\",1,50;', NULL, NULL),
(21009, 'Thanos_Great_Sword', 'Thanos Great Sword', 'Weapon', '2hSword', 10, NULL, 1300, 280, 120, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 120, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bInt,6;\nbonus bVit,6;\nbonus bLuk,-6;\nbonus2 bHPDrainRate,50,5;\nbonus2 bSPDrainRate,10,5;\nbonus2 bHPLossRate,100,10000;', NULL, 'heal -1000,0;'),
(21010, 'Tw_Sword_Of_Evil_Slayer', 'Evil Slayer Slaher Sword', 'Weapon', '2hSword', NULL, NULL, 2000, 225, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddRace,RC_Demon,10;\nbonus2 bAddRace,RC_Undead,10;\n.@r = getrefine();\nif (.@r>=9) {\n   .@dmg = 5;\n   if (.@r>=12) {\n      .@dmg += 7;\n   }\n   bonus2 bAddRace,RC_All,.@dmg;\n}', NULL, NULL),
(21011, 'Giant_Blade', 'Gigantic Blade', 'Weapon', '2hSword', 30000, NULL, 5000, 300, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 130, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bUnbreakableWeapon;\nbonus bAspdRate,-5;\nbonus bCritAtkRate,getrefine();\nif (readparam(bStr)<=110) {\n   bonus bBaseAtk,-250;\n}', NULL, NULL);
INSERT INTO `item_db_re` (`id`, `name_aegis`, `name_english`, `type`, `subtype`, `price_buy`, `price_sell`, `weight`, `attack`, `magic_attack`, `defense`, `range`, `slots`, `job_all`, `job_acolyte`, `job_alchemist`, `job_archer`, `job_assassin`, `job_barddancer`, `job_blacksmith`, `job_crusader`, `job_gunslinger`, `job_hunter`, `job_kagerouoboro`, `job_knight`, `job_mage`, `job_merchant`, `job_monk`, `job_ninja`, `job_novice`, `job_priest`, `job_rebellion`, `job_rogue`, `job_sage`, `job_soullinker`, `job_spirit_handler`, `job_stargladiator`, `job_summoner`, `job_supernovice`, `job_swordman`, `job_taekwon`, `job_thief`, `job_wizard`, `class_all`, `class_normal`, `class_upper`, `class_baby`, `class_third`, `class_third_upper`, `class_third_baby`, `class_fourth`, `gender`, `location_head_top`, `location_head_mid`, `location_head_low`, `location_armor`, `location_right_hand`, `location_left_hand`, `location_garment`, `location_shoes`, `location_right_accessory`, `location_left_accessory`, `location_costume_head_top`, `location_costume_head_mid`, `location_costume_head_low`, `location_costume_garment`, `location_ammo`, `location_shadow_armor`, `location_shadow_weapon`, `location_shadow_shield`, `location_shadow_shoes`, `location_shadow_right_accessory`, `location_shadow_left_accessory`, `weapon_level`, `armor_level`, `equip_level_min`, `equip_level_max`, `refineable`, `gradable`, `view`, `alias_name`, `flag_buyingstore`, `flag_deadbranch`, `flag_container`, `flag_uniqueid`, `flag_bindonequip`, `flag_dropannounce`, `flag_noconsume`, `flag_dropeffect`, `delay_duration`, `delay_status`, `stack_amount`, `stack_inventory`, `stack_cart`, `stack_storage`, `stack_guildstorage`, `nouse_override`, `nouse_sitting`, `trade_override`, `trade_nodrop`, `trade_notrade`, `trade_tradepartner`, `trade_nosell`, `trade_nocart`, `trade_nostorage`, `trade_noguildstorage`, `trade_nomail`, `trade_noauction`, `script`, `equip_script`, `unequip_script`) VALUES
(21012, 'Some_Wizard_MagicSword', 'Some Wizard MagicSword', 'Weapon', '2hSword', NULL, NULL, 2200, 200, 150, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 110, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(21013, 'Hetairoi_Sword', 'Hetairoi Sword', 'Weapon', '2hSword', NULL, NULL, 2200, 210, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 110, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bSkillUseSP,\"KN_AUTOCOUNTER\",2;\nbonus2 bSkillUseSP,\"LK_PARRYING\",25;', NULL, NULL),
(21014, 'Infinity_Two-Handed_Sword', 'Infinity Two-Handed Sword', 'Weapon', '2hSword', 20, NULL, 500, 230, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, NULL, NULL, NULL),
(21015, 'Scarlet_Twohand_Sword', 'Crimson Two-Handed Sword', 'Weapon', '2hSword', 20, NULL, 1700, 170, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 70, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,(((BaseLevel-70)/10)*5)+(.@r<=15?pow(.@r,2):225);\nbonus bMatk,(.@r<=15?(pow(.@r,2)/2):225);', NULL, NULL),
(21016, 'Sinister_Twohand_Sword', 'Two-Handed Sword of Vicious Mind', 'Weapon', '2hSword', 20, NULL, 2200, 220, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 160, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bBaseAtk,pow(min(getrefine(),15),2);\nbonus bMatk,pow(min(getrefine(),15),2)/2;', NULL, NULL),
(21018, 'Two_Hand_Spear_170', 'Lindy Hop', 'Weapon', '2hSword', 20, NULL, 3400, 340, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bAddClass,Class_All,.@r/2;\nbonus bAspdRate,.@r;\nbonus bUnbreakableWeapon;', NULL, NULL),
(21019, 'Onimaru', 'Onimaru', 'Weapon', '2hSword', NULL, NULL, 4200, 75, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 130, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@bStr = readparam(bStr);\n.@r = getrefine();\nbonus bBaseAtk,(min(120,.@bStr));\nif (.@bStr > 119)\n   bonus bBaseAtk,160;\nelse if (.@bStr > 107)\n   bonus bBaseAtk,80;\nelse if (.@bStr > 94)\n   bonus bBaseAtk,40;\nif (.@r > 6)\n   bonus bUnbreakableWeapon;\nbonus4 bAutoSpell,\"NPC_WIDECURSE\",4,100,0;\nif (.@r > 8)\n   bonus4 bAutoSpellOnSkill,\"LK_BERSERK\",\"BS_OVERTHRUST\",5,100;', NULL, NULL),
(21023, 'Toughen_Metal_TH_Sword', 'Enhanced Metal Two-Handed Sword', 'Weapon', '2hSword', 20, NULL, NULL, 120, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus2 bSkillAtk,\"RK_IGNITIONBREAK\",10;\nbonus bAspdRate,2*.@r;\nbonus bMatk,3*.@r;\nbonus bBaseAtk,(8*.@r)+7*(min(BaseLevel,150)/10);', NULL, NULL),
(21026, 'Diva_Claymore', 'Diva Claymore', 'Weapon', '2hSword', NULL, NULL, 3400, 280, 230, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r>=7) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}\nif (.@r>=9) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}', NULL, NULL),
(21027, 'Mirage_Claymore', 'Mirage Claymore', 'Weapon', '2hSword', NULL, NULL, 3400, 280, 230, NULL, 5, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r>=7) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}\nif (.@r>=9) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}', NULL, NULL),
(21030, 'Probation_TH_Sword', 'Trial Rune Knight\'s Two-Handed Sword', 'Weapon', '2hSword', 20, NULL, NULL, 200, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bCritAtkRate,10;\nbonus bCritical,10;\nbonus bBaseAtk,6*(min(BaseLevel,160)/10);\nif (getrefine()>=7) {\n   bonus bAspdRate,getskilllv(\"KN_TWOHANDQUICKEN\");\n}', NULL, NULL),
(21037, 'Rebeginer_RK_T_Sword', 'Beginner Rune Knight\'s Two-Handed Sword', 'Weapon', '2hSword', NULL, NULL, NULL, 170, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bAspdRate,10;\nif (getrefine()>=7) {\n   bonus bCritAtkRate,7;\n}', NULL, NULL),
(21038, 'Oriental_Sword', 'Oriental Sword', 'Weapon', '2hSword', NULL, NULL, 1000, 180, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,10*(.@r/2);\nbonus2 bSkillAtk,\"RK_SONICWAVE\",.@r/3*10;\nif (.@r >= 9)\n   bonus5 bAutoSpell,\"RK_SONICWAVE\",max(2,getskilllv(\"RK_SONICWAVE\")),100,BF_SHORT|BF_WEAPON,1;\nif (.@r >= 11)\n   bonus bUnbreakableWeapon;', NULL, NULL),
(21039, 'Royal_Knight\'s_Broadsword', 'Royal Knight\'s Broadsword', 'Weapon', '2hSword', 20, NULL, 4000, 280, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 175, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,20*(.@r/2);\nif (.@r>=7)\n   bonus bCritAtkRate,10;\nif (.@r>=9)\n   bonus bUnbreakableWeapon;', NULL, NULL),
(21046, 'Variant_Claymore', 'Abyss Claymore', 'Weapon', '2hSword', NULL, NULL, 3400, 280, 230, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 165, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSubRace,RC_Player_Human,30;\nif (.@r>=7) {\n   bonus2 bAddRace,RC_All,5;\n   bonus2 bSubRace,RC_Player_Human,5;\n}\nif (.@r>=9) {\n   bonus2 bAddRace,RC_All,5;\n   bonus2 bSubRace,RC_Player_Human,5;\n}', NULL, NULL),
(21047, 'Beam_Claymore_OS', 'Beam Claymor-OS', 'Weapon', '2hSword', 20, NULL, 1800, 250, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 130, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus bCritical,5;\nif (.@r >= 7) {\n   bonus bAspdRate,7;\n   if (.@r >= 9) {\n      bonus bCritAtkRate,15;\n      if (.@r >= 11) {\n         bonus2 bAddSize,Size_Small,20;\n         bonus2 bAddSize,Size_Medium,20;\n         bonus2 bMagicAddSize,Size_Small,20;\n         bonus2 bMagicAddSize,Size_Medium,20;\n      }\n   }\n}', NULL, NULL),
(21049, 'Evt_Oriental_Sword', 'Sealed Eastern Sword', 'Weapon', '2hSword', NULL, NULL, NULL, 180, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus bBaseAtk,10*(.@r/2);\nbonus2 bSkillAtk,\"RK_SONICWAVE\",10*(.@r/3);\nif (.@r>=7) {\n   bonus5 bAutoSpell,\"RK_SONICWAVE\",max(2,getskilllv(\"RK_SONICWAVE\")),100,BF_SHORT|BF_WEAPON,1;\n}\nif (.@r>=9) {\n   bonus bUnbreakableWeapon;\n}', NULL, NULL),
(21050, 'Illusion_Tae_Goo_Lyeon', 'Illusion Tae Goo Lyeon', 'Weapon', '2hSword', 20, NULL, 2000, 250, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 120, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bFlee2,10;\nbonus bLongAtkRate,.@r*2;\nif (.@r >= 7) {\n   bonus bUseSPrate,-20;\n   if (.@r >= 9) {\n      bonus bDelayrate,-20;\n      if (.@r >= 11) {\n         bonus bMaxHPrate,10;\n         bonus bMaxSPrate,10;\n      }\n   }\n}', NULL, NULL),
(21051, 'Volar', 'Volar', 'Weapon', '2hSword', 20, NULL, 2800, 280, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"KN_BOWLINGBASH\",30;\nbonus bBaseAtk,4*.@r;\nif (.@r>=9) {\n   bonus2 bSkillCooldown,\"KN_BOWLINGBASH\",-1000;\n   bonus2 bSkillCooldown,\"RK_IGNITIONBREAK\",-1000;\n}\nif (.@r>=11) {\n   bonus bUnbreakableWeapon;\n   bonus2 bSkillAtk,\"KN_BOWLINGBASH\",20;\n}', NULL, NULL),
(21052, 'Vernan', 'Vernan', 'Weapon', '2hSword', 20, NULL, 6500, 300, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bLongAtkRate,.@r;\nbonus2 bAddClass,Class_All,5;\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"LK_SPIRALPIERCE\",30;\n   bonus2 bSkillAtk,\"RK_SONICWAVE\",30;\n}\nif (.@r>=11) {\n   bonus2 bSkillCooldown,\"RK_SONICWAVE\",-1500;\n}', NULL, NULL),
(21053, 'FullForce', 'Full Force', 'Weapon', '2hSword', NULL, NULL, 2200, 300, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bUnbreakableWeapon;\nbonus bAspdRate,10;\nbonus bBaseAtk,getrefine();', NULL, NULL),
(21054, 'Ein_BHSWORD', 'Claw Sword', 'Weapon', '2hSword', NULL, NULL, 3500, 300, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bCritical,5;\nbonus2 bAddClass,Class_All,15;\nif (.@r>=7) {\n   bonus bCritAtkRate,25;\n   bonus bAspdRate,10;\n}\nif (.@r>=9) {\n   autobonus \"{ bonus2 bAddSize,Size_All,20; }\",1,5000,BF_WEAPON;\n}\nif (.@r>=11) {\n   bonus bDelayrate,-20;\n   bonus bCritical,7;\n}', NULL, NULL),
(21055, 'G_Knight_Sword', 'Guardian Knight Claymore', 'Weapon', '2hSword', NULL, NULL, 4000, 280, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bAddClass,Class_All,5;\nbonus bBaseAtk,4*.@r;\nif (.@r>=9) {\n   bonus bCritAtkRate,25;\n   bonus bCritical,5;\n}\nif (.@r>=11) {\n   bonus2 bAddRace,RC_Undead,20;\n   bonus2 bAddRace,RC_Angel,20;\n   bonus bUnbreakableWeapon;\n}', NULL, NULL),
(21058, 'Up_Dragonic_Slayer', 'Patent Dragonic Slayer', 'Weapon', '2hSword', NULL, NULL, 2000, 200, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHPrate,.@r/2*5;\nbonus bMaxSPrate,.@r/2*5;\nbonus2 bSkillAtk,\"RK_DRAGONBREATH\",.@r/3*5;\nbonus2 bSkillAtk,\"RK_DRAGONBREATH_WATER\",.@r/3*5;\nif (.@r>=7) {\n   bonus bDelayrate,-10;\n   bonus bVariableCastrate,-10;\n}\nif (.@r>=9) {\n   bonus bLongAtkRate,10;\n}\nif (.@r>=11) {\n   bonus bDelayrate,-7;\n   bonus bMaxSPrate,5;\n}', NULL, NULL),
(21202, 'C_Eat_Coin', 'Costume Eatcoin Helm', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1869, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(21205, 'Nut_Cracker', 'Nut Cracker', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1991, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(21206, 'C_Nut_Cracker', 'Costume Nutcracker', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1991, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(21207, 'C_Bullhead', 'Costume Bull Head', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 2078, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(21300, 'C_Guardian_Lion_Mask', 'Costume Lion Mask', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 231, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(22000, 'Temporal_Str_Boots', 'Temporal Boots Of Strength', 'Armor', NULL, 20, NULL, 600, NULL, NULL, 25, NULL, NULL, NULL, NULL, 1, NULL, 1, 1, 1, 1, NULL, 1, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,300+(100*(.@r/3));\nbonus bMaxSP,30+(10*(.@r/3));\nbonus bBaseAtk,7*(.@r/3);\nif (readparam(bStr)>=120)\n   bonus bBaseAtk,50;', NULL, NULL),
(22001, 'Temporal_Int_Boots', 'Temporal Boots Of Intelligence', 'Armor', NULL, 20, NULL, 600, NULL, NULL, 20, NULL, NULL, NULL, NULL, 1, NULL, 1, 1, 1, 1, NULL, 1, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMdef,5;\nbonus bMaxHP,300+(100*(.@r/3));\nbonus bMaxSP,30+(10*(.@r/3));\nbonus bMatk,10*(.@r/3);\nif (readparam(bInt)>=120)\n   bonus bMatk,60;', NULL, NULL),
(22002, 'Temporal_Agi_Boots', 'Temporal Boots Of Agility', 'Armor', NULL, 20, NULL, 600, NULL, NULL, 25, NULL, NULL, NULL, NULL, 1, NULL, 1, 1, 1, 1, NULL, 1, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,300+(100*(.@r/3));\nbonus bMaxSP,30+(10*(.@r/3));\nbonus bAspdRate,3*(.@r/3);\nif (readparam(bAgi)>=120)\n   bonus bAspd,1;', NULL, NULL),
(22003, 'Temporal_Vit_Boots', 'Temporal Boots Of Vitality', 'Armor', NULL, 20, NULL, 600, NULL, NULL, 25, NULL, NULL, NULL, NULL, 1, NULL, 1, 1, 1, 1, NULL, 1, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,300+(300*(.@r/3));\nbonus bMaxSP,30+(10*(.@r/3));\nif (readparam(bVit)>=120)\n   bonus bMaxHPrate,8;', NULL, NULL),
(22004, 'Temporal_Dex_Boots', 'Temporal Boots Of Dexterity', 'Armor', NULL, 20, NULL, 600, NULL, NULL, 25, NULL, NULL, NULL, NULL, 1, NULL, 1, 1, 1, 1, NULL, 1, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,300+(100*(.@r/3));\nbonus bMaxSP,30+(10*(.@r/3));\nbonus bDex,3*(.@r/3);\nif (readparam(bDex)>=120) {\n   bonus bLongAtkRate,5;\n   bonus bFixedCast,-500;\n}', NULL, NULL),
(22005, 'Temporal_Luk_Boots', 'Temporal Boots Of Luck', 'Armor', NULL, 20, NULL, 600, NULL, NULL, 20, NULL, NULL, NULL, NULL, 1, NULL, 1, 1, 1, 1, NULL, 1, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,300+(100*(.@r/3));\nbonus bMaxSP,30+(10*(.@r/3));\nbonus bMdef,5;\nbonus bCritAtkRate,2*(.@r/3);\nif (readparam(bLuk)>=120)\n   bonus bCritAtkRate,30;', NULL, NULL),
(22006, 'Temporal_Str_Boots_', 'Temporal Boots Of Strength', 'Armor', NULL, 20, NULL, 600, NULL, NULL, 25, NULL, 1, NULL, NULL, 1, NULL, 1, 1, 1, 1, NULL, 1, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,300+(100*(.@r/3));\nbonus bMaxSP,30+(10*(.@r/3));\nbonus bBaseAtk,7*(.@r/3);\nif (readparam(bStr)>=120)\n   bonus bBaseAtk,50;', NULL, NULL),
(22007, 'Temporal_Vit_Boots_', 'Temporal Boots Of Vitality', 'Armor', NULL, 20, NULL, 600, NULL, NULL, 25, NULL, 1, NULL, NULL, 1, NULL, 1, 1, 1, 1, NULL, 1, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,300+(300*(.@r/3));\nbonus bMaxSP,30+(10*(.@r/3));\nif (readparam(bVit)>=120)\n   bonus bMaxHPrate,8;', NULL, NULL),
(22008, 'Temporal_Dex_Boots_', 'Temporal Boots Of Dexterity', 'Armor', NULL, 20, NULL, 600, NULL, NULL, 25, NULL, 1, NULL, NULL, 1, NULL, 1, 1, 1, 1, NULL, 1, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,300+(100*(.@r/3));\nbonus bMaxSP,30+(10*(.@r/3));\nbonus bDex,3*(.@r/3);\nif (readparam(bDex)>=120) {\n   bonus bLongAtkRate,5;\n   bonus bFixedCast,-500;\n}', NULL, NULL),
(22009, 'Temporal_Int_Boots_', 'Temporal Boots Of Intelligence', 'Armor', NULL, 20, NULL, 600, NULL, NULL, 20, NULL, 1, NULL, NULL, 1, NULL, 1, 1, 1, 1, NULL, 1, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMdef,5;\nbonus bMaxHP,300+(100*(.@r/3));\nbonus bMaxSP,30+(10*(.@r/3));\nbonus bMatk,10*(.@r/3);\nif (readparam(bInt)>=120)\n   bonus bMatk,60;', NULL, NULL),
(22010, 'Temporal_Agi_Boots_', 'Temporal Boots Of Agility', 'Armor', NULL, 20, NULL, 600, NULL, NULL, 25, NULL, 1, NULL, NULL, 1, NULL, 1, 1, 1, 1, NULL, 1, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,300+(100*(.@r/3));\nbonus bMaxSP,30+(10*(.@r/3));\nbonus bAspdRate,3*(.@r/3);\nif (readparam(bAgi)>=120)\n   bonus bAspd,1;', NULL, NULL),
(22011, 'Temporal_Luk_Boots_', 'Temporal Boots Of Luck', 'Armor', NULL, 20, NULL, 600, NULL, NULL, 20, NULL, 1, NULL, NULL, 1, NULL, 1, 1, 1, 1, NULL, 1, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,300+(100*(.@r/3));\nbonus bMaxSP,30+(10*(.@r/3));\nbonus bMdef,5;\nbonus bCritAtkRate,2*(.@r/3);\nif (readparam(bLuk)>=120)\n   bonus bCritAtkRate,30;', NULL, NULL),
(22012, 'Mana_Boots', 'Mana Boots', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 100, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, 1, 1, 1, 1, 1, 1, 'bonus2 bExpAddRace,RC_All,10;', NULL, NULL),
(22014, 'Enhanced_Variant_Shoes', 'Enhanced Variant Shoes', 'Armor', NULL, 20, NULL, 500, NULL, NULL, 13, NULL, 1, NULL, NULL, 1, NULL, 1, 1, 1, 1, NULL, 1, 1, 1, NULL, NULL, 1, NULL, NULL, 1, 1, 1, 1, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 85, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxHPrate,12;\nbonus bMaxSPrate,12;\n.@r = getrefine();\nbonus bDef,.@r;\nbonus bMdef,.@r;', NULL, NULL),
(22015, 'Impr_Angel\'s_Arrival', 'Advanced Angel\'s Reincarnation', 'Armor', NULL, 10000, NULL, 300, NULL, NULL, 8, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxHP,500;\nbonus bMaxSP,100;', NULL, NULL),
(22016, 'Assassin_Shoes', 'Assassin\'s Shoes', 'Armor', NULL, 20, NULL, 300, NULL, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 30, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bExpAddRace,RC_DemiHuman,5+getrefine();', NULL, NULL),
(22017, 'Fisherman_Shoes', 'Fisherman\'s Shoes', 'Armor', NULL, 20, NULL, 300, NULL, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 30, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bExpAddRace,RC_Fish,5+getrefine();', NULL, NULL),
(22018, 'Shoes_Of_Wise_Man', 'Shoes Of Wise Man', 'Armor', NULL, 10, NULL, 300, NULL, NULL, 15, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 50, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r>5) {\n   bonus bInt,.@r-5;\n   bonus bMaxHPrate,-(.@r-5);\n}', NULL, NULL),
(22032, 'Shoes_Of_Exorcism', 'Exorcist\'s Shoes', 'Armor', NULL, 20, NULL, 300, NULL, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 30, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bExpAddRace,RC_Demon,5+getrefine();', NULL, NULL),
(22033, 'Boots_Of_Gray', 'Boots of Gray', 'Armor', NULL, 20, NULL, 400, NULL, NULL, 25, NULL, 1, NULL, NULL, 1, NULL, 1, 1, 1, 1, NULL, 1, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 120, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bSubEle,Ele_Holy,2+getrefine()/3;', NULL, NULL),
(22034, 'Crimson_Gaiter', 'Crimson Gaiter', 'Armor', NULL, NULL, NULL, 500, NULL, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 50, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bCritical,2;\nbonus bCritAtkRate,2;\nif (getrefine()>=7) {\n   bonus bCritical,3;\n   bonus bCritAtkRate,3;\n}', NULL, NULL),
(22035, 'Vet_Nepen_Heel', 'Heoric Nepenthes Shoes', 'Armor', NULL, 10, NULL, 300, NULL, NULL, 10, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 160, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r>=8 && .@r<=10)\n   .@i=5+.@r;\nelse if (.@r>=11 && .@r<=13)\n   .@i=5+(.@r*3);\nelse if (.@r>13)\n   .@i=42;\nbonus bVariableCastrate,-10-.@i;', NULL, NULL),
(22036, 'Vet_SliverFox_Boots', 'Heroic Silver Fox Leather Boots', 'Armor', NULL, 10, NULL, 300, NULL, NULL, 15, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 160, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r>=8 && .@r<=13)\n   .@i=.@r;\nelse if (.@r>13)\n   .@i=13;\nbonus bLongAtkRate,5+.@i;', NULL, NULL),
(22037, 'Vet_Ungo_Boots', 'Heroic Ungoliant Upgrade Boots', 'Armor', NULL, 10, NULL, 300, NULL, NULL, 10, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 160, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r>=8 && .@r<=13)\n   .@i=.@r;\nelse if (.@r>13)\n   .@i=13;\nbonus bUseSPrate,-5-.@i;', NULL, NULL),
(22042, 'Talaria_Shoes', 'Talaria Shoes', 'Armor', NULL, 10, NULL, 300, NULL, NULL, 15, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 50, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAgi,2;\nbonus bAspd,1;\nbonus bMdef,5;', NULL, NULL),
(22043, 'Supplement_Part_Agi', 'Supplement Part Agi', 'Armor', NULL, 25000, NULL, 350, NULL, NULL, 25, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAspdRate,5+(getrefine()/4);', NULL, NULL),
(22044, 'Upgrade_Part_Booster', 'Reinforced Parts - Booster', 'Armor', NULL, 10, NULL, 1000, NULL, NULL, 23, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bSkillUseSP,\"NC_HOVERING\",15;\nif (getrefine()>=7) {\n   bonus2 bSkillUseSP,\"NC_ACCELERATION\",20;\n}', NULL, NULL),
(22045, 'Beach_Sandals', 'Summer Sandals', 'Armor', NULL, 10, NULL, 200, NULL, NULL, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bFlee,5;\nbonus3 bAutoSpellWhenHit,\"AL_INCAGI\",10,300;', NULL, NULL),
(22046, 'Airship_Boots', 'Airship\'s Boots', 'Armor', NULL, 10, NULL, NULL, NULL, NULL, 26, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 125, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bAgi,1;\nbonus bAspdRate,10;', NULL, NULL),
(22047, 'Felock_Boots', 'Felrock\'s Boots', 'Armor', NULL, 10, NULL, 250, NULL, NULL, 13, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 125, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAgi,1;\n.@r = getrefine();\nbonus bAspdRate,5;\nif (.@r>=7) {\n   bonus bAgi,1;\n   bonus bAspdRate,5;\n}\nif (.@r>=9) {\n   bonus bAgi,1;\n   bonus bAspdRate,5;\n}\nif (.@r>=12) {\n   bonus bAspd,1;\n}', NULL, NULL),
(22048, 'Sombre_Shoes', 'Sombre Shoes', 'Armor', NULL, 20, NULL, 250, NULL, NULL, 12, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 90, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMdef,3;\nbonus2 bSubEle,Ele_Dark,5;\nbonus bMaxHPrate,.@r;\nbonus bMaxSPrate,.@r;', NULL, NULL);
INSERT INTO `item_db_re` (`id`, `name_aegis`, `name_english`, `type`, `subtype`, `price_buy`, `price_sell`, `weight`, `attack`, `magic_attack`, `defense`, `range`, `slots`, `job_all`, `job_acolyte`, `job_alchemist`, `job_archer`, `job_assassin`, `job_barddancer`, `job_blacksmith`, `job_crusader`, `job_gunslinger`, `job_hunter`, `job_kagerouoboro`, `job_knight`, `job_mage`, `job_merchant`, `job_monk`, `job_ninja`, `job_novice`, `job_priest`, `job_rebellion`, `job_rogue`, `job_sage`, `job_soullinker`, `job_spirit_handler`, `job_stargladiator`, `job_summoner`, `job_supernovice`, `job_swordman`, `job_taekwon`, `job_thief`, `job_wizard`, `class_all`, `class_normal`, `class_upper`, `class_baby`, `class_third`, `class_third_upper`, `class_third_baby`, `class_fourth`, `gender`, `location_head_top`, `location_head_mid`, `location_head_low`, `location_armor`, `location_right_hand`, `location_left_hand`, `location_garment`, `location_shoes`, `location_right_accessory`, `location_left_accessory`, `location_costume_head_top`, `location_costume_head_mid`, `location_costume_head_low`, `location_costume_garment`, `location_ammo`, `location_shadow_armor`, `location_shadow_weapon`, `location_shadow_shield`, `location_shadow_shoes`, `location_shadow_right_accessory`, `location_shadow_left_accessory`, `weapon_level`, `armor_level`, `equip_level_min`, `equip_level_max`, `refineable`, `gradable`, `view`, `alias_name`, `flag_buyingstore`, `flag_deadbranch`, `flag_container`, `flag_uniqueid`, `flag_bindonequip`, `flag_dropannounce`, `flag_noconsume`, `flag_dropeffect`, `delay_duration`, `delay_status`, `stack_amount`, `stack_inventory`, `stack_cart`, `stack_storage`, `stack_guildstorage`, `nouse_override`, `nouse_sitting`, `trade_override`, `trade_nodrop`, `trade_notrade`, `trade_tradepartner`, `trade_nosell`, `trade_nocart`, `trade_nostorage`, `trade_noguildstorage`, `trade_nomail`, `trade_noauction`, `script`, `equip_script`, `unequip_script`) VALUES
(22049, 'Sol_Shoes', 'Sol Shoes', 'Armor', NULL, 20, NULL, 250, NULL, NULL, 12, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 90, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bSubEle,Ele_Earth,5;\n.@r = getrefine();\nbonus bMaxHPrate,.@r;\nbonus bMaxSPrate,.@r;', NULL, NULL),
(22050, 'Gardener_Shoes', 'Gardener Shoes', 'Armor', NULL, NULL, NULL, 300, NULL, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 30, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bExpAddRace,RC_Plant,5+getrefine();', NULL, NULL),
(22051, 'Ramor_Shoes', 'L\'Amour Shoes', 'Armor', NULL, 20, NULL, 250, NULL, NULL, 12, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 90, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bSubEle,Ele_Undead,5;\n.@r = getrefine();\nbonus bMaxHPrate,.@r;\nbonus bMaxSPrate,.@r;', NULL, NULL),
(22052, 'Gravekeepr_Shoes', 'Gravekeeper Shoes', 'Armor', NULL, 20, NULL, 300, NULL, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 30, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bExpAddRace,RC_Undead,5+getrefine();', NULL, NULL),
(22055, 'Sharel_Shoes', 'Charel Shoes', 'Armor', NULL, 20, NULL, 250, NULL, NULL, 12, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 90, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bSubEle,Ele_Fire,5;\n.@r = getrefine();\nbonus bMaxHPrate,.@r;\nbonus bMaxSPrate,.@r;', NULL, NULL),
(22057, 'Flow_Shoes', 'Flower Shoes', 'Armor', NULL, 20, NULL, 250, NULL, NULL, 12, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 90, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMdef,3;\nbonus2 bSubEle,Ele_Water,5;\nbonus bMaxHPrate,.@r;\nbonus bMaxSPrate,.@r;', NULL, NULL),
(22058, 'DragonTrainer_Shoes', 'Dragon Trainer Shoes', 'Armor', NULL, NULL, NULL, 300, NULL, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 30, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bExpAddRace,RC_Dragon,5+getrefine();', NULL, NULL),
(22059, 'Egir_Shoes_K', 'Aegir Shoes', 'Armor', NULL, 10, NULL, 300, NULL, NULL, 13, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 40, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bUnbreakableShoes;\nbonus bMaxHP,500;\nbonus bMaxSP,50;', NULL, NULL),
(22060, 'Boots_Of_Hunter', 'Hunter Shoes', 'Armor', NULL, NULL, NULL, 300, NULL, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 30, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bExpAddRace,RC_Brute,5+getrefine();', NULL, NULL),
(22061, 'Lumiere_Shoes', 'Lumiere Shoes', 'Armor', NULL, 20, NULL, 250, NULL, NULL, 12, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 90, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bSubEle,Ele_Holy,5;\n.@r = getrefine();\nbonus bMaxHPrate,.@r;\nbonus bMaxSPrate,.@r;', NULL, NULL),
(22062, 'Mechanic_Shoes', 'Mechanic\'s Shoes', 'Armor', NULL, 20, NULL, 300, NULL, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 30, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bExpAddRace,RC_Formless,5+getrefine();', NULL, NULL),
(22063, 'Rouban_Shoes', 'Levain Shoes', 'Armor', NULL, 20, NULL, 250, NULL, NULL, 12, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 90, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMdef,3;\nbonus2 bSubEle,Ele_Wind,5;\nbonus bMaxHPrate,.@r;\nbonus bMaxSPrate,.@r;', NULL, NULL),
(22064, 'Thorny_Shoes', 'Thorny Shoes', 'Armor', NULL, NULL, NULL, 1000, NULL, NULL, 25, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 70, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bShortWeaponDamageReturn,getrefine()/2;', NULL, NULL),
(22065, 'Poison_Shoes', 'Poison Shoes', 'Armor', NULL, 20, NULL, 250, NULL, NULL, 12, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 90, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMdef,3;\nbonus2 bSubEle,Ele_Poison,5;\nbonus bMaxHPrate,.@r;\nbonus bMaxSPrate,.@r;', NULL, NULL),
(22066, 'Spirit_Shoes', 'Spirit Shoes', 'Armor', NULL, 10, NULL, 250, NULL, NULL, 12, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 90, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMdef,3;\nbonus2 bSubEle,Ele_All,5;\n.@r = getrefine();\nbonus bMaxHPrate,.@r*1;\nbonus bMaxSPrate,.@r*1;', NULL, NULL),
(22067, 'Witch_Shoes', 'Shoe of Witch', 'Armor', NULL, 10, NULL, 400, NULL, NULL, 10, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'skill \"ALL_CATCRY\",1;', NULL, NULL),
(22069, 'Lian_Shoes', 'Lian Shoes', 'Armor', NULL, NULL, NULL, 250, NULL, NULL, 12, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 90, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMdef,3;\nbonus2 bSubEle,Ele_Neutral,5;\n.@r = getrefine();\nbonus bMaxHPrate,.@r;\nbonus bMaxSPrate,.@r;', NULL, NULL),
(22070, 'Applause_Sandal', 'Old Applause Sandals', 'Armor', NULL, NULL, NULL, 200, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxSP,50;', NULL, NULL),
(22071, 'Applause_Sandal_', 'Applause Sandal', 'Armor', NULL, NULL, NULL, 200, NULL, NULL, 7, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMdef,10;\nbonus bDelayrate,-2*getrefine();', NULL, NULL),
(22072, 'Hikingboots', 'Hikingboots', 'Armor', NULL, NULL, NULL, 500, NULL, NULL, 10, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHPRate,4+(.@r/3);\nbonus bMaxSPRate,4+(.@r/3);\nif (.@r > 9)\n   bonus bSpeedRate,25;', NULL, NULL),
(22075, 'Rift_Shoes', 'Rift Shoes', 'Armor', NULL, 20, NULL, 250, NULL, NULL, 12, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, '.@r = getrefine();\nbonus bMaxHP,(.@r >= 9 ? 1300 : .@r >= 7 ? 700 : 300);\nbonus bMaxSP,-50;', NULL, NULL),
(22076, 'Hardwood_Slipper', 'Wooden Slipper', 'Armor', NULL, 20, NULL, 50, NULL, NULL, 10, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 9, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bHPRegenRate,2,10000;', NULL, NULL),
(22077, 'Red_Eco_Boots', 'Red Eco-Friendly Shoes', 'Armor', NULL, 20, NULL, 100, NULL, NULL, 20, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 18, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bCritical,5;\nbonus2 bHPRegenRate,4,10000;\nbonus2 bSPRegenRate,1,10000;', NULL, NULL),
(22078, 'Unity_STR_Boots', 'Unity STR Boots', 'Armor', NULL, 10, NULL, 300, NULL, NULL, 20, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, '.@r = getrefine();\nif (BaseLevel<100) {\n   bonus2 bExpAddRace,RC_All,4;\n   bonus bStr,.@r/2;\n}', NULL, NULL),
(22079, 'Unity_AGI_Boots', 'Unity AGI Boots', 'Armor', NULL, 10, NULL, 300, NULL, NULL, 20, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, '.@r = getrefine();\nif (BaseLevel<100) {\n   bonus2 bExpAddRace,RC_All,4;\n   bonus bAgi,.@r/2;\n}', NULL, NULL),
(22080, 'Unity_DEX_Boots', 'Unity DEX Boots', 'Armor', NULL, 10, NULL, 300, NULL, NULL, 20, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, '.@r = getrefine();\nif (BaseLevel<100) {\n   bonus2 bExpAddRace,RC_All,4;\n   bonus bDex,.@r/2;\n}', NULL, NULL),
(22081, 'Unity_INT_Boots', 'Unity INT Boots', 'Armor', NULL, 10, NULL, 300, NULL, NULL, 20, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, '.@r = getrefine();\nif (BaseLevel<100) {\n   bonus2 bExpAddRace,RC_All,4;\n   bonus bInt,.@r/2;\n}', NULL, NULL),
(22082, 'Polyhedron_Shoes', 'Polyhedron Shoes', 'Armor', NULL, NULL, NULL, 500, NULL, NULL, 12, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 90, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSubEle,Ele_Neutral,5;\nbonus2 bSubEle,Ele_Fire,5;\nbonus2 bSubEle,Ele_Water,5;\nbonus2 bSubEle,Ele_Wind,5;\nif (.@r > 4) {\n   .@b = (.@r > 6) ? 10 : 5;\n   bonus2 bAddEle,Ele_Neutral,.@b;\n   bonus2 bAddEle,Ele_Fire,.@b;\n   bonus2 bAddEle,Ele_Water,.@b;\n   bonus2 bAddEle,Ele_Wind,.@b;\n}', NULL, NULL),
(22083, 'Doram_Only_Shoes', 'Private Doram Shoes', 'Armor', NULL, 20, NULL, 500, NULL, NULL, 25, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxHP,100;\nbonus bMaxSP,50;\n.@r = getrefine()/3;\nbonus bHPrecovRate,.@r*10;\nbonus bSPrecovRate,.@r*10;', NULL, NULL),
(22084, 'Doram_High_Shoes', 'Luxury Doram Shoes', 'Armor', NULL, 20, NULL, 600, NULL, NULL, 30, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 140, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxHP,300;\nbonus bMaxSP,100;\n.@r = getrefine()/3;\nbonus bHPrecovRate,20*.@r;\nbonus bSPrecovRate,20*.@r;', NULL, NULL),
(22085, 'Doram_Ele_Shoes', 'Elegant Doram Shoes', 'Armor', NULL, 20, NULL, 700, NULL, NULL, 35, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 175, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxHPrate,10;\nbonus bMaxSPrate,5;\n.@r = getrefine()/2;\nbonus bMaxHP,100*.@r;\nbonus bMaxSP,20*.@r;\nif (.@r >= 4)\n   bonus2 bSkillUseSP,\"SU_LOPE\",5;', NULL, NULL),
(22089, 'Crimson_Gaiter_', 'Crimson Gaiter', 'Armor', NULL, NULL, NULL, 500, NULL, NULL, 10, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 50, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bCritical,2;\nbonus bCritAtkRate,2;\nif (getrefine()>=7) {\n   bonus bCritical,3;\n   bonus bCritAtkRate,3;\n}', NULL, NULL),
(22091, 'Fisherman_Shoes_', 'Fisherman\'s Shoes', 'Armor', NULL, 20, NULL, 300, NULL, NULL, 10, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 30, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bExpAddRace,RC_Fish,5+getrefine();', NULL, NULL),
(22093, 'Shoes_Of_Exorcism_', 'Exorcist\'s Shoes', 'Armor', NULL, 20, NULL, 300, NULL, NULL, 10, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 30, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bExpAddRace,RC_Demon,5+getrefine();', NULL, NULL),
(22094, 'Gardener_Shoes_', 'Gardener Shoes', 'Armor', NULL, 20, NULL, 300, NULL, NULL, 10, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 30, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bExpAddRace,RC_Plant,5+getrefine();', NULL, NULL),
(22096, 'Fallen_Angel_Shoes_', 'Fallen Angel Shoes', 'Armor', NULL, 20, NULL, 300, NULL, NULL, 10, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 30, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bExpAddRace,RC_Angel,5+getrefine();', NULL, NULL),
(22097, 'DragonTrainer_Shoes_', 'Dragon Trainer Shoes', 'Armor', NULL, 20, NULL, 300, NULL, NULL, 10, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 30, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bExpAddRace,RC_Dragon,5+getrefine();', NULL, NULL),
(22099, 'Mechanic_Shoes_', 'Mechanic Shoes', 'Armor', NULL, 20, NULL, 300, NULL, NULL, 10, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 30, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bExpAddRace,RC_Formless,5+getrefine();', NULL, NULL),
(22101, 'Angel_Poring_Boots', 'Angel Poring Boots', 'Armor', NULL, 10, NULL, 300, NULL, NULL, 15, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAllStats,1;\nskill \"AL_HEAL\",1;', NULL, NULL),
(22102, 'Toughen_Time_Keepr_Bts', 'Enhanced Time Keeper Boots', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, 23, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bVariableCastrate,-5;\nbonus bMdef,4;\nbonus bMaxHP,500;\nbonus bMaxSP,100;', NULL, NULL),
(22103, 'Excelion_Leg', 'Excelion Leg', 'Armor', NULL, NULL, NULL, 500, NULL, NULL, 13, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,5+((BaseLevel > 129) ? 4 : 0)+(.@r/3)*3;\nbonus bMaxSP,5+((BaseLevel > 129) ? 4 : 0)+(.@r/3)*3;', NULL, NULL),
(22104, 'Pororoca_Shoes', 'Pororoca Shoes', 'Armor', NULL, 20, NULL, 500, NULL, NULL, 15, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxHPrate,3;\nbonus bMaxSPrate,3;\nbonus bMdef,15;\nbonus bMatkRate,2;\nbonus2 bMagicAtkEle,Ele_Water,2;\nskill \"SA_DELUGE\",5;\nif (getrefine()>=5) {\n   bonus bMaxHPrate,7;\n   bonus bMaxSPrate,7;\n   bonus bMatkRate,3;\n   bonus2 bMagicAtkEle,Ele_Water,3;\n}\nif (getrefine()>=7) {\n   bonus bMaxHPrate,10;\n   bonus bMaxSPrate,10;\n   bonus bMatkRate,5;\n   bonus2 bMagicAtkEle,Ele_Water,5;\n}', NULL, NULL),
(22105, 'Cuffs_', 'Shackles', 'Armor', NULL, NULL, NULL, 3000, NULL, NULL, 18, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(22106, 'Giant_Boots', 'Giant Boots', 'Armor', NULL, NULL, NULL, 500, NULL, NULL, 13, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 85, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bSubRace,RC_DemiHuman,1;\nbonus2 bSubRace,RC_Player_Human,1;\nbonus bMaxHPrate,2;\nbonus bMaxSPrate,2;\n.@r = getrefine();\nif (.@r > 4) {\n   bonus2 bSubRace,RC_DemiHuman,2;\n   bonus2 bSubRace,RC_Player_Human,2;\n   bonus bMaxHPrate,4;\n   bonus bMaxSPrate,4;\n}\nif (.@r > 6) {\n   bonus2 bSubRace,RC_DemiHuman,2;\n   bonus2 bSubRace,RC_Player_Human,2;\n   bonus bMaxHPrate,4;\n   bonus bMaxSPrate,4;\n}', NULL, NULL),
(22107, 'Modify_Str_Boots', 'Modified Str Boots', 'Armor', NULL, 20, NULL, 600, NULL, NULL, 25, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,300+(100*(.@r/3));\nbonus bMaxSP,30+(10*(.@r/3));\nbonus bBaseAtk,7*(.@r/3);\nif (readparam(bStr)>=120)\n   bonus bBaseAtk,50;', NULL, NULL),
(22108, 'Modify_Int_Boots', 'Modified Int Boots', 'Armor', NULL, 20, NULL, 600, NULL, NULL, 20, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMdef,5;\nbonus bMaxHP,300+(100*(.@r/3));\nbonus bMaxSP,30+(10*(.@r/3));\nbonus bMatk,10*(.@r/3);\nif (readparam(bInt)>=120)\n   bonus bMatk,60;', NULL, NULL),
(22109, 'Modify_Agi_Boots', 'Modified Agi Boots', 'Armor', NULL, 20, NULL, 600, NULL, NULL, 25, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,300+(100*(.@r/3));\nbonus bMaxSP,30+(10*(.@r/3));\nbonus bAspdRate,3*(.@r/3);\nif (readparam(bAgi)>=120)\n   bonus bAspd,1;', NULL, NULL),
(22110, 'Modify_Vit_Boots', 'Modified Vit Boots', 'Armor', NULL, 20, NULL, 600, NULL, NULL, 25, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,300+(300*(.@r/3));\nbonus bMaxSP,30+(10*(.@r/3));\nif (readparam(bVit)>=120)\n   bonus bMaxHPrate,8;', NULL, NULL),
(22111, 'Modify_Dex_Boots', 'Modified Dex Boots', 'Armor', NULL, 20, NULL, 600, NULL, NULL, 25, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,300+(100*(.@r/3));\nbonus bMaxSP,30+(10*(.@r/3));\nbonus bDex,3*(.@r/3);\nif (readparam(bDex)>=120) {\n   bonus bLongAtkRate,5;\n   bonus bFixedCast,-500;\n}', NULL, NULL),
(22112, 'Modify_Luk_Boots', 'Modified Luk Boots', 'Armor', NULL, 20, NULL, 600, NULL, NULL, 20, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,300+(100*(.@r/3));\nbonus bMaxSP,30+(10*(.@r/3));\nbonus bMdef,5;\nbonus bCritAtkRate,2*(.@r/3);\nif (readparam(bLuk)>=120)\n   bonus bCritAtkRate,30;', NULL, NULL),
(22113, 'Modify_Str_Boots_', 'Modified Str Boots', 'Armor', NULL, 20, NULL, 600, NULL, NULL, 25, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,300+(100*(.@r/3));\nbonus bMaxSP,30+(10*(.@r/3));\nbonus bBaseAtk,7*(.@r/3);\nif (readparam(bStr)>=120)\n   bonus bBaseAtk,50;', NULL, NULL),
(22114, 'Modify_Int_Boots_', 'Modified Int Boots', 'Armor', NULL, 20, NULL, 600, NULL, NULL, 20, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMdef,5;\nbonus bMaxHP,300+(100*(.@r/3));\nbonus bMaxSP,30+(10*(.@r/3));\nbonus bMatk,10*(.@r/3);\nif (readparam(bInt)>=120)\n   bonus bMatk,60;', NULL, NULL),
(22115, 'Modify_Agi_Boots_', 'Modified Agi Boots', 'Armor', NULL, 20, NULL, 600, NULL, NULL, 25, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,300+(100*(.@r/3));\nbonus bMaxSP,30+(10*(.@r/3));\nbonus bAspdRate,3*(.@r/3);\nif (readparam(bAgi)>=120)\n   bonus bAspd,1;', NULL, NULL),
(22116, 'Modify_Vit_Boots_', 'Modified Vit Boots', 'Armor', NULL, 20, NULL, 600, NULL, NULL, 25, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,300+(300*(.@r/3));\nbonus bMaxSP,30+(10*(.@r/3));\nif (readparam(bVit)>=120)\n   bonus bMaxHPrate,8;', NULL, NULL),
(22117, 'Modify_Dex_Boots_', 'Modified Dex Boots', 'Armor', NULL, 20, NULL, 600, NULL, NULL, 25, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,300+(100*(.@r/3));\nbonus bMaxSP,30+(10*(.@r/3));\nbonus bDex,3*(.@r/3);\nif (readparam(bDex)>=120) {\n   bonus bLongAtkRate,5;\n   bonus bFixedCast,-500;\n}', NULL, NULL),
(22118, 'Modify_Luk_Boots_', 'Modified Luk Boots', 'Armor', NULL, 20, NULL, 600, NULL, NULL, 20, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,300+(100*(.@r/3));\nbonus bMaxSP,30+(10*(.@r/3));\nbonus bMdef,5;\nbonus bCritAtkRate,2*(.@r/3);\nif (readparam(bLuk)>=120)\n   bonus bCritAtkRate,30;', NULL, NULL),
(22120, 'Shoes_Of_Punishment', 'Shoes of Punishment', 'Armor', NULL, 20, NULL, 500, NULL, NULL, 15, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMdef,15;\nbonus bMatkRate,2;\nbonus bMaxHPrate,3;\nbonus bMaxSPrate,3;\nbonus2 bSkillAtk,\"AB_JUDEX\",30;\nbonus2 bMagicAddEle,Ele_Holy,2;\n.@r = getrefine();\nif (.@r>=5) {\n   bonus bMatkRate,3;\n   bonus bMaxHPrate,7;\n   bonus bMaxSPrate,7;\n   bonus2 bMagicAddEle,Ele_Holy,3;\n}\nif (.@r>=7) {\n   bonus bMatkRate,5;\n   bonus bMaxHPrate,10;\n   bonus bMaxSPrate,10;\n   bonus2 bMagicAddEle,Ele_Holy,5;\n}', NULL, NULL),
(22122, 'Para_Team_Boots100', 'Awakened Eden Group Boots I', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, 22, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bAllStats,1;\nbonus bHPrecovRate,30;\nbonus bSPrecovRate,14;', NULL, NULL),
(22123, 'Para_Team_Boots115', 'Awakened Eden Group Boots II', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, 25, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 115, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bAllStats,1;\nbonus bHPrecovRate,36;\nbonus bSPrecovRate,18;', NULL, NULL),
(22124, 'Para_Team_Boots130', 'Awakened Eden Group Boots III', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, 27, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 130, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bAllStats,2;\nbonus bHPrecovRate,36;\nbonus bSPrecovRate,18;', NULL, NULL),
(22125, 'Para_Team_Boots145', 'Awakened Eden Group Boots IV', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, 30, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 145, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bAllStats,2;\nbonus bHPrecovRate,40;\nbonus bSPrecovRate,20;', NULL, NULL);
INSERT INTO `item_db_re` (`id`, `name_aegis`, `name_english`, `type`, `subtype`, `price_buy`, `price_sell`, `weight`, `attack`, `magic_attack`, `defense`, `range`, `slots`, `job_all`, `job_acolyte`, `job_alchemist`, `job_archer`, `job_assassin`, `job_barddancer`, `job_blacksmith`, `job_crusader`, `job_gunslinger`, `job_hunter`, `job_kagerouoboro`, `job_knight`, `job_mage`, `job_merchant`, `job_monk`, `job_ninja`, `job_novice`, `job_priest`, `job_rebellion`, `job_rogue`, `job_sage`, `job_soullinker`, `job_spirit_handler`, `job_stargladiator`, `job_summoner`, `job_supernovice`, `job_swordman`, `job_taekwon`, `job_thief`, `job_wizard`, `class_all`, `class_normal`, `class_upper`, `class_baby`, `class_third`, `class_third_upper`, `class_third_baby`, `class_fourth`, `gender`, `location_head_top`, `location_head_mid`, `location_head_low`, `location_armor`, `location_right_hand`, `location_left_hand`, `location_garment`, `location_shoes`, `location_right_accessory`, `location_left_accessory`, `location_costume_head_top`, `location_costume_head_mid`, `location_costume_head_low`, `location_costume_garment`, `location_ammo`, `location_shadow_armor`, `location_shadow_weapon`, `location_shadow_shield`, `location_shadow_shoes`, `location_shadow_right_accessory`, `location_shadow_left_accessory`, `weapon_level`, `armor_level`, `equip_level_min`, `equip_level_max`, `refineable`, `gradable`, `view`, `alias_name`, `flag_buyingstore`, `flag_deadbranch`, `flag_container`, `flag_uniqueid`, `flag_bindonequip`, `flag_dropannounce`, `flag_noconsume`, `flag_dropeffect`, `delay_duration`, `delay_status`, `stack_amount`, `stack_inventory`, `stack_cart`, `stack_storage`, `stack_guildstorage`, `nouse_override`, `nouse_sitting`, `trade_override`, `trade_nodrop`, `trade_notrade`, `trade_tradepartner`, `trade_nosell`, `trade_nocart`, `trade_nostorage`, `trade_noguildstorage`, `trade_nomail`, `trade_noauction`, `script`, `equip_script`, `unequip_script`) VALUES
(22126, 'Para_Team_Boots160', 'Awakened Eden Group Boots V', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, 30, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 160, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bAllStats,2;\nbonus bHPrecovRate,40;\nbonus bSPrecovRate,20;\nbonus bUseSPrate,-5;', NULL, NULL),
(22127, 'Diva_Shoes', 'Diva Shoes', 'Armor', NULL, NULL, NULL, 600, NULL, NULL, 10, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r>=7)\n   bonus bMaxHP,1000;\nif (.@r>=9)\n   bonus bMaxHP,2000;', NULL, NULL),
(22128, 'Mirage_Shoes', 'Mirage Shoes', 'Armor', NULL, NULL, NULL, 600, NULL, NULL, 10, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r>=7)\n  bonus bMaxSP,100;\nif (.@r>=9)\n   bonus bMaxSP,200;', NULL, NULL),
(22131, 'Cowboy_Boots', 'Spurred Boots', 'Armor', NULL, NULL, NULL, 500, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, '.@r = getrefine();\n.@bonus = 5;\nif (.@r >=7) {\n   .@bonus += 5;\n}\nif (.@r >=9) {\n   .@bonus += 5;\n}\nbonus bMaxSPrate,.@bonus;\nbonus bSpeedRate,25;', NULL, NULL),
(22133, 'Shoes_IL', 'Illusion Shoes', 'Armor', NULL, 20, NULL, 400, NULL, NULL, 10, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,(100+(100*.@r));\nbonus bMaxSP,(10+(5*.@r));', NULL, NULL),
(22134, 'Enforcer_Shoes', 'Enforcer Shoes', 'Armor', NULL, 20, NULL, 400, NULL, NULL, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\n.@hpsp = 3;\n.@a = getskilllv(\"GC_WEAPONCRUSH\");\n.@b = getskilllv(\"GC_WEAPONBLOCKING\");\n.@c = getskilllv(\"GC_COUNTERSLASH\");\nif (.@r >= 5) {\n   .@hpsp += 7;\n   .@dmg = BaseLevel;\n   if (.@r >= 7) {\n      .@hpsp += 10;\n      .@dmg += BaseLevel + 30*getskilllv(\"AS_POISONREACT\");\n   }\n   bonus2 bSkillAtk,\"ASC_METEORASSAULT\",.@dmg;\n}\nbonus bMaxHPrate,.@hpsp;\nbonus bMaxSPrate,.@hpsp;\nbonus bMdef,10;\nskill \"BS_MAXIMIZE\",1;\nbonus2 bSkillUseSP,\"ASC_METEORASSAULT\",8;\nbonus2 bAddClass,Class_All,4*.@a;\nbonus2 bSkillCooldown,\"GC_HALLUCINATIONWALK\",-5000*.@b;\nbonus2 bIgnoreDefRaceRate,RC_All,20*.@c;\nbonus2 bVariableCastrate,\"ASC_METEORASSAULT\",-7*(.@a+.@b+.@c);', NULL, NULL),
(22138, 'Demonist_Shoes', 'Devil Worshipper Shoes', 'Armor', NULL, 20, NULL, 500, NULL, NULL, 15, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMdef,15;\nbonus bMaxHPrate,3;\nbonus bMaxSPrate,3;\nbonus bMatkRate,2;\nbonus2 bMagicAtkEle,Ele_Neutral,2;\nbonus2 bMagicAtkEle,Ele_Fire,2;\n.@r = getrefine();\nif (.@r>=5) {\n   bonus bMaxHPrate,7;\n   bonus bMaxSPrate,7;\n   bonus bMatkRate,3;\n   bonus2 bMagicAtkEle,Ele_Neutral,3;\n   bonus2 bMagicAtkEle,Ele_Fire,3;\n}\nif (.@r>=5) {\n   bonus bMaxHPrate,10;\n   bonus bMaxSPrate,10;\n   bonus bMatkRate,5;\n   bonus2 bMagicAtkEle,Ele_Neutral,5;\n   bonus2 bMagicAtkEle,Ele_Fire,5;\n}', NULL, NULL),
(22141, 'YSF01_Greave', 'YSF01 Greave', 'Armor', NULL, NULL, NULL, 1300, NULL, NULL, 25, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r >= 8) {\n   bonus bAspdRate,8;\n   if (.@r >= 11) {\n      bonus bAspd,1;\n      if (.@r >= 13) {\n         .@val = 10;\n      }\n   }\n}\nif (readparam(bLuk) >= 125) {\n   .@val += 30;\n}\nif (.@val) {\n   bonus bCritAtkRate,.@val;\n}', NULL, NULL),
(22145, 'TenguShoes', 'Tengu\'s Shoes', 'Armor', NULL, 20, NULL, 400, NULL, NULL, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\n.@a = getskilllv(\"SR_GENTLETOUCH_REVITALIZE\");\n.@b = getskilllv(\"SR_GENTLETOUCH_CURE\");\n.@c = getskilllv(\"SR_GENTLETOUCH_ENERGYGAIN\");\n.@hpsp = 3;\nif (.@r >= 5) {\n   .@hpsp += 7;\n   .@red = 5;\n   if (.@r >= 7) {\n      .@hpsp += 10;\n      .@red += 5;\n   }\n   bonus2 bSkillUseSP,\"MO_BODYRELOCATION\",.@red;\n}\nbonus bMdef,10;\nbonus bMaxHPrate,.@hpsp+(2*.@b);\nbonus bMaxSPrate,.@hpsp;\nskill \"SA_CASTCANCEL\",1;\nbonus2 bSkillUseSP,\"MO_BODYRELOCATION\",5;\nbonus bDef,30*.@a;\nbonus2 bSubRace,RC_Player_Doram,.@a;\nbonus2 bSubRace,RC_Player_Human,.@a;\nbonus2 bVariableCastrate,\"MO_CALLSPIRITS\",-.@c*10;\nbonus2 bVariableCastrate,\"MO_STEELBODY\",-.@c*10;\nbonus2 bFixedCastrate,\"CH_SOULCOLLECT\",-.@c*10;\nbonus bAspdRate,2*getskilllv(\"SR_GENTLETOUCH_CHANGE\");\nbonus2 bAddClass,Class_All,4*getskilllv(\"SR_GENTLETOUCH_QUIET\");', NULL, NULL),
(22167, 'Astraea_Shoes', 'Asteria\'s Boots', 'Armor', NULL, NULL, NULL, 250, NULL, NULL, 25, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@str = readparam(bStr);\n.@agi = readparam(bAgi);\n.@vit = readparam(bVit);\n.@int = readparam(bInt);\n.@dex = readparam(bDex);\n.@luk = readparam(bLuk);\nbonus bAllStats,1;\nif(getrefine()>=10) {\n   if (.@str>=100) {\n      if (.@str>=120) {\n         bonus bMaxHPrate,7;\n         bonus bMaxSPrate,7;\n      }\n      else {\n         bonus bMaxHPrate,5;\n         bonus bMaxSPrate,5;\n      }\n   }\n   if (.@agi>=100) {\n      if (.@agi>=120)\n         bonus bAspd,1;\n      else\n         bonus bAspdRate,8;\n   }\n   if (.@vit>=100) {\n      if (.@vit>=120)\n         bonus2 bAddSize,Size_Medium,15;\n      else\n         bonus2 bAddSize,Size_Medium,10;\n   }\n   if (.@int>=100) {\n      if (.@int>=120)\n         bonus bFixedCast,-500;\n      else\n         bonus bFixedCastrate,-30;\n   }\n   if (.@dex>=100) {\n      if (.@dex>=120)\n         bonus bDelayrate,-5;\n      else\n         bonus bDelayrate,-3;\n   }\n   if (.@luk>=100) {\n      if (.@luk>=120) {\n         bonus bCritical,7;\n         bonus bFlee2,1;\n      }\n      else\n         bonus bCritical,5;\n   }\n}', NULL, NULL),
(22168, 'True_Hunting_Boots', 'True Hunting Boots', 'Armor', NULL, NULL, NULL, 500, NULL, NULL, 13, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAspdRate,8+2*(getrefine()/3);', NULL, NULL),
(22169, 'R_Hunting_Boots', 'Short-term Hunting Boots', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, 13, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bAspdRate,8;', NULL, NULL),
(22170, 'Shoes_Of_Servival', 'Survivor\'s Shoes', 'Armor', NULL, 10, NULL, 500, NULL, NULL, 15, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r >= 7) {\n   .@hpsp = 20;\n   .@dmg = 10;\n} else if (.@r >= 5) {\n   .@hpsp = 10;\n   .@dmg = 5;\n}\nelse {\n   .@hpsp = 3;\n   .@dmg = 2;\n}\nbonus bMdef,15;\nbonus2 bSubRace,RC_DemiHuman,5;\nbonus bMaxHPrate,.@hpsp;\nbonus bMaxSPrate,.@hpsp;\nbonus bMatkRate,.@dmg;\nbonus2 bMagicAtkEle,Ele_Wind,.@dmg;\nbonus2 bMagicAtkEle,Ele_Earth,.@dmg;', NULL, NULL),
(22171, 'Ancient_Hero_Boots', 'Ancient Hero Boots', 'Armor', NULL, 20, NULL, 600, NULL, NULL, 15, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,500;\nbonus bMaxSP,50;\nbonus bMaxHPrate,2*(.@r/3);\nbonus bMaxSPrate,.@r/3;\nif (.@r >= 9) {\n   .@val = -300;\n   if (.@r >= 12) {\n      .@val -= 200;\n      if (.@r >= 14) {\n         bonus bDelayrate,-5;\n      }\n   }\n   bonus bFixedCast,.@val;\n}', NULL, NULL),
(22172, 'Gray_Wing_Boots', 'Gray Wing Boots', 'Armor', NULL, 20, NULL, 500, NULL, NULL, 15, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHPrate,3;\nbonus bMaxSPrate,3;\nbonus bMdef,15;\nbonus bLongAtkRate,2;\nbonus bCritAtkRate,2;\nskill \"TF_HIDING\",1;\nif (.@r>=5) {\n   bonus bMaxHPrate,7;\n   bonus bMaxSPrate,7;\n   bonus bLongAtkRate,3;\n   bonus bCritAtkRate,3;\n}\nif (.@r>=7) {\n   bonus bMaxHPrate,10;\n   bonus bMaxSPrate,10;\n   bonus bLongAtkRate,5;\n   bonus bCritAtkRate,5;\n}', NULL, NULL),
(22173, 'Beginner\'s_Boots', 'Beginner\'s Boots', 'Armor', NULL, 20, NULL, NULL, NULL, NULL, 15, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxHP,300;\nbonus bMaxSP,50;\nbonus bFlee,15;\nbonus bHPrecovRate,10;\nbonus bSPrecovRate,10;', NULL, NULL),
(22189, 'Shoes_Of_Pilgrim', 'Pilgrim Shoes', 'Armor', NULL, 20, NULL, 500, NULL, NULL, 15, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHPrate,3;\nbonus bMaxSPrate,3;\nbonus bDef,50*getskilllv(\"AB_SECRAMENT\");\nbonus bMdef,15;\nbonus bAspdRate,4*getskilllv(\"AB_CANTO\");\nbonus2 bSkillCooldown,\"AB_PRAEFATIO\",-1000;\nbonus bDelayrate,-6*getskilllv(\"AB_PRAEFATIO\");\nbonus2 bSubRace,RC_DemiHuman,2*getskilllv(\"AB_SECRAMENT\");\nbonus2 bSubRace,RC_Player_Human,2*getskilllv(\"AB_SECRAMENT\");\nbonus bHealPower,5*getskilllv(\"AB_HIGHNESSHEAL\");\nif (.@r>=5) {\n   bonus bMaxHPrate,7;\n   bonus bMaxSPrate,7;\n   bonus bUseSPrate,-3;\n}\nif (.@r>=7) {\n   bonus bMaxHPrate,10;\n   bonus bMaxSPrate,10;\n   bonus bUseSPrate,-5;\n}', NULL, NULL),
(22190, 'Illusion_Boots', 'Illusion Boots', 'Armor', NULL, NULL, NULL, 600, NULL, NULL, 16, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bCritical,(5*(.@r/3));\nbonus bAspdRate,.@r;', NULL, NULL),
(22191, 'Nergal_Shoes_TW', 'Fire Thunder Great Boots', 'Armor', NULL, NULL, NULL, 1000, NULL, NULL, 18, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMatk,5*getrefine();', NULL, NULL),
(22192, 'Illusion_Goibne\'s_Greaves', 'Illusion Goibne\'s Greaves', 'Armor', NULL, NULL, NULL, 1200, NULL, NULL, 42, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 130, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHPrate,5;\nbonus bMaxSPrate,5;\nif (.@r >= 7) {\n   bonus bVariableCastrate,-5;\n   if (.@r >= 9) {\n      bonus bLongAtkRate,10;\n   }\n}', NULL, NULL),
(22195, 'Booster_Shoes', 'Booster Shoes', 'Armor', NULL, 20, NULL, 800, NULL, NULL, 30, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMdef,10;\nbonus bMaxHPrate,10;\nbonus bMaxSPrate,10;\nbonus2 bSubRace,RC_Player_Human,5;\nif (.@r>=7) {\n   if (readparam(bStr)>=125)\n      bonus bBaseAtk,90;\n   if (readparam(bAgi)>=125)\n      bonus bAspd,2;\n   if (readparam(bVit)>=125)\n      bonus bMaxHPrate,12;\n   if (readparam(bInt)>=125)\n      bonus bMatk,120;\n   if (readparam(bDex)>=125)\n      bonus bLongAtkRate,10;\n   if (readparam(bLuk)>=125)\n      bonus bCritAtkRate,20;\n}\nif (.@r>=9) {\n   if (readparam(bStr)>=125)\n      bonus bBaseAtk,90;\n   if (readparam(bAgi)>=125)\n      bonus bAspd,2;\n   if (readparam(bVit)>=125)\n      bonus bMaxHPrate,12;\n   if (readparam(bInt)>=125)\n      bonus bMatk,120;\n   if (readparam(bDex)>=125)\n      bonus bLongAtkRate,10;\n   if (readparam(bLuk)>=125)\n      bonus bCritAtkRate,20;\n}', NULL, NULL),
(22196, 'Illusion_Leg_A', 'Illusion Leg A-type', 'Armor', NULL, 20, NULL, 500, NULL, NULL, 20, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 130, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxSP,200+(20*(.@r/2));\nif (.@r >= 7) {\n   bonus bLongAtkRate,5;\n}', NULL, NULL),
(22197, 'Illusion_Leg_B', 'Illusion Leg B-type', 'Armor', NULL, 20, NULL, 500, NULL, NULL, 20, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 130, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxSP,200+(20*(.@r/2));\nif (.@r >= 7) {\n   bonus2 bMagicAtkEle,Ele_All,5;\n}', NULL, NULL),
(22198, 'Traveler_Shoes', 'Traveler Shoes', 'Armor', NULL, 20, NULL, 500, NULL, NULL, 15, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMdef,15;\nbonus bMaxHPrate,3+(2*getskilllv(\"WM_FRIGG_SONG\"));\nbonus bMaxSPrate,3;\nbonus bMatkRate,2;\nbonus2 bMagicAddEle,Ele_Neutral,5;\nbonus bAllStats,getskilllv(\"WA_SWING_DANCE\");\nbonus bAspdRate,4*getskilllv(\"MI_HARMONIZE\");\nbonus2 bSkillAtk,\"WM_METALICSOUND\",10*getskilllv(\"WM_GLOOMYDAY\");\nbonus2 bVariableCastrate,\"WM_METALICSOUND\",-10*getskilllv(\"WM_GLOOMYDAY\");\nbonus3 bAddEff,Eff_Sleep,400*min(5,getskilllv(\"WM_LULLABY_DEEPSLEEP\")),ATF_MAGIC;\n.@r = getrefine();\nif (.@r>=5) {\n   bonus bMaxHPrate,7;\n   bonus bMaxSPrate,7;\n   bonus bMatkRate,3;\n   bonus2 bMagicAddEle,Ele_Neutral,3;\n}\nif (.@r>=7) {\n   bonus bMaxHPrate,10;\n   bonus bMaxSPrate,10;\n   bonus bMatkRate,5;\n   bonus2 bMagicAddEle,Ele_Neutral,5;\n}', NULL, NULL),
(22199, 'Lava_Leather_Boots', 'Lava Leather Boots', 'Armor', NULL, 20, NULL, 600, NULL, NULL, 50, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 175, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bAddClass,Class_All,2;\nif (.@r>=7)\n   bonus bBaseAtk,25;\nif (.@r>=9)\n   bonus bBaseAtk,15;', NULL, NULL),
(22200, 'Lava_Leather_Shoes', 'Lava Leather Shoes', 'Armor', NULL, 20, NULL, 500, NULL, NULL, 40, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 175, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bCritical,5;\nif (.@r>=7)\n   bonus2 bAddSize,Size_All,5;\nif (.@r>=9)\n   bonus bCritAtkRate,5;', NULL, NULL),
(22201, 'Lava_Leather_Sandals', 'Lava Leather Sandals', 'Armor', NULL, 20, NULL, 500, NULL, NULL, 25, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 175, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bMagicAtkEle,Ele_Fire,3;\nif (.@r>=7)\n   bonus bMatk,25;\nif (.@r>=9)\n   bonus bMatk,15;', NULL, NULL),
(22204, 'Time_Overload_Boots', 'Temporal Transcendence Boots', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, 15, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bCritical,10;\nbonus2 bMagicAtkEle,Ele_All,10;\nbonus bCritAtkRate,10;', NULL, NULL),
(22206, 'Regia_Hunting_Boots', 'Regia Hunting Boots', 'Armor', NULL, NULL, NULL, 500, NULL, NULL, 5, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 50, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAspdRate,5;\nbonus bHit,2*(getrefine()/3);', NULL, NULL),
(22207, 'Imperial_Boots', 'Imperial Boots', 'Armor', NULL, 20, NULL, 400, NULL, NULL, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMdef,10;\nbonus bMaxHPrate,3;\nbonus bMaxSPrate,3;\nskill \"AL_INCAGI\",1;\nbonus2 bSkillAtk,\"LG_BANISHINGPOINT\",10*getskilllv(\"LG_CANNONSPEAR\");\nbonus2 bAddClass,Class_All,4*getskilllv(\"CR_DEVOTION\");\nif (getskilllv(\"LG_INSPIRATION\")>=5)\n   bonus2 bSkillCooldown,\"LG_SHIELDSPELL\",-2000;\nbonus2 bIgnoreDefRaceRate,RC_All,20*getskilllv(\"LG_PINPOINTATTACK\");\nif (.@r>=5) {\n   bonus bMaxSPrate,7;\n   bonus bMaxHPrate,7;\n   bonus bLongAtkRate,5;\n}\nif (.@r>=7) {\n   bonus bMaxSPrate,10;\n   bonus bMaxHPrate,10;\n   bonus bLongAtkRate,5;\n}', NULL, NULL),
(22208, 'Dragon_Boots', 'Dragon Scale Boots', 'Armor', NULL, NULL, NULL, 600, NULL, NULL, 35, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxSP,500;\nbonus bAspdRate,7;\nbonus bVariableCastrate,-7;\nif (.@r>=7) {\n   bonus2 bSubRace,RC_Dragon,2;\n}\nif (.@r>=9) {\n   autobonus2 \"{ bonus2 bSPRegenRate,500,1000; }\",1,3000,BF_MAGIC|BF_WEAPON;\n}\nif (.@r>=11) {\n   bonus2 bSubRace,RC_Dragon,3;\n}', NULL, NULL),
(22209, 'Cassock_Boots', 'Clergy\'s Boots', 'Armor', NULL, NULL, NULL, 400, NULL, NULL, 35, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHPrate,5;\nbonus bDef,30;\nbonus bAspdRate,10;\nbonus2 bAddRace,RC_Angel,(.@r/2);\nbonus2 bAddRace,RC_Demon,(.@r/2);\nbonus2 bSubRace,RC_Angel,(.@r/3);\nbonus2 bSubRace,RC_Demon,(.@r/3);\nif (.@r>=7) {\n   bonus bAspdRate,10;\n}', NULL, NULL),
(22210, 'Fluffy_FishShoes_J', 'Fluffy Fish Shoes', 'Armor', NULL, 20, NULL, 100, NULL, NULL, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\n.@hpsp = 3;\n.@val = -10 * getskilllv(\"SU_SHRIMPARTY\");\nif (.@r>=5) {\n   .@hpsp += 7;\n   .@delay = -10;\n   if (.@r>=7) {\n      .@hpsp += 10;\n      .@delay -= 10;\n   }\n   bonus bDelayrate,.@delay;\n}\nif (getskilllv(\"SU_SPIRITOFSEA\") == 1) {\n   autobonus3 \"{ bonus2 bResEff,Eff_Stun,10000; bonus2 bResEff,Eff_Sleep,10000; bonus2 bResEff,EFF_Stone,10000; }\",1000,30000,\"SU_GROOMING\",\"{ specialeffect2 777; specialeffect2 826; }\";\n}\nif (getskilllv(\"SU_GROOMING\") == 5) {\n   bonus bFixedCastrate,-50;\n   bonus bNoKnockback;\n}\nbonus bMaxHPrate,.@hpsp;\nbonus bMaxSPrate,.@hpsp;\nbonus bMdef,10;\nbonus2 bVariableCastrate,\"SU_FRESHSHRIMP\",.@val;\nbonus2 bVariableCastrate,\"SU_BUNCHOFSHRIMP\",.@val;\nbonus2 bVariableCastrate,\"SU_TUNABELLY\",.@val;\nbonus2 bVariableCastrate,\"SU_TUNAPARTY\",.@val;\nbonus2 bVariableCastrate,\"SU_SHRIMPARTY\",.@val;\nbonus bHealPower,10*getskilllv(\"SU_PURRING\");', NULL, NULL),
(22212, 'Hollow_Shoes', 'Hollow Shoes', 'Armor', NULL, NULL, NULL, 500, NULL, NULL, 15, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMatk,5*.@r;\nbonus bDelayrate,-.@r;\nbonus2 bMagicAddEle,Ele_Water,2*.@r;\nbonus2 bMagicAddEle,Ele_Dark,2*.@r;\nbonus2 bMagicAddEle,Ele_Ghost,2*.@r;\nbonus2 bMagicAddEle,Ele_Undead,2*.@r;', NULL, NULL),
(22214, 'Authority_Sandals', 'Authority Sandals', 'Armor', NULL, 20, NULL, 500, NULL, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMdef,10;\nbonus bAllStats,10;\nbonus2 bIgnoreDefRaceRate,RC_All,50;\nbonus2 bIgnoreMdefRaceRate,RC_All,50;\nif (.@r>=7)\n   bonus bAllStats,10;\nif (.@r>=9)\n   bonus bAllStats,10;', NULL, NULL),
(22215, 'H_AD_Sandle', 'High Adventurer Sandals', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, 25, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bMatk,15;\nbonus bBaseAtk,15;', NULL, NULL),
(22238, 'Great_Hero_Boots', 'Great Hero Boots', 'Armor', NULL, 20, NULL, 600, NULL, NULL, 15, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,1500;\nbonus bMaxSP,150;\nbonus bMaxHPrate,.@r/3;\nbonus bMaxSPrate,.@r/3;\nif (.@r >= 7) {\n   bonus2 bAddClass,Class_All,5;\n   bonus bMatkRate,5;\n}\nif (.@r >= 9) {\n   .@val = -500;\n   if (.@r >= 11) {\n      .@val -= 200;\n      if (.@r >= 13) {\n         bonus bDelayrate,-5;\n         bonus bVariableCastrate,-5;\n      }\n   }\n   bonus bFixedCast,.@val;\n}', NULL, NULL),
(24000, 'T1_Shadow_Armor', 'Shadow Armor (Tier 1)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxHP,getrefine()*10;\nbonus bStr,1;', NULL, NULL),
(24001, 'T1_Shadow_Weapon', 'Shadow Gauntlets (Tier 1)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nbonus bDex,1;', NULL, NULL),
(24002, 'T1_Shadow_Shield', 'Shadow Shield (Tier 1)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxHP,getrefine()*10;\nbonus bLuk,1;', NULL, NULL),
(24003, 'T1_Shadow_Shoes', 'Shadow Shoes (Tier 1)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxHP,getrefine()*10;\nbonus bAgi,1;', NULL, NULL),
(24004, 'T1_Shadow_R_Accessory', 'Shadow Ring (Tier 1)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxHP,getrefine()*10;\nbonus bVit,1;', NULL, NULL),
(24005, 'T1_Shadow_L_Accessory', 'Shadow Pendant (Tier 1)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxHP,getrefine()*10;\nbonus bInt,1;', NULL, NULL),
(24006, 'T2_Shadow_Armor', 'Shadow Armor (Tier 2)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxHP,getrefine()*10;\nbonus bStr,2;', NULL, NULL),
(24007, 'T2_Shadow_Weapon', 'Shadow Gauntlets (Tier 2)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 30, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nbonus bDex,2;', NULL, NULL),
(24008, 'T2_Shadow_Shield', 'Shadow Shield (Tier 2)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 60, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxHP,getrefine()*10;\nbonus bLuk,2;', NULL, NULL),
(24009, 'T2_Shadow_Shoes', 'Shadow Shoes (Tier 2)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 90, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxHP,getrefine()*10;\nbonus bAgi,2;', NULL, NULL),
(24010, 'T2_Shadow_R_Accessory', 'Shadow Ring (Tier 2)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 120, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxHP,getrefine()*10;\nbonus bVit,2;', NULL, NULL),
(24011, 'T2_Shadow_L_Accessory', 'Shadow Pendant (Tier 2)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxHP,getrefine()*10;\nbonus bInt,2;', NULL, NULL),
(24012, 'S_Promotion_Weapon', 'Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nbonus bDex,1;', NULL, NULL),
(24013, 'S_Promotion_Armor', 'Shadow Armor', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxHP,getrefine()*10;\nbonus bLuk,1;', NULL, NULL),
(24014, 'S_Promotion_Shoes', 'Shadow Shoes', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxHP,getrefine()*10;\nbonus bAgi,1;', NULL, NULL);
INSERT INTO `item_db_re` (`id`, `name_aegis`, `name_english`, `type`, `subtype`, `price_buy`, `price_sell`, `weight`, `attack`, `magic_attack`, `defense`, `range`, `slots`, `job_all`, `job_acolyte`, `job_alchemist`, `job_archer`, `job_assassin`, `job_barddancer`, `job_blacksmith`, `job_crusader`, `job_gunslinger`, `job_hunter`, `job_kagerouoboro`, `job_knight`, `job_mage`, `job_merchant`, `job_monk`, `job_ninja`, `job_novice`, `job_priest`, `job_rebellion`, `job_rogue`, `job_sage`, `job_soullinker`, `job_spirit_handler`, `job_stargladiator`, `job_summoner`, `job_supernovice`, `job_swordman`, `job_taekwon`, `job_thief`, `job_wizard`, `class_all`, `class_normal`, `class_upper`, `class_baby`, `class_third`, `class_third_upper`, `class_third_baby`, `class_fourth`, `gender`, `location_head_top`, `location_head_mid`, `location_head_low`, `location_armor`, `location_right_hand`, `location_left_hand`, `location_garment`, `location_shoes`, `location_right_accessory`, `location_left_accessory`, `location_costume_head_top`, `location_costume_head_mid`, `location_costume_head_low`, `location_costume_garment`, `location_ammo`, `location_shadow_armor`, `location_shadow_weapon`, `location_shadow_shield`, `location_shadow_shoes`, `location_shadow_right_accessory`, `location_shadow_left_accessory`, `weapon_level`, `armor_level`, `equip_level_min`, `equip_level_max`, `refineable`, `gradable`, `view`, `alias_name`, `flag_buyingstore`, `flag_deadbranch`, `flag_container`, `flag_uniqueid`, `flag_bindonequip`, `flag_dropannounce`, `flag_noconsume`, `flag_dropeffect`, `delay_duration`, `delay_status`, `stack_amount`, `stack_inventory`, `stack_cart`, `stack_storage`, `stack_guildstorage`, `nouse_override`, `nouse_sitting`, `trade_override`, `trade_nodrop`, `trade_notrade`, `trade_tradepartner`, `trade_nosell`, `trade_nocart`, `trade_nostorage`, `trade_noguildstorage`, `trade_nomail`, `trade_noauction`, `script`, `equip_script`, `unequip_script`) VALUES
(24015, 'S_Promotion_Shield', 'Shadow Shield', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxHP,getrefine()*10;\nbonus bVit,1;', NULL, NULL),
(24016, 'S_Promotion_Earring', 'Shadow Earring', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxHP,getrefine()*10;\nbonus bInt,1;', NULL, NULL),
(24017, 'S_Promotion_Pendant', 'Shadow Pendant', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxHP,getrefine()*10;\nbonus bStr,1;', NULL, NULL),
(24018, 'S_Physical_Earring', 'Physical Earring (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bAspdRate,(.@r>=7)?2:1;', NULL, NULL),
(24019, 'S_Physical_Weapon', 'Physical Weapon (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMatk,.@r;\nbonus bBaseAtk,10+.@r;\nif (.@r>=7) {\n   bonus2 bAddClass,Class_All,1;\n}', NULL, NULL),
(24020, 'S_Physical_Pendant', 'Physical Pendant (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bMaxHP,100;\nif (.@r>6) {\n   bonus bMaxHPrate,1;\n}', NULL, NULL),
(24021, 'S_Magical_Earring', 'Magical Earring (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bVariableCastrate,-(.@r>=7)?2:1;', NULL, NULL),
(24022, 'S_Magical_Weapon', 'Magical Weapon (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nbonus bMatk,10;\nif (.@r>6) {\n   bonus bMatkRate,1;\n}', NULL, NULL),
(24023, 'S_Magical_Pendant', 'Magical Pencil (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bMaxSP,50;\nif (.@r>6) {\n   bonus bMaxSPrate,1;\n}', NULL, NULL),
(24024, 'S_Breezy_Armor', 'Breeze Armor (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bFlee,5;\nif (.@r>6) {\n   bonus bFlee,10;\n}', NULL, NULL),
(24025, 'S_Champion_Shoes', 'Champion Shoes (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,20+.@r*10;\nbonus bMaxSP,10;\nif (.@r>6) {\n   bonus bMaxHPrate,1;\n   bonus bMaxSPrate,1;\n}', NULL, NULL),
(24026, 'S_Athena_Shield', 'Athena Shield (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bDef,10;\nif (.@r>6) {\n   bonus bDef,10;\n}', NULL, NULL),
(24027, 'S_Immune_Armor', 'Immune Shadow Armor', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxHP,getrefine()*10;\nbonus2 bSubEle,Ele_Neutral,1;', NULL, NULL),
(24028, 'S_Hard_Armor', 'Hard Shadow Armor', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bMaxHP,50;\nif (.@r>6) {\n   bonus bMaxHPrate,1;\n}', NULL, NULL),
(24029, 'S_Ancient_Armor', 'Ancient Shadow Armor', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bHit,10;\nif (.@r>6) {\n   bonus bHit,10;\n}', NULL, NULL),
(24030, 'S_Critical_Armor', 'Critital Shadow Armor', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bCritical,5;\nif (.@r>6) {\n   bonus bCritical,5;\n}', NULL, NULL),
(24031, 'S_Kingbird_Weapon', 'Kingbird\'s Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,10+.@r;\nbonus bMatk,.@r;\nif (.@r>6) {\n   bonus bLongAtkRate,1;\n}', NULL, NULL),
(24032, 'S_Cri_Hit_Weapon', 'Critical Hit Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,10+.@r;\nbonus bMatk,.@r;\nif (.@r>6) {\n   bonus bCritAtkRate,1;\n}', NULL, NULL),
(24033, 'S_Healing_Weapon', 'Healing Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,10+.@r;\nif (.@r>6)\n   bonus bHealPower2,5;', NULL, NULL),
(24034, 'S_Lucky_Weapon', 'Lucky Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bLuk,1;\n.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nif (.@r>6) {\n   bonus bLuk,1;\n}\nif (.@r>8) {\n   bonus bLuk,1;\n}', NULL, NULL),
(24035, 'S_Power_Earring', 'Power Shadow Earring', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bStr,1;\n.@r = getrefine();\nbonus bMaxHP,.@r*10;\nif (.@r>6) {\n   bonus bStr,1;\n}\nif (.@r>=9) {\n   bonus bStr,1;\n}', NULL, NULL),
(24036, 'S_Int_Pendant', 'Intelligent Shadow Pendant', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bInt,1;\n.@r = getrefine();\nbonus bMaxHP,.@r*10;\nif (.@r>6) {\n   bonus bInt,1;\n}\nif (.@r>=9) {\n   bonus bInt,1;\n}', NULL, NULL),
(24037, 'S_Dexterous_Armor', 'Dexterous Shadow Armor', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bDex,1;\n.@r = getrefine();\nbonus bMaxHP,.@r*10;\nif (.@r>6) {\n   bonus bDex,1;\n}\nif (.@r>=9) {\n   bonus bDex,1;\n}', NULL, NULL),
(24038, 'S_Vital_Shoes', 'Vital Shadow Shoes', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bVit,1;\n.@r = getrefine();\nbonus bMaxHP,.@r*10;\nif (.@r>6) {\n   bonus bVit,1;\n}\nif (.@r>=9) {\n   bonus bVit,1;\n}', NULL, NULL),
(24039, 'S_Athletic_Shield', 'Athletic Shadow Shield', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAgi,1;\n.@r = getrefine();\nbonus bMaxHP,.@r*10;\nif (.@r>6) {\n   bonus bAgi,1;\n}\nif (.@r>=9) {\n   bonus bAgi,1;\n}', NULL, NULL),
(24040, 'S_Lucky_Armor', 'Lucky Shadow Armor', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bLuk,1;\n.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bCritical,(.@r/2);', NULL, NULL),
(24041, 'S_Power_Pendant', 'Power Shadow Pendant', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bStr,1;\n.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bBaseAtk,.@r;', NULL, NULL),
(24042, 'S_Int_Earring', 'Intelligent Shadow Earring', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bInt,1;\n.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bMatk,.@r;', NULL, NULL),
(24043, 'S_Dexterous_Weapon', 'Dexterous Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bDex,1;\n.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nbonus bHit,.@r;', NULL, NULL),
(24044, 'S_Vital_Shield', 'Vital Shadow Shield', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bVit,1;\n.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bDef,.@r;', NULL, NULL),
(24045, 'S_Athletic_Shoes', 'Athletic Shadow Shoes', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAgi,1;\n.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bFlee,.@r;', NULL, NULL),
(24046, 'S_Resist_Spell_Pendant', 'Resist Spell Power Pendant (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bMdef,3;\nif (.@r>6) {\n   bonus bMdef,3;\n}', NULL, NULL),
(24047, 'S_Rapid_Pendant', 'Rapid Pendant (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bAspdRate,1;\nif (.@r>8) {\n   bonus bAspdRate,3;\n}\nelse if (.@r>6) {\n   bonus bAspdRate,1;\n}', NULL, NULL),
(24048, 'S_Caster_Pendant', 'Caster Pendant (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bVariableCastrate,-1;\nif (.@r>8) {\n   bonus bVariableCastrate,-3;\n}\nelse if (.@r>6) {\n   bonus bVariableCastrate,-1;\n}', NULL, NULL),
(24049, 'S_Hard_Earring', 'Hard Earring (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,100+.@r*10;\nif (.@r>8) {\n   bonus bMaxHPrate,2;\n}\nelse if (.@r>6) {\n   bonus bMaxHPrate,1;\n}', NULL, NULL),
(24050, 'S_Wise_Earring', 'Wise Earring (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bMaxSP,50;\nif (.@r>8) {\n   bonus bMaxSPrate,2;\n}\nelse if (.@r>6) {\n   bonus bMaxSPrate,1;\n}', NULL, NULL),
(24051, 'S_Athena_Earring', 'Athena Earring (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bDef,10;\nif (.@r>6) {\n   bonus bDef,10;\n}', NULL, NULL),
(24052, 'S_Cranial_Shield', 'Cranial Shield (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus2 bSubRace,RC_DemiHuman,1;\nbonus2 bSubRace,RC_Player_Human,1;\nif (.@r>6) {\n   bonus2 bSubRace,RC_DemiHuman,1;\n   bonus2 bSubRace,RC_Player_Human,1;\n}\nif (.@r>=9) {\n   bonus2 bSubRace,RC_DemiHuman,1;\n   bonus2 bSubRace,RC_Player_Human,1;\n}', NULL, NULL),
(24053, 'S_Safeguard_Shield', 'Safeguard Shield (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bSubClass,Class_Boss,1;\n.@r = getrefine();\nbonus bMaxHP,.@r*10;\nif (.@r>=7) {\n   bonus2 bSubClass,Class_Boss,1;\n}\nif (.@r>=9) {\n   bonus2 bSubClass,Class_Boss,1;\n}', NULL, NULL),
(24054, 'S_Brutal_Shield', 'Brutal Shield (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bSubRace,RC_Brute,1;\n.@r = getrefine();\nbonus bMaxHP,.@r*10;\nif (.@r>=7) {\n   bonus2 bSubRace,RC_Brute,1;\n}\nif (.@r>=9) {\n   bonus2 bSubRace,RC_Brute,1;\n}', NULL, NULL),
(24055, 'S_Gargantua_Shield', 'Gargantua Shield (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bSubRace,RC_Insect,1;\n.@r = getrefine();\nbonus bMaxHP,.@r*10;\nif (.@r>=7) {\n   bonus2 bSubRace,RC_Insect,1;\n}\nif (.@r>=9) {\n   bonus2 bSubRace,RC_Insect,1;\n}', NULL, NULL),
(24056, 'S_Homers_Shield', 'Homers Shield (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bSubRace,RC_Fish,1;\n.@r = getrefine();\nbonus bMaxHP,.@r*10;\nif (.@r>=7) {\n   bonus2 bSubRace,RC_Fish,1;\n}\nif (.@r>=9) {\n   bonus2 bSubRace,RC_Fish,1;\n}', NULL, NULL),
(24057, 'S_Dragoon_Shield', 'Dragoon Shield (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bSubRace,RC_Dragon,1;\n.@r = getrefine();\nbonus bMaxHP,.@r*10;\nif (.@r>=7) {\n   bonus2 bSubRace,RC_Dragon,1;\n}\nif (.@r>=9) {\n   bonus2 bSubRace,RC_Dragon,1;\n}', NULL, NULL),
(24058, 'S_Satanic_Shield', 'Satanic Shield (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bSubRace,RC_Angel,1;\n.@r = getrefine();\nbonus bMaxHP,.@r*10;\nif (.@r>=7) {\n   bonus2 bSubRace,RC_Angel,1;\n}\nif (.@r>=9) {\n   bonus2 bSubRace,RC_Angel,1;\n}', NULL, NULL),
(24059, 'S_Flameguard_Shield', 'Flameguard Shield (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bSubRace,RC_Formless,1;\n.@r = getrefine();\nbonus bMaxHP,.@r*10;\nif (.@r>=7) {\n   bonus2 bSubRace,RC_Formless,1;\n}\nif (.@r>=9) {\n   bonus2 bSubRace,RC_Formless,1;\n}', NULL, NULL),
(24060, 'S_Requiem_Shield', 'Requiem Shield (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bSubRace,RC_Undead,1;\n.@r = getrefine();\nbonus bMaxHP,.@r*10;\nif (.@r>=7) {\n   bonus2 bSubRace,RC_Undead,1;\n}\nif (.@r>=9) {\n   bonus2 bSubRace,RC_Undead,1;\n}', NULL, NULL),
(24061, 'S_Cadi_Shield', 'Cadi Shield (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bSubRace,RC_Plant,1;\n.@r = getrefine();\nbonus bMaxHP,.@r*10;\nif (.@r>=7) {\n   bonus2 bSubRace,RC_Plant,1;\n}\nif (.@r>=9) {\n   bonus2 bSubRace,RC_Plant,1;\n}', NULL, NULL),
(24062, 'S_Bloody_Shoes', 'Bloody Shoes (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddRace,RC_DemiHuman,2;\nbonus2 bAddRace,RC_Player_Human,2;\nbonus2 bMagicAddRace,RC_DemiHuman,2;\nbonus2 bMagicAddRace,RC_Player_Human,2;\n.@r = getrefine();\nbonus bMaxHP,.@r*10;\nif (.@r>=7) {\n   bonus2 bAddRace,RC_DemiHuman,1;\n   bonus2 bMagicAddRace,RC_DemiHuman,1;\n   bonus2 bAddRace,RC_Player_Human,1;\n   bonus2 bMagicAddRace,RC_Player_Human,1;\n}\nif (.@r>=9) {\n   bonus2 bAddRace,RC_DemiHuman,2;\n   bonus2 bMagicAddRace,RC_DemiHuman,2;\n   bonus2 bAddRace,RC_Player_Human,2;\n   bonus2 bMagicAddRace,RC_Player_Human,2;\n}', NULL, NULL),
(24063, 'S_Liberation_Shoes', 'Liberation Shoes (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddClass,Class_Boss,2;\n.@r = getrefine();\nbonus bMaxHP,.@r*10;\nif (.@r>=7) {\n   bonus2 bAddClass,Class_Boss,1;\n}\nif (.@r>=9) {\n   bonus2 bAddClass,Class_Boss,2;\n}', NULL, NULL),
(24064, 'S_Chemical_Shoes', 'Chemical Shoes (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddRace,RC_Plant,2;\nbonus2 bMagicAddRace,RC_Plant,2;\n.@r = getrefine();\nbonus bMaxHP,.@r*10;\nif (.@r>=7) {\n   bonus2 bAddRace,RC_Plant,1;\n   bonus2 bMagicAddRace,RC_Plant,1;\n}\nif (.@r>=9) {\n   bonus2 bAddRace,RC_Plant,2;\n   bonus2 bMagicAddRace,RC_Plant,2;\n}', NULL, NULL),
(24065, 'S_Clamorous_Shoes', 'Clamorous Shoes (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddRace,RC_Brute,2;\nbonus2 bMagicAddRace,RC_Brute,2;\n.@r = getrefine();\nbonus bMaxHP,.@r*10;\nif (.@r>=7) {\n   bonus2 bAddRace,RC_Brute,1;\n   bonus2 bMagicAddRace,RC_Brute,1;\n}\nif (.@r>=9) {\n   bonus2 bAddRace,RC_Brute,2;\n   bonus2 bMagicAddRace,RC_Brute,2;\n}', NULL, NULL),
(24066, 'S_Insecticide_Shoes', 'Insecticide Shoes (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddRace,RC_Insect,2;\nbonus2 bMagicAddRace,RC_Insect,2;\n.@r = getrefine();\nbonus bMaxHP,.@r*10;\nif (.@r>=7) {\n   bonus2 bAddRace,RC_Insect,1;\n   bonus2 bMagicAddRace,RC_Insect,1;\n}\nif (.@r>=9) {\n   bonus2 bAddRace,RC_Insect,2;\n   bonus2 bMagicAddRace,RC_Insect,2;\n}', NULL, NULL),
(24067, 'S_Fisher_Shoes', 'Fisher Shoes (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddRace,RC_Fish,2;\nbonus2 bMagicAddRace,RC_Fish,2;\n.@r = getrefine();\nbonus bMaxHP,.@r*10;\nif (.@r>=7) {\n   bonus2 bAddRace,RC_Fish,1;\n   bonus2 bMagicAddRace,RC_Fish,1;\n}\nif (.@r>=9) {\n   bonus2 bAddRace,RC_Fish,2;\n   bonus2 bMagicAddRace,RC_Fish,2;\n}', NULL, NULL),
(24068, 'S_Seraphim_Shoes', 'Seraphim Shoes (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddRace,RC_Angel,2;\nbonus2 bMagicAddRace,RC_Angel,2;\n.@r = getrefine();\nbonus bMaxHP,.@r*10;\nif (.@r>=7) {\n   bonus2 bAddRace,RC_Angel,1;\n   bonus2 bMagicAddRace,RC_Angel,1;\n}\nif (.@r>=9) {\n   bonus2 bAddRace,RC_Angel,2;\n   bonus2 bMagicAddRace,RC_Angel,2;\n}', NULL, NULL),
(24069, 'S_Beholder_Shoes', 'Beholder Shoes (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddRace,RC_Formless,2;\nbonus2 bMagicAddRace,RC_Formless,2;\n.@r = getrefine();\nbonus bMaxHP,.@r*10;\nif (.@r>=7) {\n   bonus2 bAddRace,RC_Formless,1;\n   bonus2 bMagicAddRace,RC_Formless,1;\n}\nif (.@r>=9) {\n   bonus2 bAddRace,RC_Formless,2;\n   bonus2 bMagicAddRace,RC_Formless,2;\n}', NULL, NULL),
(24070, 'S_Divine_Shoes', 'Divine Shoes (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddRace,RC_Undead,2;\nbonus2 bMagicAddRace,RC_Undead,2;\n.@r = getrefine();\nbonus bMaxHP,.@r*10;\nif (.@r>=7) {\n   bonus2 bAddRace,RC_Undead,1;\n   bonus2 bMagicAddRace,RC_Undead,1;\n}\nif (.@r>=9) {\n   bonus2 bAddRace,RC_Undead,2;\n   bonus2 bMagicAddRace,RC_Undead,2;\n}', NULL, NULL);
INSERT INTO `item_db_re` (`id`, `name_aegis`, `name_english`, `type`, `subtype`, `price_buy`, `price_sell`, `weight`, `attack`, `magic_attack`, `defense`, `range`, `slots`, `job_all`, `job_acolyte`, `job_alchemist`, `job_archer`, `job_assassin`, `job_barddancer`, `job_blacksmith`, `job_crusader`, `job_gunslinger`, `job_hunter`, `job_kagerouoboro`, `job_knight`, `job_mage`, `job_merchant`, `job_monk`, `job_ninja`, `job_novice`, `job_priest`, `job_rebellion`, `job_rogue`, `job_sage`, `job_soullinker`, `job_spirit_handler`, `job_stargladiator`, `job_summoner`, `job_supernovice`, `job_swordman`, `job_taekwon`, `job_thief`, `job_wizard`, `class_all`, `class_normal`, `class_upper`, `class_baby`, `class_third`, `class_third_upper`, `class_third_baby`, `class_fourth`, `gender`, `location_head_top`, `location_head_mid`, `location_head_low`, `location_armor`, `location_right_hand`, `location_left_hand`, `location_garment`, `location_shoes`, `location_right_accessory`, `location_left_accessory`, `location_costume_head_top`, `location_costume_head_mid`, `location_costume_head_low`, `location_costume_garment`, `location_ammo`, `location_shadow_armor`, `location_shadow_weapon`, `location_shadow_shield`, `location_shadow_shoes`, `location_shadow_right_accessory`, `location_shadow_left_accessory`, `weapon_level`, `armor_level`, `equip_level_min`, `equip_level_max`, `refineable`, `gradable`, `view`, `alias_name`, `flag_buyingstore`, `flag_deadbranch`, `flag_container`, `flag_uniqueid`, `flag_bindonequip`, `flag_dropannounce`, `flag_noconsume`, `flag_dropeffect`, `delay_duration`, `delay_status`, `stack_amount`, `stack_inventory`, `stack_cart`, `stack_storage`, `stack_guildstorage`, `nouse_override`, `nouse_sitting`, `trade_override`, `trade_nodrop`, `trade_notrade`, `trade_tradepartner`, `trade_nosell`, `trade_nocart`, `trade_nostorage`, `trade_noguildstorage`, `trade_nomail`, `trade_noauction`, `script`, `equip_script`, `unequip_script`) VALUES
(24071, 'S_Dragoon_Shoes', 'Dragoon Shoes (Shadow)', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddRace,RC_Dragon,2;\nbonus2 bMagicAddRace,RC_Dragon,2;\n.@r = getrefine();\nbonus bMaxHP,.@r*10;\nif (.@r>=7) {\n   bonus2 bAddRace,RC_Dragon,1;\n   bonus2 bMagicAddRace,RC_Dragon,1;\n}\nif (.@r>=9) {\n   bonus2 bAddRace,RC_Dragon,2;\n   bonus2 bMagicAddRace,RC_Dragon,2;\n}', NULL, NULL),
(24072, 'S_Big_Armor', 'Large Shadow Armor', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bSubSize,Size_Large,2;\n.@r = getrefine();\nbonus bMaxHP,.@r*10;\nif (.@r>=7) {\n   bonus2 bSubSize,Size_Large,1;\n}\nif (.@r>=9) {\n   bonus2 bSubSize,Size_Large,2;\n}', NULL, NULL),
(24073, 'S_Medium_Armor', 'Medium Shadow Armor', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bSubSize,Size_Medium,2;\n.@r = getrefine();\nbonus bMaxHP,.@r*10;\nif (.@r>=7) {\n   bonus2 bSubSize,Size_Medium,1;\n}\nif (.@r>=9) {\n   bonus2 bSubSize,Size_Medium,2;\n}', NULL, NULL),
(24074, 'S_Small_Armor', 'Small Shadow Armor', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bSubSize,Size_Small,2;\n.@r = getrefine();\nbonus bMaxHP,.@r*10;\nif (.@r>=7) {\n   bonus2 bSubSize,Size_Small,1;\n}\nif (.@r>=9) {\n   bonus2 bSubSize,Size_Small,2;\n}', NULL, NULL),
(24075, 'S_Big_Weapon', 'Large Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddSize,Size_Large,2;\n.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nif (.@r>=7) {\n   bonus2 bAddSize,Size_Large,1;\n}\nif (.@r>=9) {\n   bonus2 bAddSize,Size_Large,2;\n}', NULL, NULL),
(24076, 'S_Medium_Weapon', 'Medium Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddSize,Size_Medium,2;\n.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nif (.@r>=7) {\n   bonus2 bAddSize,Size_Medium,1;\n}\nif (.@r>=9) {\n   bonus2 bAddSize,Size_Medium,2;\n}', NULL, NULL),
(24077, 'S_Small_Weapon', 'Small Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddSize,Size_Small,2;\n.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nif (.@r>=7) {\n   bonus2 bAddSize,Size_Small,1;\n}\nif (.@r>=9) {\n   bonus2 bAddSize,Size_Small,2;\n}', NULL, NULL),
(24078, 'S_Spiritual_Weapon', 'Spiritual Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nbonus bSPrecovRate,5;\nif (.@r>=7)\n   bonus bSPrecovRate,5;', NULL, NULL),
(24079, 'S_Spiritual_Earring', 'Spiritual Shadow Earring', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bMaxSP,50;\nif (.@r>=7)\n   bonus bMaxSPrate,1;', NULL, NULL),
(24080, 'S_Spiritual_Pendent', 'Spiritual Shadow Pendant', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bMaxSPrate,(.@r>=7?2:1);', NULL, NULL),
(24081, 'S_Malicious_Armor', 'Malicious Shas Shadow Armor', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,100+.@r*10;\nif (.@r>6) {\n   bonus bMaxHPrate,1;\n}', NULL, NULL),
(24082, 'S_Malicious_Shoes', 'Malicious Shas Shadow Shoes', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bMaxHPrate,1;\nif (.@r>6) {\n   bonus bMaxHPrate,1;\n}', NULL, NULL),
(24083, 'S_Malicious_Shield', 'Malicious Shas Shadow Shield', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bHPrecovRate,5;\nif (.@r>6) {\n   bonus bHPrecovRate,5;\n}', NULL, NULL),
(24084, 'S_Gemstone_Armor', 'Gemstone Shadow Armor', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bCritical,5+(.@r/2);', NULL, NULL),
(24085, 'S_Gemstone_Shoes', 'Gemstone Shadow Shoes', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bFlee,5+(.@r/2);', NULL, NULL),
(24086, 'S_Gemstone_Shield', 'Gemstone Shadow Shield', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bDef,5+(.@r/2);', NULL, NULL),
(24087, 'S_Gemstone_Weapon', 'Gemstone Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nbonus bHit,5+(.@r/2);', NULL, NULL),
(24088, 'S_Gemstone_Earring', 'Gemstone Shadow Earring', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bMatk,5+(.@r/2);', NULL, NULL),
(24089, 'S_Gemstone_Pendent', 'Gemstone Shadow Pendant', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bBaseAtk,5+(.@r/2);', NULL, NULL),
(24090, 'S_Stability_Shield', 'Stability Shadow Shield', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bDef,3;\n.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus2 bResEff,Eff_Stun,(.@r/2)*100;\nbonus2 bResEff,Eff_Freeze,(.@r/2)*100;\nbonus2 bResEff,Eff_Curse,(.@r/2)*100;\nbonus2 bResEff,Eff_Bleeding,(.@r/2)*100;\nbonus2 bResEff,Eff_Stone,.@r*100;\nbonus2 bResEff,Eff_Sleep,.@r*100;\nbonus2 bResEff,Eff_Silence,.@r*100;\nbonus2 bResEff,Eff_Blind,.@r*100;', NULL, NULL),
(24091, 'S_Plasterer\'s_Armor', 'Harrods Plaster Shadow Armor', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bDef,1;\nbonus2 bResEff,Eff_Stone,.@r;', NULL, NULL),
(24092, 'S_Plasterer\'s_Shoes', 'Harrods Plaster Shadow Shoes', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bDef,1;\nbonus2 bResEff,Eff_Stone,.@r;', NULL, NULL),
(24093, 'S_Insomniac_Armor', 'Insomnia Shadow Armor', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bDef,1;\nbonus2 bResEff,Eff_Sleep,.@r;', NULL, NULL),
(24094, 'S_Insomniac_Shoes', 'Insomnia Shadow Shoes', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bDef,1;\nbonus2 bResEff,Eff_Sleep,.@r;', NULL, NULL),
(24095, 'S_Peerless_Armor', 'Peerless Shadow Armor', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bDef,1;\nbonus2 bResEff,Eff_Silence,.@r;', NULL, NULL),
(24096, 'S_Peerless_Shoes', 'Peerless Shadow Shoes', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bDef,1;\nbonus2 bResEff,Eff_Silence,.@r;', NULL, NULL),
(24097, 'S_Adurate_Armor', 'Andre Shadow Armor', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bDef,1;\nbonus2 bResEff,Eff_Blind,.@r;', NULL, NULL),
(24098, 'S_Adurate_Shoes', 'Andre Shadow Shoes', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bDef,1;\nbonus2 bResEff,Eff_Blind,.@r;', NULL, NULL),
(24099, 'Unfreez_Weapon_S', 'Unfreezing Shadow Weapon', 'Shadowgear', NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nbonus bDef,1;\nbonus2 bResEff,Eff_Freeze,.@r*100;', NULL, NULL),
(24100, 'Unfreeze_Earing_S', 'Unfreezing Shadow Earring', 'Shadowgear', NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bDef,1;\nbonus2 bResEff,Eff_Freeze,.@r*100;', NULL, NULL),
(24101, 'Unfreeze_Pendent_S', 'Unfreezing Shadow Pendant', 'Shadowgear', NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bDef,1;\nbonus2 bResEff,Eff_Freeze,.@r*100;', NULL, NULL),
(24102, 'Vitality_Earing_S', 'Vitality Shadow Earring', 'Shadowgear', NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bDef,1;\nbonus2 bResEff,Eff_Bleeding,.@r;', NULL, NULL),
(24103, 'Vitality_Pendant_S', 'Vitality Shadow Pendant', 'Shadowgear', NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bDef,1;\nbonus2 bResEff,Eff_Bleeding,.@r;', NULL, NULL),
(24104, 'S_Neutral_Weapon', 'Neutral Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nbonus bDef,1;\nbonus2 bResEff,Eff_Stun,.@r/2;', NULL, NULL),
(24105, 'S_Neutral_Earring', 'Neutral Shadow Earring', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bDef,1;\nbonus2 bResEff,Eff_Stun,.@r;', NULL, NULL),
(24106, 'S_Neutral_Pendent', 'Neutral Shadow Pendant', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bDef,1;\nbonus2 bResEff,Eff_Stun,.@r;', NULL, NULL),
(24107, 'S_Curse_Lift_Earring', 'Frozen Curse Shadow Earring', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bDef,1;\nbonus2 bResEff,Eff_Curse,.@r;', NULL, NULL),
(24108, 'S_Curse_Lift_Pendent', 'Frozen Curse Shadow Pendant', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bDef,1;\nbonus2 bResEff,Eff_Curse,.@r;', NULL, NULL),
(24109, 'S_Caster_earring', 'Caster Shadow Earrings', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bVariableCastrate,-1-((.@r>=7)?1:0);', NULL, NULL),
(24110, 'S_Caster_Weapon', 'Caster Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nbonus bVariableCastrate,-1-((.@r>=7)?1:0)-((.@r>=9)?2:0);', NULL, NULL),
(24111, 'S_Spell_Flow_Shoes', 'Spellflow Shadow Shoes', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bUseSPrate,-1;\nif (.@r>6)\n   bonus bSPrecovRate,5;', NULL, NULL),
(24112, 'S_Spell_Flow_Armor', 'Spellflow Shadow Armor', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bUseSPrate,-1;\nif (.@r>8) {\n   bonus bUseSPrate,-2;\n}\nelse if (.@r>6) {\n   bonus bUseSPrate,-1;\n}', NULL, NULL),
(24113, 'S_Spell_Flow_Shield', 'Spellflow Shadow Shield', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bUseSPrate,-1;\nif (.@r>6)\n   bonus bMaxSPrate,1;', NULL, NULL),
(24114, 'S_Greed_Armor', 'Grid Shadow Armor', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nskill \"BS_GREED\",1;\nbonus2 bSkillUseSP,\"BS_GREED\",-100+(.@r*10);', NULL, NULL),
(24115, 'S_Greed_Shoes', 'Grid Shadow Shoes', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nskill \"BS_GREED\",1;\nbonus2 bSkillUseSP,\"BS_GREED\",-100+(.@r*10);', NULL, NULL),
(24116, 'S_Greed_Shield', 'Grid Shadow Shield', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nskill \"BS_GREED\",1;\nbonus2 bSkillUseSP,\"BS_GREED\",-100+(.@r*10);', NULL, NULL),
(24117, 'S_Greed_Weapon', 'Grid Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nskill \"BS_GREED\",1;\nbonus2 bSkillUseSP,\"BS_GREED\",-100+(.@r*10);', NULL, NULL),
(24118, 'S_Greed_Earring', 'Grid Shadow Earring', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nskill \"BS_GREED\",1;\nbonus2 bSkillUseSP,\"BS_GREED\",-100+(.@r*10);', NULL, NULL),
(24119, 'S_Greed_Pendant', 'Grid Shadow Pendant', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nskill \"BS_GREED\",1;\nbonus2 bSkillUseSP,\"BS_GREED\",-100+(.@r*10);', NULL, NULL),
(24120, 'S_Heal_Armor', 'Heal Shadow Armor', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nskill \"AL_HEAL\",1;\nbonus2 bSkillUseSP,\"AL_HEAL\",-50+(.@r*5);', NULL, NULL),
(24121, 'S_Heal_Shoes', 'Heal Shadow Shoes', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nskill \"AL_HEAL\",1;\nbonus2 bSkillUseSP,\"AL_HEAL\",-50+(.@r*5);', NULL, NULL),
(24122, 'S_Heal_Shield', 'Heal Shadow Shield', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nskill \"AL_HEAL\",1;\nbonus2 bSkillUseSP,\"AL_HEAL\",-50+(.@r*5);', NULL, NULL),
(24123, 'S_Heal_Weapon', 'Heal Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nskill \"AL_HEAL\",1;\nbonus2 bSkillUseSP,\"AL_HEAL\",-50+(.@r*5);', NULL, NULL),
(24124, 'S_Heal_Earring', 'Heal Shadow Earring', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nskill \"AL_HEAL\",1;\nbonus2 bSkillUseSP,\"AL_HEAL\",-50+(.@r*5);', NULL, NULL),
(24125, 'S_Heal_Pendant', 'Heal Shadow Pendant', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nskill \"AL_HEAL\",1;\nbonus2 bSkillUseSP,\"AL_HEAL\",-50+(.@r*5);', NULL, NULL),
(24126, 'S_Hiding_Armor', 'Hiding Shadow Armor', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nskill \"TF_HIDING\",1;\nbonus2 bSkillUseSP,\"TF_HIDING\",-50+(.@r*5);', NULL, 'sc_end SC_HIDING;'),
(24127, 'S_Hiding_Shoes', 'Hiding Shadow Shoes', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nskill \"TF_HIDING\",1;\nbonus2 bSkillUseSP,\"TF_HIDING\",-50+(.@r*5);', NULL, 'sc_end SC_HIDING;'),
(24128, 'S_Hiding_Shield', 'Hiding Shadow Shield', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nskill \"TF_HIDING\",1;\nbonus2 bSkillUseSP,\"TF_HIDING\",-50+(.@r*5);', NULL, 'sc_end SC_HIDING;'),
(24129, 'S_Hiding_Weapon', 'Hiding Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nskill \"TF_HIDING\",1;\nbonus2 bSkillUseSP,\"TF_HIDING\",-50+(.@r*5);', NULL, 'sc_end SC_HIDING;');
INSERT INTO `item_db_re` (`id`, `name_aegis`, `name_english`, `type`, `subtype`, `price_buy`, `price_sell`, `weight`, `attack`, `magic_attack`, `defense`, `range`, `slots`, `job_all`, `job_acolyte`, `job_alchemist`, `job_archer`, `job_assassin`, `job_barddancer`, `job_blacksmith`, `job_crusader`, `job_gunslinger`, `job_hunter`, `job_kagerouoboro`, `job_knight`, `job_mage`, `job_merchant`, `job_monk`, `job_ninja`, `job_novice`, `job_priest`, `job_rebellion`, `job_rogue`, `job_sage`, `job_soullinker`, `job_spirit_handler`, `job_stargladiator`, `job_summoner`, `job_supernovice`, `job_swordman`, `job_taekwon`, `job_thief`, `job_wizard`, `class_all`, `class_normal`, `class_upper`, `class_baby`, `class_third`, `class_third_upper`, `class_third_baby`, `class_fourth`, `gender`, `location_head_top`, `location_head_mid`, `location_head_low`, `location_armor`, `location_right_hand`, `location_left_hand`, `location_garment`, `location_shoes`, `location_right_accessory`, `location_left_accessory`, `location_costume_head_top`, `location_costume_head_mid`, `location_costume_head_low`, `location_costume_garment`, `location_ammo`, `location_shadow_armor`, `location_shadow_weapon`, `location_shadow_shield`, `location_shadow_shoes`, `location_shadow_right_accessory`, `location_shadow_left_accessory`, `weapon_level`, `armor_level`, `equip_level_min`, `equip_level_max`, `refineable`, `gradable`, `view`, `alias_name`, `flag_buyingstore`, `flag_deadbranch`, `flag_container`, `flag_uniqueid`, `flag_bindonequip`, `flag_dropannounce`, `flag_noconsume`, `flag_dropeffect`, `delay_duration`, `delay_status`, `stack_amount`, `stack_inventory`, `stack_cart`, `stack_storage`, `stack_guildstorage`, `nouse_override`, `nouse_sitting`, `trade_override`, `trade_nodrop`, `trade_notrade`, `trade_tradepartner`, `trade_nosell`, `trade_nocart`, `trade_nostorage`, `trade_noguildstorage`, `trade_nomail`, `trade_noauction`, `script`, `equip_script`, `unequip_script`) VALUES
(24130, 'S_Hiding_Earring', 'Hiding Shadow Earring', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nskill \"TF_HIDING\",1;\nbonus2 bSkillUseSP,\"TF_HIDING\",-50+(.@r*5);', NULL, 'sc_end SC_HIDING;'),
(24131, 'S_Hiding_Pendant', 'Hiding Shadow Pendant', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nskill \"TF_HIDING\",1;\nbonus2 bSkillUseSP,\"TF_HIDING\",-50+(.@r*5);', NULL, 'sc_end SC_HIDING;'),
(24132, 'S_Cloaking_Armor', 'Cloaking Shadow Armor', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nskill \"AS_CLOAKING\",1;\nbonus2 bSkillUseSP,\"AS_CLOAKING\",-50+(.@r*5);', NULL, 'sc_end SC_CLOAKING;'),
(24133, 'S_Cloaking_Shoes', 'Cloaking Shadow Shoes', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nskill \"AS_CLOAKING\",1;\nbonus2 bSkillUseSP,\"AS_CLOAKING\",-50+(.@r*5);', NULL, 'sc_end SC_CLOAKING;'),
(24134, 'S_Cloaking_Shield', 'Cloaking Shadow Shield', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nskill \"AS_CLOAKING\",1;\nbonus2 bSkillUseSP,\"AS_CLOAKING\",-50+(.@r*5);', NULL, 'sc_end SC_CLOAKING;'),
(24135, 'S_Cloaking_Weapon', 'Cloaking Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nskill \"AS_CLOAKING\",1;\nbonus2 bSkillUseSP,\"AS_CLOAKING\",-50+(.@r*5);', NULL, 'sc_end SC_CLOAKING;'),
(24136, 'S_Cloaking_Earring', 'Cloaking Shadow Earring', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nskill \"AS_CLOAKING\",1;\nbonus2 bSkillUseSP,\"AS_CLOAKING\",-50+(.@r*5);', NULL, 'sc_end SC_CLOAKING;'),
(24137, 'S_Cloaking_Pendant', 'Cloaking Shadow Pendant', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nskill \"AS_CLOAKING\",1;\nbonus2 bSkillUseSP,\"AS_CLOAKING\",-50+(.@r*5);', NULL, 'sc_end SC_CLOAKING;'),
(24138, 'S_Teleport_Armor', 'Teleport Shadow Armor', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nskill \"AL_TELEPORT\",1;\nbonus2 bSkillUseSP,\"AL_TELEPORT\",-50+(.@r*5);', NULL, NULL),
(24139, 'S_Teleport_Shoes', 'Teleport Shadow Shoes', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nskill \"AL_TELEPORT\",1;\nbonus2 bSkillUseSP,\"AL_TELEPORT\",-50+(.@r*5);', NULL, NULL),
(24140, 'S_Teleport_Shield', 'Teleport Shadow Shield', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nskill \"AL_TELEPORT\",1;\nbonus2 bSkillUseSP,\"AL_TELEPORT\",-50+(.@r*5);', NULL, NULL),
(24141, 'S_Teleport_Weapon', 'Teleport Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nskill \"AL_TELEPORT\",1;\nbonus2 bSkillUseSP,\"AL_TELEPORT\",-50+(.@r*5);', NULL, NULL),
(24142, 'S_Teleport_Earring', 'Teleport Shadow Earring', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nskill \"AL_TELEPORT\",1;\nbonus2 bSkillUseSP,\"AL_TELEPORT\",-50+(.@r*5);', NULL, NULL),
(24143, 'S_Teleport_Pendant', 'Teleport Shadow Pendant', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nskill \"AL_TELEPORT\",1;\nbonus2 bSkillUseSP,\"AL_TELEPORT\",-50+(.@r*5);', NULL, NULL),
(24144, 'S_Steal_Armor', 'Steal Shadow Armor', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nskill \"TF_STEAL\",1;\nbonus2 bSkillUseSP,\"TF_STEAL\",-50+(.@r*5);', NULL, NULL),
(24145, 'S_Steal_Shoes', 'Steal Shadow Shoes', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nskill \"TF_STEAL\",1;\nbonus2 bSkillUseSP,\"TF_STEAL\",-50+(.@r*5);', NULL, NULL),
(24146, 'S_Steal_Shield', 'Steal Shadow Shield', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nskill \"TF_STEAL\",1;\nbonus2 bSkillUseSP,\"TF_STEAL\",-50+(.@r*5);', NULL, NULL),
(24147, 'S_Steal_Weapon', 'Steal Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nskill \"TF_STEAL\",1;\nbonus2 bSkillUseSP,\"TF_STEAL\",-50+(.@r*5);', NULL, NULL),
(24148, 'S_Steal_Earring', 'Steal Shadow Earring', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nskill \"TF_STEAL\",1;\nbonus2 bSkillUseSP,\"TF_STEAL\",-50+(.@r*5);', NULL, NULL),
(24149, 'S_Steal_Pendant', 'Steal Shadow Pendant', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nskill \"TF_STEAL\",1;\nbonus2 bSkillUseSP,\"TF_STEAL\",-50+(.@r*5);', NULL, NULL),
(24150, 'S_Infinity_Earring', 'Infinity Shadow Earring', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus2 bSubSize,Size_All,1+((.@r >= 9) ? 2 : (.@r >= 7) ? 1 : 0);', NULL, NULL),
(24151, 'S_Infinity_Pendant', 'Infinity Shadow Pendant', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus2 bSubSize,Size_All,1+((.@r >= 9) ? 2 : (.@r >= 7) ? 1 : 0);', NULL, NULL),
(24152, 'S_Solid_Weapon', 'Solid Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMatk,.@r;\nbonus bBaseAtk,.@r+5+(.@r/2);', NULL, NULL),
(24153, 'S_Solid_Earring', 'Solid Shadow Earring', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bHit,5+(.@r/2);', NULL, NULL),
(24154, 'S_Immortal_Armor', 'Solid Shadow Armor', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bDef,5+(.@r/2);', NULL, NULL),
(24155, 'S_Immortal_Pendant', 'Solid Shadow Pendant', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bMdef,(.@r/2);', NULL, NULL),
(24156, 'S_Executioner_Weapon', 'Demi-Human Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nbonus2 bIgnoreDefRaceRate,RC_DemiHuman,5+(.@r/2);', NULL, NULL),
(24157, 'S_Exorcist_Weapon', 'Exorcist Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nbonus2 bIgnoreDefRaceRate,RC_Demon,5+(.@r/2);', NULL, NULL),
(24158, 'S_Hunting_Weapon', 'Hunting Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nbonus2 bIgnoreDefRaceRate,RC_Brute,5+(.@r/2);', NULL, NULL),
(24159, 'S_Insect_Net_Weapon', 'Insect Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nbonus2 bIgnoreDefRaceRate,RC_Insect,5+(.@r/2);', NULL, NULL),
(24160, 'S_Fishing_Weapon', 'Fishing Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nbonus2 bIgnoreDefRaceRate,RC_Fish,5+(.@r/2);', NULL, NULL),
(24161, 'S_Dragon_Killer_Weapon', 'Dragon Killer Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nbonus2 bIgnoreDefRaceRate,RC_Dragon,5+(.@r/2);', NULL, NULL),
(24162, 'S_Corrupt_Weapon', 'Angelus Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nbonus2 bIgnoreDefRaceRate,RC_Angel,5+(.@r/2);', NULL, NULL),
(24163, 'S_Vibration_Weapon', 'Formless Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nbonus2 bIgnoreDefRaceRate,RC_Formless,5+(.@r/2);', NULL, NULL),
(24164, 'S_Holy_Water_Weapon', 'Holy Water Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nbonus2 bIgnoreDefRaceRate,RC_Undead,5+(.@r/2);', NULL, NULL),
(24165, 'S_Scissors_Weapon', 'Plant Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nbonus2 bIgnoreDefRaceRate,RC_Plant,5+(.@r/2);', NULL, NULL),
(24166, 'S_Penetration_Earring', 'Penetration Shadow Earring', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus2 bIgnoreDefClassRate,Class_Normal,5+(.@r/2);', NULL, NULL),
(24167, 'S_Penetration_Pendent', 'Penetration Shadow Pendant', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus2 bIgnoreDefClassRate,Class_Normal,5+(.@r/2);', NULL, NULL),
(24168, 'S_Tempest_Earring', 'Tempest Shadow Earring', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus2 bIgnoreMdefClassRate,Class_Normal,5+(.@r/2);', NULL, NULL),
(24169, 'S_Tempest_Pendent', 'Tempest Pendant Shadow', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus2 bIgnoreMdefClassRate,Class_Normal,5+(.@r/2);', NULL, NULL),
(24170, 'S_M_Executioner_Weapon', 'Magic Demi-Human Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nbonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5+(.@r/2);', NULL, NULL),
(24171, 'S_M_Exorcist_Weapon', 'Magic Exorcist Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nbonus2 bIgnoreMdefRaceRate,RC_Demon,5+(.@r/2);', NULL, NULL),
(24172, 'S_M_Hunting_Weapon', 'Magic Hunting Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nbonus2 bIgnoreMdefRaceRate,RC_Brute,5+(.@r/2);\nbonus2 bIgnoreMdefRaceRate,RC_Player_Doram,5+(.@r/2);', NULL, NULL),
(24173, 'S_M_Insect_Net_Weapon', 'Magic Insect Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nbonus2 bIgnoreMdefRaceRate,RC_Insect,5+(.@r/2);', NULL, NULL),
(24174, 'S_M_Fishing_Weapon', 'Magic Fishing Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nbonus2 bIgnoreMdefRaceRate,RC_Fish,5+(.@r/2);', NULL, NULL),
(24175, 'S_M_Dragon_K_Weapon', 'Magic Dragon Killer Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nbonus2 bIgnoreMdefRaceRate,RC_Dragon,5+(.@r/2);', NULL, NULL),
(24176, 'S_M_Corrupt_Weapon', 'Magic Angelus Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nbonus2 bIgnoreMdefRaceRate,RC_Angel,5+(.@r/2);', NULL, NULL),
(24177, 'S_M_Vibration_Weapon', 'Magic Formless Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nbonus2 bIgnoreMdefRaceRate,RC_Formless,5+(.@r/2);', NULL, NULL),
(24178, 'S_M_Holy_Water_Weapon', 'Magic Holy Water Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nbonus2 bIgnoreMdefRaceRate,RC_Undead,5+(.@r/2);', NULL, NULL),
(24179, 'S_M_Scissors_Weapon', 'Magic Caesars Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nbonus2 bIgnoreMdefRaceRate,RC_Plant,5+(.@r/2);', NULL, NULL),
(24180, 'S_Bearers_Armor', 'Bearer\'s Shadow Armor', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bMdef,1+(.@r/2);', NULL, NULL),
(24181, 'S_Bearers_Shoes', 'Bearer\'s Shadow Shoes', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bMaxSP,50+(5*(.@r/2));', NULL, NULL),
(24182, 'S_Bearers_Shield', 'Bearer\'s Shadow Shield', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bDef,5+(.@r/2);', NULL, NULL),
(24183, 'S_Bearers_Weapon', 'Bearer\'s Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nbonus bMaxHP,100+(10*(.@r/2));', NULL, NULL),
(24184, 'S_Bearers_Earring', 'Bearer\'s Shadow Earring', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bMatk,5+(.@r/2);', NULL, NULL),
(24185, 'S_Bearers_Pendent', 'Bearer\'s Shadow Pendant', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bBaseAtk,5+(.@r/2);', NULL, NULL),
(24186, 'S_Basis_Armor', 'Basis Shadow Armor', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus2 bAddEle,Ele_Neutral,(1+(.@r/2));\nbonus2 bMagicAddEle,Ele_Neutral,(1+(.@r/2));', NULL, NULL),
(24187, 'S_Hallowed_Armor', 'Hallowed Shadow Armor', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus2 bAddEle,Ele_Dark,(1+(.@r/2));\nbonus2 bMagicAddEle,Ele_Dark,(1+(.@r/2));', NULL, NULL),
(24188, 'S_Saharic_Armor', 'Underneith Shadow Armor', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus2 bAddEle,Ele_Water,(1+(.@r/2));\nbonus2 bMagicAddEle,Ele_Water,(1+(.@r/2));', NULL, NULL);
