.@r = getrefine();
bonus2 bAddClass,Class_All,15;
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"KO_HUUMARANKA",15;
if (.@r>=7) {
   bonus bVariableCastrate,-15;
   bonus bBaseAtk,60;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"KO_HUUMARANKA",20;
   autobonus "{ bonus2 bAddSize,Size_All,20; }",1,10000,BF_WEAPON;
}
if (.@r>=11) {
   bonus bDelayrate,-20;
   bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000;
}