if (Class == Job_Swordman || Class == Job_Thief || Class == Job_Merchant || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2)
   bonus bAspd,1;
else if (Class == Job_Mage || Class == Job_Acolyte || Class == Job_Ninja || Class == Job_Soul_Linker) {
   bonus bMatk,5;
   bonus bHealPower,2;
} else if (Class == Job_Archer || Class == Job_Gunslinger)
   bonus bLongAtkRate,2;
else if (Class == Job_Novice || Class == Job_SuperNovice) {
   bonus bMaxHP,120;
   bonus bMaxSP,60;
}