.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bAddClass,Class_All,2;
bonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);
if (.@r>=7) {
   bonus bShortAtkRate,getskilllv("BS_WEAPONRESEARCH");
}
if (.@r>=9) {
   bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
   bonus2 bSkillAtk,"NC_AXETORNADO",25;
   bonus2 bSkillAtk,"NC_POWERSWING",25;
}
if (.@r>=11) {
   bonus2 bAddSize,Size_All,20;
   bonus bDelayrate,-10;
}
if (.@r>=13) {
   bonus2 bSkillAtk,"NC_AXETORNADO",15;
   bonus2 bSkillAtk,"NC_POWERSWING",15;
}