.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus bMatk,5*.@r;
if (.@r >= 9) {
   bonus2 bSkillAtk,"WL_CHAINLIGHTNING",20;
   bonus2 bSkillAtk,"WL_EARTHSTRAIN",20;
}
if (.@r >= 11) {
   bonus2 bMagicAddRace,RC_Undead,20;
   bonus2 bMagicAddRace,RC_Angel,20;
}