bonus2 bAddRace,RC_DemiHuman,2;
bonus2 bAddRace,RC_Player_Human,2;
bonus2 bMagicAddRace,RC_DemiHuman,2;
bonus2 bMagicAddRace,RC_Player_Human,2;
.@r = getrefine();
bonus bMaxHP,.@r*10;
if (.@r>=7) {
   bonus2 bAddRace,RC_DemiHuman,1;
   bonus2 bMagicAddRace,RC_DemiHuman,1;
   bonus2 bAddRace,RC_Player_Human,1;
   bonus2 bMagicAddRace,RC_Player_Human,1;
}
if (.@r>=9) {
   bonus2 bAddRace,RC_DemiHuman,2;
   bonus2 bMagicAddRace,RC_DemiHuman,2;
   bonus2 bAddRace,RC_Player_Human,2;
   bonus2 bMagicAddRace,RC_Player_Human,2;
}