bonus bStr,5;
bonus bVit,5;
bonus bDex,5;
bonus2 bAddClass,Class_All,5;
if (getskilllv("NC_ARMSCANNON") >= 3)
   bonus bDelayrate,-30;
if (getskilllv("NC_NEUTRALBARRIER") >= 3) {
   bonus2 bVariableCastrate,"NC_ARMSCANNON",-50;
   bonus2 bVariableCastrate,"NC_FLAMELAUNCHER",-50;
   bonus2 bVariableCastrate,"NC_COLDSLOWER",-50;
}
if (getskilllv("NC_PILEBUNKER") >= 3) {
   bonus bStr,5;
   bonus bVit,5;
   bonus bDex,5;
   bonus bBaseAtk,100;
}
if (getskilllv("NC_RESEARCHFE") >= 5)
   bonus bNoMadoFuel;