.@a = getskilllv("TK_SPTIME");
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus bVariableCastrate,-1*.@a;
if (BaseLevel>=105) {
   bonus2 bMagicAtkEle,Ele_All,10;
   bonus2 bSkillAtk,"SP_SPA",25;
   bonus2 bSkillAtk,"SP_SWHOO",25;
   if (BaseLevel>=110) {
      bonus bVariableCastrate,-10;
      bonus2 bMagicAddSize,Size_ALL,15;
      if (BaseLevel>=115) {
         bonus2 bSkillAtk,"SP_SPA",15;
         bonus2 bSkillAtk,"SP_SWHOO",15;
      }
   }
}