.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"KO_HUUMARANKA",10;
bonus bBaseAtk,18*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"KO_HUUMARANKA",20;
   if (.@r>=9) {
      bonus2 bSkillCooldown,"KO_HUUMARANKA",-2000;
      if (.@r>=11) {
         bonus2 bSkillAtk,"KO_HUUMARANKA",25;
         if (.@r>=12) {
            bonus bLongAtkRate,15;
         }
      }
   }
}