.@l = BaseLevel;
.@a = getskilllv("SU_PICKYPECK");
bonus2 bAddClass,Class_ALL,5;
bonus bUnbreakableWeapon;
bonus bLongAtkRate,2*.@a;
if (.@l>=105) {
   bonus bAspdRate,10;
   bonus2 bSkillAtk,"SU_PICKYPECK",25;
   bonus2 bSkillAtk,"SU_SVG_SPIRIT",25;
   if (.@l>=110) {
      bonus bLongAtkRate,10;
      bonus2 bAddSize,Size_ALL,15;
      if (.@l>=115) {
         bonus2 bSkillAtk,"SU_PICKYPECK",15;
         bonus2 bSkillAtk,"SU_SVG_SPIRIT",15;
      }
   }
}