.@r = getrefine();
bonus bDex,2;
bonus bInt,2;
bonus bMaxHP,600;
bonus bUnbreakableWeapon;
bonus bMatkRate,(.@r/2);
if (.@r >= 7) {
   bonus2 bMagicAddSize,Size_Small,15;
   bonus2 bMagicAddSize,Size_Medium,15;
   if (.@r >= 9) {
      bonus2 bSubSize,Size_Small,15;
      bonus2 bSubSize,Size_Medium,15;
      if (.@r >= 11) {
         bonus2 bSubDefEle,Ele_Water,15;
         bonus2 bSubDefEle,Ele_Wind,15;
         bonus2 bSubDefEle,Ele_Earth,15;
         bonus2 bSubDefEle,Ele_Fire,15;
      }
   }
}