.@r = getrefine();
bonus bAtkEle,Ele_Wind;
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"KO_HUUMARANKA",15;
bonus bVariableCastrate,-2*(.@r/3);
bonus bBaseAtk,6*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"KO_JYUMONJIKIRI",15;
}
if (.@r>=9) {
   bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1000;
   bonus2 bSkillCooldown,"KO_HUUMARANKA",-2000;
}
if (.@r>=11) {
   bonus2 bSkillAtk,"KO_HUUMARANKA",20;
   bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20;
}