.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus2 bSkillAtk,"RA_ARROWSTORM",12*(.@r/3);
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus2 bWeaponDamageRate,W_BOW,15;
}
if (.@r>=9) {
   bonus bLongAtkRate,12;
   bonus bCritAtkRate,10;
}
if (.@r>=11) {
   bonus2 bSkillAtk,"SN_SHARPSHOOTING",20;
   bonus bDelayrate,-10;
}