.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bMagicAddEle,Ele_Neutral,5;
bonus2 bMagicAddEle,Ele_Earth,5;
if (.@r >= 7) {
   bonus bVariableCastrate,-7;
   if (.@r >= 9) {
      autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,30; }",40,10000,BF_MAGIC,"{ specialeffect2 255; }";
      if (.@r >= 11) {
         bonus bDelayrate,-10;
      }
   }
}