bonus bStr,1;
bonus bAgi,1;
bonus2 bAddRace,RC_DemiHuman,75;
bonus2 bAddRace,RC_Player_Human,75;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
bonus bUnbreakableWeapon;
if (Class == Job_Ninja || Class == Job_Rogue || Class == Job_Stalker)
   bonus bMatk,90;