if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief || (BaseJob == Job_Taekwon && Class!=Job_Soul_Linker)) {
   bonus bAspd,1;
   bonus bAgi,-2;
} else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || Class == Job_Ninja || Class == Job_Soul_Linker) {
   bonus bMatk,3;
   bonus bHealPower,2;
} else if (BaseClass == Job_Archer || BaseClass == Job_Gunslinger)
   bonus bLongAtkRate,1;
else if (BaseJob == Job_Novice || BaseJob == Job_SuperNovice) {
   bonus bMaxHP,60;
   bonus bMaxSP,30;
}