.@r = getrefine();
bonus bMatkRate,3;
bonus bUnbreakableWeapon;
if (.@r >= 7) {
   bonus bAspdRate,7;
   if (.@r >= 9) {
      bonus2 bSkillAtk,"AB_ADORAMUS",20;
      if (.@r >= 11) {
          bonus2 bMagicAtkEle,Ele_Holy,15;
      }
   }
}