bonus bUnbreakableGarment;
if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte)
   bonus bFlee2,5+(getequiprefinerycnt(EQI_GARMENT)*2);
else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief)
   bonus bShortWeaponDamageReturn,5+(getequiprefinerycnt(EQI_GARMENT)*2);