bonus bDex,2;
bonus bMdef,5;
bonus2 bSubEle,Ele_Earth,5;
.@r = getrefine();
if (.@r>6) {
   bonus bInt,2;
}
if (.@r>7) {
   bonus bVariableCastrate,-3;
}
if (.@r>8) {
   bonus bHealPower2,4;
}
if (.@r>9) {
   bonus5 bAutoSpellWhenHit,"BS_HAMMERFALL",5,30,BF_WEAPON|BF_MAGIC,1;
}