bonus2 bAddRace,RC_DemiHuman,55;
bonus2 bAddRace,RC_Player_Human,55;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
bonus bCritAtkRate,getrefine() * 2;
bonus bUnbreakableWeapon;
if (getrefine()>5) {
   bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4);
   bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4);
   bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
}
if (getrefine()>8)
   bonus2 bSkillAtk,"AC_DOUBLE",20;