.@r = getrefine();
bonus bAtkEle,Ele_Holy;
bonus bUnbreakableWeapon;
bonus bMatk,190;
bonus bVit,2;
bonus bInt,6;
autobonus "{ bonus2 bSPRegenRate,150,1000; }",1,4000,BF_MAGIC;
bonus2 bSkillAtk,"AB_JUDEX",20*(.@r/3);
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Holy,15;
   if (.@r>=9) {
      bonus bDelayrate,-15;
      bonus2 bSkillAtk,"AB_JUDEX",30;
      if (.@r>=11) {
         autobonus3 "{ bonus2 bMagicAddSize,Size_All,20; }",1000,15000,"PR_MAGNUS";
      }
   }
}