.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bAddClass,Class_All,2;
bonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);
if (.@r>=7) {
   bonus bLongAtkRate,2*getskilllv("NC_MADOLICENCE");
}
if (.@r>=9) {
   bonus bVariableCastrate,-10;
   bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",25;
   bonus2 bSkillAtk,"NC_ARMSCANNON",25;
}
if (.@r>=11) {
   bonus2 bAddSize,Size_All,20;
   bonus bDelayrate,-10;
}
if (.@r>=13) {
   bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15;
   bonus2 bSkillAtk,"NC_ARMSCANNON",15;
}