.@r = getrefine();
bonus bMatk,50;
if (BaseJob == Job_Novice) {
   bonus bBaseAtk,150;
   bonus bMatk,200;
   bonus bUseSPrate,-5;
   bonus bHit,10;
   bonus bMaxHP,500+(200*.@r);
   bonus bMaxSP,400;
   bonus bVit,.@r;
   bonus bFlee2,.@r;
   bonus bAspdRate,.@r;
   bonus bVariableCastrate,-.@r/2;
}
if (BaseClass == Job_Swordman) {
   bonus bVit,.@r;
   bonus bMaxHP,500;
   bonus bMaxSP,100;
}
if (BaseJob == Job_Priest) {
   bonus bBaseAtk,50;
   bonus bMatk,100;
   bonus bAspdRate,.@r;
}
if (BaseJob == Job_Monk) {
   bonus bMaxSP,200;
   bonus bUseSPrate,-5;
   bonus bFlee2,.@r;
}
if (BaseClass == Job_Merchant) {
   bonus bBaseAtk,100;
   bonus bHit,10;
   bonus bVariableCastrate,-.@r/2;
}