.@r = getrefine();
bonus bNoKnockback;
bonus bUnbreakableArmor;
bonus bDefEle,Ele_Earth;
if (.@r>8)
   .@a = 40;
else if (.@r>6)
   .@a = 25;
else if (.@r>=5)
   .@a = 10;
bonus2 bAddEle,Ele_Earth,.@a;
bonus2 bAddEle,Ele_Wind,.@a;
bonus2 bMagicAddEle,Ele_Earth,.@a;
bonus2 bMagicAddEle,Ele_Wind,.@a;
bonus2 bAddRace,RC_Demihuman,.@a;
bonus2 bAddRace,RC_Brute,.@a;
bonus2 bAddRace,RC_Player_Doram,.@a;
bonus2 bMagicAddRace,RC_Demihuman,.@a;
bonus2 bMagicAddRace,RC_Brute,.@a;
bonus2 bMagicAddRace,RC_Player_Doram,.@a;
bonus2 bAddRace,RC_Player_Human,.@a;
bonus2 bMagicAddRace,RC_Player_Human,.@a;