.@r = getrefine();
bonus bMatk,160;
bonus bUnbreakableWeapon;
bonus2 bMagicAtkEle,Ele_Holy,3;
bonus2 bAddClass,Class_All,3;
bonus bMatk,2*.@r;
bonus bBaseAtk,2*.@r;
bonus bMatk,3*(min(BaseLevel,180)/15);
bonus bBaseAtk,3*(min(BaseLevel,180)/15);
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Holy,getskilllv("HP_MEDITATIO");
}
if (.@r>=9) {
   bonus2 bAddSize,Size_All,10;
   bonus2 bMagicAddSize,Size_All,10;
}