.@M = getskilllv("RL_MASS_SPIRAL");
.@F = getskilllv("RL_FIRE_RAIN");
.@S = getskilllv("RL_S_STORM");
.@D = getskilllv("RL_D_TAIL");
.@E = getskilllv("RL_E_CHAIN");
bonus2 bAddClass,Class_All,5;
bonus bAspdRate,2*.@M;
bonus bVariableCastrate,-10;
bonus bDelayrate,-(.@F);
bonus2 bSkillCooldown,"RL_HEAT_BARREL",-4000*.@S;
bonus2 bSkillCooldown,"RL_S_STORM",-100*.@S;
bonus bCritAtkRate,3*.@D;
bonus2 bSkillAtk,"RL_FIRE_RAIN",5*.@F;
bonus2 bSkillAtk,"RL_MASS_SPIRAL",5*.@M;
bonus2 bSkillAtk,"RL_QD_SHOT",5*.@E;
bonus2 bSkillAtk,"RL_S_STORM",5*.@S;
bonus2 bSkillUseSP,"RL_FIREDANCE",10;
bonus2 bSkillUseSP,"RL_FIRE_RAIN",4*.@F;
bonus2 bSkillUseSP,"RL_MASS_SPIRAL",2*.@M;
if (.@D > 0) {
   autobonus3 "{ .@r = getskilllv(\"RL_D_TAIL\"); bonus3 bAutoSpell,\"RL_D_TAIL\",.@r,10*(1+.@r); }",1000,50000,"RL_C_MARKER","{ specialeffect2 EF_POTION_BERSERK; }";
}