.@r = getrefine();
bonus bMatkRate,2+(min(BaseLevel,195)/15);
bonus bMatk,180+(3*.@r);
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_All,2*getskilllv("DC_DANCINGLESSON");
}
if (.@r>=9) {
   bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;
   bonus2 bSkillAtk,"WM_METALICSOUND",25;
   bonus2 bSkillAtk,"WM_REVERBERATION",25;
}
if (.@r>=11) {
   bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;
   bonus2 bMagicAtkEle,Ele_All,15;
}
if (.@r>=13) {
   bonus2 bSkillAtk,"WM_METALICSOUND",15;
   bonus2 bSkillAtk,"WM_REVERBERATION",15;
}