.@a = getskilllv("NJ_TOBIDOUGU");
bonus2 bAddClass,Class_All,5;
bonus bLongAtkRate,1*.@a;
if (BaseLevel>=105) {
   bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
   bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25;
   bonus2 bSkillAtk,"KO_HUUMARANKA",25;
   if (BaseLevel>=110) {
      bonus2 bSkillCooldown,"KO_HUUMARANKA",-2000;
      bonus2 bAddSize,Size_All,15;
      if (BaseLevel>=115) {
         bonus2 bSkillAtk,"KO_JYUMONJIKIRI",15;
         bonus2 bSkillAtk,"KO_HUUMARANKA",15;
      }
   }
}