bonus bUnbreakableWeapon;
bonus2 bAddClass,Class_All,5;
.@r = getrefine();
bonus bLongAtkRate,.@r;
if (.@r >= 9) {
   bonus2 bSkillAtk,"NC_POWERSWING",20;
   bonus2 bSkillAtk,"NC_AXEBOOMERANG",20;
}
if (.@r >= 11) {
   bonus2 bAddRace,RC_Undead,20;
   bonus2 bAddRace,RC_Angel,20;
}