.@r = getrefine();
bonus2 bAddClass,Class_All,2;
bonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);
if (.@r>=7) {
   bonus bLongAtkRate,getskilllv("AC_VULTURE");
}
if (.@r>=9) {
   bonus bDelayrate,-10;
   bonus2 bSkillAtk,"RA_AIMEDBOLT",25;
   bonus2 bSkillAtk,"SN_SHARPSHOOTING",25;
}
if (.@r>=11) {
   bonus2 bAddSize,Size_All,15;
   bonus2 bAddClass,Class_All,10;
}
if (.@r>=13) {
   bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
   bonus2 bSkillAtk,"SN_SHARPSHOOTING",15;
}