.@r = getrefine();
bonus2 bSkillAtk,"RL_FIRE_RAIN",15;
bonus2 bSkillAtk,"RL_D_TAIL",15;
bonus2 bSkillAtk,"RL_H_MINE",15;
if (.@r>=9) {
   bonus2 bSkillAtk,"RL_FIRE_RAIN",3;
   bonus2 bSkillAtk,"RL_D_TAIL",3;
   bonus2 bSkillAtk,"RL_H_MINE",3;
   if (.@r>=11) {
      bonus2 bSkillAtk,"RL_FIRE_RAIN",7;
      bonus2 bSkillAtk,"RL_D_TAIL",7;
      bonus2 bSkillAtk,"RL_H_MINE",7;
   }
}