.@l = BaseLevel;
.@a = getskilllv("CR_TRUST");
bonus bMatk,180;
bonus bMatkRate,5;
bonus bVariableCastrate,-1*.@a;
if (.@l>=105) {
   bonus2 bMagicAtkEle,Ele_Neutral,10;
   bonus2 bMagicAtkEle,Ele_Holy,10;
   bonus2 bSkillAtk,"PA_PRESSURE",25;
   bonus2 bSkillAtk,"LG_RAYOFGENESIS",25;
   if (.@l>=110) {
      bonus2 bMagicAddSize,Size_All,15;
      bonus2 bMagicAtkEle,Ele_Neutral,15;
      bonus2 bMagicAtkEle,Ele_Holy,15;
      if (.@l>=115) {
         bonus2 bSkillAtk,"PA_PRESSURE",15;
         bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;
      }
   }
}