.@l = BaseLevel;
.@a = getskilllv("GN_TRAINING_SWORD");
bonus bShortAtkRate,2*.@a;
bonus2 bAddClass,Class_ALL,5*.@a;
if (.@l>=105) {
   bonus bDelayrate,-5;
   bonus2 bSkillAtk,"GN_HELLS_PLANT",25;
   bonus2 bSkillAtk,"GN_CART_TORNADO",25;
   if (.@l>=110) {
      bonus bDelayrate,-10;
      bonus2 bAddSize,Size_ALL,15;
      if (.@l>=115) {
         bonus2 bSkillAtk,"GN_HELLS_PLANT",15;
         bonus2 bSkillAtk,"GN_CART_TORNADO",15;
      }
   }
}