bonus bMdef,2;
.@i = JobLevel/14;
if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte) {
   bonus bInt,2;
   bonus bDex,2;
   bonus2 bSubEle,Ele_Neutral,.@i;
   bonus2 bSubEle,Ele_Water,.@i;
}
else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) {
   bonus bAgi,2;
   bonus bVit,2;
   bonus2 bSubEle,Ele_Neutral,.@i;
   bonus2 bSubEle,Ele_Water,.@i;
}