INSERT INTO `item_db_re` (`id`, `name_aegis`, `name_english`, `type`, `subtype`, `price_buy`, `price_sell`, `weight`, `attack`, `magic_attack`, `defense`, `range`, `slots`, `job_all`, `job_acolyte`, `job_alchemist`, `job_archer`, `job_assassin`, `job_barddancer`, `job_blacksmith`, `job_crusader`, `job_gunslinger`, `job_hunter`, `job_kagerouoboro`, `job_knight`, `job_mage`, `job_merchant`, `job_monk`, `job_ninja`, `job_novice`, `job_priest`, `job_rebellion`, `job_rogue`, `job_sage`, `job_soullinker`, `job_spirit_handler`, `job_stargladiator`, `job_summoner`, `job_supernovice`, `job_swordman`, `job_taekwon`, `job_thief`, `job_wizard`, `class_all`, `class_normal`, `class_upper`, `class_baby`, `class_third`, `class_third_upper`, `class_third_baby`, `class_fourth`, `gender`, `location_head_top`, `location_head_mid`, `location_head_low`, `location_armor`, `location_right_hand`, `location_left_hand`, `location_garment`, `location_shoes`, `location_right_accessory`, `location_left_accessory`, `location_costume_head_top`, `location_costume_head_mid`, `location_costume_head_low`, `location_costume_garment`, `location_ammo`, `location_shadow_armor`, `location_shadow_weapon`, `location_shadow_shield`, `location_shadow_shoes`, `location_shadow_right_accessory`, `location_shadow_left_accessory`, `weapon_level`, `armor_level`, `equip_level_min`, `equip_level_max`, `refineable`, `gradable`, `view`, `alias_name`, `flag_buyingstore`, `flag_deadbranch`, `flag_container`, `flag_uniqueid`, `flag_bindonequip`, `flag_dropannounce`, `flag_noconsume`, `flag_dropeffect`, `delay_duration`, `delay_status`, `stack_amount`, `stack_inventory`, `stack_cart`, `stack_storage`, `stack_guildstorage`, `nouse_override`, `nouse_sitting`, `trade_override`, `trade_nodrop`, `trade_notrade`, `trade_tradepartner`, `trade_nosell`, `trade_nocart`, `trade_nostorage`, `trade_noguildstorage`, `trade_nomail`, `trade_noauction`, `script`, `equip_script`, `unequip_script`) VALUES
(24659, 'S_Evilcurse_Pendant', 'Evil Curse Shadow Pendant', 'ShadowGear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bMagicAtkEle,Ele_Dark,5;\nbonus2 bSkillAtk,\"SP_CURSEEXPLOSION\",3*(getrefine()/2);', NULL, NULL),
(24660, 'S_Evilcurse_Shoes', 'Evil Curse Shadow Shoes', 'ShadowGear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bSkillCooldown,\"SP_SOULCURSE\",-1000-100*(getrefine()/2);', NULL, NULL),
(24661, 'S_FullPene_Earring', 'Full Penetration Earring Shadow', 'ShadowGear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bIgnoreDefRaceRate,RC_All,5+(.@r/2);\nbonus2 bIgnoreDefRaceRate,RC_Player_Human,-5-1*(.@r/2);\nbonus2 bIgnoreDefRaceRate,RC_Player_Doram,-5-1*(.@r/2);\nif (.@r>=10) {\n   bonus2 bAddRace,RC_All,3;\n   bonus2 bAddRace,RC_Player_Human,-3;\n   bonus2 bAddRace,RC_Player_Doram,-3;\n}', NULL, NULL),
(24662, 'S_FullPene_Pendant', 'Full Penetration Pendant Shadow', 'ShadowGear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bIgnoreDefRaceRate,RC_All,5+(.@r/2);\nbonus2 bIgnoreDefRaceRate,RC_Player_Human,-5-1*(.@r/2);\nbonus2 bIgnoreDefRaceRate,RC_Player_Doram,-5-1*(.@r/2);\nif (.@r>=10) {\n   bonus2 bAddRace,RC_All,3;\n   bonus2 bAddRace,RC_Player_Human,-3;\n   bonus2 bAddRace,RC_Player_Doram,-3;\n}', NULL, NULL),
(24663, 'S_FullPene_Armor', 'Full Penetration Armor Shadow', 'ShadowGear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bIgnoreDefRaceRate,RC_All,5+(.@r/2);\nbonus2 bIgnoreDefRaceRate,RC_Player_Human,-5-1*(.@r/2);\nbonus2 bIgnoreDefRaceRate,RC_Player_Doram,-5-1*(.@r/2);\nif (.@r>=10) {\n   bonus2 bAddRace,RC_All,3;\n   bonus2 bAddRace,RC_Player_Human,-3;\n   bonus2 bAddRace,RC_Player_Doram,-3;\n}', NULL, NULL),
(24664, 'S_FullPene_Shoes', 'Full Penetration Shoes Shadow', 'ShadowGear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bIgnoreDefRaceRate,RC_All,5+(.@r/2);\nbonus2 bIgnoreDefRaceRate,RC_Player_Human,-5-(.@r/2);\nbonus2 bIgnoreDefRaceRate,RC_Player_Doram,-5-(.@r/2);\nif (.@r>=10) {\n   bonus2 bAddRace,RC_All,3;\n   bonus2 bAddRace,RC_Player_Human,-3;\n   bonus2 bAddRace,RC_Player_Doram,-3;\n}', NULL, NULL),
(24665, 'S_FullTemp_Earring', 'Full Tempest Shadow Earring', 'ShadowGear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bIgnoreMdefRaceRate,RC_All,5+(.@r/2);\nbonus2 bIgnoreMdefRaceRate,RC_Player_Human,-5-(.@r/2);\nbonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-5-(.@r/2);\nif (.@r>=10) {\n   bonus2 bMagicAddRace,RC_All,3;\n   bonus2 bMagicAddRace,RC_Player_Human,-3;\n   bonus2 bMagicAddRace,RC_Player_Doram,-3;\n}', NULL, NULL),
(24666, 'S_FullTemp_Shoes', 'Full Tempest Shadow Shoes', 'ShadowGear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bIgnoreMdefRaceRate,RC_All,5+(.@r/2);\nbonus2 bIgnoreMdefRaceRate,RC_Player_Human,-5-(.@r/2);\nbonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-5-(.@r/2);\nif (.@r>=10) {\n   bonus2 bMagicAddRace,RC_All,3;\n   bonus2 bMagicAddRace,RC_Player_Human,-3;\n   bonus2 bMagicAddRace,RC_Player_Doram,-3;\n}', NULL, NULL),
(24667, 'S_FullTemp_Armor', 'Full Tempest Shadow Armor', 'ShadowGear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bIgnoreMdefRaceRate,RC_All,5+(.@r/2);\nbonus2 bIgnoreMdefRaceRate,RC_Player_Human,-5-(.@r/2);\nbonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-5-(.@r/2);\nif (.@r>=10) {\n   bonus2 bMagicAddRace,RC_All,3;\n   bonus2 bMagicAddRace,RC_Player_Human,-3;\n   bonus2 bMagicAddRace,RC_Player_Doram,-3;\n}', NULL, NULL),
(24668, 'S_FullTemp_Pendant', 'Full Tempest Shadow Pendant', 'ShadowGear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bIgnoreMdefRaceRate,RC_All,5+(.@r/2);\nbonus2 bIgnoreMdefRaceRate,RC_Player_Human,-5-(.@r/2);\nbonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-5-(.@r/2);\nif (.@r>=10) {\n   bonus2 bMagicAddRace,RC_All,3;\n   bonus2 bMagicAddRace,RC_Player_Human,-3;\n   bonus2 bMagicAddRace,RC_Player_Doram,-3;\n}', NULL, NULL),
(24669, 'S_Mammoth_Armor', 'Mammoth Shadow Armor', 'ShadowGear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bCritical,10+(.@r/2);\nif (.@r>=9) {\n   bonus bCritAtkRate,5;\n}', NULL, NULL),
(24670, 'S_Mammoth_Shoes', 'Mammoth Shadow Shoes', 'ShadowGear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bFlee,10+(.@r/2);\nif (.@r>=9) {\n   bonus bAspd,1;\n}', NULL, NULL),
(24671, 'S_Mammoth_Pendant', 'Mammoth Shadow Pendant', 'ShadowGear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,10+(.@r/2);\nif (.@r>=9) {\n   bonus2 bAddClass,Class_All,3;\n}', NULL, NULL),
(24672, 'S_Mammoth_Earring', 'Mammoth Shadow Earring', 'ShadowGear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bCritAtkRate,1+(.@r/2);\nif (.@r>=9) {\n   bonus bLongAtkRate,3;\n   bonus bShortAtkRate,3;\n}', NULL, NULL),
(24673, 'S_Mammoth_Weapon', 'Mammoth Shadow Weapon', 'ShadowGear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bHit,10+(.@r/2);\nif (.@r>=9) {\n   bonus bPerfectHitRate,5;\n}', NULL, NULL),
(24674, 'S_Mammoth_Shield', 'Mammoth Shadow Shield', 'ShadowGear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bDef,5+(.@r/2);\nif (.@r>=9) {\n   bonus bDelayrate,-3;\n}', NULL, NULL),
(24675, 'S_TrueGem_Armor', 'True Gemstone Shadow Armor', 'ShadowGear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMatkRate,3;\nbonus2 bMagicAtkEle,Ele_All,(.@r/2);\nif (.@r>=10) {\n   bonus bVariableCastrate,-3;\n}', NULL, NULL),
(24676, 'S_TrueGem_Shoes', 'True Gemstone Shadow Shoes', 'ShadowGear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMatkRate,3;\nbonus2 bMagicAtkEle,Ele_All,(.@r/2);\nif (.@r>=10) {\n   bonus bVariableCastrate,-3;\n}', NULL, NULL),
(24677, 'S_TrueGem_Earring', 'True Gemstone Shadow Earring', 'ShadowGear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMatkRate,3;\nbonus2 bMagicAtkEle,Ele_All,(.@r/2);\nif (.@r>=10) {\n   bonus bVariableCastrate,-3;\n}', NULL, NULL),
(24678, 'S_TrueGem_Pendant', 'True Gemstone Shadow Pendant', 'ShadowGear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMatkRate,3;\nbonus2 bMagicAtkEle,Ele_All,(.@r/2);\nif (.@r>=10) {\n   bonus bVariableCastrate,-3;\n}', NULL, NULL),
(24679, 'S_M_Mammoth_Armor', 'Maximum Mammoth Shadow Armor', 'ShadowGear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bAddClass,Class_All,3;\nbonus bLongAtkRate,(.@r/2);\nbonus bShortAtkRate,(.@r/2);\nif (.@r>=10) {\n   bonus bMaxHPrate,3;\n}', NULL, NULL),
(24680, 'S_M_Mammoth_Shoes', 'Maximum Mammoth Shadow Shoes', 'ShadowGear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bAddClass,Class_All,3;\nbonus bLongAtkRate,(.@r/2);\nbonus bShortAtkRate,(.@r/2);\nif (.@r>=10) {\n   bonus bMaxHPrate,3;\n}', NULL, NULL),
(24681, 'S_M_Mammoth_Earring', 'Maximum Mammoth Shadow Earring', 'ShadowGear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bAddClass,Class_All,3;\nbonus bLongAtkRate,(.@r/2);\nbonus bShortAtkRate,(.@r/2);\nif (.@r>=10) {\n   bonus bMaxHPrate,3;\n}', NULL, NULL),
(24682, 'S_M_Mammoth_Pendant', 'Maximum Mammoth Shadow Pendant', 'ShadowGear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bAddClass,Class_All,3;\nbonus bLongAtkRate,(.@r/2);\nbonus bShortAtkRate,(.@r/2);\nif (.@r>=10) {\n   bonus bMaxHPrate,3;\n}', NULL, NULL),
(24683, 'S_EXP_Shield', 'Experience Shadow Shield', 'ShadowGear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\n.@val = .@r/2;\nif (BaseLevel<175)\n   .@val += 20;\nelse\n   .@val += 10;\nif (.@r>=10)\n   .@val += 5;\nbonus2 bExpAddRace,RC_All,.@val;', NULL, NULL),
(24685, 'S_Absorb_Shield', 'Absolve Shadow Shield', 'ShadowGear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHPrate,3;\nbonus bMaxSPrate,3;\nbonus2 bAddClass,Class_All,(.@r/3);\nif (.@r>=7) {\n   bonus bVariableCastrate,-3;\n   if (.@r>=10) {\n      bonus2 bHPDrainRate,20,2;\n      bonus2 bSPDrainRate,10,2;\n   }\n}', NULL, NULL),
(24686, 'S_Absorb_Weapon', 'Absolve Shadow Weapon', 'ShadowGear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHPrate,3;\nbonus bMaxSPrate,3;\nbonus2 bAddClass,Class_All,(.@r/3);\nif (.@r>=7) {\n   bonus bVariableCastrate,-3;\n   if (.@r>=10) {\n      bonus2 bHPDrainRate,20,2;\n      bonus2 bSPDrainRate,10,2;\n   }\n}', NULL, NULL),
(24687, 'S_1Para_Weapon', 'Paradise Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, 1, 1, 1, 1, 1, 1, 'bonus bBaseAtk,10;\nbonus bMatk,10;\nbonus bShortAtkRate,5;\nbonus bLongAtkRate,5;\nbonus2 bMagicAtkEle,Ele_All,5;', NULL, NULL),
(24688, 'S_1Para_Shield', 'Paradise Shadow Shield', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, 1, 1, 1, 1, 1, 1, 'bonus bMaxHP,100+getrefine()*10;\nbonus bVariableCastrate,-5;', NULL, NULL),
(24689, 'S_1Para_Armor', 'Paradise Shadow Armor', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, 1, 1, 1, 1, 1, 1, 'bonus bHit,5;\nbonus bMaxHP,.@r*10+100;', NULL, NULL),
(24690, 'S_1Para_Shoes', 'Paradise Shadow Shoes', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, 1, 1, 1, 1, 1, 1, 'bonus bAspdRate,5;\nbonus bMaxHP,.@r*10+100;', NULL, NULL),
(24691, 'S_1Para_Earing', 'Paradise Shadow Earring', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, 1, 1, 1, 1, 1, 1, 'bonus bMatk,5;\nbonus bMaxHP,.@r*10+100;', NULL, NULL),
(24692, 'S_1Para_Pendant', 'Paradise Shadow Pendant', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, 1, 1, 1, 1, 1, 1, 'bonus bBaseAtk,5;\nbonus bMaxHP,.@r*10+100;', NULL, NULL),
(24693, 'S_2Para_Shield', 'Advanced Paradise Shadow Shield', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, 1, 1, 1, 1, 1, 1, 'bonus bMaxHP,100+.@r*10;\nbonus bVariableCastrate,5;', NULL, NULL),
(24694, 'S_2Para_Armor', 'Advanced Paradise Shadow Armor', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, 1, 1, 1, 1, 1, 1, 'bonus bHit,15;\nbonus bMaxHP,.@r*10+100;', NULL, NULL),
(24695, 'S_2Para_Shoes', 'Advanced Paradise Shadow Shoes', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, 1, 1, 1, 1, 1, 1, 'bonus bAspdRate,7;\nbonus bMaxHP,.@r*10+100;', NULL, NULL),
(24696, 'S_2Para_Earing', 'Advanced Paradise Shadow Earring', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, 1, 1, 1, 1, 1, 1, 'bonus bMatk,15;\nbonus bMaxHP,.@r*10+100;', NULL, NULL),
(24697, 'S_2Para_Pendant', 'Advanced Paradise Shadow Pendant', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, 1, 1, 1, 1, 1, 1, 'bonus bBaseAtk,15;\nbonus bMaxHP,.@r*10+100;', NULL, NULL),
(24698, 'S_2Para_RK_Weapon', 'Rune Knight Advanced Paradise Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, 1, 1, 1, 1, 1, 1, 'bonus bBaseAtk,10;\nbonus bMatk,10;', NULL, NULL),
(24699, 'S_2Para_LG_Weapon', 'Royal Guard Advanced Paradise Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, 1, 1, 1, 1, 1, 1, 'bonus bBaseAtk,10;\nbonus bMatk,10;', NULL, NULL),
(24700, 'S_2Para_NC_Weapon', 'Mechanic Advanced Paradise Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, 1, 1, 1, 1, 1, 1, 'bonus bBaseAtk,10;\nbonus bMatk,10;', NULL, NULL),
(24701, 'S_2Para_GN_Weapon', 'Genetic Advanced Paradise Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, 1, 1, 1, 1, 1, 1, 'bonus bBaseAtk,10;\nbonus bMatk,10;', NULL, NULL),
(24702, 'S_2Para_GC_Weapon', 'Guillotine Cross Advanced Paradise Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, 1, 1, 1, 1, 1, 1, 'bonus bBaseAtk,10;\nbonus bMatk,10;', NULL, NULL),
(24703, 'S_2Para_SC_Weapon', 'Shadow Chaser Advanced Paradise Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, 1, 1, 1, 1, 1, 1, 'bonus bBaseAtk,10;\nbonus bMatk,10;', NULL, NULL),
(24704, 'S_2Para_WL_Weapon', 'Warlock Advanced Paradise Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, 1, 1, 1, 1, 1, 1, 'bonus bBaseAtk,10;\nbonus bMatk,10;', NULL, NULL),
(24705, 'S_2Para_SO_Weapon', 'Sorcerer Advanced Paradise Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, 1, 1, 1, 1, 1, 1, 'bonus bBaseAtk,10;\nbonus bMatk,10;', NULL, NULL),
(24706, 'S_2Para_AB_Weapon', 'Arch Bishop Advanced Paradise Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, 1, 1, 1, 1, 1, 1, 'bonus bBaseAtk,10;\nbonus bMatk,10;', NULL, NULL),
(24707, 'S_2Para_SR_Weapon', 'Sura Advanced Paradise Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, 1, 1, 1, 1, 1, 1, 'bonus bBaseAtk,10;\nbonus bMatk,10;', NULL, NULL),
(24708, 'S_2Para_RA_Weapon', 'Ranger Advanced Paradise Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, 1, 1, 1, 1, 1, 1, 'bonus bBaseAtk,10;\nbonus bMatk,10;', NULL, NULL),
(24709, 'S_2Para_WM_Weapon', 'Minstrel & Wanderer Adva', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, 1, 1, 1, 1, 1, 1, 'bonus bBaseAtk,10;\nbonus bMatk,10;', NULL, NULL),
(24710, 'S_2Para_KO_Weapon', 'Kagerou & Oboro Advanced Paradise Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, 1, 1, 1, 1, 1, 1, 'bonus bBaseAtk,10;\nbonus bMatk,10;', NULL, NULL),
(24711, 'S_2Para_RL_Weapon', 'Rebellion Advanced Paradise Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, 1, 1, 1, 1, 1, 1, 'bonus bBaseAtk,10;\nbonus bMatk,10;', NULL, NULL),
(24712, 'S_2Para_SJ_Weapon', 'Star Emperor Advanced Paradise Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, 1, 1, 1, 1, 1, 1, 'bonus bBaseAtk,10;\nbonus bMatk,10;', NULL, NULL),
(24713, 'S_2Para_SP_Weapon', 'Soul Reaper Advanced Paradise Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, 1, 1, 1, 1, 1, 1, 'bonus bBaseAtk,10;\nbonus bMatk,10;', NULL, NULL),
(24714, 'S_2Para_SU_Weapon', 'Doram Advanced Paradise Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, 1, 1, 1, 1, 1, 1, 'bonus bBaseAtk,10;\nbonus bMatk,10;', NULL, NULL),
(24715, 'S_2Para_NV_Weapon', 'Super Novice Advanced Paradise Shadow Weapon', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, 1, 1, 1, 1, 1, 1, 'bonus bBaseAtk,10;\nbonus bMatk,10;', NULL, NULL),
(26001, 'Toughen_Metal_Lance', 'Enhanced Metal Lance', 'Weapon', '2hSpear', 20, NULL, NULL, 125, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus bBaseAtk,9*.@r+8*(min(BaseLevel,150)/10);\nbonus2 bSkillAtk,\"RK_HUNDREDSPEAR\",10*.@r;\nbonus2 bSkillAtk,\"LG_OVERBRAND\",10*.@r;', NULL, NULL),
(26004, 'Diva_Lance', 'Diva Lance', 'Weapon', '2hSpear', NULL, NULL, 3500, 200, 230, NULL, 3, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r>=7) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}\nif (.@r>=9) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}', NULL, NULL),
(26005, 'Mirage_Lance', 'Mirage Lance', 'Weapon', '2hSpear', NULL, NULL, 3500, 200, 230, NULL, 5, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r>=7) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}\nif (.@r>=9) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}', NULL, NULL);
INSERT INTO `item_db_re` (`id`, `name_aegis`, `name_english`, `type`, `subtype`, `price_buy`, `price_sell`, `weight`, `attack`, `magic_attack`, `defense`, `range`, `slots`, `job_all`, `job_acolyte`, `job_alchemist`, `job_archer`, `job_assassin`, `job_barddancer`, `job_blacksmith`, `job_crusader`, `job_gunslinger`, `job_hunter`, `job_kagerouoboro`, `job_knight`, `job_mage`, `job_merchant`, `job_monk`, `job_ninja`, `job_novice`, `job_priest`, `job_rebellion`, `job_rogue`, `job_sage`, `job_soullinker`, `job_spirit_handler`, `job_stargladiator`, `job_summoner`, `job_supernovice`, `job_swordman`, `job_taekwon`, `job_thief`, `job_wizard`, `class_all`, `class_normal`, `class_upper`, `class_baby`, `class_third`, `class_third_upper`, `class_third_baby`, `class_fourth`, `gender`, `location_head_top`, `location_head_mid`, `location_head_low`, `location_armor`, `location_right_hand`, `location_left_hand`, `location_garment`, `location_shoes`, `location_right_accessory`, `location_left_accessory`, `location_costume_head_top`, `location_costume_head_mid`, `location_costume_head_low`, `location_costume_garment`, `location_ammo`, `location_shadow_armor`, `location_shadow_weapon`, `location_shadow_shield`, `location_shadow_shoes`, `location_shadow_right_accessory`, `location_shadow_left_accessory`, `weapon_level`, `armor_level`, `equip_level_min`, `equip_level_max`, `refineable`, `gradable`, `view`, `alias_name`, `flag_buyingstore`, `flag_deadbranch`, `flag_container`, `flag_uniqueid`, `flag_bindonequip`, `flag_dropannounce`, `flag_noconsume`, `flag_dropeffect`, `delay_duration`, `delay_status`, `stack_amount`, `stack_inventory`, `stack_cart`, `stack_storage`, `stack_guildstorage`, `nouse_override`, `nouse_sitting`, `trade_override`, `trade_nodrop`, `trade_notrade`, `trade_tradepartner`, `trade_nosell`, `trade_nocart`, `trade_nostorage`, `trade_noguildstorage`, `trade_nomail`, `trade_noauction`, `script`, `equip_script`, `unequip_script`) VALUES
(26007, 'Spectral_Spear_IL', 'Illusion Spectral Spear', 'Weapon', '2hSpear', 20, NULL, 2000, 240, NULL, NULL, 3, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\n.@val = 3*(.@r/2);\nbonus2 bAddEle,Ele_Dark,(20+.@val);\nbonus2 bAddRace,RC_Demon,(20+.@val);\nbonus2 bAddRace,RC_Undead,(20+.@val);\nbonus2 bSubRace,RC_Demon,(10+.@val);\nbonus2 bSubEle,Ele_Undead,(10+.@val);\nbonus2 bSubEle,Ele_Dark,(10+.@val);\nbonus bHPGainValue,50;\nbonus bSPGainValue,(.@r/2);\nbonus2 bAddEff2,Eff_Confusion,1000;', NULL, NULL),
(26015, 'Rebeginer_LG_Lance', 'Beginner Royal Guard\'s Lance', 'Weapon', '2hSpear', NULL, NULL, NULL, 170, NULL, NULL, 3, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bAspdRate,10;\nif (getrefine()>=7) {\n   bonus2 bSkillAtk,\"LG_OVERBRAND\",15;\n}', NULL, NULL),
(26016, 'Royal_Knight\'s_Lance', 'Royal Knight\'s Lance', 'Weapon', '2hSpear', 20, NULL, 1000, 205, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 175, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bLongAtkRate,3*(.@r/2);\nif (.@r>=7)\n   bonus2 bAddClass,Class_All,5;\nif (.@r>=9)\n   bonus2 bAddRace,RC_All,15;', NULL, NULL),
(26021, 'Variant_Lance', 'Abyss Lance', 'Weapon', '2hSpear', NULL, NULL, 3500, 200, 230, NULL, 3, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 165, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSubRace,RC_Player_Human,30;\nif (.@r>=7) {\n   bonus2 bAddRace,RC_All,5;\n   bonus2 bSubRace,RC_Player_Human,5;\n}\nif (.@r>=9) {\n   bonus2 bAddRace,RC_All,5;\n   bonus2 bSubRace,RC_Player_Human,5;\n}', NULL, NULL),
(26100, 'P_Foxtail2', 'Eden Group Foxtail Staff II', 'Weapon', 'Staff', 20, NULL, NULL, 135, 165, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 2, NULL, 40, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bDex,4;\nbonus bInt,4;\nbonus bLongAtkRate,6;', NULL, NULL),
(26101, 'P_Foxtail3', 'Eden Group Foxtail Staff III', 'Weapon', 'Staff', 20, NULL, NULL, 150, 195, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 60, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bDex,5;\nbonus bInt,5;\nbonus bLongAtkRate,7;', NULL, NULL),
(26105, 'Diva_Wand', 'Diva Wand', 'Weapon', 'Staff', NULL, NULL, 300, 60, 180, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bHealPower,2*.@r;\nif (.@r>=7)\n   bonus bMatkRate,4;\nif (.@r>=9)\n   bonus bMatkRate,4;', NULL, NULL),
(26106, 'Mirage_Wand', 'Mirage Wand', 'Weapon', 'Staff', NULL, NULL, 300, 60, 180, NULL, 5, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bHealPower,2*.@r;\nif (.@r>=7)\n   bonus bMatkRate,4;\nif (.@r>=9)\n   bonus bMatkRate,4;', NULL, NULL),
(26107, 'Staff_Of_Elder', 'Elder Staff', 'Weapon', 'Staff', NULL, NULL, 500, 60, 150, NULL, 1, 3, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\n.@bonus = 10;\nif (.@r>=7) {\n   .@bonus += 5;\n}\nif (.@r>=9) {\n   .@bonus += 10;\n}\nbonus bHealPower,.@bonus;', NULL, NULL),
(26109, 'Staff_Of_Bordeaux_IL', 'Illusion Staff of Bordeaux', 'Weapon', 'Staff', 20, NULL, 500, 60, 180, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bInt,3;\nbonus bDex,2;\nif (getskilllv(\"SA_DRAGONOLOGY\") == 5) {\n   .@val = getrefine()/3;\n   bonus bMatkRate,(5+.@val);\n   bonus bUseSPrate,(-15-(5*.@val));\n}', NULL, NULL),
(26110, 'CandyCaneRod', 'Candy Cane Rod', 'Weapon', 'Staff', 20, NULL, 500, 10, 140, NULL, 1, 2, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, 1, 1, NULL, NULL, 1, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bInt,2;\nbonus bFlee,2*getrefine();\nif (getrefine()>= 10) {\n   bonus bFlee2,10;\n}', NULL, NULL),
(26111, 'Metal_Foxtail', 'Metal Foxtail', 'Weapon', 'Staff', NULL, NULL, NULL, 120, 120, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine() * 3;\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nif (BaseLevel >= 20) {\n   .@r = min(BaseLevel,120)/10*3;\n   bonus bBaseAtk,.@r;\n   bonus bMatk,.@r;\n}\nbonus bUnbreakableWeapon;', NULL, NULL),
(26112, 'Probation_Foxtail', 'Trial Summoner\'s Foxtail', 'Weapon', 'Staff', 20, NULL, NULL, 220, 220, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bUnbreakableWeapon;\nbonus bVariableCastrate,-10;\nbonus bMatk,3*(min(BaseLevel,160)/10);\nbonus bBaseAtk,3*(min(BaseLevel,160)/10);\nif (getrefine()>=7) {\n   bonus bDelayrate,-2*getskilllv(\"SU_PICKYPECK\");\n   bonus bVariableCastrate,-2*getskilllv(\"SU_SV_STEMSPEAR\");\n}', NULL, NULL),
(26118, 'Shadow_Staff_K', 'Shadow Staff', 'Weapon', 'Staff', NULL, NULL, 500, 40, 155, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMatk,.@r*10;\nif (.@r>=3)\n   bonus2 bSkillAtk,\"SO_EARTHGRAVE\",.@r/3;\nif (.@r>=9)\n   bonus bVariableCastrate,-10;\nif (.@r>=11)\n   bonus2 bSkillCooldown,\"SO_PSYCHIC_WAVE\",-1000;', NULL, NULL),
(26119, 'Rebeginer_SO_Rod', 'Beginner Sorcerer\'s Staff', 'Weapon', 'Staff', NULL, NULL, NULL, 70, 130, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bUnbreakableWeapon;\nbonus bVariableCastrate,-10;\nif (getrefine()>=7) {\n   bonus2 bSkillAtk,\"SO_PSYCHIC_WAVE\",15;\n}', NULL, NULL),
(26120, 'Rebeginer_DO_Rod', 'Beginner Summoner\'s Foxtail', 'Weapon', 'Staff', NULL, NULL, NULL, 150, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bMatk,130;\nbonus bUnbreakableWeapon;\nbonus bVariableCastrate,-10;\nif (getrefine()>=7) {\n   bonus2 bSkillAtk,\"SU_CN_METEOR\",15;\n}', NULL, NULL),
(26138, 'Hellfire_Staff', 'Hellfire Staff', 'Weapon', '2hStaff', 20, NULL, 800, 110, 180, NULL, 1, 2, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 175, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine;\nbonus bInt,5;\nbonus bMatk,15*(.@r/2);\nbonus bUnbreakableWeapon;\nif (.@r>=9)\n   .@val = 15;\nelse if (.@r>=7)\n   .@val = 5;\nbonus2 bMagicAtkEle,Ele_Fire,.@val;\nbonus2 bMagicAtkEle,Ele_Earth,.@val;', NULL, NULL),
(26139, 'Icicle_Staff', 'Icicle Staff', 'Weapon', '2hStaff', 20, NULL, 800, 110, 180, NULL, 1, 2, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 175, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine;\nbonus bInt,5;\nbonus bMatk,15*(.@r/2);\nbonus bUnbreakableWeapon;\nif (.@r>=9)\n   .@val = 15;\nelse if (.@r>=7)\n   .@val = 5;\nbonus2 bMagicAtkEle,Ele_Water,.@val;\nbonus2 bMagicAtkEle,Ele_Holy,.@val;', NULL, NULL),
(26143, 'Diva_Foxtail', 'Diva Foxtail', 'Weapon', 'Staff', NULL, NULL, 400, 150, 180, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bHealPower,2*.@r;\nif (.@r>=7) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n   bonus bMatkRate,4;\n}\nif (.@r>=9) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n   bonus bMatkRate,4;\n}', NULL, NULL),
(26144, 'Mirage_Foxtail', 'Mirage Foxtail', 'Weapon', 'Staff', NULL, NULL, 400, 150, 180, NULL, 5, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (getskilllv(\"SU_SOULATTACK\") == 1) {\n  bonus bBaseAtk,20;\n}\nbonus bHealPower,2*.@r;\nif (.@r>=7) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n   bonus bMatkRate,4;\n}\nif (.@r>=9) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n   bonus bMatkRate,4;\n}', NULL, NULL),
(26149, 'Variant_Wand', 'Abyss Wand', 'Weapon', 'Staff', NULL, NULL, 300, 60, 180, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 165, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus bHealPower,.@r*2;\nif (.@r>=7) {\n   bonus2 bMagicAddClass,Class_All,5;\n   bonus2 bSubRace,RC_Player_Human,5;\n}\nif (.@r>=9) {\n   bonus2 bMagicAddClass,Class_All,5;\n   bonus2 bSubRace,RC_Player_Human,5;\n}', NULL, NULL),
(26150, 'Variant_Foxtail', 'Abyss Foxtail', 'Weapon', 'Staff', NULL, NULL, 400, 150, 180, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 165, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus bHealPower,.@r*2;\nif (.@r>=7) {\n   bonus2 bMagicAddClass,Class_All,5;\n   bonus2 bSubRace,RC_Player_Human,5;\n}\nif (.@r>=9) {\n   bonus2 bMagicAddClass,Class_All,5;\n   bonus2 bSubRace,RC_Player_Human,5;\n}', NULL, NULL),
(26151, 'Rutilus_Stick_OS', 'Rutilus Stick-OS', 'Weapon', 'Staff', 20, NULL, 900, 80, 175, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 130, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bMagicAddEle,Ele_Neutral,5;\nbonus2 bMagicAddEle,Ele_Earth,5;\nif (.@r >= 7) {\n   bonus bVariableCastrate,-7;\n   if (.@r >= 9) {\n      autobonus \"{ bonus2 bMagicAtkEle,Ele_Fire,30; }\",40,10000,BF_MAGIC,\"{ specialeffect2 255; }\";\n      if (.@r >= 11) {\n         bonus bDelayrate,-10;\n      }\n   }\n}', NULL, NULL),
(26154, 'SoulWeight', 'Spirit Pendulum', 'Weapon', 'Staff', NULL, NULL, 1100, 70, 160, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMatk,.@r*10;\nif (.@r>=3)\n   bonus bMaxHPrate,.@r/3*2;\nif (.@r>=7)\n   bonus2 bSkillAtk,\"SP_SPA\",15;\nif (.@r>=9)\n   bonus bVariableCastrate,-10;\nif (.@r>=11)\n   bonus2 bSkillAtk,\"SP_SWHOO\",20;', NULL, NULL),
(26155, 'MeawFoxtail', 'Meowmeow Foxtail', 'Weapon', 'Staff', 20, NULL, 1100, 300, 300, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMatk,10*(.@r/2);\nbonus bBaseAtk,10*(.@r/2);\nbonus2 bAddClass,Class_All,2*(.@r/3);\nbonus bMatkRate,2*(.@r/3);\nif (.@r >= 7) {\n   bonus2 bSkillAtk,\"SU_LUNATICCARROTBEAT\",15;\n   bonus2 bSkillAtk,\"SU_SV_STEMSPEAR\",15;\n   if (.@r >= 9) {\n      bonus bVariableCastrate,-10;\n      bonus bAspdRate,10;\n      if (.@r >= 11) {\n         bonus2 bSkillAtk,\"SU_PICKYPECK\",15;\n         bonus2 bSkillAtk,\"SU_CN_METEOR\",15;\n      }\n   }\n}', NULL, NULL),
(26156, 'Evt_Shadow_Staff_K', 'Sealed Shadow Staff', 'Weapon', 'Staff', NULL, NULL, NULL, 40, 155, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus bMatk,10*(.@r/2);\nbonus2 bSkillAtk,\"SO_EARTHGRAVE\",12*(.@r/3);\nif (.@r>=7) {\n   bonus bVariableCastrate,-10;\n}\nif (.@r>=9) {\n   bonus2 bSkillCooldown,\"SO_PSYCHIC_WAVE\",-1000;\n}', NULL, NULL),
(26158, 'Crimson_Rose_Stick', 'Crimson Rose Stick', 'Weapon', 'Staff', 20, NULL, 700, 100, 180, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMatk,4*.@r;\nbonus bUnbreakableWeapon;\nbonus2 bMagicAtkEle,Ele_Fire,5;\nbonus2 bMagicAtkEle,Ele_Dark,5;\nif (.@r >= 9) {\n   bonus2 bSkillAtk,\"WL_HELLINFERNO\",30;\n}\nif (.@r >= 11) {\n   bonus2 bSkillCooldown,\"WL_CRIMSONROCK\",-1000;\n}', NULL, NULL),
(26159, 'Psychic_Spear_Rod', 'Psychic Spear Rod', 'Weapon', 'Staff', 20, NULL, 800, 120, 180, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMatk,4*.@r;\nbonus bUnbreakableWeapon;\nbonus2 bMagicAtkEle,Ele_Wind,5;\nbonus2 bMagicAtkEle,Ele_Neutral,5;\nif (.@r >= 9) {\n   bonus2 bSkillAtk,\"SO_PSYCHIC_WAVE\",30;\n}\nif (.@r >= 11) {\n   bonus2 bSkillCooldown,\"SO_VARETYR_SPEAR\",-2000;\n}', NULL, NULL),
(26160, 'Dust_Grave', 'Dust Grave', 'Weapon', 'Staff', 20, NULL, 800, 120, 180, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r >= 11)\n   .@val = 50;\nelse if (.@r >= 9)\n   .@val = 30;\nbonus2 bSkillAtk,\"SO_DIAMONDDUST\",.@val;\nbonus2 bSkillAtk,\"SO_EARTHGRAVE\",.@val;\nbonus bMatk,4*.@r;\nbonus bUnbreakableWeapon;\nbonus2 bMagicAtkEle,Ele_Water,5;\nbonus2 bMagicAtkEle,Ele_Earth,5;', NULL, NULL),
(26161, 'Penitentia', 'Penitentia', 'Weapon', 'Staff', 20, NULL, 700, 100, 175, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMatk,4*.@r;\nbonus bUnbreakableWeapon;\nbonus2 bMagicAtkEle,Ele_Holy,5;\nif (.@r >= 9) {\n   bonus2 bSkillAtk,\"PR_MAGNUS\",(.@r>=11) ? 50 : 30;\n   bonus2 bSkillAtk,\"AB_JUDEX\",30;\n}', NULL, NULL),
(26162, 'Ein_1HWAND', 'Welding Wand', 'Weapon', 'Staff', NULL, NULL, 1200, 160, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMatk,200;\nbonus bUnbreakableWeapon;\nbonus2 bMagicAtkEle,Ele_Neutral,7;\nbonus2 bMagicAtkEle,Ele_Fire,7;\nbonus2 bMagicAtkEle,Ele_Water,7;\nif (.@r>=7) {\n   bonus bVariableCastrate,-10;\n   bonus bMatk,40;\n}\nif (.@r>=9) {\n   bonus2 bMagicAtkEle,Ele_Neutral,8;\n   bonus2 bMagicAtkEle,Ele_Fire,8;\n   bonus2 bMagicAtkEle,Ele_Water,8;\n   autobonus \"{ bonus2 bMagicAddSize,Size_All,15; }\",1,10000,BF_MAGIC;\n}\nif (.@r>=11) {\n   bonus bDelayrate,-20;\n}', NULL, NULL),
(26164, 'ElectricFox_OS', 'Electric Fox-OS', 'Weapon', 'Staff', NULL, NULL, 1200, 250, 350, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 130, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bUnbreakableWeapon;\nbonus bMatkRate,5;\n.@r = getrefine();\nif (.@r>=7) {\n   bonus2 bSkillAtk,\"SU_SV_STEMSPEAR\",20;\n}\nif (.@r>=9) {\n   bonus bVariableCastrate,-10;\n   bonus2 bMagicAtkEle,Ele_Earth,15;\n   bonus2 bMagicAtkEle,Ele_Water,15;\n   bonus2 bMagicAtkEle,Ele_Wind,15;\n   bonus2 bMagicAtkEle,Ele_Fire,15;\n   bonus2 bMagicAtkEle,Ele_Ghost,15;\n   bonus2 bMagicAtkEle,Ele_Neutral,15;\n}\nif (.@r>=11) {\n   bonus2 bSkillAtk,\"SU_CN_METEOR\",30;\n}', NULL, NULL),
(26165, 'R_Cleric_Staff', 'Royal Cleric Staff', 'Weapon', 'Staff', NULL, NULL, 1000, 100, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMatkRate,5;\nbonus bMatk,170;\nbonus bUnbreakableWeapon;\nbonus bMatk,4*.@r;\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"AB_ADORAMUS\",20;\n}\nif (.@r>=11) {\n   bonus2 bMagicAddRace,RC_Undead,20;\n   bonus2 bMagicAddRace,RC_Angel,20;\n}', NULL, NULL),
(26166, 'R_Magician_Wand', 'Royal Magician Wand', 'Weapon', 'Staff', NULL, NULL, 800, 80, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bMagicAtkEle,Ele_Fire,5;\nbonus bMatk,180;\nbonus bUnbreakableWeapon;\nbonus bMatk,4*.@r;\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"WL_HELLINFERNO\",20;\n   bonus2 bSkillAtk,\"WL_CRIMSONROCK\",20;\n}\nif (.@r>=11) {\n   bonus2 bMagicAddRace,RC_Undead,20;\n   bonus2 bMagicAddRace,RC_Angel,20;\n}', NULL, NULL),
(26172, 'R_Foxtail_rod', 'Royal Foxtail', 'Weapon', 'Staff', NULL, NULL, 1200, 275, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMatkRate,5;\nbonus bMatk,350;\nbonus bUnbreakableWeapon;\nbonus bMatk,4*.@r;\nbonus bBaseAtk,4*.@r;\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"SU_CN_METEOR\",20;\n   bonus2 bSkillAtk,\"SU_PICKYPECK\",20;\n}\nif (.@r>=11) {\n   bonus2 bAddRace,RC_Undead,20;\n   bonus2 bAddRace,RC_Angel,20;\n}', NULL, NULL),
(26200, 'Hippie_Rope', 'Hippie Rope', 'Weapon', 'Whip', NULL, NULL, 1000, 140, NULL, NULL, 2, 2, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, 'Female', NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\n.@lvl = getskilllv(\"WM_LESSON\");\nbonus bAspdRate,.@lvl;\nif (.@r>=7)\n   bonus bBaseAtk,(5*.@lvl);\nif (.@r>=9)\n   bonus bAspd,1;', NULL, NULL),
(26201, 'Diva_Blade_Whip', 'Diva Blade Whip', 'Weapon', 'Whip', NULL, NULL, 500, 150, 120, NULL, 2, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, 'Female', NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r>=7)\n   bonus2 bSkillAtk,\"CG_ARROWVULCAN\",150;\nif (.@r>=9)\n   bonus2 bSkillAtk,\"CG_ARROWVULCAN\",50;', NULL, NULL),
(26202, 'Mirage_Blade_Whip', 'Mirage Blade Whip', 'Weapon', 'Whip', NULL, NULL, 500, 150, 120, NULL, 5, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, 'Female', NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r>=7)\n   bonus2 bSkillAtk,\"CG_ARROWVULCAN\",150;\nif (.@r>=9)\n   bonus2 bSkillAtk,\"CG_ARROWVULCAN\",50;', NULL, NULL),
(26212, 'Heart_Whip', 'Heart Whip', 'Weapon', 'Whip', NULL, NULL, 1200, 100, 190, NULL, 2, 2, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, 'Female', NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMatk,4*.@r;\nbonus2 bMagicAtkEle,Ele_Neutral,10;\nif (.@r>=9)\n   bonus2 bSkillAtk,\"WM_METALICSOUND\",30;\nif (.@r>=11)\n   bonus2 bSkillCooldown,\"WM_METALICSOUND\",-2000;', NULL, NULL),
(26213, 'Scarlet_Ribbon', 'Scarlet Ribbon', 'Weapon', 'Whip', NULL, NULL, 1200, 180, NULL, NULL, 2, 2, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, 'Female', NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bVariableCastrate,-10;\nbonus bLongAtkRate,.@r;\nif (.@r>=9)\n   bonus2 bSkillCooldown,\"WM_SEVERE_RAINSTORM\",-1000;\nif (.@r>=11)\n   bonus2 bSkillUseSPrate,\"WM_SEVERE_RAINSTORM\",20;', NULL, NULL),
(26215, 'Ein_1HWHIP', 'Safety Whip', 'Weapon', 'Whip', NULL, NULL, 1400, 200, NULL, NULL, 2, 2, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, 'Female', NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bLongAtkRate,10;\nbonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",10;\nif (.@r>=7) {\n   bonus bVariableCastrate,-10;\n   bonus bBaseAtk,40;\n}\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",15;\n   autobonus \"{ bonus2 bAddSize,Size_All,15; }\",1,10000,BF_WEAPON;\n}\nif (.@r>=11) {\n   bonus bDelayrate,-20;\n   bonus2 bSkillCooldown,\"WM_SEVERE_RAINSTORM\",-2000;\n}', NULL, NULL),
(26216, 'R_Wheep', 'Royal Whip', 'Weapon', 'Whip', NULL, NULL, 1000, 100, NULL, NULL, 2, 2, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, 'Female', NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bMagicAtkEle,Ele_Neutral,10;\nbonus bMatk,180;\nbonus bUnbreakableWeapon;\nbonus bMatk,4*.@r;\nif (.@r>=9) {\n   bonus2 bSkillCooldown,\"WM_METALICSOUND\",-1000;\n   bonus2 bSkillAtk,\"WM_METALICSOUND\",20;\n   bonus2 bSkillAtk,\"WM_REVERBERATION\",20;\n}\nif (.@r>=11) {\n   bonus2 bMagicAddRace,RC_Undead,20;\n   bonus2 bMagicAddRace,RC_Angel,20;\n   bonus2 bSkillCooldown,\"WM_METALICSOUND\",-1000;\n}', NULL, NULL),
(28000, 'Thanos_Katar', 'Thanos Katar', 'Weapon', 'Katar', 10, NULL, 1800, 220, 80, NULL, 1, 1, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 120, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bInt,6;\nbonus bVit,6;\nbonus bLuk,-6;\nbonus2 bHPDrainRate,50,5;\nbonus2 bSPDrainRate,10,5;\nbonus2 bHPLossRate,100,10000;', NULL, 'heal -1000,0;'),
(28001, 'Katar_Of_Evil_Slayer', 'Evil Slayer Ripper Katar', 'Weapon', 'Katar', NULL, NULL, 1200, 120, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddRace,RC_Demon,10;\nbonus2 bAddRace,RC_Undead,10;\n.@r = getrefine();\nif (.@r>=9) {\n   .@dmg = 5;\n   if (.@r>=12) {\n      .@dmg += 7;\n   }\n   bonus2 bAddRace,RC_All,.@dmg;\n}', NULL, NULL),
(28002, 'Half_BF_Katar2', 'Half BF Katar2', 'Weapon', 'Katar', 20, NULL, NULL, 130, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 80, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bStr,1;\nbonus bDex,1;\nbonus bLuk,1;\nbonus2 bAddRace,RC_DemiHuman,35;\nbonus2 bAddRace,RC_Player_Human,35;\nbonus bCritAtkRate,10;\nbonus bAspdRate,3;\nbonus bUnbreakableWeapon;', NULL, NULL),
(28005, 'Ru_Blue_Katar', 'Blue Katar', 'Weapon', 'Katar', 10, NULL, 1200, 190, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAgi,5;\nbonus bStr,5;', NULL, NULL),
(28006, 'Ru_Gold_Katar', 'Ru Gold Katar', 'Weapon', 'Katar', NULL, NULL, 1200, 190, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 120, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAgi,8;\nbonus bStr,8;', NULL, NULL),
(28007, 'Scarlet_Katar', 'Crimson Katar', 'Weapon', 'Katar', 20, NULL, 1300, 130, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 70, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,(((BaseLevel-70)/10)*5)+(.@r<=15?pow(.@r,2):225);', NULL, NULL),
(28008, 'Sinister_Katar', 'Katar of Vicious Mind', 'Weapon', 'Katar', 20, NULL, 1800, 180, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 160, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bBaseAtk,pow(min(getrefine(),15),2);', NULL, NULL),
(28010, 'Katar_170', 'Juliette D. Rachel', 'Weapon', 'Katar', 20, NULL, 2500, 300, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bAddClass,Class_All,(.@r/2);\nbonus bAspdRate,.@r;\nbonus bUnbreakableWeapon;', NULL, NULL),
(28011, 'Unity_Katar', 'Unity Katar', 'Weapon', 'Katar', 20, NULL, 650, 123, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bBaseAtk,pow(getrefine(),2)*125/100;', NULL, NULL),
(28015, 'Toughen_Metal_Katar', 'Enhanced Metal Katar', 'Weapon', 'Katar', 20, NULL, NULL, 100, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",10;\nbonus bCritAtkRate,2*.@r;\nbonus bAspdRate,2*.@r;\nbonus bBaseAtk,7*(.@r+(min(BaseLevel,150)/10));', NULL, NULL),
(28018, 'Diva_Katar', 'Diva Katar', 'Weapon', 'Katar', NULL, NULL, 2800, 150, 250, NULL, 1, 1, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r>=7) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}\nif (.@r>=9) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}', NULL, NULL),
(28019, 'Mirage_Katar', 'Mirage Katar', 'Weapon', 'Katar', NULL, NULL, 2800, 150, 250, NULL, 5, 1, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r>=7) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}\nif (.@r>=9) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}', NULL, NULL),
(28022, 'Infiltrator_IL', 'Illusion Infiltrator', 'Weapon', 'Katar', NULL, NULL, 1500, 200, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddRace,RC_DemiHuman,60;\nbonus bDef,3;\n.@flee = 5;\n.@flee2 = 2;\nif (getrefine() >= 9) {\n   .@flee += 5;\n   .@flee2 += 2;\n   bonus2 bAddClass,Class_All,5;\n}\nbonus bFlee,.@flee;\nbonus bFlee2,.@flee2;', NULL, NULL);
INSERT INTO `item_db_re` (`id`, `name_aegis`, `name_english`, `type`, `subtype`, `price_buy`, `price_sell`, `weight`, `attack`, `magic_attack`, `defense`, `range`, `slots`, `job_all`, `job_acolyte`, `job_alchemist`, `job_archer`, `job_assassin`, `job_barddancer`, `job_blacksmith`, `job_crusader`, `job_gunslinger`, `job_hunter`, `job_kagerouoboro`, `job_knight`, `job_mage`, `job_merchant`, `job_monk`, `job_ninja`, `job_novice`, `job_priest`, `job_rebellion`, `job_rogue`, `job_sage`, `job_soullinker`, `job_spirit_handler`, `job_stargladiator`, `job_summoner`, `job_supernovice`, `job_swordman`, `job_taekwon`, `job_thief`, `job_wizard`, `class_all`, `class_normal`, `class_upper`, `class_baby`, `class_third`, `class_third_upper`, `class_third_baby`, `class_fourth`, `gender`, `location_head_top`, `location_head_mid`, `location_head_low`, `location_armor`, `location_right_hand`, `location_left_hand`, `location_garment`, `location_shoes`, `location_right_accessory`, `location_left_accessory`, `location_costume_head_top`, `location_costume_head_mid`, `location_costume_head_low`, `location_costume_garment`, `location_ammo`, `location_shadow_armor`, `location_shadow_weapon`, `location_shadow_shield`, `location_shadow_shoes`, `location_shadow_right_accessory`, `location_shadow_left_accessory`, `weapon_level`, `armor_level`, `equip_level_min`, `equip_level_max`, `refineable`, `gradable`, `view`, `alias_name`, `flag_buyingstore`, `flag_deadbranch`, `flag_container`, `flag_uniqueid`, `flag_bindonequip`, `flag_dropannounce`, `flag_noconsume`, `flag_dropeffect`, `delay_duration`, `delay_status`, `stack_amount`, `stack_inventory`, `stack_cart`, `stack_storage`, `stack_guildstorage`, `nouse_override`, `nouse_sitting`, `trade_override`, `trade_nodrop`, `trade_notrade`, `trade_tradepartner`, `trade_nosell`, `trade_nocart`, `trade_nostorage`, `trade_noguildstorage`, `trade_nomail`, `trade_noauction`, `script`, `equip_script`, `unequip_script`) VALUES
(28023, 'Ghoul_Leg_IL', 'Illusion Sharpened Legbone of Ghoul', 'Weapon', 'Katar', NULL, NULL, 1700, 220, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'autobonus \"{ bonus bDefEle,Ele_Undead; sc_start SC_ENDURE,6000,1; }\",40,6000,BF_WEAPON|BF_SHORT,\"{ active_transform 1036,6000; specialeffect2 EF_POTION_BERSERK; /* todo replace by 3753 when implemented */ }\";', NULL, NULL),
(28024, 'Probation_Katar', 'Trial Guillotine Cross\'s Katar', 'Weapon', 'Katar', 20, NULL, NULL, 180, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",20;\nbonus bBaseAtk,6*(min(BaseLevel,160)/10);\nif (getrefine()>=7) {\n   bonus bAspdRate,getskilllv(\"AS_KATAR\");\n}', NULL, NULL),
(28027, 'Rebeginer_GC_Katar', 'Beginner Guillotine Cross\'s Katar', 'Weapon', 'Katar', NULL, NULL, NULL, 170, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bAspdRate,10;\nif (getrefine()>=7) {\n   bonus bCritAtkRate,7;\n}', NULL, NULL),
(28037, 'Variant_Katar', 'Abyss Katar', 'Weapon', 'Katar', NULL, NULL, 2800, 150, 250, NULL, 1, 1, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 165, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSubRace,RC_Player_Human,30;\nif (.@r>=7) {\n   bonus2 bAddRace,RC_All,5;\n   bonus2 bSubRace,RC_Player_Human,5;\n}\nif (.@r>=9) {\n   bonus2 bAddRace,RC_All,5;\n   bonus2 bSubRace,RC_Player_Human,5;\n}', NULL, NULL),
(28038, 'Meuchler_OS', 'Meuchler-OS', 'Weapon', 'Katar', 20, NULL, 1300, 190, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 130, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bAddClass,Class_All,3;\nif (.@r >= 7) {\n   bonus bAspdRate,7;\n   if (.@r >= 9) {\n      bonus2 bSkillAtk,\"GC_CROSSRIPPERSLASHER\",15;\n      if (.@r >= 11) {\n         bonus2 bAddSize,Size_Small,20;\n         bonus2 bAddSize,Size_Medium,20;\n      }\n   }\n}', NULL, NULL),
(28039, 'Katar_of_Shiver', 'Katar of Shiver', 'Weapon', 'Katar', NULL, NULL, 1200, 185, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r>=2) {\n   bonus bBaseAtk,.@r/2*10;\n}\nif (.@r>=3) {\n   bonus bCritAtkRate,.@r/3*4;\n}\nif (.@r>=9) {\n   bonus bAspdRate,10;\n}\nif (.@r>=11) {\n   bonus2 bAddRace,RC_DemiHuman,20;\n   bonus2 bAddRace,RC_Player_Human,20;\n   bonus2 bAddRace,RC_Brute,20;\n   bonus2 bAddRace,RC_Player_Doram,20;\n}', NULL, NULL),
(28040, 'Evt_Shiver_Katar_K', 'Sealed Katar of Shiver', 'Weapon', 'Katar', NULL, NULL, NULL, 185, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus bBaseAtk,10*(.@r/2);\nbonus bCritAtkRate,4*(.@r/3);\nif (.@r>=9) {\n   bonus2 bAddRace,RC_Brute,35;\n   bonus2 bAddRace,RC_DemiHuman,35;\n   bonus bAspdRate,10;\n}\nelse if (.@r>=7) {\n   bonus2 bAddRace,RC_Brute,15;\n   bonus2 bAddRace,RC_DemiHuman,15;\n}', NULL, NULL),
(28042, 'Ripper_Cross', 'Ripper Cross', 'Weapon', 'Katar', 20, NULL, 1500, 250, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bAddClass,Class_All,5;\nbonus bLongAtkRate,.@r;\nif (.@r>=9)\n   bonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",30;\nif (.@r>=11)\n   bonus2 bSkillAtk,\"GC_CROSSRIPPERSLASHER\",20;', NULL, NULL),
(28044, 'Agudo_Filo', 'Agudo Filo', 'Weapon', 'Katar', 20, NULL, 2000, 270, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bCritAtkRate,5;\nbonus bBaseAtk,4*.@r;\nif (.@r>=9)\n   bonus2 bAddSize,Size_All,15;\nif (.@r>=11) {\n   bonus bUnbreakableWeapon;\n   bonus2 bAddClass,Class_All,7;\n}', NULL, NULL),
(28045, 'Ein_BHKATAR', 'Bolt Crusher', 'Weapon', 'Katar', NULL, NULL, 2000, 300, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bAddClass,Class_All,10;\nbonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",10;\nif (.@r>=7) {\n   bonus bAspdRate,10;\n   bonus bBaseAtk,60;\n}\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",15;\n   autobonus \"{ bonus2 bAddSize,Size_All,20; }\",1,10000,BF_WEAPON;\n}\nif (.@r>=11) {\n   bonus bDelayrate,-20;\n}', NULL, NULL),
(28046, 'R_Katar', 'Royal Katar', 'Weapon', 'Katar', NULL, NULL, 1500, 200, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bAddClass,Class_All,5;\nbonus bBaseAtk,5*.@r;\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"GC_CROSSRIPPERSLASHER\",20;\n   bonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",20;\n}\nif (.@r>=11) {\n   bonus2 bAddRace,RC_Undead,20;\n   bonus2 bAddRace,RC_Angel,20;\n}', NULL, NULL),
(28100, 'Thanos_Axe', 'Thanos Axe', 'Weapon', '2hAxe', 10, NULL, 4000, 300, 80, NULL, 1, 1, NULL, NULL, 1, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 120, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bInt,6;\nbonus bVit,6;\nbonus bLuk,-6;\nbonus2 bHPDrainRate,50,5;\nbonus2 bSPDrainRate,10,5;\nbonus2 bHPLossRate,100,10000;', NULL, 'heal -1000,0;'),
(28101, 'Tornado_Axe', 'Tornado Axe', 'Weapon', '2hAxe', 30000, NULL, 4000, 320, NULL, NULL, 1, 1, NULL, NULL, 1, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAtkEle,Ele_Wind;\nbonus2 bSkillCooldown,\"NC_AXETORNADO\",-1000;', NULL, NULL),
(28102, 'Half_BF_Two_Handed_Axe1', 'Half BF Two Handed Axe1', 'Weapon', '2hAxe', 20, NULL, NULL, 200, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 80, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bStr,3;\nbonus2 bAddRace,RC_DemiHuman,30;\nbonus2 bAddRace,RC_Player_Human,30;\nbonus2 bIgnoreDefRaceRate,RC_DemiHuman,10;\nbonus2 bIgnoreDefRaceRate,RC_Player_Human,10;\nbonus bUnbreakableWeapon;', NULL, NULL),
(28103, 'Ru_Blue_Axe_M', 'Blue Twohand Axe', 'Weapon', '2hAxe', 10, NULL, 3000, 330, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bStr,5;\nbonus bVit,5;', NULL, NULL),
(28104, 'Ru_Gold_Axe_M', 'Ru Gold Axe M', 'Weapon', '2hAxe', NULL, NULL, 3000, 330, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 120, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bStr,8;\nbonus bVit,8;', NULL, NULL),
(28105, 'Infinity_Axe', 'Infinity Axe', 'Weapon', '2hAxe', 10, NULL, 500, 265, NULL, NULL, 1, 1, NULL, NULL, 1, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, NULL, NULL, NULL),
(28106, 'Scarlet_Twohand_Axe', 'Crimson Two-Handed Axe', 'Weapon', '2hAxe', 20, NULL, 2000, 200, NULL, NULL, 1, 2, NULL, NULL, 1, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 70, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,(((BaseLevel-70)/10)*5)+(.@r<=15?pow(.@r,2):225);\nbonus bUnbreakableWeapon;', NULL, NULL),
(28107, 'Sinister_Twohand_Axe', 'Two Handed Axe of Vicious Mind', 'Weapon', '2hAxe', 20, NULL, 2500, 250, NULL, NULL, 1, 1, NULL, NULL, 1, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 160, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bBaseAtk,pow(min(getrefine(),15),2);\nbonus bUnbreakableWeapon;', NULL, NULL),
(28110, 'Unity_Two-Handed_Axe', 'Unity Two-Handed Axe', 'Weapon', '2hAxe', 20, NULL, 1000, 190, NULL, NULL, 1, 1, NULL, NULL, 1, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bBaseAtk,pow(getrefine(),2)*125/100;', NULL, NULL),
(28113, 'Toughen_Metal_THand_Axe', 'Enhanced Metal Two-Handed Axe', 'Weapon', '2hAxe', 20, NULL, NULL, 130, NULL, NULL, 1, 1, NULL, NULL, 1, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus2 bSkillAtk,\"NC_AXETORNADO\",10;\nbonus bUnbreakableWeapon;\nbonus bBaseAtk,9*getrefine()+8*(min(BaseLevel,150)/10);', NULL, NULL),
(28116, 'Mine_Worker_Pickax', 'Mine Worker\'s Pickaxe', 'Weapon', '2hAxe', 10, NULL, 4000, 300, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bUnbreakableWeapon;\nautobonus \"{ bonus bCritical,20; }\",50,7000,BF_SHORT,\"{ specialeffect2 EF_ENCHANCE; }\";\n.@r = getrefine();\nif (.@r>=9) {\n   bonus bCritAtkRate,15;\n} else if (.@r>=7) {\n   bonus bCritAtkRate,5;\n}', NULL, NULL),
(28117, 'Diva_Twohand_Axe', 'Diva Twohand Axe', 'Weapon', '2hAxe', NULL, NULL, 4000, 320, 200, NULL, 1, 1, NULL, NULL, 1, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r>=7) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}\nif (.@r>=9) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}', NULL, NULL),
(28118, 'Mirage_Twohand_Axe', 'Mirage Twohand Axe', 'Weapon', '2hAxe', NULL, NULL, 4000, 320, 200, NULL, 5, 1, NULL, NULL, 1, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r>=7) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}\nif (.@r>=9) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}', NULL, NULL),
(28120, 'Probation_TH_Axe', 'Trial Mechanic\'s Two-Handed Axe', 'Weapon', '2hAxe', 20, NULL, NULL, 200, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bUnbreakableWeapon;\nbonus2 bSkillAtk,\"NC_AXETORNADO\",20;\nbonus bBaseAtk,6*(min(BaseLevel,160)/10);\nif (getrefine()>=7) {\n   bonus2 bSkillCooldown,\"NC_AXETORNADO\",-100*getskilllv(\"BS_WEAPONRESEARCH\");\n}', NULL, NULL),
(28130, 'Avenger', 'Avenger', 'Weapon', '2hAxe', NULL, NULL, 6000, 270, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bUnbreakableWeapon;\n.@r = getrefine();\nif (.@r>=2) {\n   bonus bBaseAtk,.@r/2*10;\n}\nif (.@r>=3) {\n   bonus2 bSkillAtk,\"NC_AXETORNADO\",.@r/3*10;\n}\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"NC_AXEBOOMERANG\",40;\n}\nif (.@r>=11) {\n   bonus2 bAddSize,Size_All,15;\n}', NULL, NULL),
(28135, 'Variant_Twohand_Axe', 'Abyss Two Hand Axe', 'Weapon', '2hAxe', NULL, NULL, 4000, 320, 200, NULL, 1, 1, NULL, NULL, 1, NULL, 1, NULL, 1, 1, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 165, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSubRace,RC_Player_Human,30;\nif (.@r>=7) {\n   bonus2 bAddRace,RC_All,5;\n   bonus2 bSubRace,RC_Player_Human,5;\n}\nif (.@r>=9) {\n   bonus2 bAddRace,RC_All,5;\n   bonus2 bSubRace,RC_Player_Human,5;\n}', NULL, NULL),
(28136, 'Blasti_OS', 'Blasti-OS', 'Weapon', '2hAxe', 20, NULL, 4500, 400, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 130, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\n.@red = 10;\nbonus bUnbreakableWeapon;\nif (.@r >= 7) {\n   .@red += 15;\n   if (.@r >= 9) {\n      bonus bLongAtkRate,15;\n      if (.@r >= 11) {\n         bonus bDelayrate,-10;\n      }\n   }\n}\nbonus2 bSubSize,Size_Medium,.@red;\nbonus2 bSubSize,Size_Large,.@red;\nbonus2 bMagicSubSize,Size_Medium,.@red;\nbonus2 bMagicSubSize,Size_Large,.@red;', NULL, NULL),
(28137, 'Evt_Avenger', 'Sealed Avenger', 'Weapon', '1hAxe', NULL, NULL, NULL, 270, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus bBaseAtk,10*(.@r/2);\nbonus2 bSkillAtk,\"NC_POWERSWING\",10*(.@r/3);\nif (.@r>=7) {\n   bonus2 bSkillCooldown,\"NC_AXETORNADO\",-1000;\n}\nif (.@r>=9) {\n   bonus2 bAddSize,Size_All,15;\n}', NULL, NULL),
(28138, 'Maxi_Spanner', 'Maxi Spanner', 'Weapon', '2hAxe', NULL, NULL, 4500, 340, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,4*.@r;\nbonus bUnbreakableWeapon;\nbonus2 bSubSize,Size_Small,10;\nbonus2 bSubSize,Size_Medium,10;\nif (.@r>=9) {\n   bonus2 bSkillCooldown,\"NC_AXETORNADO\",-1000;\n   bonus2 bSkillCooldown,\"NC_MAGMA_ERUPTION\",-1000;\n}\nif (.@r>=11)\n   bonus2 bSkillAtk,\"NC_AXETORNADO\",15;', NULL, NULL),
(28140, 'Ein_BHAXE', 'Saw Axe', 'Weapon', '1hAxe', NULL, NULL, 5000, 350, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bAddClass,Class_All,10;\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,\"NC_ARMSCANNON\",10;\nif (.@r>=7) {\n   bonus bVariableCastrate,-10;\n   bonus bBaseAtk,60;\n}\nif (.@r>=9) {\n   bonus bLongAtkRate,10;\n   autobonus \"{ bonus2 bAddSize,Size_All,15; }\",1,5000,BF_WEAPON;\n}\nif (.@r>=11) {\n   bonus bDelayrate,-20;\n}', NULL, NULL),
(28141, 'G_Knight_BattleAxe', 'Guardian Knight Battle Axe', 'Weapon', '1hAxe', NULL, NULL, 5000, 270, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSubSize,Size_Medium,10;\nbonus2 bMagicSubSize,Size_Medium,10;\nbonus2 bSubSize,Size_Large,10;\nbonus2 bMagicSubSize,Size_Large,10;\nbonus2 bAddClass,Class_All,5;\nbonus bUnbreakableWeapon;\nbonus bLongAtkRate,.@r;\nif (.@r>=9) {\n   bonus2 bSkillCooldown,\"NC_AXETORNADO\",-1000;\n   bonus2 bSkillAtk,\"NC_AXETORNADO\",20;\n   bonus2 bSkillAtk,\"NC_MAGMA_ERUPTION\",20;\n}\nif (.@r>=11) {\n   bonus2 bAddRace,RC_Undead,20;\n   bonus2 bAddRace,RC_Angel,20;\n}', NULL, NULL),
(28200, 'END_OF_HORIZON', 'End Of The Horizon', 'Weapon', 'Grenade', 2700000, NULL, 2400, 410, NULL, NULL, 9, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 110, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus3 bAddEff,Eff_Stun,500,ATF_LONG;\nbonus3 bAddEff,Eff_Blind,500,ATF_LONG;', NULL, NULL),
(28201, 'Southern_Cross_R', 'Southern Cross', 'Weapon', 'Grenade', 2800000, NULL, 2000, 480, NULL, NULL, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 141, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddEff,Eff_Curse,300;\nbonus4 bAutoSpell,\"KO_JYUMONJIKIRI\",1,100,1;', NULL, NULL),
(28202, 'Southern_Cross_R_', 'Southern Cross', 'Weapon', 'Grenade', 2800000, NULL, 2000, 480, NULL, NULL, 9, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 141, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddEff,Eff_Curse,300;\nbonus4 bAutoSpell,\"KO_JYUMONJIKIRI\",1,100,1;', NULL, NULL),
(28203, 'Half_BF_Rifle1', 'Half BF Rifle1', 'Weapon', 'Rifle', NULL, NULL, NULL, 50, NULL, NULL, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 80, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bDex,2;\nbonus bHit,8;\nbonus bCritical,8;\nbonus2 bAddRace,RC_DemiHuman,30;\nbonus2 bAddRace,RC_Player_Human,30;\nbonus2 bVariableCastrate,\"GS_TRACKING\",-20;\nbonus2 bIgnoreDefRaceRate,RC_DemiHuman,10;\nbonus2 bIgnoreDefRaceRate,RC_Player_Human,10;\nbonus bUnbreakableWeapon;', NULL, NULL),
(28204, 'Half_BF_Shotgun1', 'Half BF Shotgun1', 'Weapon', 'Shotgun', NULL, NULL, NULL, 100, NULL, NULL, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 80, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bDex,2;\nbonus bSplashRange,1;\nbonus2 bAddRace,RC_DemiHuman,30;\nbonus2 bAddRace,RC_Player_Human,30;\nbonus2 bIgnoreDefRaceRate,RC_DemiHuman,10;\nbonus2 bIgnoreDefRaceRate,RC_Player_Human,10;\nautobonus \"{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }\",30,6000,BF_WEAPON,\"{ specialeffect2 EF_BASH3D; }\";\nbonus bUnbreakableWeapon;', NULL, NULL),
(28215, 'Probation_Rifle', 'Trial Rebel\'s Rifle', 'Weapon', 'Rifle', 20, NULL, NULL, 200, NULL, NULL, 9, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bHit,10;\nbonus bCritical,20;\nbonus2 bSkillAtk,\"RL_HAMMER_OF_GOD\",20;\nbonus bBaseAtk,((min(BaseLevel,160)/10)*6);\nif (getrefine()>6) {\n   bonus bLongAtkRate,getskilllv(\"GS_TRACKING\");\n}', NULL, NULL),
(28216, 'Probation_Gatling_Gun', 'Trial Rebel\'s Gatling Gun', 'Weapon', 'Gatling', 20, NULL, NULL, 180, NULL, NULL, 7, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bHit,-20;\nbonus bCritical,10;\nbonus bAspd,1;\nbonus2 bSkillAtk,\"RL_FIRE_RAIN\",20;\nbonus bBaseAtk,((min(BaseLevel,160)/10)*6);\nif (getrefine()>6) {\n   bonus bLongAtkRate,getskilllv(\"GS_GATLINGFEVER\");\n}', NULL, NULL),
(28217, 'Probation_Launcher', 'Trial Rebel\'s Grenade Launcher', 'Weapon', 'Grenade', 20, NULL, NULL, 350, NULL, NULL, 9, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus2 bSkillAtk,\"RL_D_TAIL\",20;\nbonus bBaseAtk,((min(BaseLevel,160)/10)*6);\nif (getrefine()>6) {\n   bonus bLongAtkRate,getskilllv(\"GS_GROUNDDRIFT\");\n}', NULL, NULL),
(28218, 'Probation_Shotgun', 'Trial Rebel\'s Shotgun', 'Weapon', 'Shotgun', 20, NULL, NULL, 180, NULL, NULL, 9, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bSplashRange,1;\nbonus bHit,-15;\nbonus2 bSkillAtk,\"RL_S_STORM\",20;\nbonus bBaseAtk,((min(BaseLevel,160)/10)*6);\nif (getrefine()>6) {\n   bonus bLongAtkRate,getskilllv(\"GS_DUST\");\n}', NULL, NULL),
(28223, 'Just_Finish', 'Finisher', 'Weapon', 'Rifle', 20, NULL, 2000, 200, NULL, NULL, 9, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 120, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bLongAtkRate,15;\nif (.@r >= 7) {\n   bonus2 bSkillAtk,\"RL_AM_BLAST\",30;\n   bonus2 bSkillAtk,\"RL_MASS_SPIRAL\",30;\n   if (.@r >= 9) {\n      bonus2 bSkillCooldown,\"RL_AM_BLAST\",-1000;\n   }\n}', NULL, NULL),
(28224, 'Dust_Fire', 'Dustfire', 'Weapon', 'Shotgun', 20, NULL, 1300, 300, NULL, NULL, 9, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 120, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bSplashRange,1;\nbonus3 bAddEff,Eff_Blind,50,ATF_LONG;\nif (.@r >= 7) {\n   bonus2 bSkillAtk,\"RL_S_STORM\",15;\n   if (.@r >= 9) {\n      bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",15;\n   }\n}', NULL, NULL),
(28225, 'Burning_Rose', 'Burning Rose', 'Weapon', 'Gatling', 20, NULL, 2500, 200, NULL, NULL, 9, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 120, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bLongAtkRate,15;\nif (.@r >= 7) {\n   bonus2 bSkillAtk,\"RL_FIRE_RAIN\",30;\n   if (.@r >= 9) {\n      bonus2 bSkillCooldown,\"RL_FIRE_RAIN\",-1000;\n   }\n}', NULL, NULL),
(28226, 'Revenger', 'Avenger', 'Weapon', 'Grenade', 20, NULL, 1800, 350, NULL, NULL, 9, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 120, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bLongAtkRate,20;\nif (.@r >= 7) {\n   bonus2 bSkillAtk,\"RL_D_TAIL\",15;\n   if (.@r >= 9) {\n      bonus2 bSkillCooldown,\"RL_H_MINE\",-1000;\n   }\n}', NULL, NULL),
(28227, 'Diva_Rifle', 'Diva Rifle', 'Weapon', 'Rifle', NULL, NULL, 850, 170, NULL, NULL, 9, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"RL_HAMMER_OF_GOD\",(readparam(bInt)/10)*7;\nif (readparam(bInt)>=110)\n   bonus2 bSkillAtk,\"RL_HAMMER_OF_GOD\",30;\nif (.@r>=7) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}\nif (.@r>=9) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}', NULL, NULL),
(28228, 'Mirage_Rifle', 'Mirage Rifle', 'Weapon', 'Rifle', NULL, NULL, 850, 170, NULL, NULL, 9, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,2*getskilllv(\"GS_SNAKEEYE\");\nbonus2 bSkillAtk,\"RL_HAMMER_OF_GOD\",(readparam(bInt)/10)*7;\nif (readparam(bInt)>=110)\n   bonus2 bSkillAtk,\"RL_HAMMER_OF_GOD\",30;\nif (.@r>=7) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}\nif (.@r>=9) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}', NULL, NULL),
(28229, 'Diva_Gatling_Gun', 'Diva Gatling Gun', 'Weapon', 'Gatling', NULL, NULL, 2500, 120, NULL, NULL, 9, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"RL_R_TRIP\",(readparam(bAgi)/10)*7;\nif (readparam(bAgi)>=110)\n   bonus2 bSkillAtk,\"RL_R_TRIP\",30;\nif (.@r>=7) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}\nif (.@r>=9) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}', NULL, NULL),
(28230, 'Mirage_Gatling_Gun', 'Mirage Gatling Gun', 'Weapon', 'Gatling', NULL, NULL, 2500, 120, NULL, NULL, 9, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,2*getskilllv(\"GS_SNAKEEYE\");\nbonus2 bSkillAtk,\"RL_R_TRIP\",(readparam(bAgi)/10)*7;\nif (readparam(bAgi)>=110)\n   bonus2 bSkillAtk,\"RL_R_TRIP\",30;\nif (.@r>=7) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}\nif (.@r>=9) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}', NULL, NULL),
(28231, 'Diva_Launcher', 'Diva Launcher', 'Weapon', 'Grenade', NULL, NULL, 1400, 210, NULL, NULL, 9, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"RL_D_TAIL\",(readparam(bLuk)/10)*7;\nif (readparam(bLuk)>=110)\n   bonus2 bSkillAtk,\"RL_D_TAIL\",30;\nif (.@r>=7) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}\nif (.@r>=9) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}', NULL, NULL),
(28232, 'Mirage_Launcher', 'Mirage Launcher', 'Weapon', 'Grenade', NULL, NULL, 1400, 210, NULL, NULL, 9, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,2*getskilllv(\"GS_SNAKEEYE\");\nbonus2 bSkillAtk,\"RL_D_TAIL\",(readparam(bLuk)/10)*7;\nif (readparam(bLuk)>=110)\n   bonus2 bSkillAtk,\"RL_D_TAIL\",30;\nif (.@r>=7) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}\nif (.@r>=9) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}', NULL, NULL),
(28233, 'Diva_Shotgun', 'Diva Shotgun', 'Weapon', 'Shotgun', NULL, NULL, 3000, 180, NULL, NULL, 9, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bSplashRange,1;\nbonus2 bSkillAtk,\"RL_SLUGSHOT\",(readparam(bStr)/10)*7;\nif (readparam(bStr)>=110)\n   bonus2 bSkillAtk,\"RL_SLUGSHOT\",30;\nif (.@r>=7) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}\nif (.@r>=9) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}', NULL, NULL),
(28234, 'Mirage_Shotgun', 'Mirage Shotgun', 'Weapon', 'Shotgun', NULL, NULL, 3000, 180, NULL, NULL, 9, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bSplashRange,1;\nbonus2 bSkillAtk,\"RL_SLUGSHOT\",(readparam(bStr)/10)*7;\nbonus bBaseAtk,2*getskilllv(\"GS_SNAKEEYE\");\nif (readparam(bStr)>=110)\n   bonus2 bSkillAtk,\"RL_SLUGSHOT\",30;\nif (.@r>=7) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}\nif (.@r>=9) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}', NULL, NULL),
(28240, 'Calf_Kingcobra', 'Calf Kingcobra', 'Weapon', 'Rifle', NULL, NULL, 900, 230, NULL, NULL, 9, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bAspdRate,10 + (.@r > 6 ? 5 : 0);\nbonus bLongAtkRate,(.@r/2)*5 + (.@r > 11 ? 5 : 0);\nif (.@r > 8) {\n   bonus bCritAtkRate,15;\n}', NULL, NULL);
INSERT INTO `item_db_re` (`id`, `name_aegis`, `name_english`, `type`, `subtype`, `price_buy`, `price_sell`, `weight`, `attack`, `magic_attack`, `defense`, `range`, `slots`, `job_all`, `job_acolyte`, `job_alchemist`, `job_archer`, `job_assassin`, `job_barddancer`, `job_blacksmith`, `job_crusader`, `job_gunslinger`, `job_hunter`, `job_kagerouoboro`, `job_knight`, `job_mage`, `job_merchant`, `job_monk`, `job_ninja`, `job_novice`, `job_priest`, `job_rebellion`, `job_rogue`, `job_sage`, `job_soullinker`, `job_spirit_handler`, `job_stargladiator`, `job_summoner`, `job_supernovice`, `job_swordman`, `job_taekwon`, `job_thief`, `job_wizard`, `class_all`, `class_normal`, `class_upper`, `class_baby`, `class_third`, `class_third_upper`, `class_third_baby`, `class_fourth`, `gender`, `location_head_top`, `location_head_mid`, `location_head_low`, `location_armor`, `location_right_hand`, `location_left_hand`, `location_garment`, `location_shoes`, `location_right_accessory`, `location_left_accessory`, `location_costume_head_top`, `location_costume_head_mid`, `location_costume_head_low`, `location_costume_garment`, `location_ammo`, `location_shadow_armor`, `location_shadow_weapon`, `location_shadow_shield`, `location_shadow_shoes`, `location_shadow_right_accessory`, `location_shadow_left_accessory`, `weapon_level`, `armor_level`, `equip_level_min`, `equip_level_max`, `refineable`, `gradable`, `view`, `alias_name`, `flag_buyingstore`, `flag_deadbranch`, `flag_container`, `flag_uniqueid`, `flag_bindonequip`, `flag_dropannounce`, `flag_noconsume`, `flag_dropeffect`, `delay_duration`, `delay_status`, `stack_amount`, `stack_inventory`, `stack_cart`, `stack_storage`, `stack_guildstorage`, `nouse_override`, `nouse_sitting`, `trade_override`, `trade_nodrop`, `trade_notrade`, `trade_tradepartner`, `trade_nosell`, `trade_nocart`, `trade_nostorage`, `trade_noguildstorage`, `trade_nomail`, `trade_noauction`, `script`, `equip_script`, `unequip_script`) VALUES
(28241, 'Calf_Diamondback', 'Calf Diamondback', 'Weapon', 'Gatling', NULL, NULL, 3000, 220, NULL, NULL, 9, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bDex,2;\nbonus2 bAddClass,Class_All,2;\nbonus bLongAtkRate,(.@r/2)*5 + (.@r > 11 ? 5 : 0);\nif (.@r > 6) {\n   bonus2 bSkillAtk,\"RL_R_TRIP\",20;\n}\nif (.@r > 8) {\n   bonus2 bSkillUseSPrate,\"RL_R_TRIP\",5;\n}', NULL, NULL),
(28242, 'Calf_Anaconda', 'Calf Anaconda', 'Weapon', 'Shotgun', 10, NULL, 1400, 305, NULL, NULL, 9, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bSplashRange,1;\nbonus bMaxSPrate,2;\nbonus bLongAtkRate,(.@r/2)*5 + (.@r > 8 ? 5 : 0);\nif (.@r > 6) {\n   bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",20;\n}\nif (.@r > 11) {\n   bonus2 bSkillUseSPrate,\"RL_BANISHING_BUSTER\",15;\n}', NULL, NULL),
(28243, 'Calf_Python', 'Calf Python', 'Weapon', 'Grenade', 10, NULL, 2000, 360, NULL, NULL, 9, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bDex,2;\nbonus2 bAddClass,Class_All,2;\nbonus bLongAtkRate,(.@r/2)*5;\nif (.@r > 6) {\n   bonus bAspdRate,5;\n}\nif (.@r > 8) {\n   bonus2 bSkillAtk,\"RL_D_TAIL\",15 + (.@r > 11 ? 15 : 0);\n}', NULL, NULL),
(28244, 'Illusion_Gate_Keeper_DD', 'Illusion Gate Keeper DD', 'Weapon', 'Shotgun', NULL, NULL, 1300, 240, NULL, NULL, 9, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 120, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bDex,1;\nbonus bSplashRange,1;\n.@val = 5*(.@r/2);\nif (.@r >= 7) {\n   bonus bAspdRate,15;\n   if (.@r >= 9) {\n      .@val += 5;\n      if (.@r >= 11) {\n         bonus5 bAutoSpell,\"GS_SPREADATTACK\",max(6,getskilllv(\"GS_SPREADATTACK\")),50,BF_LONG|BF_WEAPON,1;\n      }\n   }\n}\nbonus bLongAtkRate,.@val;', NULL, NULL),
(28249, 'Variant_Rifle', 'Abyss Rifle', 'Weapon', 'Rifle', NULL, NULL, 850, 170, NULL, NULL, 9, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 165, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSubRace,RC_Player_Human,30;\nbonus2 bSkillAtk,\"RL_HAMMER_OF_GOD\",7*(readparam(bInt)/10);\nif (readparam(bInt)>=110) {\n   bonus2 bSkillAtk,\"RL_HAMMER_OF_GOD\",30;\n}\nif (.@r>=7) {\n   bonus2 bAddRace,RC_All,5;\n   bonus2 bSubRace,RC_Player_Human,5;\n}\nif (.@r>=9) {\n   bonus2 bAddRace,RC_All,5;\n   bonus2 bSubRace,RC_Player_Human,5;\n}', NULL, NULL),
(28250, 'Variant_Gatling_Gun', 'Abyss Gatling Gun', 'Weapon', 'Gatling', NULL, NULL, 2500, 120, NULL, NULL, 9, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 165, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSubRace,RC_Player_Human,30;\nbonus2 bSkillAtk,\"RL_R_TRIP\",7*(readparam(bAgi)/10);\nif (readparam(bAgi)>=110) {\n   bonus2 bSkillAtk,\"RL_R_TRIP\",30;\n}\nif (.@r>=7) {\n   bonus2 bAddRace,RC_All,5;\n   bonus2 bSubRace,RC_Player_Human,5;\n}\nif (.@r>=9) {\n   bonus2 bAddRace,RC_All,5;\n   bonus2 bSubRace,RC_Player_Human,5;\n}', NULL, NULL),
(28251, 'Variant_Shotgun', 'Abyss Shotgun', 'Weapon', 'Shotgun', NULL, NULL, 3000, 180, NULL, NULL, 9, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 165, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus bSplashRange,1;\nbonus2 bSubRace,RC_Player_Human,30;\nbonus2 bSkillAtk,\"RL_SLUGSHOT\",7*(readparam(bStr)/10);\nif (readparam(bStr)>=110) {\n   bonus2 bSkillAtk,\"RL_SLUGSHOT\",30;\n}\nif (.@r>=7) {\n   bonus2 bAddRace,RC_All,5;\n   bonus2 bSubRace,RC_Player_Human,5;\n}\nif (.@r>=9) {\n   bonus2 bAddRace,RC_All,5;\n   bonus2 bSubRace,RC_Player_Human,5;\n}', NULL, NULL),
(28252, 'Variant_Launcher', 'Abyss Grenade Gun', 'Weapon', 'Grenade', NULL, NULL, 1400, 210, NULL, NULL, 9, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 165, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSubRace,RC_Player_Human,30;\nbonus2 bSkillAtk,\"RL_D_TAIL\",7*(readparam(bLuk)/10);\nif (readparam(bLuk)>=110) {\n   bonus2 bSkillAtk,\"RL_D_TAIL\",30;\n}\nif (.@r>=7) {\n   bonus2 bAddRace,RC_All,5;\n   bonus2 bSubRace,RC_Player_Human,5;\n}\nif (.@r>=9) {\n   bonus2 bAddRace,RC_All,5;\n   bonus2 bSubRace,RC_Player_Human,5;\n}', NULL, NULL),
(28253, 'HR_S55_OS', 'HR-S55-OS', 'Weapon', 'Rifle', 20, NULL, 1000, 250, NULL, NULL, 9, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 130, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bAddClass,Class_All,3;\nif (.@r >= 7) {\n   bonus bLongAtkRate,7;\n   if (.@r >= 9) {\n      bonus2 bSkillAtk,\"RL_HAMMER_OF_GOD\",20;\n      if (.@r >= 11) {\n         bonus2 bSkillCooldown,\"RL_HAMMER_OF_GOD\",-5000;\n      }\n   }\n}', NULL, NULL),
(28254, 'Illusion_Butcher', 'Illusion Butcher', 'Weapon', 'Gatling', 20, NULL, 2500, 210, NULL, NULL, 9, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 120, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bLongAtkRate,2*(readparam(bStr)/15);\nbonus bBaseAtk,10*.@r;\nif (.@r >= 7) {\n   bonus2 bSkillAtk,\"RL_FIRE_RAIN\",20;\n   if (.@r >= 9) {\n      bonus2 bSkillAtk,\"RL_R_TRIP\",15;\n      if (.@r >= 11) {\n         bonus2 bAddRace,RC_Brute,30;\n         bonus2 bAddRace,RC_Player_Doram,30;\n         bonus2 bAddRace,RC_Demon,30;\n      }\n   }\n}', NULL, NULL),
(28255, 'Master_Soul_Rifle', 'Master Soul Rifle', 'Weapon', 'Rifle', 20, NULL, 1000, 150, 210, NULL, 9, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMatk,10*(.@r/3);\nbonus bAspdRate,3*(.@r/3);\nif (.@r >= 7) {\n   bonus bAspd,1;\n   bonus bMatkRate,5;\n   if (.@r >= 9) {\n      .@chance = 1;\n      /* unknown rate*/\n      if (.@r >= 11) {\n         .@chance += 1;\n         bonus5 bAutoSpell,\"WL_SOULEXPANSION\",3,1,BF_LONG,1;\n      }\n      bonus5 bAutoSpell,\"MG_SOULSTRIKE\",10,.@chance,BF_LONG,1;\n   }\n}', NULL, NULL),
(28256, 'Demon_S_Shot', 'Demon Slayer Shot', 'Weapon', 'Shotgun', 20, NULL, 1400, 275, NULL, NULL, 9, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bSplashRange,1;\nbonus bLongAtkRate,3*(.@r/2);\nbonus bMaxSPrate,2*(.@r/3);\nif (.@r >= 7) {\n   bonus2 bAddClass,Class_Boss,10;\n   if (.@r >= 9) {\n      autobonus3 \"{ bonus bBaseAtk,50; bonus bLongAtkRate,10; }\",1000,90000,\"RL_P_ALTER\";\n      if (.@r >= 11) {\n         bonus2 bAddRace,RC_Undead,15;\n         bonus2 bAddRace,RC_Demon,15;\n      }\n   }\n}', NULL, NULL),
(28257, 'Golden_L_Launcher', 'Golden Lord Launcher', 'Weapon', 'Grenade', 20, NULL, 2100, 320, NULL, NULL, 9, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bLongAtkRate,3*(.@r/2);\nbonus bBaseAtk,15*(.@r/3);\nif (.@r >= 7) {\n   .@val = 15;\n   if (.@r >= 9) {\n      bonus2 bSkillCooldown,\"RL_D_TAIL\",-1000;\n      if (.@r >= 11) {\n         .@val += 15;\n      }\n   }\n   bonus2 bSkillAtk,\"RL_D_TAIL\",.@val;\n}', NULL, NULL),
(28258, 'The_Black_Gatling', 'The Black', 'Weapon', 'Gatling', 20, NULL, 2700, 205, NULL, NULL, 9, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bLongAtkRate,2*(.@r/3);\nbonus bBaseAtk,10*(.@r/2);\nif (.@r >= 7) {\n   .@val = 15;\n   bonus2 bSkillUseSPrate,\"RL_R_TRIP\",-10;\n   if (.@r >= 9) {\n      autobonus3 \"{ bonus bBaseAtk,50; bonus bLongAtkRate,10; }\",1000,90000,\"RL_P_ALTER\";\n      if (.@r >= 11) {\n         .@val += 15;\n      }\n   }\n   bonus2 bSkillAtk,\"RL_R_TRIP\",.@val;\n}', NULL, NULL),
(28302, 'Vesper_Core01_', 'Vesper Core 01', 'Armor', NULL, 20, NULL, 500, NULL, NULL, 1, NULL, 1, NULL, NULL, 1, NULL, 1, 1, 1, 1, NULL, 1, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, 1, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMdef,3;\nbonus bInt,2;\nbonus bMaxSPrate,5;', NULL, NULL),
(28303, 'Vesper_Core02_', 'Vesper Core 02', 'Armor', NULL, 20, NULL, 500, NULL, NULL, 1, NULL, 1, NULL, NULL, 1, NULL, 1, 1, 1, 1, NULL, 1, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, 1, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMdef,3;\nbonus bStr,3;\nbonus bBaseAtk,10;', NULL, NULL),
(28304, 'Vesper_Core03_', 'Vesper Core 03', 'Armor', NULL, 20, NULL, 500, NULL, NULL, 1, NULL, 1, NULL, NULL, 1, NULL, 1, 1, 1, 1, NULL, 1, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, 1, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMdef,3;\nbonus bAgi,3;\nbonus bFlee,5;', NULL, NULL),
(28305, 'Vesper_Core04_', 'Vesper Core 04', 'Armor', NULL, 20, NULL, 500, NULL, NULL, 1, NULL, 1, NULL, NULL, 1, NULL, 1, 1, 1, 1, NULL, 1, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, NULL, 1, 1, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMdef,3;\nbonus bDex,3;\nbonus bHit,10;', NULL, NULL),
(28306, 'Bless_Of_Moon', 'Luna\'s Blessing', 'Armor', NULL, 20, NULL, 100, NULL, NULL, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAllStats,1;\nbonus bMdef,2;\nbonus3 bAutoSpell,\"CG_TAROTCARD\",5,100;', NULL, NULL),
(28310, 'Earring_Of_Sarah_L', 'Sarah\'s Left Earring', 'Armor', NULL, 10, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 145, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'skill \"AL_HEAL\",1;', NULL, NULL),
(28311, 'Earring_Of_Sarah_R', 'Sarah\'s Right Earring', 'Armor', NULL, 10, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 145, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'skill \"AL_TELEPORT\",1;', NULL, NULL),
(28315, 'RCC2013_ARMLET', 'RCC2013_ARMLET', 'Armor', NULL, 200, NULL, 200, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddClass,Class_All,1;', NULL, NULL),
(28316, 'RCC2013_ARMLET_', 'RCC2013_ARMLET_', 'Armor', NULL, 200, NULL, 200, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddClass,Class_All,1;', NULL, NULL),
(28317, 'RCC2013_RING', 'RCC2013_RING', 'Armor', NULL, 200, NULL, 200, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddClass,Class_All,1;', NULL, NULL),
(28318, 'RCC2013_RING_', 'RCC2013_RING_', 'Armor', NULL, 200, NULL, 200, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddClass,Class_All,1;', NULL, NULL),
(28320, 'Assassin_Acc', 'Assassin\'s Despair', 'Armor', NULL, 20, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAspd,1;', NULL, NULL),
(28321, 'Falconer_Claw', 'Falconer Claw', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, 5, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 80, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bDex,1;\nbonus2 bSkillAtk,\"HT_BLITZBEAT\",getskilllv(\"HT_STEELCROW\")*10;', NULL, NULL),
(28322, 'Falconer_Glove', 'Falconer Glove', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, 5, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 80, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bDex,1;\nbonus bUseSPrate,-5;', NULL, NULL),
(28326, 'Broken_Chip_1', 'Broken Chips 01', 'Armor', NULL, 10, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bStr,4;', NULL, NULL),
(28327, 'Broken_Chip_2', 'Broken Chips 02', 'Armor', NULL, 10, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bInt,4;', NULL, NULL),
(28332, 'Jewel_Ring', 'Jewerly Ring', 'Armor', NULL, 10, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '/* bonus bLuk,20; Event bonus */\nautobonus \"{ bonus bAspd,2; bonus bVariableCastrate,-30; }\",50,5000,BF_WEAPON|BF_MAGIC,\"{ specialeffect2 EF_ENCHANCE; }\";', NULL, NULL),
(28333, 'Gold_PC_Room_Ring', 'Gold PC Room Ring', 'Armor', NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, 1, 1, NULL, 1, 1, 1, 'bonus bMaxHPrate,3;\nbonus bMaxSPrate,3;', NULL, NULL),
(28342, 'Critical_Anklet', 'Critical Anklet', 'Armor', NULL, NULL, NULL, 200, NULL, NULL, 3, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bCritical,5;\nbonus bMdef,3;', NULL, NULL),
(28352, 'Vesper_Gear_01', 'Vesper Gear 01', 'Armor', NULL, 20, NULL, 100, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 90, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMdef,3;\nbonus bMatkRate,5;', NULL, NULL),
(28353, 'VesperGear2', 'Vesper Gear 02', 'Armor', NULL, 20, NULL, 100, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 90, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMdef,3;\nbonus2 bAddClass,Class_All,5;', NULL, NULL),
(28354, 'DowntownMap_', 'City Map', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 40, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'skill \"AL_INCAGI\",3;', NULL, NULL),
(28355, 'ShiningHolyWater_', 'Shining Holy Water', 'Armor', NULL, NULL, NULL, 150, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bHPRegenRate,100,10000;\nbonus2 bSPRegenRate,5,10000;\nbonus2 bAddDefMonster,3445,20;\nbonus2 bAddDefMonster,3446,20;\nbonus2 bAddDefMonster,3447,20;\nbonus2 bAddDefMonster,3448,20;\nbonus2 bAddDefMonster,3449,20;\nbonus2 bAddDefMonster,3450,20;\nbonus2 bAddDefMonster,3451,20;\nbonus2 bAddDefMonster,3452,20;', NULL, NULL),
(28356, 'BadgeOfProntera_', 'Prontera Badge', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 40, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 900000, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'skill \"ALL_PRONTERA_RECALL\",2;', NULL, NULL),
(28357, 'Vesper_Gear_03', 'Vesper Gear 03', 'Armor', NULL, 20, NULL, 100, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 90, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMdef,3;\nbonus bFlee,10;', NULL, NULL),
(28358, 'Cursed_Lucky_Clover', 'Cursed Lucky Clover', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bLuk,2;\nbonus bFlee2,3;\nbonus2 bAddEff2,Eff_Curse,50;', NULL, 'sc_end SC_CLOAKING;\n/*FIXME: Because the combo has Cloaking skill*/'),
(28359, 'VesperGear4', 'Vesper Gear 04', 'Armor', NULL, 20, NULL, 100, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 90, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMdef,3;\nbonus bHit,10;', NULL, NULL),
(28370, 'Broken_Chip_Green', 'Broken Chip (Green)', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddClass,Class_All,5;\nbonus bDelayrate,-5;', NULL, NULL),
(28371, 'Broken_Chip_Red', 'Broken Chip (Red)', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bMagicAddClass,Class_All,5;\nbonus bVariableCastrate,-10;', NULL, NULL),
(28372, 'Imperial_Ring', 'Imperial Ring', 'Armor', NULL, NULL, NULL, 500, NULL, NULL, 3, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bStr,1;\nbonus bInt,1;\nbonus bMaxHPRate,3;\nbonus bMaxSPRate,3;', NULL, NULL),
(28374, 'Foxtail_Ring', 'Foxtail Ring', 'Armor', NULL, 20, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus2 bExpAddRace,RC_All,5;\n.@lvl = min(BaseLevel/5,10);\nbonus bBaseAtk,2*.@lvl;\nbonus bMatk,2*.@lvl;\nbonus bMaxHP,10*.@lvl;\nbonus bMaxSP,5*.@lvl;', NULL, NULL),
(28377, 'Magical_Ring', 'Magical Ring', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 20, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bMagicAtkEle,Ele_Fire,5;\nbonus2 bMagicAtkEle,Ele_Water,5;\nbonus2 bMagicAtkEle,Ele_Earth,5;\nbonus2 bMagicAtkEle,Ele_Wind,5;\nif (BaseLevel > 4) {\n   bonus2 bSkillAtk,\"MG_FIREBOLT\",BaseLevel/5;\n   bonus2 bSkillAtk,\"MG_COLDBOLT\",BaseLevel/5;\n   bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",BaseLevel/5;\n   bonus2 bSkillAtk,\"WZ_EARTHSPIKE\",BaseLevel/5;\n}', NULL, NULL),
(28379, 'Shadow_Ring', 'Shadow Ring', 'Armor', NULL, 20, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 20, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@s = getskilllv(\"RG_STEALCOIN\");\n.@r = getskilllv(\"RG_RAID\");\nbonus3 bAutoSpell,\"RG_STEALCOIN\",min(1,.@s),50;\nbonus2 bSkillAtk,\"RG_BACKSTAP\",2*BaseLevel;\nbonus2 bAddEff,Eff_Stun,.@r*300;\nautobonus3 \"{ bonus2 bSkillAtk,\\\"SC_TRIANGLESHOT\\\",BaseLevel/3; }\",1000,20000,\"SC_ESCAPE\";', NULL, NULL),
(28380, 'Fresh_G_Necklace', 'Fresh Grass Necklace', 'Armor', NULL, 20, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bFlee2,5;\nbonus2 bSkillCooldown,\"SU_SCAROFTAROU\",-5000;', NULL, NULL),
(28381, 'Pretty_G_Necklace', 'Cute Grass Necklace', 'Armor', NULL, 20, NULL, 10, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bHealPower,5;\nbonus2 bSkillCooldown,\"SU_TUNAPARTY\",-7000;', NULL, NULL),
(28382, 'Charm_G_Necklace', 'Charm Grass Necklace', 'Armor', NULL, 20, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMdef,5;\nbonus2 bVariableCastrate,\"SU_CN_METEOR\",-1000;', NULL, NULL),
(28386, 'Fallen_Monk_Rosary', 'Fallen Monk Rosary', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 20, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAspdRate,5;\nbonus bCritical,5;\nbonus2 bSkillUseSP,\"CH_SOULCOLLECT\",-5;\nif (BaseLevel > 14)\n   bonus2 bSkillAtk,\"SR_DRAGONCOMBO\",BaseLevel/15;\nif (BaseLevel > 19)\n   bonus2 bSkillAtk,\"SR_KNUCKLEARROW\",BaseLevel/20;\nif (BaseLevel > 29)\n   bonus2 bSkillAtk,\"SR_SKYNETBLOW\",BaseLevel/30;', NULL, NULL),
(28387, 'Bishop_Necklace', 'Fuze Necklace', 'Armor', NULL, 20, NULL, 200, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 80, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(28388, 'Bloody_Iron_Ball_', 'Bloodied Shackle Ball', 'Armor', NULL, NULL, NULL, 4000, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(28391, 'S_Thief_earring', 'Thief Shadow Earring', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nautobonus3 \"{ .@val = 30+(getrefine()*10); bonus bBaseAtk,.@val; bonus bFlee,.@val; }\",200,5000,\"TF_THROWSTONE\",\"{ specialeffect2 EF_POTION_BERSERK; }\";', NULL, NULL),
(28392, 'S_Archer_earring', 'Archer Shadow Earring', 'Shadowgear', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,.@r*10;\nautobonus3 \"{ .@val = 30+(getrefine()*10); bonus bBaseAtk,.@val; bonus bHit,.@val; }\",200,5000,\"AC_DOUBLE\",\"{ specialeffect2 EF_POTION_BERSERK; }\";', NULL, NULL),
(28394, 'King_of_Spirit_Ring', 'Spirit King\'s Ring', 'Armor', NULL, NULL, NULL, 200, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bVit,5;\nbonus bDelayrate,-5;\nbonus2 bSkillAtk,\"SO_DIAMONDDUST\",(BaseLevel/8);\nbonus2 bSkillCooldown,\"SO_DIAMONDDUST\",-2000;\nbonus2 bSkillAtk,\"SO_EARTHGRAVE\",(BaseLevel/8);\nbonus2 bSkillCooldown,\"SO_EARTHGRAVE\",-2000;\nbonus2 bSkillVariableCast,\"SO_VARETYR_SPEAR\",-1500;\nbonus2 bSkillCooldown,\"SO_VARETYR_SPEAR\",-500;\nbonus2 bVariableCastrate,\"SO_WARMER\",-50;\nbonus2 bFixedCastrate,\"SO_WARMER\",-50;\nbonus2 bSkillCooldown,\"SO_WARMER\",-15000;', NULL, NULL),
(28410, 'Sapphire_Wrist', 'Sapphire Wrist', 'Armor', NULL, NULL, NULL, 500, NULL, NULL, 3, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bDex,5;\nbonus bLuk,5;\nbonus bInt,5;\nbonus2 bSkillAtk,\"GN_SPORE_EXPLOSION\",BaseLevel/5;\nbonus2 bVariableCastrate,\"CR_ACIDDEMONSTRATION\",-(BaseLevel/4);\n.@n = getskilllv(\"CR_SLIMPITCHER\");\nbonus bDex,.@n/2;\nbonus bLuk,.@n/2;\nbonus bInt,.@n/2;\nbonus bMatk,(.@n/2)*20;', NULL, NULL);
INSERT INTO `item_db_re` (`id`, `name_aegis`, `name_english`, `type`, `subtype`, `price_buy`, `price_sell`, `weight`, `attack`, `magic_attack`, `defense`, `range`, `slots`, `job_all`, `job_acolyte`, `job_alchemist`, `job_archer`, `job_assassin`, `job_barddancer`, `job_blacksmith`, `job_crusader`, `job_gunslinger`, `job_hunter`, `job_kagerouoboro`, `job_knight`, `job_mage`, `job_merchant`, `job_monk`, `job_ninja`, `job_novice`, `job_priest`, `job_rebellion`, `job_rogue`, `job_sage`, `job_soullinker`, `job_spirit_handler`, `job_stargladiator`, `job_summoner`, `job_supernovice`, `job_swordman`, `job_taekwon`, `job_thief`, `job_wizard`, `class_all`, `class_normal`, `class_upper`, `class_baby`, `class_third`, `class_third_upper`, `class_third_baby`, `class_fourth`, `gender`, `location_head_top`, `location_head_mid`, `location_head_low`, `location_armor`, `location_right_hand`, `location_left_hand`, `location_garment`, `location_shoes`, `location_right_accessory`, `location_left_accessory`, `location_costume_head_top`, `location_costume_head_mid`, `location_costume_head_low`, `location_costume_garment`, `location_ammo`, `location_shadow_armor`, `location_shadow_weapon`, `location_shadow_shield`, `location_shadow_shoes`, `location_shadow_right_accessory`, `location_shadow_left_accessory`, `weapon_level`, `armor_level`, `equip_level_min`, `equip_level_max`, `refineable`, `gradable`, `view`, `alias_name`, `flag_buyingstore`, `flag_deadbranch`, `flag_container`, `flag_uniqueid`, `flag_bindonequip`, `flag_dropannounce`, `flag_noconsume`, `flag_dropeffect`, `delay_duration`, `delay_status`, `stack_amount`, `stack_inventory`, `stack_cart`, `stack_storage`, `stack_guildstorage`, `nouse_override`, `nouse_sitting`, `trade_override`, `trade_nodrop`, `trade_notrade`, `trade_tradepartner`, `trade_nosell`, `trade_nocart`, `trade_nostorage`, `trade_noguildstorage`, `trade_nomail`, `trade_noauction`, `script`, `equip_script`, `unequip_script`) VALUES
(28411, 'Emerald_Earring', 'Emerald Earring', 'Armor', NULL, NULL, NULL, 500, NULL, NULL, 3, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bDex,5;\nbonus bAgi,5;\nbonus bInt,5;\nbonus2 bSkillAtk,\"CG_ARROWVULCAN\",BaseLevel;\nbonus2 bSkillAtk,\"BA_MUSICALSTRIKE\",BaseLevel;\nbonus2 bSkillAtk,\"DC_THROWARROW\",BaseLevel;\nbonus2 bSkillAtk,\"WM_METALICSOUND\",2*(BaseLevel/5);\n.@n = getskilllv(\"WM_METALICSOUND\");\nbonus2 bVariableCastrate,\"WM_METALICSOUND\",.@n/2;\nbonus bDex,.@n/2;\nbonus bAgi,.@n/2;\nbonus bInt,.@n/2;\nbonus bMatk,(.@n/2)*20;', NULL, NULL),
(28412, 'The_One_Apple_Ring', 'Green Apple Ring', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, 1, 1, 1, 1, 1, 1, 'bonus2 bExpAddClass,Class_All,20;', NULL, NULL),
(28413, 'LowSaurelCharm', 'Lesser Mackerel Talisman', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bVit,1;', NULL, NULL),
(28414, 'MiddleSaurelCharm', 'Intermediate Mackerel Talisman', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 140, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bVit,2;', NULL, NULL),
(28415, 'HigherSaurelCharm', 'Greater Mackerel Talisman', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 175, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bVit,3;', NULL, NULL),
(28416, 'LowLeafCharm', 'Lesser Leaf Talisman', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bInt,1;', NULL, NULL),
(28417, 'MiddleLeafCharm', 'Intermediate Leaf Talisman', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 140, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bInt,2;', NULL, NULL),
(28418, 'HigherLeafCharm', 'Greater Leaf Talisman', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 175, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bInt,3;', NULL, NULL),
(28419, 'LowRabbitCharm', 'Lesser Rabbit Talisman', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bDex,1;', NULL, NULL),
(28420, 'MiddleRabbitCharm', 'Intermediate Rabbit Talisman', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 140, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bDex,2;', NULL, NULL),
(28421, 'HigherRabbitCharm', 'Greater Rabbit Talisman', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 175, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bDex,3;', NULL, NULL),
(28422, 'ShiningTwigCharm', 'Shiny Branch Talisman', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus2 bVariableCastrate,\"SU_SV_STEMSPEAR\",-50;\nbonus2 bSkillAtk,\"SU_SV_STEMSPEAR\",(readparam(bInt)/6)*getskilllv(\"SU_SV_STEMSPEAR\");', NULL, NULL),
(28423, 'FreshTunaCharm', 'Fresh Tuna Talisman', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus2 bSkillCooldown,\"SU_TUNAPARTY\",-5000;\nbonus3 bAutoSpellWhenHit,\"SU_TUNAPARTY\",max(1,getskilllv(\"SU_TUNAPARTY\")),10;', NULL, NULL),
(28424, 'PlumpyWormCharm', 'Chubby Worm Talisman', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus2 bVariableCastrate,\"SU_PICKYPECK\",-50;\nbonus2 bSkillAtk,\"SU_PICKYPECK\",(readparam(bDex)/6)*getskilllv(\"SU_PICKYPECK\");', NULL, NULL),
(28425, 'Mercenary_Ring_A', 'Mercenary Ring Type A', 'Armor', NULL, 20, NULL, 200, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bVit,3;\nif (BaseClass == Job_Gunslinger || BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseClass == Job_Ninja || BaseClass == Job_Taekwon) {\n   bonus bMaxHP,1000;\n   bonus bMaxSP,200;\n}', NULL, NULL),
(28426, 'Mercenary_Ring_B', 'Mercenary Ring Type B', 'Armor', NULL, 20, NULL, 200, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bInt,3;\nif (BaseClass == Job_Gunslinger || BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseClass == Job_Ninja || BaseClass == Job_Taekwon) {\n   bonus bVariableCastrate,-30;\n}', NULL, NULL),
(28429, 'Arquien\'s_Necklace', 'Arquien\'s Necklace', 'Armor', NULL, 20, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 20, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bSkillAtk,\"MC_CARTREVOLUTION\",Baselevel;\nbonus2 bSkillAtk,\"NC_AXETORNADO\",(Baselevel/3);\nbonus2 bSkillAtk,\"NC_POWERSWING\",(Baselevel/5);\nbonus2 bSkillUseSP,\"NC_POWERSWING\",2;\nbonus2 bAddMonsterDropItem,529,2000;\nbonus2 bAddMonsterDropItem,530,2000;\nbonus2 bAddMonsterDropItem,573,150;\nbonus2 bAddItemHealRate,529,100;\nbonus2 bAddItemHealRate,530,100;', NULL, NULL),
(28430, 'Archpriest_Ring', 'Arch Bishop Ring', 'Armor', NULL, 20, NULL, 400, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 90, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bLuk,2;\nbonus bFlee2,5;\nbonus bUseSPrate,-5;\nbonus bHealPower,15;\nbonus bAddItemHealRate,15;', NULL, NULL),
(28433, 'Luminous_Blue_Stone', 'Luminous Blue Stone', 'Armor', NULL, 20, NULL, 400, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 90, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAgi,2;\nbonus bCritical,5;\nbonus bAspdRate,5;\nbonus bCritAtkRate,2;\nskill \"MG_SIGHT\",1;\nif (readparam(bLuk)>=100) {\n   bonus bCritical,10;\n   bonus bCritAtkRate,10;\n}', NULL, NULL),
(28434, 'Boxer_Glove', 'Fist Fighter\'s Glove', 'Armor', NULL, 20, NULL, 400, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 90, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bStr,2;\nbonus bMaxSP,100;\nbonus2 bAddRace,RC_All,2;\nskill \"MO_ABSORBSPIRITS\",1;\nif (readparam(bStr)>99)\n   bonus2 bAddRace,RC_All,5;', NULL, NULL),
(28437, 'ArchPriest_Glove', 'Hibram\'s Gloves', 'Armor', NULL, 20, NULL, 400, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 90, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'skill \"AL_HEAL\",3;\nbonus bInt,2;\nbonus bMatkRate,2;\nbonus bUseSPrate,-5;\nif (readparam(bInt)>=110)\n   bonus bMatkRate,5;', NULL, NULL),
(28438, 'Fairy_Leaf_Powder', 'Fairy Leaf Powder', 'Armor', NULL, 20, NULL, 400, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 90, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bDex,2;\nbonus bDelayrate,-5;\nbonus bLongAtkRate,2;\nskill \"SM_MAGNUM\",3;\nif (readparam(bDex)>=100)\n   bonus bLongAtkRate,5;', NULL, NULL),
(28439, 'SeeOtter_Fan', 'Sea Otter Mini Fan', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAllStats,1;\nbonus2 bExpAddClass,Class_All,5;', NULL, NULL),
(28440, 'FurSeal_Fan', 'Seal Mini Fan', 'Armor', NULL, 3000000, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bExpAddClass,Class_All,5;\nbonus bAllStats,1;', NULL, NULL),
(28441, 'Vigilante_Bedge', 'Vigilante Badge', 'Armor', NULL, NULL, NULL, 200, NULL, NULL, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bFlee,10;\nbonus bLongAtkRate,5;', NULL, NULL),
(28442, 'Hippie_Feather', 'Hippie Feather', 'Armor', NULL, NULL, NULL, 200, NULL, NULL, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bCritical,5;\nbonus bFlee,5;', NULL, NULL),
(28443, 'Para_Team_Str_Ring100', 'Awakened Eden Group Ring of Strength I', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus2 bAddClass,Class_All,2;', NULL, NULL),
(28444, 'Para_Team_Str_Necklace100', 'Awakened Eden Group Necklace of Strength I', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bStr,1;', NULL, NULL),
(28445, 'Para_Team_Str_Ring115', 'Awakened Eden Group Ring of Strength II', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 115, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus2 bAddClass,Class_All,3;', NULL, NULL),
(28446, 'Para_Team_Str_Necklace115', 'Awakened Eden Group Necklace of Strength II', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 115, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bStr,2;', NULL, NULL),
(28447, 'Para_Team_Str_Ring130', 'Awakened Eden Group Ring of Strength III', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 130, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus2 bAddClass,Class_All,4;', NULL, NULL),
(28448, 'Para_Team_Str_Necklace130', 'Awakened Eden Group Necklace of Strength III', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 130, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bStr,3;', NULL, NULL),
(28449, 'Para_Team_Str_Ring145', 'Awakened Eden Group Ring of Strength IV', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 145, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus2 bAddClass,Class_All,5;', NULL, NULL),
(28450, 'Para_Team_Str_Necklace145', 'Awakened Eden Group Necklace of Strength IV', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 145, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bStr,4;', NULL, NULL),
(28451, 'Para_Team_Str_Ring160', 'Awakened Eden Group Ring of Strength V', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 160, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus2 bAddClass,Class_All,5;\nskill \"AL_HEAL\",1;', NULL, NULL),
(28452, 'Para_Team_Str_Necklace160', 'Awakened Eden Group Necklace of Strength V', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 160, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bStr,4;\nskill \"AL_TELEPORT\",1;', NULL, NULL),
(28453, 'Para_Team_Magic_Ring100', 'Awakened Eden Group Ring of Magic I', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bMatkRate,2;', NULL, NULL),
(28454, 'Para_Team_Magic_Necklace100', 'Awakened Eden Group Necklace of Magic I', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bInt,1;', NULL, NULL),
(28455, 'Para_Team_Magic_Ring115', 'Awakened Eden Group Ring of Magic II', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 115, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bMatkRate,3;', NULL, NULL),
(28456, 'Para_Team_Magic_Necklace115', 'Awakened Eden Group Necklace of Magic II', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 115, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bInt,2;', NULL, NULL),
(28457, 'Para_Team_Magic_Ring130', 'Awakened Eden Group Ring of Magic III', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 130, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bMatkRate,4;', NULL, NULL),
(28458, 'Para_Team_Magic_Necklace130', 'Awakened Eden Group Necklace of Magic III', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 130, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bInt,3;', NULL, NULL),
(28459, 'Para_Team_Magic_Ring145', 'Awakened Eden Group Ring of Magic IV', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 145, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bMatkRate,5;', NULL, NULL),
(28460, 'Para_Team_Magic_Necklace145', 'Awakened Eden Group Necklace of Magic IV', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 145, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bInt,4;', NULL, NULL),
(28461, 'Para_Team_Magic_Ring160', 'Awakened Eden Group Ring of Magic V', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 160, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bMatkRate,5;\nskill \"AL_HEAL\",1;', NULL, NULL),
(28462, 'Para_Team_Magic_Necklace160', 'Awakened Eden Group Necklace of Magic V', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 160, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bInt,4;\nskill \"AL_TELEPORT\",1;', NULL, NULL),
(28463, 'Para_Team_Agi_Ring100', 'Awakened Eden Group Ring of Agility I', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bLongAtkRate,1;', NULL, NULL),
(28464, 'Para_Team_Agi_Necklace100', 'Awakened Eden Group Necklace of Agility I', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bDex,1;', NULL, NULL),
(28465, 'Para_Team_Agi_Ring115', 'Awakened Eden Group Ring of Agility II', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 115, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bLongAtkRate,2;', NULL, NULL),
(28466, 'Para_Team_Agi_Necklace115', 'Awakened Eden Group Necklace of Agility II', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 115, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bDex,2;', NULL, NULL),
(28467, 'Para_Team_Agi_Ring130', 'Awakened Eden Group Ring of Agility III', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 130, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bLongAtkRate,3;', NULL, NULL),
(28468, 'Para_Team_Agi_Necklace130', 'Awakened Eden Group Necklace of Agility III', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 130, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bDex,3;', NULL, NULL),
(28469, 'Para_Team_Agi_Ring145', 'Awakened Eden Group Ring of Agility IV', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 145, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bLongAtkRate,4;', NULL, NULL),
(28470, 'Para_Team_Agi_Necklace145', 'Awakened Eden Group Necklace of Agility IV', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 145, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bDex,4;', NULL, NULL),
(28471, 'Para_Team_Agi_Ring160', 'Awakened Eden Group Ring of Agility V', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 160, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bLongAtkRate,4;\nskill \"AL_HEAL\",1;', NULL, NULL),
(28472, 'Para_Team_Agi_Necklace160', 'Awakened Eden Group Necklace of Agility V', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 160, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bDex,4;\nskill \"AL_TELEPORT\",1;', NULL, NULL),
(28473, 'Para_Team_Ring100D', 'Eden Group Ring of Recovery I', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bHealPower,2;', NULL, NULL),
(28474, 'Para_Team_Necklace100D', 'Eden Group Necklace of Recovery I', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bVit,1;', NULL, NULL),
(28475, 'Para_Team_Ring115D', 'Eden Group Ring of Recovery II', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 115, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bHealPower,3;', NULL, NULL),
(28476, 'Para_Team_Necklace115D', 'Eden Group Necklace of Recovery II', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 115, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bVit,2;', NULL, NULL),
(28477, 'Para_Team_Ring130D', 'Eden Group Ring of Recovery III', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 130, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bHealPower,4;', NULL, NULL),
(28478, 'Para_Team_Necklace130D', 'Eden Group Necklace of Recovery III', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 130, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bVit,3;', NULL, NULL),
(28479, 'Para_Team_Ring145D', 'Eden Group Ring of Recovery IV', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 145, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bHealPower,5;', NULL, NULL),
(28480, 'Para_Team_Necklace145D', 'Eden Group Necklace of Recovery IV', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 145, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bVit,4;', NULL, NULL),
(28481, 'Para_Team_Ring160D', 'Eden Group Ring of Recovery V', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 160, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bHealPower,5;\nskill \"AL_HEAL\",1;', NULL, NULL);
INSERT INTO `item_db_re` (`id`, `name_aegis`, `name_english`, `type`, `subtype`, `price_buy`, `price_sell`, `weight`, `attack`, `magic_attack`, `defense`, `range`, `slots`, `job_all`, `job_acolyte`, `job_alchemist`, `job_archer`, `job_assassin`, `job_barddancer`, `job_blacksmith`, `job_crusader`, `job_gunslinger`, `job_hunter`, `job_kagerouoboro`, `job_knight`, `job_mage`, `job_merchant`, `job_monk`, `job_ninja`, `job_novice`, `job_priest`, `job_rebellion`, `job_rogue`, `job_sage`, `job_soullinker`, `job_spirit_handler`, `job_stargladiator`, `job_summoner`, `job_supernovice`, `job_swordman`, `job_taekwon`, `job_thief`, `job_wizard`, `class_all`, `class_normal`, `class_upper`, `class_baby`, `class_third`, `class_third_upper`, `class_third_baby`, `class_fourth`, `gender`, `location_head_top`, `location_head_mid`, `location_head_low`, `location_armor`, `location_right_hand`, `location_left_hand`, `location_garment`, `location_shoes`, `location_right_accessory`, `location_left_accessory`, `location_costume_head_top`, `location_costume_head_mid`, `location_costume_head_low`, `location_costume_garment`, `location_ammo`, `location_shadow_armor`, `location_shadow_weapon`, `location_shadow_shield`, `location_shadow_shoes`, `location_shadow_right_accessory`, `location_shadow_left_accessory`, `weapon_level`, `armor_level`, `equip_level_min`, `equip_level_max`, `refineable`, `gradable`, `view`, `alias_name`, `flag_buyingstore`, `flag_deadbranch`, `flag_container`, `flag_uniqueid`, `flag_bindonequip`, `flag_dropannounce`, `flag_noconsume`, `flag_dropeffect`, `delay_duration`, `delay_status`, `stack_amount`, `stack_inventory`, `stack_cart`, `stack_storage`, `stack_guildstorage`, `nouse_override`, `nouse_sitting`, `trade_override`, `trade_nodrop`, `trade_notrade`, `trade_tradepartner`, `trade_nosell`, `trade_nocart`, `trade_nostorage`, `trade_noguildstorage`, `trade_nomail`, `trade_noauction`, `script`, `equip_script`, `unequip_script`) VALUES
(28482, 'Para_Team_Necklace160D', 'Eden Group Necklace of Recovery V', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 160, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bVit,4;\nskill \"AL_TELEPORT\",1;', NULL, NULL),
(28483, 'Royal_Guardian_Ring', 'Royal Guardian Ring', 'Armor', NULL, NULL, NULL, 10, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 99, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@b = min(BaseLevel/25,7);\nbonus bMaxHPrate,.@b;\nbonus bMaxSPrate,.@b;', NULL, NULL),
(28484, 'Scarf_Of_Rebellion', 'Rebel Scarf', 'Armor', NULL, 20, NULL, 400, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@M = getskilllv(\"RL_MASS_SPIRAL\");\n.@F = getskilllv(\"RL_FIRE_RAIN\");\n.@S = getskilllv(\"RL_S_STORM\");\n.@D = getskilllv(\"RL_D_TAIL\");\n.@E = getskilllv(\"RL_E_CHAIN\");\nbonus2 bAddClass,Class_All,5;\nbonus bAspdRate,2*.@M;\nbonus bVariableCastrate,-10;\nbonus bDelayrate,-(.@F);\nbonus2 bSkillCooldown,\"RL_HEAT_BARREL\",-4000*.@S;\nbonus2 bSkillCooldown,\"RL_S_STORM\",-100*.@S;\nbonus bCritAtkRate,3*.@D;\nbonus2 bSkillAtk,\"RL_FIRE_RAIN\",5*.@F;\nbonus2 bSkillAtk,\"RL_MASS_SPIRAL\",5*.@M;\nbonus2 bSkillAtk,\"RL_QD_SHOT\",5*.@E;\nbonus2 bSkillAtk,\"RL_S_STORM\",5*.@S;\nbonus2 bSkillUseSP,\"RL_FIREDANCE\",10;\nbonus2 bSkillUseSP,\"RL_FIRE_RAIN\",4*.@F;\nbonus2 bSkillUseSP,\"RL_MASS_SPIRAL\",2*.@M;\nif (.@D > 0) {\n   autobonus3 \"{ .@r = getskilllv(\\\"RL_D_TAIL\\\"); bonus3 bAutoSpell,\\\"RL_D_TAIL\\\",.@r,10*(1+.@r); }\",1000,50000,\"RL_C_MARKER\",\"{ specialeffect2 EF_POTION_BERSERK; }\";\n}', NULL, NULL),
(28485, 'Shinobi_Sash_H', 'Shinobi Sash H', 'Armor', NULL, 20, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMatkRate,5;\nbonus bAspdRate,5;\nbonus bDelayrate,-5;\n.@a = (getskilllv(\"KO_GENWAKU\")+getskilllv(\"KO_JYUSATSU\")+getskilllv(\"KO_KYOUGAKU\"));\nbonus2 bMagicAddEle,Ele_Dark,4*.@a;\nbonus2 bSkillAtk,\"NJ_BAKUENRYU\",10*getskilllv(\"NJ_KOUENKA\");\nbonus2 bSkillAtk,\"NJ_KAMAITACHI\",10*getskilllv(\"NJ_HUUJIN\");\nbonus2 bSkillAtk,\"NJ_HYOUSYOURAKU\",20*getskilllv(\"NJ_HYOUSENSOU\");', NULL, NULL),
(28491, 'Matagi_Swordaxe', 'Hunting Knife', 'Armor', NULL, 20, NULL, 400, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 90, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bLuk,2;\nbonus bHit,10;\nbonus bCriticalLong,5;\nskill \"TF_HIDING\",1;\nif (readparam(bLuk)>=100) {\n   bonus bHit,5;\n   bonus bCriticalLong,10;\n}', NULL, NULL),
(28492, 'Tip_Of_Thief_Vol1', 'Thieve\'s Guide Vol.1', 'Armor', NULL, 20, NULL, 10, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bStr,5;\nbonus bAgi,5;\nbonus bInt,5;\nif (getskilllv(\"SC_ENERVATION\")>2)\n   skill \"SN_WINDWALK\",5;\nif (getskilllv(\"SC_GROOMY\")>2)\n   skill \"HP_ASSUMPTIO\",5;\nif (getskilllv(\"SC_IGNORANCE\")>2)\n   skill \"WS_OVERTHRUSTMAX\",5;\nif (getskilllv(\"SC_LAZINESS\")>2)\n   skill \"ASC_METEORASSAULT\",5;\nif (getskilllv(\"SC_UNLUCKY\")>2)\n   skill \"LK_BERSERK\",1;\nif (getskilllv(\"SC_WEAKNESS\")>2)\n   skill \"HW_MAGICPOWER\",5;\nif (getskilllv(\"RG_GRAFFITI\")>0) {\n   bonus bStr,5;\n   bonus bAgi,5;\n   bonus bInt,5;\n}', NULL, NULL),
(28495, 'Badge_Of_Vigilante1', 'Sheriff\'s Left Badge', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'if (readparam(bStr) > 89)\n   bonus2 bAddClass,Class_All,3;\nif (readparam(bVit) > 89)\n   bonus bMaxHP,1000;\nif (readparam(bDex) > 89)\n   bonus bLongAtkRate,3;', NULL, NULL),
(28496, 'Badge_Of_Vigilante2', 'Sheriff\'s Right Badge', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'if (readparam(bVit) > 89)\n   bonus bMaxHP,1000;\nif (readparam(bInt) > 89)\n   bonus bMatkRate,3;\nif (readparam(bDex) > 89)\n   bonus bVariableCastrate,-5;', NULL, NULL),
(28499, 'Proof_of_Glory', 'Proof of Glory', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAllStats,1;\nbonus2 bAddRace,RC_All,2;\nbonus2 bMagicAddRace,RC_All,2;\nif (BaseLevel>=150) {\n   bonus bAllStats,1;\n   bonus2 bAddRace,RC_All,2;\n   bonus2 bMagicAddRace,RC_All,2;\n}', NULL, NULL),
(28500, 'Zealous_Necklace', 'Zealous Necklace', 'Armor', NULL, 20, NULL, 200, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(28501, 'Horn_Of_Kirin', 'Horn of Kirin', 'Armor', NULL, 20, NULL, 500, NULL, NULL, 3, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAgi,2;\nbonus bAspdRate,2;\nbonus2 bSubRace,RC_DemiHuman,1;\nbonus2 bSubRace,RC_Brute,1;\nbonus2 bSubRace,RC_Player_Doram,1;\nbonus2 bSubRace,RC_Fish,1;\nbonus2 bSubRace,RC_Player_Human,1;\nbonus2 bSubRace,RC_Demon,2;\nbonus2 bSubRace,RC_Undead,2;\nskill \"AL_INCAGI\",6;\nif (readparam(bAgi)>=100) {\n   bonus bAspdRate,5;\n}', NULL, NULL),
(28502, 'Mob_Scarf', 'Mob Scarf', 'Armor', NULL, 20, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, 1568, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'skill \"SA_SPELLBREAKER\",2;', NULL, NULL),
(28503, 'Keraunos', 'Keraunos', 'Armor', NULL, 20, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxHPrate,5;\nbonus2 bAddClass,Class_All,5;\nbonus bAspdRate,5;\nbonus2 bVariableCastrate,\"SR_GATEOFHELL\",-3*(BaseLevel/20);\nbonus2 bVariableCastrate,\"SR_RIDEINLIGHTNING\",-5*(BaseLevel/15);\nbonus2 bSkillCooldown,\"SR_ASSIMILATEPOWER\",-3000;\nbonus2 bSkillAtk,\"SR_RIDEINLIGHTNING\",5;', NULL, NULL),
(28506, 'StormStone', 'Storm Stone', 'Armor', NULL, 30000, NULL, 500, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 90, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxSPrate,5;\nbonus bAspdRate,5;\nbonus2 bAddClass,Class_All,5;', NULL, NULL),
(28507, 'Glove_Of_Wizard', 'Magician\'s Gloves', 'Armor', NULL, 20, NULL, 500, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 80, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bVariableCastrate,-10;\nbonus2 bMagicAtkEle,Ele_Earth,5;\nbonus2 bMagicAtkEle,Ele_Water,5;\nbonus2 bMagicAtkEle,Ele_Wind,5;\nbonus2 bMagicAtkEle,Ele_Fire,5;\nbonus2 bMagicAtkEle,Ele_Ghost,5;\nbonus2 bIgnoreMdefRaceRate,RC_All,50;', NULL, NULL),
(28508, 'Skul_Ring_IL', 'Illusion Skull Ring', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddEff,Eff_Curse,5000;\nbonus2 bAddEff2,Eff_Curse,5000;', NULL, NULL),
(28509, 'Ring_IL', 'Illusion Ring', 'Armor', NULL, NULL, NULL, 200, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bStr,3;\nif (readparam(bStr) >= 100) {\n   bonus bBaseAtk,30;\n}', NULL, NULL),
(28510, 'Vampire\'s_Servant', 'A Vampire\'s Servant', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bSPDrainRate,10,1;', NULL, NULL),
(28511, 'Time_Keeper_Ring', 'Time Keeper Ring', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bMaxHP,50+15*(BaseLevel/2);', NULL, NULL),
(28513, 'Celine_Brooch', 'Celine\'s Brooch', 'Armor', NULL, 20, NULL, 500, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxHP,500;\nbonus bMaxSP,250;\nbonus bMatkRate,5;\nbonus bAspd,1;\nbonus bVariableCastrate,-10;', NULL, NULL),
(28514, 'Bless_Flower_Ring', 'Flower Ring of Benediction', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 20, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, NULL, NULL, NULL),
(28520, 'EgirRing', 'Egir Ring', 'Armor', NULL, 20, NULL, 500, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMdef,5;\nbonus bAllStats,1;\nbonus2 bAddClass,Class_All,5;\nbonus bMatkRate,5;\nbonus2 bSubEle,Ele_Water,10;', NULL, NULL),
(28521, 'Giant_Protection', 'Giant\'s Protection', 'Armor', NULL, 20, NULL, 500, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddClass,Class_All,5;\nif (readparam(bStr)>=120) {\n   bonus bMaxHPrate,5;\n   bonus bMaxSPrate,5;\n   bonus bBaseAtk,50;\n}', NULL, NULL),
(28522, 'Ring_Of_Fallen', 'Ring of The Fallen', 'Armor', NULL, 10, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bDex,1;\nbonus bMaxHP,200;', NULL, NULL),
(28523, 'Ring_Of_Disaster', 'Ring of Calamity', 'Armor', NULL, 10, NULL, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bDex,1;\nbonus bMaxSP,150;', NULL, NULL),
(28531, 'Glove_Of_Smith', 'Blacksmith\'s Gloves', 'Armor', NULL, 20, NULL, 500, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 80, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bDelayrate,-10;\nbonus2 bAddClass,Class_Boss,5;\nbonus2 bIgnoreDefRaceRate,RC_All,50;', NULL, NULL),
(28533, 'ChemicalGlove', 'Chemical Glove', 'Armor', NULL, 20, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 20, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@s = getskilllv(\"GN_REMODELING_CART\");\nbonus bHit,20;\nbonus bAspdRate,5+.@s;\nbonus bBaseAtk,15*.@s;\nbonus bMaxHPrate,2*.@s;\nbonus2 bSkillUseSP,\"GN_CART_TORNADO\",.@s;\nbonus2 bAddItemHealRate,501,100;\nbonus2 bAddItemHealRate,502,100;\nbonus2 bAddItemHealRate,503,100;\nbonus2 bAddItemHealRate,504,100;\nbonus2 bSkillAtk,\"MC_CARTREVOLUTION\",Baselevel;\nbonus2 bSkillAtk,\"GN_CARTCANNON\",2*(Baselevel/20);\nbonus2 bSkillAtk,\"GN_CART_TORNADO\",2*(Baselevel/30);', NULL, NULL),
(28534, 'RKC_2017_Pendant', 'RKC Participant Memorial Ring', 'Armor', NULL, NULL, NULL, 200, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bUseSPrate,-3;\nbonus bAspdRate,5;\nbonus bVariableCastrate,-5;\nbonus2 bAddClass,Class_All,3;\nbonus bMatkRate,3;\nbonus2 bHPDrainRate,10,3;\nautobonus \"{ bonus2 bHPRegenRate,300,1000; }\",10,5000,BF_MAGIC;', NULL, NULL),
(28535, 'RKC_2017_Ring', 'RKC Winner Memorial Ring', 'Armor', NULL, NULL, NULL, 200, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bUseSPrate,-7;\nbonus bLongAtkRate,3;\nbonus bCritAtkRate,3;\nbonus2 bMagicAtkEle,Ele_All,3;\nbonus2 bSPDrainRate,10,1;\nautobonus \"{ bonus2 bSPRegenRate,100,1000; }\",10,5000,BF_MAGIC;', NULL, NULL),
(28551, 'Imperial_Glove', 'Imperial Glove', 'Armor', NULL, 20, NULL, 400, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddClass,Class_All,5;\nbonus bVariableCastrate,-10;\nbonus bNoCastCancel;', NULL, NULL),
(28560, 'YinYang_Talisman', 'Yin Yang Talisman', 'Armor', NULL, 20, NULL, 200, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMatkRate,5;\nbonus bHit,20;\nbonus bAspdRate,5;', NULL, NULL),
(28562, 'True_Hunting_Ring1', 'True Hunting Physical Ring', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAspdRate,7;', NULL, NULL),
(28563, 'True_Hunting_Ring2', 'True Hunting Magical Ring', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bVariableCastrate,-7;', NULL, NULL),
(28564, 'Valkyrie_Drop', 'Valkyrie Drop', 'Armor', NULL, 20, NULL, 30, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getskilllv(\"PR_IMPOSITIO\");\nbonus bSPrecovRate,50;\nbonus bVariableCastrate,-10;\nbonus bDelayrate,-5;\nbonus2 bVariableCastrate,\"AB_ORATIO\",-50;\nbonus2 bFixedCastrate,\"AB_ORATIO\",-100;\nbonus2 bMagicAddSize,Size_All,3*.@r;\nbonus2 bSkillAtk,\"PR_MAGNUS\",3*(Baselevel/2);\nif (.@r == 5)\n   skill \"ALL_ODINS_POWER\",2;', NULL, NULL),
(28565, 'Perverse_Demon_Mask', 'Perverse Demon Mask', 'Armor', NULL, 20, NULL, 60, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 80, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@s = readparam(bStr);\n.@a = readparam(bAgi);\n.@d = readparam(bDex);\n.@v = readparam(bvit);\n.@l = readparam(bLuk);\n.@i = readparam(bInt);\nbonus bStr,3*(.@i/18);\nbonus bAgi,3*(.@l/18);\nbonus bVit,3*(.@d/18);\nbonus bInt,3*(.@s/18);\nbonus bDex,3*(.@v/18);\nbonus bLuk,3*(.@a/18);\nbonus bMaxHPrate,(.@d/18);\nbonus bFlee2,(.@a/18);\nbonus bMaxHPrate,(.@d/18);\nbonus bVariableCastrate,-(.@v/18);\nbonus bDelayrate,-(.@i/18);\nbonus2 bIgnoreDefClassRate,Class_All,15*(.@l/18);\nbonus2 bIgnoreMdefRaceRate,RC_All,15*(.@s/18);', NULL, NULL),
(28566, 'Beginner\'s_Ring', 'Beginner\'s Ring', 'Armor', NULL, 20, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAspdRate,10;\nbonus bVariableCastrate,-10;', NULL, NULL),
(28573, 'Emerald_Ring', 'Emerald Ring', 'Armor', NULL, 20, NULL, 300, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@a = getskilllv(\"AC_DOUBLE\")/2;\nbonus bAgi,5+(.@a);\nbonus bVit,5+(.@a);\nbonus bDex,5+(.@a);\nbonus bBaseAtk,(20*.@a);\nbonus2 bSkillAtk,\"AC_DOUBLE\",Baselevel;\nbonus2 bSkillAtk,\"AC_SHOWER\",Baselevel;\nbonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",2*(Baselevel/10);\nbonus2 bSkillUseSP,\"WM_RANDOMIZESPELL\",18;', NULL, NULL),
(28575, 'Verus_Core', 'Verus Core', 'Armor', NULL, 10, NULL, 500, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 80, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAspdRate,10;\nbonus2 bAddEle,Ele_All,5;\nbonus bPerfectHitAddRate,20;', NULL, NULL),
(28594, 'Temporal_Ring', 'Temporal Ring', 'Armor', NULL, 20, NULL, 500, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxHPrate,10;\nbonus bMaxSPrate,10;\nbonus bBaseAtk,50;\nbonus bMatk,50;', NULL, NULL),
(28598, 'Supplement_Part_Chip', 'Powered Chip', 'Armor', NULL, 20, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bStr,5;\nbonus bVit,5;\nbonus bDex,5;\nbonus2 bAddClass,Class_All,5;\nif (getskilllv(\"NC_ARMSCANNON\") >= 3)\n   bonus bDelayrate,-30;\nif (getskilllv(\"NC_NEUTRALBARRIER\") >= 3) {\n   bonus2 bVariableCastrate,\"NC_ARMSCANNON\",-50;\n   bonus2 bVariableCastrate,\"NC_FLAMELAUNCHER\",-50;\n   bonus2 bVariableCastrate,\"NC_COLDSLOWER\",-50;\n}\nif (getskilllv(\"NC_PILEBUNKER\") >= 3) {\n   bonus bStr,5;\n   bonus bVit,5;\n   bonus bDex,5;\n   bonus bBaseAtk,100;\n}\nif (getskilllv(\"NC_RESEARCHFE\") >= 5)\n   bonus bNoMadoFuel;', NULL, NULL),
(28600, 'Ru_Blue_Book', 'Blue Book', 'Weapon', 'Book', 10, NULL, 500, 160, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAgi,5;\nbonus bDex,5;', NULL, NULL),
(28601, 'Ru_Gold_Book', 'Ru Gold Book', 'Weapon', 'Book', NULL, NULL, 500, 160, NULL, NULL, 1, 2, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 120, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bVit,8;\nbonus bInt,8;', NULL, NULL),
(28602, 'Demon_Hunting_Bible_K', 'Demon Hunting Bible', 'Weapon', 'Book', NULL, NULL, 500, 30, 170, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 110, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bInt,2;\nbonus bDex,2;\n.@b = readparam(bInt);\nbonus2 bSkillAtk,\"PR_MAGNUS\",30+min(.@b,120);\nbonus bHealPower,10;\nbonus bAddItemHealRate,10;\n.@r = (getrefine()*1000);\nautobonus2 \"{ bonus bIgnoreMdefRace,RC_All; }\",50,1000+.@r,BF_WEAPON,\"{ specialeffect2 EF_FLOWERCAST; }\";\nbonus bUnbreakableWeapon;\nbonus bAtkEle,Ele_Holy;', NULL, NULL),
(28604, 'Scarlet_Bible', 'Crimson Bible', 'Weapon', 'Book', 20, NULL, 450, 45, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 70, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,(((BaseLevel-70)/10)*5)+(.@r<=15?pow(.@r,2):225);\nbonus bMatk,(.@r<=15?(pow(.@r,2)/2):225);', NULL, NULL),
(28605, 'Sinister_Book', 'Book of Vicious Mind', 'Weapon', 'Book', 20, NULL, 950, 95, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 160, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bBaseAtk,pow(min(getrefine(),15),2);\nbonus bMatk,pow(min(getrefine(),15),2);\nbonus bUnbreakableWeapon;', NULL, NULL),
(28606, 'Unity_Bible', 'Unity Bible', 'Weapon', 'Book', 20, NULL, 220, 42, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus bBaseAtk,pow(getrefine(),2)*125/100;', NULL, NULL),
(28607, 'Toughen_Metal_Book', 'Enhanced Metal Book', 'Weapon', 'Book', 20, NULL, NULL, 70, 40, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus2 bSkillAtk,\"SO_PSYCHIC_WAVE\",10;\nbonus2 bSkillAtk,\"AL_HEAL\",0;\nbonus bMatk,5*.@r+3*(min(BaseLevel,150)/10);\nbonus bBaseAtk,7*(.@r+(min(BaseLevel,150)/10));\nif (BaseJob == JOB_WIZARD) {\n   bonus bMatk,10;\n}', NULL, NULL),
(28608, 'Origin_Of_Elemental', 'Elemental Origin', 'Weapon', 'Book', 20, NULL, 800, 120, 150, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bInt,4;\n.@bonus = 10;\nif (.@r>=7) {\n   .@bonus += 10;\n}\nif (.@r>=9) {\n   .@bonus += 10;\n}\nbonus2 bSkillAtk,\"MG_FIREBOLT\",.@bonus;\nbonus2 bSkillAtk,\"MG_COLDBOLT\",.@bonus;\nbonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",.@bonus;\nbonus2 bSkillAtk,\"WZ_EARTHSPIKE\",.@bonus;', NULL, NULL),
(28609, 'Diva_Book', 'Diva Book', 'Weapon', 'Book', NULL, NULL, 800, 120, 140, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus bHealPower,2*.@r;\nif (.@r>=7)\n   bonus bMatkRate,4;\nif (.@r>=9)\n   bonus bMatkRate,4;', NULL, NULL),
(28610, 'Mirage_Book', 'Mirage Book', 'Weapon', 'Book', NULL, NULL, 800, 120, 140, NULL, 5, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus bHealPower,2*.@r;\nif (.@r>=7)\n   bonus bMatkRate,4;\nif (.@r>=9)\n   bonus bMatkRate,4;', NULL, NULL),
(28612, 'Book_Of_The_Apo_IL', 'Illusion Apocalypse', 'Weapon', 'Book', NULL, NULL, 800, 170, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@val = 10 + 10*(min(getrefine(),10)/3);\nbonus2 bAddEle,Ele_Water,.@val;\nbonus2 bAddEle,Ele_Earth,.@val;\nbonus2 bAddEle,Ele_Fire,.@val;\nbonus2 bAddEle,Ele_Wind,.@val;\nbonus2 bSubDefEle,Ele_Holy,-30;', NULL, NULL),
(28613, 'Probation_Magicbook', 'Trial Sorcerer\'s Magic Book', 'Weapon', 'Book', 20, NULL, NULL, 60, 160, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus2 bSkillAtk,\"SO_EARTHGRAVE\",20;\nbonus bMatk,6*(min(BaseLevel,160)/10);\nif (getrefine()>=7) {\n   bonus bMatkRate,getskilllv(\"SA_ADVANCEDBOOK\");\n}', NULL, NULL),
(28614, 'Probation_Bible', 'Trial Archbishop\'s Bible', 'Weapon', 'Book', 20, NULL, NULL, 120, 140, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus2 bSkillAtk,\"AB_DUPLELIGHT\",20;\nbonus bMatk,6*(min(BaseLevel,160)/10);\nif (getrefine()>=7) {\n   bonus bMatkRate,getskilllv(\"PR_KYRIE\");\n}', NULL, NULL),
(28616, 'Rebeginer_AB_Bible', 'Beginner Archbishop\'s Bible', 'Weapon', 'Book', NULL, NULL, NULL, 100, 130, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bVariableCastrate,-10;\nif (getrefine()>=7) {\n   bonus2 bSkillAtk,\"AB_ADORAMUS\",15;\n}', NULL, NULL),
(28618, 'Book_of_the_Sun_God', 'Book of the Sun God', 'Weapon', 'Book', 10, NULL, 500, 180, 170, NULL, 1, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHP,200*.@r;\nbonus bMaxSP,50*.@r;\nbonus bAspdRate,.@r;\nif (.@r>=10)\n   bonus3 bAutoSpell,\"WZ_METEOR\",5,200;\nelse if (.@r>=8)\n   bonus3 bAutoSpell,\"WZ_METEOR\",4,150;\nelse\n   bonus3 bAutoSpell,\"WZ_METEOR\",3,100;', NULL, NULL),
(28619, 'Prisoner_Diary', 'Prisoner\'s Diary', 'Weapon', 'Book', 20, NULL, 800, 210, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 175, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMaxHPrate,5;\nbonus bMaxSPrate,5;\nbonus bBaseAtk,20*(.@r/2);\nif (.@r>=9)\n   .@val = 25;\nelse if (.@r>=7)\n   .@val = 10;\nif (.@r>=11) {\n   bonus2 bAddEle,Ele_Dark,15;\n   bonus2 bMagicAddEle,Ele_Dark,15;\n   bonus2 bAddEle,Ele_Undead,15;\n   bonus2 bMagicAddEle,Ele_Undead,15;\n}\nbonus2 bAddRace,RC_Demon,.@val;\nbonus2 bAddRace,RC_Undead,.@val;\nbonus2 bMagicAddRace,RC_Demon,.@val;\nbonus2 bMagicAddRace,RC_Undead,.@val;', NULL, NULL);
INSERT INTO `item_db_re` (`id`, `name_aegis`, `name_english`, `type`, `subtype`, `price_buy`, `price_sell`, `weight`, `attack`, `magic_attack`, `defense`, `range`, `slots`, `job_all`, `job_acolyte`, `job_alchemist`, `job_archer`, `job_assassin`, `job_barddancer`, `job_blacksmith`, `job_crusader`, `job_gunslinger`, `job_hunter`, `job_kagerouoboro`, `job_knight`, `job_mage`, `job_merchant`, `job_monk`, `job_ninja`, `job_novice`, `job_priest`, `job_rebellion`, `job_rogue`, `job_sage`, `job_soullinker`, `job_spirit_handler`, `job_stargladiator`, `job_summoner`, `job_supernovice`, `job_swordman`, `job_taekwon`, `job_thief`, `job_wizard`, `class_all`, `class_normal`, `class_upper`, `class_baby`, `class_third`, `class_third_upper`, `class_third_baby`, `class_fourth`, `gender`, `location_head_top`, `location_head_mid`, `location_head_low`, `location_armor`, `location_right_hand`, `location_left_hand`, `location_garment`, `location_shoes`, `location_right_accessory`, `location_left_accessory`, `location_costume_head_top`, `location_costume_head_mid`, `location_costume_head_low`, `location_costume_garment`, `location_ammo`, `location_shadow_armor`, `location_shadow_weapon`, `location_shadow_shield`, `location_shadow_shoes`, `location_shadow_right_accessory`, `location_shadow_left_accessory`, `weapon_level`, `armor_level`, `equip_level_min`, `equip_level_max`, `refineable`, `gradable`, `view`, `alias_name`, `flag_buyingstore`, `flag_deadbranch`, `flag_container`, `flag_uniqueid`, `flag_bindonequip`, `flag_dropannounce`, `flag_noconsume`, `flag_dropeffect`, `delay_duration`, `delay_status`, `stack_amount`, `stack_inventory`, `stack_cart`, `stack_storage`, `stack_guildstorage`, `nouse_override`, `nouse_sitting`, `trade_override`, `trade_nodrop`, `trade_notrade`, `trade_tradepartner`, `trade_nosell`, `trade_nocart`, `trade_nostorage`, `trade_noguildstorage`, `trade_nomail`, `trade_noauction`, `script`, `equip_script`, `unequip_script`) VALUES
(28626, 'Illusion_Tablet', 'Illusion Tablet', 'Weapon', 'Book', NULL, NULL, 800, 170, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@val = 10 + 10*(min(getrefine(),10)/3);\nbonus2 bAddEle,Ele_Dark,.@val;\nbonus2 bAddEle,Ele_Undead,.@val;\nbonus2 bAddEle,Ele_Poison,.@val;\nbonus2 bAddEle,Ele_Ghost,.@val;\nbonus2 bSubDefEle,Ele_Dark,-30;', NULL, NULL),
(28627, 'Variant_Book', 'Abyss Book', 'Weapon', 'Book', NULL, NULL, 800, 120, 140, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 165, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus bHealPower,.@r*2;\nif (.@r>=7) {\n   bonus2 bMagicAddClass,Class_All,5;\n   bonus2 bSubRace,RC_Player_Human,5;\n}\nif (.@r>=9) {\n   bonus2 bMagicAddClass,Class_All,5;\n   bonus2 bSubRace,RC_Player_Human,5;\n}', NULL, NULL),
(28629, 'Circuit_Board_OS', 'Circuit Board-OS', 'Weapon', 'Book', 20, NULL, 1200, 180, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 130, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bAddClass,Class_All,3;\nif (.@r >= 7) {\n   bonus bAspdRate,7;\n   if (.@r >= 9) {\n      bonus2 bAddSize,Size_Small,20;\n      bonus2 bAddSize,Size_Medium,20;\n      bonus2 bMagicAddSize,Size_Small,20;\n      bonus2 bMagicAddSize,Size_Medium,20;\n      if (.@r >= 11) {\n         bonus bCritAtkRate,20;\n      }\n   }\n}', NULL, NULL),
(28630, 'Exoricists_Bible_', 'Exoricist\'s Bible', 'Weapon', 'Book', NULL, NULL, 500, 165, 160, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r>=2) {\n   bonus bMatk,.@r/2*10;\n}\nif (.@r>=3) {\n   bonus2 bSkillAtk,\"AB_DUPLELIGHT\",.@r/3*25;\n}\nif (.@r>=9) {\n   bonus bAspdRate,10;\n}\nif (.@r>=11) {\n   bonus2 bSkillAtk,\"AB_DUPLELIGHT\",30;\n}', NULL, NULL),
(28631, 'OneSkyOneSun', 'Thousand Sun', 'Weapon', 'Book', NULL, NULL, 900, 160, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r>=2) {\n   bonus bBaseAtk,.@r/2*10;\n}\nif (.@r>=3) {\n   bonus bMaxSPrate,.@r/3*2;\n}\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"SJ_PROMINENCEKICK\",15;\n}\nif (.@r>=11) {\n   bonus2 bSkillAtk,\"SJ_SOLARBURST\",20;\n}', NULL, NULL),
(28632, 'Evt_D_H_Bible_K', 'Sealed Exorcism Bible', 'Weapon', 'Book', NULL, NULL, NULL, 165, 160, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus bMatk,10*(.@r/2);\nbonus2 bSkillAtk,\"AB_DUPLELIGHT\",25*(.@r/3);\nif (.@r>=7) {\n   bonus bAspdRate,10;\n}\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"AB_DUPLELIGHT\",30;\n}', NULL, NULL),
(28633, 'Boltijin', 'Boltijin', 'Weapon', 'Book', 20, NULL, 800, 120, 175, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMatk,4*.@r;\nif (.@r>=9)\n   .@val = 30;\nif (.@r>=11) {\n   bonus2 bSkillAtk,\"WZ_EARTHSPIKE\",50;\n   bonus2 bSkillAtk,\"WZ_HEAVENDRIVE\",50;\n}\nbonus2 bSkillAtk,\"MG_FIREBOLT\",20+.@val;\nbonus2 bSkillAtk,\"MG_COLDBOLT\",20+.@val;\nbonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",20+.@val;', NULL, NULL),
(28635, 'Ein_1HBOOK', 'Safety Manual', 'Weapon', 'Book', NULL, NULL, 700, 200, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bCritical,3;\nbonus2 bAddClass,Class_All,10;\nif (.@r>=7) {\n   bonus bAspdRate,10;\n   bonus bBaseAtk,40;\n}\nif (.@r>=9) {\n   autobonus \"{ bonus2 bAddSize,Size_All,15; }\",1,10000,BF_WEAPON;\n   bonus bCritAtkRate,15;\n}\nif (.@r>=11) {\n   bonus bCritAtkRate,15;\n   bonus bDelayrate,-20;\n}', NULL, NULL),
(28636, 'R_Sage_Book', 'Royal Sage Book', 'Weapon', 'Book', NULL, NULL, 1000, 90, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bMagicAtkEle,Ele_Wind,5;\nbonus2 bMagicAtkEle,Ele_Water,5;\nbonus bMatk,170;\nbonus bUnbreakableWeapon;\nbonus bMatk,4*.@r;\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"SO_DIAMONDDUST\",20;\n   bonus2 bSkillAtk,\"SO_VARETYR_SPEAR\",20;\n}\nif (.@r>=11) {\n   bonus2 bMagicAddRace,RC_Undead,20;\n   bonus2 bMagicAddRace,RC_Angel,20;\n}', NULL, NULL),
(28700, 'Ru_Gold_Dagger', 'Ru Gold Dagger', 'Weapon', 'Dagger', NULL, NULL, 1000, 160, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 120, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bStr,8;\nbonus bInt,8;', NULL, NULL),
(28701, 'Ru_Gold_Knife', 'Ru Gold Knife', 'Weapon', 'Dagger', NULL, NULL, 500, 160, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 120, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bVit,8;\nbonus bInt,8;', NULL, NULL),
(28702, 'Ru_Gold_Ashura', 'Ru Gold Ashura', 'Weapon', 'Dagger', NULL, NULL, 1000, 150, 150, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 120, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(28703, 'Infinity_Dagger', 'Infinity Dagger', 'Weapon', 'Dagger', 10, NULL, 500, 125, 100, NULL, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 1, NULL, 1, 1, 1, 1, 1, NULL, 1, 1, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, 1, 1, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, NULL, NULL, NULL),
(28705, 'Scarlet_Dagger', 'Crimson Dagger', 'Weapon', 'Dagger', 20, NULL, 550, 55, NULL, NULL, 1, 2, NULL, NULL, 1, 1, 1, 1, 1, 1, NULL, 1, 1, 1, 1, 1, NULL, 1, 1, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, 1, 1, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 70, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,(((BaseLevel-70)/10)*5)+(.@r<=15?pow(.@r,2):225);\nbonus bMatk,(.@r<=15?(pow(.@r,2)/2):225);', NULL, NULL),
(28706, 'Sinister_Dagger', 'Dagger of Vicious Mind', 'Weapon', 'Dagger', 20, NULL, 1050, 105, 50, NULL, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 1, NULL, 1, 1, 1, 1, 1, NULL, 1, 1, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, 1, 1, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 160, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bBaseAtk,pow(min(getrefine(),15),2);\nbonus bMatk,pow(min(getrefine(),15),2)/2;', NULL, NULL),
(28708, 'Dagger_of_Trust', 'Thunder Sword', 'Weapon', 'Dagger', NULL, NULL, 1000, 150, NULL, NULL, 1, 3, NULL, NULL, 1, 1, 1, 1, 1, 1, NULL, 1, 1, 1, 1, 1, NULL, 1, 1, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, 1, 1, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 50, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bAtkEle,Ele_Wind;\nif (.@r>=7) {\n   .@val = 10;\n   if (.@r>=9)\n      .@val += 15;\n   bonus2 bAddEle,Ele_Water,.@val;\n   bonus2 bAddRace,RC_Fish,.@val;\n}', NULL, NULL),
(28714, 'Toughen_Metal_Dagger', 'Enhanced Metal Dagger', 'Weapon', 'Dagger', 20, NULL, NULL, 90, 40, NULL, 1, 1, NULL, NULL, 1, 1, NULL, 1, 1, 1, NULL, 1, 1, 1, 1, 1, NULL, 1, 1, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1, 1, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus bMatk,40+(4*.@r)+3*(min(BaseLevel,150)/10);\nbonus bAspd,1;\nbonus bAspdRate,2*.@r;\nbonus bBaseAtk,7*(.@r+(min(BaseLevel,150)/10));', NULL, NULL),
(28717, 'Valkyrie_Knife', 'Valkyrie Knife', 'Weapon', 'Dagger', 50, NULL, 100, 50, 50, NULL, 1, 4, NULL, NULL, 1, 1, 1, 1, 1, 1, NULL, 1, 1, 1, 1, 1, NULL, 1, 1, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, 1, 1, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 70, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\n.@b = readparam(bDex)/10;\nif (BaseClass == Job_Novice) {\n   bonus bMaxHP,300+(200*.@r);\n   bonus bMaxSP,300+(20*.@r);\n   bonus bBaseAtk,100;\n   bonus bMatk,150+(15*.@r);\n   bonus bUseSPrate,-5;\n   bonus bUnbreakableWeapon;\n   bonus bInt,2*.@r;\n   bonus bDex,(2*.@r)-(.@r*.@b);\n   bonus bCritical,7*.@r;\n   bonus bAspdRate,10*.@r;\n   bonus bCritAtkRate,1*.@r;\n}\nif (BaseClass == Job_Thief) {\n   bonus bMaxSP,100;\n   bonus bMatk,150;\n   bonus bCritAtkRate,.@r;\n}\nif (BaseClass == Job_Mage) {\n   bonus bMaxHP,200*.@r;\n   bonus bMaxSP,20*.@r;\n}\nif (BaseJob == Job_Hunter) {\n   bonus bMaxHP,200;\n   bonus bUseSPrate,-5;\n   bonus bInt,2*.@r;\n   bonus bDex,2*.@r;\n}\nif (BaseJob == Job_Bard || BaseJob == Job_Dancer) {\n   bonus bBaseAtk,100;\n   bonus bAspdRate,10*.@r;\n   bonus bUnbreakableWeapon;\n   bonus bDex,-1*(.@r*.@b);\n}\nif (.@r>=7 && (BaseClass == Job_Novice || BaseJob == Job_Mage)) {\n   bonus2 bSubRace,RC_DemiHuman,10;\n}', NULL, NULL),
(28719, 'Diffusion_Lacma', '[Katsua]Lacma', 'Weapon', 'Dagger', 20, NULL, 650, 45, NULL, NULL, 1, 1, NULL, NULL, 1, 1, NULL, 1, 1, 1, NULL, 1, 1, 1, 1, 1, NULL, 1, 1, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1, 1, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r>=3) {\n   bonus bMatk,40;\n   bonus bBaseAtk,40;\n}\nif (.@r>=6) {\n   bonus2 bAddSize,Size_Medium,8;\n   bonus2 bMagicAddSize,Size_Medium,8;\n   autobonus \"{ bonus bNoSizeFix; }\",1,5000,BF_WEAPON;\n}\nif (.@r>=9) {\n   bonus2 bAddSize,Size_Medium,20;\n   bonus2 bMagicAddSize,Size_Medium,20;\n}\nif (.@r>=12) {\n   bonus bNoSizeFix;\n}', NULL, NULL),
(28721, 'Monokage', 'Monokage', 'Weapon', 'Dagger', 10, NULL, 800, 100, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bSkillAtk,\"KO_BAKURETSU\",getskilllv(\"NJ_TOBIDOUGU\");\nif (.@r>=9) {\n   bonus bLongAtkRate,5;\n} else if (.@r>=7) {\n   bonus bLongAtkRate,2;\n}', NULL, NULL),
(28722, 'Diva_Dagger', 'Diva Dagger', 'Weapon', 'Dagger', NULL, NULL, 600, 120, 120, NULL, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 1, NULL, 1, 1, 1, 1, 1, NULL, 1, 1, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, 1, 1, NULL, 1, 1, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r>=7) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}\nif (.@r>=9) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}', NULL, NULL),
(28723, 'Mirage_Dagger', 'Mirage Dagger', 'Weapon', 'Dagger', NULL, NULL, 600, 120, 120, NULL, 5, 1, NULL, NULL, 1, 1, 1, 1, 1, 1, NULL, 1, 1, 1, 1, 1, NULL, 1, 1, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, 1, 1, NULL, 1, 1, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r>=7) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}\nif (.@r>=9) {\n   bonus bBaseAtk,30;\n   bonus bHit,5;\n}', NULL, NULL),
(28725, 'Moonlight_Sword_IL', 'Illusion Moonlight Dagger', 'Weapon', 'Dagger', 20, NULL, 700, 150, NULL, NULL, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 1, NULL, 1, 1, 1, 1, 1, NULL, 1, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, 1, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMaxSPrate,10;\n.@val = 3;\nif (getrefine() >= 10) {\n   .@val += 4;\n}\nbonus bSPDrainValue,.@val;', NULL, NULL),
(28726, 'Probation_Dagger', 'Trial Shadow Chaser\'s Dagger', 'Weapon', 'Dagger', 20, NULL, NULL, 120, 140, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bAspdRate,10;\nbonus bMatk,3*(min(BaseLevel,160)/10);\nbonus bBaseAtk,3*(min(BaseLevel,160)/10);\nif (getrefine()>=7) {\n   bonus bMatkRate,getskilllv(\"RG_SNATCHER\");\n}', NULL, NULL),
(28740, 'Rebeginer_SC_Dagger', 'Beginner Shadow Chaser\'s Dagger', 'Weapon', 'Dagger', NULL, NULL, NULL, 120, 100, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 3, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 'bonus bAspdRate,10;\nif (getrefine()>=7) {\n   bonus2 bMagicAtkEle,Ele_All,7;\n}', NULL, NULL),
(28744, 'Magic_Sword', 'Madogum', 'Weapon', 'Dagger', NULL, NULL, 800, 150, 150, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r>=2) {\n   bonus bMatk,.@r/2*10;\n}\nif (.@r>=3) {\n   bonus bAspdRate,.@r/3*2;\n}\nif (.@r>=9) {\n   bonus2 bMagicAtkEle,Ele_All,10;\n}\nif (.@r>=11) {\n   bonus5 bAutoSpell,\"SO_PSYCHIC_WAVE\",3,50,BF_WEAPON|BF_SHORT,1;\n}', NULL, NULL),
(28745, 'Illusion_Counter_Dagger', 'Illusion Counter Dagger', 'Weapon', 'Dagger', NULL, NULL, 900, 170, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 120, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bCritical,90;\nbonus bCritAtkRate,(3*(.@r/2));\nif (.@r >= 7) {\n   bonus2 bAddClass,Class_All,5;\n   if (.@r >= 9) {\n      bonus2 bAddSize,Size_All,20;\n      if (.@r >= 11) {\n         bonus2 bAddEle,Ele_All,20;\n      }\n   }\n}', NULL, NULL),
(28753, 'Variant_Dagger', 'Abyss Dagger', 'Weapon', 'Dagger', NULL, NULL, 600, 120, 120, NULL, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, 1, NULL, 1, 1, 1, 1, 1, NULL, 1, 1, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, 1, 1, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 165, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nif (.@r>=7) {\n   bonus2 bAddRace,RC_All,5;\n   bonus2 bSubRace,RC_Player_Human,5;\n}\nif (.@r>=9) {\n   bonus2 bAddRace,RC_All,5;\n   bonus2 bSubRace,RC_Player_Human,5;\n}', NULL, NULL),
(28755, 'Kuroiro_OS', 'Kuroiro-OS', 'Weapon', 'Dagger', 20, NULL, 900, 150, 150, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 130, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\n.@dmg = 5;\nif (.@r >= 7) {\n   .@dmg += 10;\n   if (.@r >= 9) {\n      bonus2 bSkillAtk,\"KO_HAPPOKUNAI\",20;\n      if (.@r >= 11) {\n         bonus2 bAddRace,RC_Demon,10;\n         bonus2 bMagicAddRace,RC_Demon,10;\n         bonus2 bAddRace,RC_Undead,10;\n         bonus2 bMagicAddRace,RC_Undead,10;\n      }\n   }\n}\nbonus2 bAddEle,Ele_Undead,.@dmg;\nbonus2 bMagicAddEle,Ele_Undead,.@dmg;\nbonus2 bAddEle,Ele_Dark,.@dmg;\nbonus2 bMagicAddEle,Ele_Dark,.@dmg;', NULL, NULL),
(28759, 'Evt_Magic_Sword', 'Sealed Mado Sword', 'Weapon', 'Dagger', NULL, NULL, NULL, 150, 150, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 99, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus bMatk,10*(.@r/2);\nbonus bAspdRate,2*(.@r/3);\nif (.@r>=7) {\n   bonus2 bMagicAtkEle,Ele_All,10;\n}\nif (.@r>=9) {\n   bonus5 bAutoSpell,\"SO_PSYCHIC_WAVE\",3,100,BF_SHORT|BF_WEAPON,1;\n}', NULL, NULL),
(28762, 'Illusion_Bazerald', 'Illusion Bazerald', 'Weapon', 'Dagger', 20, NULL, 500, 120, 170, NULL, 1, 2, NULL, NULL, 1, 1, 1, 1, 1, 1, NULL, 1, 1, 1, 1, 1, NULL, 1, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, 1, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 120, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAtkEle,Ele_Fire;\nbonus bInt,5;\n.@r = getrefine();\nbonus bMatkRate,(.@r/2);\nif (.@r >= 7) {\n   bonus2 bMagicAtkEle,Ele_Fire,10;\n   if (.@r >= 9) {\n      bonus2 bSkillAtk,\"MG_FIREBOLT\",40;\n      bonus2 bSkillAtk,\"MG_FIREBALL\",40;\n      if (.@r >= 11) {\n         bonus2 bSkillAtk,\"WZ_METEOR\",30;\n         bonus2 bSkillAtk,\"WL_CRIMSONROCK\",30;\n      }\n   }\n}', NULL, NULL),
(28763, 'Sharp_Wind_Sword', 'Surudoi Kaze', 'Weapon', 'Dagger', 20, NULL, 1000, 150, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(28764, 'Fog_Dew_Sword', 'Kiri no Tsuyu', 'Weapon', 'Dagger', 20, NULL, 1000, 150, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 100, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(28765, 'Judgement_Slasher', 'Judgement Slasher', 'Weapon', 'Dagger', 20, NULL, 1100, 195, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(28766, 'Repent_Slasher', 'Repent Slasher', 'Weapon', 'Dagger', 20, NULL, 700, 100, NULL, NULL, 1, 3, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(28767, 'Jack_The_Knife', 'Jack The Knife', 'Weapon', 'Dagger', 20, NULL, 900, 185, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bBaseAtk,4*.@r;\nbonus2 bSkillAtk,\"RG_BACKSTAP\",40;\nif (.@r>=9)\n   bonus2 bSkillAtk,\"SC_FATALMENACE\",30;\nif (.@r>=11)\n   bonus2 bSkillUseSPrate,\"SC_FATALMENACE\",10;', NULL, NULL),
(28768, 'Platinum_Dagger', 'Platinum Dagger', 'Weapon', 'Dagger', 20, NULL, 1500, 150, 170, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMatk,4*.@r;\nbonus bMatkRate,5;\nif (.@r>=9) {\n   bonus2 bMagicAtkEle,Ele_Fire,15;\n   bonus2 bMagicAtkEle,Ele_Wind,15;\n   bonus2 bMagicAtkEle,Ele_Water,15;\n   bonus2 bMagicAtkEle,Ele_Earth,15;\n}\nif (.@r>=11)\n   autobonus \"{ bonus bMatk,100; bonus2 bMagicAddSize,Size_All,30; }\",50,10000,BF_WEAPON,\"{ specialeffect2 EF_ENHANCE; }\";\n/* Unknow Rates and Specialeffect */', NULL, NULL),
(28771, 'Ein_1HDAGGER', 'Metal Detector Mk47', 'Weapon', 'Dagger', NULL, NULL, 1000, 200, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus2 bAddClass,Class_All,10;\nbonus2 bSkillAtk,\"GC_CROSSIMPACT\",10;\nif (.@r>=7) {\n   bonus bAspdRate,10;\n   bonus bBaseAtk,40;\n}\nif (.@r>=9) {\n   bonus2 bSkillAtk,\"GC_CROSSIMPACT\",15;\n   autobonus \"{ bonus2 bAddSize,Size_All,15; }\",1,10000,BF_WEAPON;\n}\nif (.@r>=11) {\n   bonus bDelayrate,-20;\n}', NULL, NULL),
(28772, 'Ein_1HMAGGER', 'Jewel Detector Mk47', 'Weapon', 'Dagger', NULL, NULL, 1000, 190, 180, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMatkRate,10;\nbonus2 bMagicAtkEle,Ele_Neutral,7;\nbonus2 bMagicAtkEle,Ele_Fire,7;\nif (.@r>=7) {\n   bonus bAspdRate,10;\n   bonus bMatk,40;\n}\nif (.@r>=9) {\n   bonus2 bMagicAtkEle,Ele_Neutral,8;\n   bonus2 bMagicAtkEle,Ele_Fire,8;\n   autobonus \"{ bonus2 bMagicAddSize,Size_All,15; }\",1,10000,BF_WEAPON;\n}\nif (.@r>=11) {\n   bonus bDelayrate,-20;\n}', NULL, NULL),
(28774, 'R_Gladius_R', 'Royal Gladius (R)', 'Weapon', 'Dagger', NULL, NULL, 1500, 200, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddClass,Class_All,5;', NULL, NULL),
(28775, 'R_Gladius_L', 'Royal Gladius (L)', 'Weapon', 'Dagger', NULL, NULL, 1000, 100, NULL, NULL, 1, 3, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(28776, 'R_Magician_Dagger', 'Royal Magician Dagger', 'Weapon', 'Dagger', NULL, NULL, 1500, 200, NULL, NULL, 1, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 4, NULL, 170, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMatkRate,5;\nbonus bMatk,170;\nbonus bMatk,4*.@r;\nif (.@r>=9) {\n   bonus2 bMagicAtkEle,Ele_Neutral,15;\n   bonus2 bMagicAtkEle,Ele_Fire,15;\n}\nif (.@r>=11) {\n   bonus2 bMagicAddRace,RC_Undead,20;\n   bonus2 bMagicAddRace,RC_Angel,20;\n}', NULL, NULL),
(28900, 'ShieldOfGuardsman', 'Guardsmen\'s Shield', 'Armor', NULL, 20, NULL, 3000, NULL, NULL, 30, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nskill \"LG_SHIELDSPELL\",1;\nbonus3 bAutoSpellWhenHit,\"HP_ASSUMPTIO\",3,5+(.@r*3);\nbonus bDef,(.@r*10);\nbonus bMdef,.@r;', NULL, NULL),
(28901, 'Mad_Bunny_K', 'Cursed Mad Bunny', 'Armor', NULL, 20, NULL, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAspd,3;\nbonus2 bAddRace,RC_All,5;\nbonus2 bMagicAddRace,RC_All,5;\nbonus bShortWeaponDamageReturn,10;\nbonus5 bAutoSpellWhenHit,\"NPC_MAGICMIRROR\",8,100,BF_MAGIC,0;\n.@r = getrefine();\nif (.@r>=7) {\n   bonus bBaseAtk,5;\n   bonus bMatk,5;\n}\nif (.@r>=9) {\n   bonus bBaseAtk,15;\n   bonus bMatk,15;\n}\nif (.@r>=12) {\n   bonus bCritical,10;\n   bonus bNoCastCancel;\n}', NULL, NULL),
(28902, 'Mad_Bunny_K_', 'Mad Bunny', 'Armor', NULL, 20, NULL, 100, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bAddRace,RC_All,5;\nbonus2 bMagicAddRace,RC_All,5;\nbonus bShortWeaponDamageReturn,10;\nbonus5 bAutoSpellWhenHit,\"NPC_MAGICMIRROR\",8,100,BF_MAGIC,0;\n.@r = getrefine();\nif (.@r>=7) {\n   bonus bBaseAtk,5;\n   bonus bMatk,5;\n}\nif (.@r>=9) {\n   bonus bBaseAtk,15;\n   bonus bMatk,15;\n}\nif (.@r>=12) {\n   bonus bCritical,10;\n   bonus bNoCastCancel;\n}', NULL, NULL),
(28903, 'Scutum', 'Scutum', 'Armor', NULL, NULL, NULL, 500, NULL, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bFlee,5;\nbonus bFlee2,1+(.@r/3*2);\nif (.@r >= 10) {\n   bonus bMaxHPrate,10;\n   bonus bMaxSPrate,10;\n}', NULL, NULL),
(28904, 'Unity_Guard', 'Unity Guard', 'Armor', NULL, 20, NULL, 300, NULL, NULL, 60, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'if (BaseLevel<100) {\n   bonus bDef,12*getrefine();\n}', NULL, NULL),
(28905, 'Unity_Buckler', 'Unity Buckler', 'Armor', NULL, 20, NULL, 300, NULL, NULL, 60, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'if (BaseLevel<100) {\n   bonus bMaxSPrate,2*getrefine();\n}', NULL, NULL),
(28906, 'Shield_Of_Flame', 'Shield Of Flame', 'Armor', NULL, NULL, NULL, 500, NULL, NULL, 80, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 90, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bSubEle,Ele_Fire,25;\n.@r = getrefine();\nif (.@r > 4) {\n   bonus bAspd,1+((.@r > 6) ? 1 : 0);\n}', NULL, NULL),
(28907, 'Shield_Of_Gust', 'Shield Of Gust', 'Armor', NULL, NULL, NULL, 500, NULL, NULL, 80, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 90, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bSubEle,Ele_Wind,25;\n.@r = getrefine();\nif (.@r > 4) {\n   bonus bAspd,1+((.@r > 6) ? 1 : 0);\n}', NULL, NULL),
(28908, 'Shield_Of_Water', 'Shield Of Water', 'Armor', NULL, NULL, NULL, 500, NULL, NULL, 80, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 90, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bSubEle,Ele_Water,25;\n.@r = getrefine();\nif (.@r > 4) {\n   bonus bAspd,1+((.@r > 6) ? 1 : 0);\n}', NULL, NULL),
(28909, 'Shield_Of_Earth', 'Shield Of Earth', 'Armor', NULL, NULL, NULL, 500, NULL, NULL, 80, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 90, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus2 bSubEle,Ele_Earth,25;\n.@r = getrefine();\nif (.@r > 4) {\n   bonus bAspd,1+((.@r > 6) ? 1 : 0);\n}', NULL, NULL),
(28910, 'Imuke_Upper_Shield', 'Rectangular Large Sleeve', 'Armor', NULL, 20, NULL, 800, NULL, NULL, 80, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bLongAtkDef,5;\n.@r = getrefine();\nif (.@r>=5) {\n   bonus bLongAtkDef,5;\n}\nif (.@r>=7) {\n   bonus bLongAtkDef,10;\n}\nif (.@r>=9) {\n   bonus bLongAtkDef,15;\n}', NULL, NULL),
(28913, 'Ultra_Light_MShield', 'Ultralight Magic Shield', 'Armor', NULL, NULL, NULL, 100, NULL, NULL, 50, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\n.@val = 5;\nbonus2 bIgnoreDefClassRate,Class_Normal,10;\nif (.@r >= 9) {\n   .@val += 5;\n} else if (.@r >= 7) {\n   .@val += 2;\n}\nbonus bAspdRate,.@val;\nbonus2 bSubEle,Ele_Neutral,.@val;', NULL, NULL),
(28914, 'Toughen_Time_Keepr_Shd', 'Enhanced Time Keeper Shield', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, 25, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, NULL, 1, 1, 1, 'bonus2 bSubEle,Ele_Neutral,15;\nbonus bMdef,5;\nbonus bMaxHP,500;', NULL, NULL),
(28915, 'Bunker_Shield_', 'Bunker Shield', 'Armor', NULL, 20, NULL, 3500, NULL, NULL, 90, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 50, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (.@r >= 5) {\n   .@dmg = .@r - 4;\n}\nbonus2 bAddClass,Class_All,(4+.@dmg);\nbonus bAspdRate,-5;', NULL, NULL);
INSERT INTO `item_db_re` (`id`, `name_aegis`, `name_english`, `type`, `subtype`, `price_buy`, `price_sell`, `weight`, `attack`, `magic_attack`, `defense`, `range`, `slots`, `job_all`, `job_acolyte`, `job_alchemist`, `job_archer`, `job_assassin`, `job_barddancer`, `job_blacksmith`, `job_crusader`, `job_gunslinger`, `job_hunter`, `job_kagerouoboro`, `job_knight`, `job_mage`, `job_merchant`, `job_monk`, `job_ninja`, `job_novice`, `job_priest`, `job_rebellion`, `job_rogue`, `job_sage`, `job_soullinker`, `job_spirit_handler`, `job_stargladiator`, `job_summoner`, `job_supernovice`, `job_swordman`, `job_taekwon`, `job_thief`, `job_wizard`, `class_all`, `class_normal`, `class_upper`, `class_baby`, `class_third`, `class_third_upper`, `class_third_baby`, `class_fourth`, `gender`, `location_head_top`, `location_head_mid`, `location_head_low`, `location_armor`, `location_right_hand`, `location_left_hand`, `location_garment`, `location_shoes`, `location_right_accessory`, `location_left_accessory`, `location_costume_head_top`, `location_costume_head_mid`, `location_costume_head_low`, `location_costume_garment`, `location_ammo`, `location_shadow_armor`, `location_shadow_weapon`, `location_shadow_shield`, `location_shadow_shoes`, `location_shadow_right_accessory`, `location_shadow_left_accessory`, `weapon_level`, `armor_level`, `equip_level_min`, `equip_level_max`, `refineable`, `gradable`, `view`, `alias_name`, `flag_buyingstore`, `flag_deadbranch`, `flag_container`, `flag_uniqueid`, `flag_bindonequip`, `flag_dropannounce`, `flag_noconsume`, `flag_dropeffect`, `delay_duration`, `delay_status`, `stack_amount`, `stack_inventory`, `stack_cart`, `stack_storage`, `stack_guildstorage`, `nouse_override`, `nouse_sitting`, `trade_override`, `trade_nodrop`, `trade_notrade`, `trade_tradepartner`, `trade_nosell`, `trade_nocart`, `trade_nostorage`, `trade_noguildstorage`, `trade_nomail`, `trade_noauction`, `script`, `equip_script`, `unequip_script`) VALUES
(28916, 'Gaia_Shield', 'Gaia Shield', 'Armor', NULL, 20, NULL, 2000, NULL, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 90, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMdef,10;\nbonus2 bSubEle,Ele_Earth,10;\nbonus2 bAddEle,Ele_Earth,5;\nbonus2 bMagicAddEle,Ele_Earth,5;\n.@r = getrefine();\nif (.@r>=6) {\n   bonus2 bSubEle,Ele_Earth,15;\n   bonus2 bAddEle,Ele_Earth,10;\n   bonus2 bMagicAddEle,Ele_Earth,10;\n}\nif (.@r>=8) {\n   if (readparam(bStr)>=90) {\n      bonus bBaseAtk,50;\n   }\n   if (readparam(bAgi)>=90) {\n      bonus bAspdRate,5;\n   }\n   if (readparam(bVit)>=90) {\n      bonus bHealPower2,10;\n      bonus bAddItemHealRate,10;\n   }\n   if (readparam(bInt)>=90) {\n      bonus bMatk,30;\n   }\n   if (readparam(bDex)>=90) {\n      bonus bVariableCastrate,-5;\n   }\n   if (readparam(bLuk)>=90) {\n      bonus bCritAtkRate,5;\n   }\n}', NULL, NULL),
(28918, 'Shield_Of_Chaos', 'Shield of Chaos', 'Armor', NULL, 20, NULL, 500, NULL, NULL, 80, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 90, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMdef,5;\nbonus2 bSubEle,Ele_Dark,25;\nif (.@r>=5)\n   bonus bAspd,1;\nif (.@r>=7)\n   bonus bAspd,1;', NULL, NULL),
(28920, 'Diamond_Shield', 'Diamond Shield', 'Armor', NULL, 20, NULL, 1000, NULL, NULL, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nif (BaseLevel>=150) {\n   bonus bDef,100+(20*(.@r/3));\n}', NULL, NULL),
(28921, 'Anemos_Shield', 'Anemos Shield', 'Armor', NULL, 20, NULL, 3500, NULL, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 90, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMdef,15;\nbonus2 bAddEle,Ele_Wind,5;\nbonus2 bMagicAddEle,Ele_wind,5;\nbonus2 bSubEle,Ele_Wind,10;\nbonus bUnbreakableShield;\n.@r = getrefine();\nif (.@r>=6) {\n   bonus2 bAddEle,Ele_Wind,10;\n   bonus2 bMagicAddEle,Ele_wind,10;\n   bonus2 bSubEle,Ele_Wind,15;\n}\nif (.@r>=8) {\n   if (readparam(bStr)>=90)\n      bonus bBaseAtk,50;\n   if (readparam(bAgi)>=90)\n      bonus bAspdRate,5;\n   if (readparam(bVit)>=90)\n      bonus bAddItemHealRate,10;\n   if (readparam(bInt)>=90)\n      bonus bMatk,30;\n   if (readparam(bDex)>=90)\n      bonus bVariableCastrate,-5;\n   if (readparam(bLuk)>=90)\n      bonus bCritAtkRate,5;\n}', NULL, NULL),
(28922, 'Herald_Of_GOD_IL', 'Illusion Sacred Mission', 'Armor', NULL, NULL, NULL, 1600, NULL, NULL, 190, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 120, NULL, 1, NULL, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bVit,3;\nbonus bInt,2;\nbonus bMdef,3;\nbonus bUnbreakableShield;\nbonus2 bSkillAtk,\"LG_EARTHDRIVE\",(7*getrefine());', NULL, NULL),
(28929, 'Happy_Shield', 'Happy Shield', 'Armor', NULL, 10, NULL, 3500, NULL, NULL, 150, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 90, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bMdef,10;', NULL, NULL),
(28941, 'Excelion_Shield', 'Excelion Shield', 'Armor', NULL, 20, NULL, 1200, NULL, NULL, 95, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 100, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bMdef,5;\nbonus bMaxHPrate,5;\nbonus bMaxSPrate,5;\nbonus bBaseAtk,30*(.@r/3);\nbonus bMatk,30*(.@r/3);\nif (readparam(Baselevel)>=130) {\n   bonus bMaxHPrate,5;\n   bonus bMaxSPrate,5;\n}', NULL, NULL),
(28942, 'Bloody_Knight_Shield', 'Cursed Knight\'s Shield', 'Armor', NULL, NULL, NULL, 800, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAspdRate,10;\nbonus2 bAddClass,Class_All,3;\nbonus bMatkRate,3;\nbonus2 bSubEle,Ele_All,7;\nautobonus2 \"{ bonus2 bSPRegenRate,25,1000; }\",50,5000;\nautobonus \"{ bonus2 bHPRegenRate,150,1000; }\",50,5000;\n.@r = getrefine();\nif (.@r>=7) {\n   bonus bBaseAtk,10;\n   bonus bMatk,10;\n}\nif (.@r>=9) {\n   bonus bAspd,1;\n}\nif (.@r>=12) {\n   bonus bDelayrate,-3;\n}', NULL, NULL),
(28945, 'Bloody_Knight_Shield_', 'Bloody Knight\'s Shield', 'Armor', NULL, NULL, NULL, 800, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAspdRate,10;\nbonus2 bAddClass,Class_All,3;\nbonus bMatkRate,3;\nbonus2 bSubEle,Ele_All,7;\nautobonus2 \"{ bonus2 bSPRegenRate,25,1000; }\",50,5000;\nautobonus \"{ bonus2 bHPRegenRate,150,1000; }\",50,5000;\n.@r = getrefine();\nif (.@r>=7) {\n   bonus bBaseAtk,10;\n   bonus bMatk,10;\n}\nif (.@r>=9) {\n   bonus bAspd,1;\n}\nif (.@r>=12) {\n   bonus bDelayrate,-3;\n}', NULL, NULL),
(28946, 'Bloody_Knight_Shield__', 'Purified Knight\'s Shield', 'Armor', NULL, NULL, NULL, 800, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'bonus bAspdRate,10;\nbonus2 bAddClass,Class_All,5;\nbonus bMatkRate,5;\nbonus2 bSubEle,Ele_All,10;\nautobonus2 \"{ bonus2 bSPRegenRate,50,1000; }\",50,5000;\nautobonus \"{ bonus2 bHPRegenRate,300,1000; }\",50,5000;\n.@r = getrefine();\nif (.@r>=7) {\n   bonus bBaseAtk,20;\n   bonus bMatk,20;\n}\nif (.@r>=9) {\n   bonus bAspd,2;\n}\nif (.@r>=12) {\n   bonus bDelayrate,-5;\n}', NULL, NULL),
(28950, 'Variant_Shield', 'Abyss Shield', 'Armor', NULL, NULL, NULL, 1200, NULL, NULL, 150, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 165, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableWeapon;\nif (.@r>=6) {\n   bonus2 bResEff,Eff_Fear,50;\n   bonus2 bSubRace,RC_Player_Human,20;\n}\nif (.@r>=8) {\n   bonus2 bResEff,Eff_Fear,50;\n   bonus2 bSubRace,RC_Player_Human,10;\n}', NULL, NULL),
(28951, 'Nero_Shield', 'Nero Shield', 'Armor', NULL, 20, NULL, 500, NULL, NULL, 80, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 90, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableShield;\nbonus bMdef,5;\nbonus2 bSubEle,Ele_Water,10;\nbonus2 bAddEle,Ele_Water,5;\nbonus2 bMagicAddEle,Ele_Water,5;\nif (.@r>=6) {\n   bonus2 bSubEle,Ele_Water,15;\n   bonus2 bAddEle,Ele_Water,10;\n   bonus2 bMagicAddEle,Ele_Water,10;\n}\nif (.@r>=8) {\n   if (readparam(bStr)>=90)\n      bonus bBaseAtk,50;\n   if (readparam(bAgi)>=90)\n      bonus bAspdRate,5;\n   if (readparam(bInt)>=90)\n      bonus bMatk,30;\n   if (readparam(bVit)>=90)\n      bonus bAddItemHealRate,10;\n   if (readparam(bDex)>=90)\n      bonus bVariableCastrate,-5;\n   if (readparam(bLuk)>=90)\n      bonus bCritAtkRate,5;\n}', NULL, NULL),
(28953, 'Poring_B_Shield', 'Poring Battle Shield', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, 80, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 150, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 100, 1, 1, NULL, NULL, 1, 1, 1, 1, 1, '.@r = getrefine();\nbonus2 bSubSize,Size_All,2*(.@r/3);\nbonus2 bMagicSubSize,Size_All,2*(.@r/3);\nif (.@r>=7) {\n   bonus bMaxHPrate,5;\n   bonus bMaxSPrate,5;\n}\nif (.@r>=9) {\n   bonus bAspd,1;\n}\nif (.@r>=12) {\n   autobonus \"{ bonus2 bHPRegenRate,100,1000; }\",50,4000,BF_MAGIC;\n   bonus bShortWeaponDamageReturn,1;\n}', NULL, NULL),
(28955, 'Fotia_Shield', 'Fotia Shield', 'Armor', NULL, 20, NULL, 1000, NULL, NULL, 120, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 90, NULL, 1, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '.@r = getrefine();\nbonus bUnbreakableShield;\nbonus bMdef,5;\nbonus2 bSubEle,Ele_Fire,10;\nbonus2 bAddEle,Ele_Fire,5;\nbonus2 bMagicAddEle,Ele_Fire,5;\nif (.@r>=6) {\n   bonus2 bSubEle,Ele_Fire,15;\n   bonus2 bAddEle,Ele_Fire,10;\n   bonus2 bMagicAddEle,Ele_Fire,10;\n}\nif (.@r>=8) {\n   if (readparam(bStr)>=90)\n      bonus bBaseAtk,50;\n   if (readparam(bAgi)>=90)\n      bonus bAspdRate,5;\n   if (readparam(bInt)>=90)\n      bonus bMatk,30;\n   if (readparam(bVit)>=90)\n      bonus bAddItemHealRate,10;\n   if (readparam(bDex)>=90)\n      bonus bVariableCastrate,-5;\n   if (readparam(bLuk)>=90)\n      bonus bCritAtkRate,5;\n}', NULL, NULL),
(31027, 'C_Pretty_Bear', 'Costume Pretty Bear', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1480, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31028, 'C_Black_Cat_Hood', 'Costume Black Cat Hood', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1481, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31029, 'C_Pig_Nose', 'Costume Pig Nose', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1482, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31030, 'C_Tiger_Face', 'Costume Tiger Face', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 483, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31031, 'C_Tare_Pope_Casual', 'Costume Drooping Pope Casual', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1483, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31032, 'C_Tare_Luwmin', 'Costume: Sailing Lumin', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1484, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31033, 'C_BelieversCap', 'Costume Believer\'s Mask', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1485, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31034, 'C_Pirates_Hood', 'Costume Pirates Hood', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 592, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31035, 'C_Bankruptcy_Of_Heart', 'Costume Bankruptcy of Heart', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 107, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31036, 'C_Satto_Hat', 'Costume Used Hat', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 227, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31037, 'C_Beret', 'Costume Beret', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 226, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31038, 'C_Cheks_Bandana', 'Costume Cheks Bandana', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1174, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31039, 'C_Crown_of_Old_King_Red', 'Costume Crown of Old King Red', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1491, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31040, 'C_Magical_Feather', 'Costume Magical Feather', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1279, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'hateffect(HAT_EF_MAGICAL_FEATHER,true);', '/* commented because only the last sentence is seen\nshowscript \"Oh Holy Light!\";\nshowscript \"Strike down my foes!\";\nshowscript \"Blessings be upon me as I strike the undead and demonic with my Demon Bane!\";\nshowscript \"I am a Magical Acolyte who fights against the black Porings of Satan Morroc!\";\n*/\nshowscript \"Every day I struggle against the darkness but today will be magical!\";', 'hateffect(HAT_EF_MAGICAL_FEATHER,false);'),
(31041, 'C_Cat_Lace_Hairband', 'Costume Cat Lace Hairband', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 816, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31042, 'C_Survival_Circlet', 'Costume Survival Circlet', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1220, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31043, 'C_Ribbon_White', 'Costume Ribbon White', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 248, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31044, 'C_Drooping_Kitty_Pink', 'Costume Drooping Kitty Pink', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 276, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31045, 'C_Blue_Rear_Ribbon', 'Costume Blue Rear Ribbon', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1492, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31046, 'C_White_Rose_Princess', 'Costume White Rose Princess', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1493, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31047, 'C_First_Love_Cheek', 'Costume First Love Cheek', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1494, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31048, 'C_White_Lily_Black_Ribbon', 'Costume White Lily Black Ribbon', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1495, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31049, 'C_Marin_Hat', 'Costume Marin Hat', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 948, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31050, 'C_Golden_Poring_Hat', 'Costume Golden Poring Hat', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1236, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31051, 'C_Poring_Sun_Visor', 'Costume Poring Sun Visor', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1496, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31052, 'C_Alchemist_Mask', 'Costume Alchemist Mask', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1497, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31053, 'C_Drooping_Eddga', 'Costume Drooping Eddga', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 495, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31054, 'C_Sting_Hat', 'Costume Sting Hat', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 504, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31055, 'C_Poring_Soap_Pipe', 'Costume Poring Soap Pipe', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1499, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31056, 'C_Furious_Wave', 'Costume Furious Wave', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'hateffect(HAT_EF_DOUBLEGUMGANG,true);\n/* Need to confirm this */', NULL, 'hateffect(HAT_EF_DOUBLEGUMGANG,false);'),
(31057, 'C_Eremes_Scarf_Black', 'Costume: Eremes\' Scarf (Black)', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1501, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31058, 'C_Gelato_Hat', 'Costume Gelato Hat', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 777, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31059, 'C_Sailor_Hat', 'Costume Sailor Hat', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 798, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31060, 'C_Starfish_Headband', 'Costume Starfish Headband', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 793, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31061, 'C_Nipper_Hairpin', 'Costume Nipper Hairpin', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 470, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31062, 'C_Eleanor_Wig', 'Costume Eleanor Wig', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1502, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31063, 'C_Hair_Bun_BU', 'Costume Hair in a Bun(Blue)', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1503, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31064, 'C_Hair_Bun_RD', 'Costume Hair in a Bun(Red)', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1504, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31065, 'C_Hair_Bun_YL', 'Costume Hair in a Bun(Yellow)', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1505, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31066, 'C_Hair_Bun_GN', 'Costume Hair in a Bun(Green)', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1506, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31067, 'C_Hair_Bun_BL', 'Costume Hair in a Bun(Black)', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1507, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31068, 'C_Hair_Bun_WH', 'Costume Hair in a Bun(White)', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1508, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31069, 'C_Hair_Bun_OM', 'Costume Hair in a Bun(Brown)', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1509, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31070, 'C_Hair_Bun_PP', 'Costume Hair in a Bun(Purple)', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1510, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31071, 'C_Roll_Twin_BU', 'Costume Roll Twin(Blue)', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1511, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31072, 'C_Roll_Twin_RD', 'Costume Roll Twin(Red)', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1512, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(31073, 'C_Roll_Twin_YL', 'Costume Roll Twin(Yellow)', 'Armor', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL, NULL, 1513, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL);
