.@r = getrefine();
bonus bMatk,350;
bonus bUnbreakableWeapon;
bonus bMatkRate,7;
bonus2 bAddClass,Class_All,7;
bonus2 bSkillAtk,"SU_CN_METEOR",15;
bonus2 bSkillAtk,"SU_PICKYPECK",15;
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus bVariableCastrate,-10;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"SU_CN_METEOR",20;
   bonus2 bSkillAtk,"SU_PICKYPECK",20;
   autobonus "{ bonus2 bAddSize,Size_All,10; bonus2 bMagicAddSize,Size_All,10; }",1,10000,BF_MAGIC;
}
if (.@r>=11) {
   bonus bDelayrate,-20;
}