.@r = getrefine();
bonus bMatk,4*.@r;
bonus bUnbreakableWeapon;
bonus2 bMagicAtkEle,Ele_Neutral,5;
if (.@r >= 9) {
   bonus2 bSkillAtk,"HW_GRAVITATION",30;
   bonus2 bSkillAtk,"WL_DRAINLIFE",30;
}
if (.@r >= 11) {
   bonus2 bSkillCooldown,"HW_GRAVITATION",-2000;
}