bonus bUnbreakableWeapon;
bonus bIgnoreDefClass,Class_Normal;
bonus bIgnoreDefClass,Class_Boss;
.@r = (getrefine()/2);
bonus bAspdRate,-5+.@r;
if (getskilllv("MO_CHAINCOMBO") == 5) {
   bonus bBaseAtk,20;
}
if (getskilllv("MO_COMBOFINISH") == 5) {
   bonus bBaseAtk,20;
}
if (getskilllv("CH_TIGERFIST") == 5) {
   bonus bBaseAtk,20;
}
if (getskilllv("CH_CHAINCRUSH") == 10) {
   bonus bBaseAtk,40;
}