.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSubRace,RC_Player_Human,30;
bonus2 bSkillAtk,"RL_D_TAIL",7*(readparam(bLuk)/10);
if (readparam(bLuk)>=110) {
   bonus2 bSkillAtk,"RL_D_TAIL",30;
}
if (.@r>=7) {
   bonus2 bAddRace,RC_All,5;
   bonus2 bSubRace,RC_Player_Human,5;
}
if (.@r>=9) {
   bonus2 bAddRace,RC_All,5;
   bonus2 bSubRace,RC_Player_Human,5;
}