bonus bUnbreakableWeapon;
.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus2 bSkillAtk,"NC_VULCANARM",.@r/3*10;
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",.@r/3*10;
if (.@r>=7) {
   bonus2 bSkillAtk,"NC_VULCANARM",15;
   bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"NC_ARMSCANNON",25;
}
if (.@r>=11) {
   bonus bLongAtkRate,15;
   bonus bVariableCastrate,-15;
}