.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus bVit,1;
bonus bDef,5*.@r;
if (BaseClass == Job_Swordman || BaseClass == Job_Thief || (BaseClass == Job_Taekwon && BaseJob != Job_Soul_Linker)) {
   bonus bAspd,1;
} else if (BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) {
   bonus bFlee,15;
} else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) {
   bonus bMaxSPrate,2;
   bonus bHealPower,3;
} else if (BaseClass == Job_Novice || BaseJob == Job_Summoner) {
   bonus bVariableCastrate,-5;
   bonus bMaxSP,300;
}