.@r = getrefine();
bonus bMatk,.@r/2*15;
bonus2 bMagicAtkEle,Ele_All,.@r/3*4;
if (.@r>=7) {
   bonus2 bSkillAtk,"WM_REVERBERATION",10;
   bonus2 bSkillAtk,"WM_METALICSOUND",10;
}
if (.@r>=9) {
   bonus2 bSkillFixedCast,WM_REVERBERATION,-500;
}
if (.@r>=11) {
   bonus bMatkRate,7;
   bonus2 bSkillAtk,"WM_REVERBERATION",15;
   bonus2 bSkillAtk,"WM_METALICSOUND",15;
}