bonus bInt,7;
bonus bMdef,15;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WZ_VERMILION",(BaseLevel*6);
bonus2 bSkillAtk,"WL_CRIMSONROCK",(BaseLevel/3);
bonus2 bSkillAtk,"WL_CHAINLIGHTNING",(BaseLevel/3);
if (getskilllv("WL_CHAINLIGHTNING") == 5) {
   bonus2 bSkillUseSP,"WL_CHAINLIGHTNING",35;
   bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-500;
}
if (getskilllv("WL_DRAINLIFE") == 5) {
   bonus bVariableCastrate,-15;
   bonus bMagicHPGainValue,100;
   bonus bMagicSPGainValue,10;
}
if (getskilllv("WL_RADIUS") == 3) {
   bonus2 bMagicAtkEle,Ele_Fire,10;
   bonus2 bMagicAtkEle,Ele_Wind,10;
   bonus2 bMagicAtkEle,Ele_Neutral,10;
}
if (getskilllv("WL_RECOGNIZEDSPELL") == 5)
   bonus bDelayrate,-30;