.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus bLongAtkRate,.@r/3*4;
if (.@r>=7) {
   bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
   bonus2 bSkillAtk,"LG_BANISHINGPOINT",15;
   bonus bAspdRate,10;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"LG_CANNONSPEAR",20;
   bonus2 bSkillAtk,"LG_BANISHINGPOINT",20;
}
if (.@r>=11) {
   bonus bPerfectHitAddRate,7;
   bonus bMaxSPrate,5;
}