.@r = getrefine();
bonus2 bAddClass,Class_All,2;
bonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);
if (.@r>=7) {
   bonus bLongAtkRate,2*getskilllv("BA_MUSICALLESSON");
}
if (.@r>=9) {
   bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
   bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",25;
}
if (.@r>=11) {
   bonus2 bAddSize,Size_All,15;
   bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
}
if (.@r>=13) {
   bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15;
}