.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"AB_DUPLELIGHT",15;
bonus bMatk,12*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"AB_DUPLELIGHT",20;
}
if (.@r>=9) {
   bonus bAspdRate,10;
}
if (.@r>=11) {
   bonus2 bSkillFixedCast,"AB_DUPLELIGHT",-500;
   bonus2 bSkillAtk,"AB_DUPLELIGHT",35;
}