.@r = getrefine();
bonus2 bSubSize,Size_Medium,10;
bonus2 bMagicSubSize,Size_Medium,10;
bonus2 bSubSize,Size_Large,10;
bonus2 bMagicSubSize,Size_Large,10;
bonus2 bAddClass,Class_All,5;
bonus bUnbreakableWeapon;
bonus bLongAtkRate,.@r;
if (.@r>=9) {
   bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
   bonus2 bSkillAtk,"NC_AXETORNADO",20;
   bonus2 bSkillAtk,"NC_MAGMA_ERUPTION",20;
}
if (.@r>=11) {
   bonus2 bAddRace,RC_Undead,20;
   bonus2 bAddRace,RC_Angel,20;
}