.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"SP_SWHOO",10;
bonus bMatk,12*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"SP_SWHOO",20;
   if (.@r>=9) {
      bonus bVariableCastrate,-10;
      if (.@r>=11) {
         bonus2 bSkillAtk,"SP_SWHOO",25;
         if (.@r>=12) {
            bonus2 bMagicAtkEle,Ele_Holy,15;
            bonus2 bMagicAtkEle,Ele_Fire,15;
            bonus2 bMagicAtkEle,Ele_Earth,15;
            bonus2 bMagicAtkEle,Ele_Water,15;
            bonus2 bMagicAtkEle,Ele_Wind,15;
            bonus2 bMagicAtkEle,Ele_Ghost,15;
            bonus2 bMagicAtkEle,Ele_Dark,15;
         }
      }
   }
}