bonus2 bAddRace,RC_DemiHuman,95;
bonus2 bAddRace,RC_Player_Human,95;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
bonus bMatkRate,15;
autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000;
bonus bUnbreakableWeapon;
if (getrefine()>5) {
   bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3);
   bonus2 bAddRace,RC_Player_Human,(getrefine()-3)*(getrefine()-3);
   bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
}
if (getrefine()>8) {
   bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1;
   bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200;
}