.@r = getrefine();
bonus2 bAddClass,Class_All,3;
if (.@r >= 7) {
   bonus bLongAtkRate,7;
   if (.@r >= 9) {
      bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20;
      if (.@r >= 11) {
         bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-5000;
      }
   }
}