.@a = getskilllv("TK_SPTIME");
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus bVariableCastrate,-1*.@a;
if (BaseLevel>=105) {
   bonus2 bMagicAtkEle,Ele_Dark,15;
   bonus2 bSkillAtk,"SP_CURSEEXPLOSION",25;
   if (BaseLevel>=110) {
      bonus2 bSkillCooldown,"SP_SOULCURSE",-2000;
      bonus2 bMagicAddSize,Size_ALL,15;
      if (BaseLevel>=115)
         bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15;
   }
}