bonus bUnbreakableWeapon;
.@r = getrefine();
bonus bMatk,15*(.@r/2);
bonus bBaseAtk,15*(.@r/2);
bonus2 bAddClass,Class_All,2*(.@r/3);
bonus bMatkRate,2*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",25;
   bonus2 bSkillAtk,"SU_SV_STEMSPEAR",25;
}
if (.@r>=9) {
   bonus bVariableCastrate,-10;
   bonus bAspdRate,10;
}
if (.@r>=11) {
   bonus2 bSkillAtk,"SU_PICKYPECK",25;
   bonus2 bSkillAtk,"SU_CN_METEOR",25;
}