.@a = getskilllv("RK_DRAGONTRAINING");
bonus2 bAddClass,Class_All,5;
bonus bDelayrate,-3*.@a;
if (BaseLevel>=105) {
   bonus bVariableCastrate,-10;
   bonus2 bSkillAtk,"RK_DRAGONBREATH",25;
   bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",25;
   bonus2 bSkillAtk,"RK_HUNDREDSPEAR",25;
   if (BaseLevel>=110) {
      bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-2000;
      bonus bLongAtkRate,15;
      if (BaseLevel>=115) {
         bonus2 bSkillAtk,"RK_DRAGONBREATH",15;
         bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15;
         bonus2 bSkillAtk,"RK_HUNDREDSPEAR",15;
      }
   }
}