.@r = getrefine();
bonus bMdef,5;
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
bonus2 bAddSize,Size_All,5;
bonus2 bSubClass,Class_Boss,5;
bonus2 bSkillAtk,"NC_AXETORNADO",20*getskilllv("NC_AXEBOOMERANG");
bonus2 bSkillAtk,"NC_POWERSWING",20*getskilllv("NC_AXEBOOMERANG");
if (getskilllv("NC_MAGICDECOY") == 5)
   bonus bPerfectHitAddRate,50;
if (getskilllv("NC_MAGMA_ERUPTION") == 5) {
   bonus2 bSubEle,Ele_Fire,50;
   bonus2 bSubEle,Ele_Earth,50;
}
if (.@r>=5) {
   bonus bMaxHPrate,3;
   bonus bMaxSPrate,3;
   bonus bAspdRate,5;
}
if (.@r>=7) {
   bonus bMaxHPrate,5;
   bonus bMaxSPrate,5;
   bonus bAspdRate,5;
}