.@r = getrefine();
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus bMatk,180;
bonus bUnbreakableWeapon;
bonus bMatk,4*.@r;
if (.@r>=9) {
   bonus2 bSkillCooldown,"WM_METALICSOUND",-1000;
   bonus2 bSkillAtk,"WM_METALICSOUND",20;
   bonus2 bSkillAtk,"WM_REVERBERATION",20;
}
if (.@r>=11) {
   bonus2 bMagicAddRace,RC_Undead,20;
   bonus2 bMagicAddRace,RC_Angel,20;
   bonus2 bSkillCooldown,"WM_METALICSOUND",-1000;
}