bonus2 bAddRace,RC_DemiHuman,80;
bonus2 bAddRace,RC_Player_Human,80;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,25;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>5) {
   bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2);
   bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2);
   bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
}
if (.@r>8)
   autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }";