.@r = getrefine();
bonus2 bSubSize,Size_All,2*(.@r/3);
bonus2 bMagicSubSize,Size_All,2*(.@r/3);
if (.@r>=7) {
   bonus bMaxHPrate,5;
   bonus bMaxSPrate,5;
}
if (.@r>=9) {
   bonus bAspd,1;
}
if (.@r>=12) {
   autobonus "{ bonus2 bHPRegenRate,100,1000; }",50,4000,BF_MAGIC;
   bonus bShortWeaponDamageReturn,1;
}