if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief || (BaseJob == Job_Taekwon && Class!=Job_Soul_Linker))
   bonus bStr,1;
else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || class == Job_Ninja || class == Job_Soul_Linker)
   bonus bInt,1;
else if (BaseClass == Job_Archer || BaseClass == Job_Gunslinger)
   bonus bDex,1;
else if (BaseJob == Job_Novice || BaseJob == Job_SuperNovice) {
   bonus bMaxHP,80;
   bonus bMaxSP,30;
}