.@r = getrefine();
bonus bLongAtkRate,15;
if (.@r >= 7) {
   bonus2 bSkillAtk,"RL_AM_BLAST",30;
   bonus2 bSkillAtk,"RL_MASS_SPIRAL",30;
   if (.@r >= 9) {
      bonus2 bSkillCooldown,"RL_AM_BLAST",-1000;
   }
}