bonus bAspdRate,10;
bonus bBaseAtk,70+BaseLevel;
bonus bUnbreakableWeapon;
if (BaseJob == Job_Rune_Knight) {
   bonus bDelayrate,-10;
   bonus2 bAddRace,RC_All,50;
   bonus bLongAtkRate,25;
   bonus2 bSubClass,Class_Boss,50;
   bonus2 bSkillUseSP,"LK_SPIRALPIERCE",15;
   .@r = getrefine();
   if (.@r>=7) {
      .@val = 50;
      if (.@r>=9)
         .@val += 50;
      bonus2 bIgnoreDefRaceRate,RC_All,.@val;
   }
}