bonus bFlee2,10;
if (JobLevel>=70 || (eaclass()&EAJL_THIRD && JobLevel>=50))
   autobonus "{ bonus bBaseAtk,50; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }";
if (getrefine()>8) {
   bonus bDelayrate,-20;
   bonus bUseSPrate,-20;
}