.@a = getskilllv("GS_CHAINACTION");
bonus2 bAddClass,Class_All,5;
bonus bLongAtkRate,1*.@a;
if (BaseLevel>=105) {
   bonus bLongAtkRate,10;
   bonus2 bSkillAtk,"GS_DESPERADO",25;
   bonus2 bSkillAtk,"RL_FIREDANCE",25;
   if (BaseLevel>=110) {
      bonus bDelayrate,-10;
      bonus2 bAddSize,Size_All,15;
      if (BaseLevel>=115) {
         bonus2 bSkillAtk,"GS_DESPERADO",15;
         bonus2 bSkillAtk,"RL_FIREDANCE",15;
      }
   }
}