bonus bMatkRate,3;
if (BaseLevel>=60)
   bonus bVariableCastrate,-10;
if (BaseLevel>=75) {
   bonus2 bSkillAtk,"MG_FIREBOLT",20;
   bonus2 bSkillAtk,"MG_COLDBOLT",20;
   bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",20;
}
if (BaseLevel>=90) {
   bonus2 bSkillAtk,"MG_FIREBOLT",20;
   bonus2 bSkillAtk,"MG_COLDBOLT",20;
   bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",20;
}