bonus2 bMagicAtkEle,Ele_Neutral,3;
bonus2 bAddClass,Class_All,3;
.@r = getrefine();
bonus bBaseAtk,.@r*3;
bonus bMatk,.@r*3;
.@i = min(BaseLevel,180)/15*3;
bonus bBaseAtk,.@i;
bonus bMatk,.@i;
if (.@r>=7) {
   bonus bVariableCastrate,getskilllv("BA_MUSICALLESSON")*-1;
}
if (.@r>=9) {
   bonus2 bAddSize,Size_All,10;
   bonus2 bMagicAddSize,Size_All,10;
}