bonus bUnbreakableGarment;
.@r = getrefine();
if (.@r > 10)
   .@r = 10;
if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte) {
   bonus bFlee2,5+(.@r*2);
} else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) {
   bonus bShortWeaponDamageReturn,5+(.@r*2);
}