bonus bDex,2;
bonus bAspdRate,1;
if (getrefine()>6) {
   bonus2 bSubEle,Ele_Earth,5;
   autobonus "{ bonus bDex,20; }",30,6000,BF_MAGIC,"{ specialeffect2 EF_WIND; }";
   autobonus "{ bonus bDex,20; }",30,6000,BF_NORMAL,"{ specialeffect2 EF_WIND; }";
}