bonus2 bAddRace,RC_DemiHuman,80;
bonus2 bAddRace,RC_Player_Human,80;
bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,25;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>5) {
   bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,5;
}
if (.@r>8) {
   bonus bMatkRate,5;
   bonus bVariableCastrate,-5;
   bonus bDelayrate,-5;
}