bonus bMatkRate,15;
bonus2 bAddRace,RC_DemiHuman,80;
bonus2 bAddRace,RC_Player_Human,80;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,25;
bonus bUnbreakableWeapon;
if (getrefine()>5) {
   bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4);
   bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4);
   bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
}
if (getrefine()>8)
   autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }";