.@r = getrefine();
bonus bLongAtkRate,2*(.@r/3);
bonus bBaseAtk,10*(.@r/2);
if (.@r >= 7) {
   bonus2 bSkillAtk,"KO_HUUMARANKA",30;
   if (.@r >= 9) {
      bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000;
      if (.@r >= 11) {
         bonus2 bAddEle,Ele_Fire,15;
         bonus2 bAddEle,Ele_Dark,15;
         bonus2 bAddRace,RC_Undead,30;
         bonus2 bAddRace,RC_Demon,30;
      }
   }
}