bonus2 bSkillAtk,"PA_SACRIFICE",BaseLevel*2;
bonus2 bSkillVariableCast,"PA_PRESSURE",-2000;
bonus2 bSkillVariableCast,"CR_DEVOTION",-2000;
if (BaseLevel > 149) {
   bonus bMaxHPrate,3;
   bonus bAspdRate,3;
} else if (BaseLevel > 99) {
   bonus bMaxHPrate,2;
   bonus bAspdRate,2;
}
else {
   bonus bMaxHPrate,1;
   bonus bAspdRate,1;
}