.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus2 bMagicAtkEle,Ele_Water,15;
bonus bVariableCastrate,-3*(.@r/3);
bonus bMatk,6*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"WL_JACKFROST",10;
   bonus2 bSkillAtk,"WL_COMET",10;
}
if (.@r>=9) {
   bonus2 bSkillCooldown,"WL_JACKFROST",-1500;
   bonus2 bSkillCooldown,"WL_COMET",-10000;
}
if (.@r>=11) {
   bonus2 bSkillAtk,"WL_JACKFROST",20;
   bonus2 bSkillAtk,"WL_COMET",20;
}