.@r = getrefine();
bonus bMatk,4*.@r;
bonus bUnbreakableWeapon;
bonus2 bMagicAtkEle,Ele_Ghost,5;
if (.@r >= 9) {
   bonus2 bSkillAtk,"MG_SOULSTRIKE",20;
   bonus2 bSkillAtk,"HW_NAPALMVULCAN",20;
   bonus2 bSkillAtk,"WL_SOULEXPANSION",20;
}
if (.@r >= 11) {
   bonus2 bSkillAtk,"MG_SOULSTRIKE",30;
   bonus2 bSkillAtk,"HW_NAPALMVULCAN",30;
}