bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
bonus bFixedCast,-300;
.@l = BaseLevel;
bonus bMaxHP,50*(min(.@l,150)/10);
bonus bMaxSP,20*(min(.@l,150)/10);
if (.@l>=105)
   bonus bCritical,15;
if (.@l>=110)
   bonus bCritAtkRate,5;
if (.@l>=120)
   bonus bCritAtkRate,5;
if (.@l>=130)
   bonus2 bAddClass,Class_ALL,5;