.@a = getskilllv("AC_VULTURE");
bonus2 bAddClass,Class_All,5;
bonus bLongAtkRate,1*.@a;
if (BaseLevel>=105) {
   bonus bVariableCastrate,-10;
   bonus2 bSkillAtk,"SC_TRIANGLESHOT",25;
   bonus2 bSkillAtk,"SC_FEINTBOMB",25;
   if (BaseLevel>=110) {
      bonus bDelayrate,-10;
      bonus2 bAddSize,Size_All,15;
      if (BaseLevel>=115) {
         bonus2 bSkillAtk,"SC_TRIANGLESHOT",25;
         bonus2 bSkillAtk,"SC_FEINTBOMB",25;
      }
   }
}