bonus bUnbreakableWeapon;
bonus bMatkRate,3;
.@r = getrefine();
bonus2 bMagicAtkEle,Ele_Holy,.@r/2*1;
bonus2 bSkillAtk,"AB_ADORAMUS",.@r/3*5;
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   bonus2 bMagicAtkEle,Ele_Holy,10;
}
if (.@r>=9) {
   bonus2 bMagicAddRace,RC_All,15;
}
if (.@r>=11) {
   bonus2 bSkillAtk,"AB_ADORAMUS",15;
}