bonus bHealPower,14;
bonus bDelayrate,-10;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r > 5) {
   bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,5;
   bonus bHealPower,5+(min(14,.@r)-5)*2;
}
if (.@r > 8)
   bonus5 bAutoSpellOnSkill,"AL_HEAL","AL_HEAL",10,100,1;
if (.@r > 9) {
   bonus bHealPower,10;
}