.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bCritical,5;
if (.@r >= 7) {
   bonus bAspdRate,7;
   if (.@r >= 9) {
      bonus bCritAtkRate,15;
      if (.@r >= 11) {
         bonus2 bAddSize,Size_Small,20;
         bonus2 bAddSize,Size_Medium,20;
         bonus2 bMagicAddSize,Size_Small,20;
         bonus2 bMagicAddSize,Size_Medium,20;
      }
   }
}