.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus2 bSkillAtk,"GC_CROSSIMPACT",.@r/3*10;
if (.@r>=7) {
   bonus bCritAtkRate,15;
   bonus bAspdRate,10;
}
if (.@r>=9) {
   bonus2 bAddRace,RC_Brute,25;
   bonus2 bAddRace,RC_DemiHuman,25;
}
if (.@r>=11) {
   bonus bCritical,15;
   bonus2 bSkillCooldown,"GC_DARKCROW",-10000;
}