.@l = BaseLevel;
.@a = getskilllv("NC_MADOLICENCE");
bonus bUnbreakableWeapon;
bonus bLongAtkRate,2*.@a;
bonus2 bAddClass,Class_ALL,5;
if (.@l>=105) {
   bonus bVariableCastrate,-10;
   bonus2 bSkillAtk,"NC_VULCANARM",25;
   bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",25;
   bonus2 bSkillAtk,"NC_ARMSCANNON",25;
   if (.@l>=110) {
      bonus bDelayrate,-10;
      bonus2 bAddSize,Size_ALL,15;
      if (.@l>=115) {
         bonus2 bSkillAtk,"NC_VULCANARM",15;
         bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15;
         bonus2 bSkillAtk,"NC_ARMSCANNON",15;
      }
   }
}