.@a = getskilllv("AS_KATAR");
bonus bCritical,10;
bonus bShortAtkRate,1*.@a;
if (BaseLevel>=105) {
   bonus bDelayrate,-5;
   bonus2 bSkillAtk,"GC_CROSSIMPACT",25;
   bonus2 bSkillAtk,"GC_ROLLINGCUTTER",25;
   if (BaseLevel>=110) {
      bonus bDelayrate,-10;
      bonus2 bAddSize,Size_All,15;
      if (BaseLevel>=115) {
         bonus2 bSkillAtk,"GC_CROSSIMPACT",15;
         bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
      }
   }
}