.@r = getrefine();
bonus bUnbreakableHelm;
bonus bMaxHPrate,10;
bonus2 bAddClass,Class_All,6;
bonus2 bHPDrainRate,30,10;
skill "MC_LOUD",1;
if (.@r>=9) {
   bonus2 bAddClass,Class_All,10;
   bonus2 bHPDrainRate,30,30;
}
else if (.@r>=7) {
   bonus2 bAddClass,Class_All,5;
   bonus2 bHPDrainRate,30,15;
}