.@r = getrefine();
bonus bUnbreakableWeapon;
autobonus "{ bonus2 bSubClass,Class_Normal,15; bonus2 bSPRegenRate,300,1000; }",1,5000,BF_MAGIC;
bonus bVariableCastrate,-3*(.@r/3);
bonus bMatk,6*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"SU_SV_STEMSPEAR",15;
   bonus2 bSkillAtk,"SU_CN_METEOR",15;
}
if (.@r>=9) {
   bonus2 bSkillCooldown,"SU_CN_METEOR",-1500;
}
if (.@r>=11) {
   bonus2 bSkillAtk,"SU_SV_STEMSPEAR",20;
   bonus2 bSkillAtk,"SU_CN_METEOR",20;
}