.@a = getskilllv("DC_DANCINGLESSON");
bonus2 bAddClass,Class_All,5;
bonus bLongAtkRate,1*.@a;
if (BaseLevel>=105) {
   bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
   bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",25;
   if (BaseLevel>=110) {
      bonus bLongAtkRate,15;
      bonus2 bAddSize,Size_All,15;
      if (BaseLevel>=115)
         bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15;
   }
}