.@val = 2 * (min(10,getrefine())/2);
if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte)
   bonus bFlee2,(5+.@val);
else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief)
   bonus bShortWeaponDamageReturn,(5+.@val);